If you want to make enemies, try to change something.
Different perk "branches". Ie Tank, Anti Crit, Dodger, Burst, Sniper, HtH, Sneak, Medic with around 4 levels each.
So you'd have 8 Branches, with 4 each for a total of 32 (ish) ... then with other perks that don't fit into this structure (Pyromaniac, Bonus Moves, etc)You'd still have the same number of combat perks as you do now, 7 normal and 5 with skilled, just more options to choose from.
Specialise in one or two or mix and match between them.
Skill trees are the worst thing to happen to rpgs ever, it narrows down your options to the point where everyone has the same spec.
Isn't this already the case?
Different perk "branches". Ie Tank, Anti Crit, Dodger, Burst, Sniper, HtH, Sneak, Medic with around 4 levels each. Specialise in one or two or mix and match between them.
Then the alternative system to allow a PvP build to actually have some ability in other areas, to cut down the need for alts (or actually to allow the character types which are now Alts to be power build level themselves
Alright but hopefully anti-crit doesn't mean that a char that specializes in crits simply cannot beat an anticrit build no matter what. Differend fighting styles are very alright, but hard countering in fonline wouldn't be precisely good setting. For example big gunner wins sniper in close range, but sniper pwns him at distance is good balance. Example of bad balance would be: anticrit pwns sniper everywhere, but always loses to burster.
What about classes' perks? Like "medic" perk would have some bonus to cooldown and healing but decreased dmg. some tank perk would give bonus %DR (ok like stonewall) but decreasing AC. Burster perk adding to burst like bonus ranged damage and maybe decreasing damage with single shots. I mean perks with disadvantages for specialised class
Yes! I thought about putting it to traits, but theres no place there, heh, maybe a perk screen appearing on level 1 with classes selection would be also good. Of course one may just select "Freestyle" or sth like that not choosing any advantages and disadvantages of a class. Sounds good anyway
There are classes in Fonline right now. You want to be sniper? Take 3x more 1x better + sharpshooter => and you create sniper class. Difference among fonline and other games are that you can combine this perks and create your own "class".. but after months of testing, every PvP gangs independetnly created very similar class of pvp builds, so de facto, there are class right now.