ok, i know many "TC"ers wont like it, and other people could, but that namecolorizing is kinda... nerfed. why not to make something like when A faction takes B's town, all who are NOT in faction, cant be attacked on in the town, and neither they can attack A or B factions or each others, unless timeout runs out.... so all who are in A faction, see B faction people in red nicks.... all in B faction see A faction people in red nicks too. want allies to come? heres another suggestion, make new command in base's terminal, something like "Add faction to Ally list", then you gotta just write up ally's faction base's name. when that is done in both faction's, the "Ally" will be accepted by both bases terminals, and when A takes town control, hes ally faction can come help (C faction), what does that mean? A + C factions see B faction in red nicks, and both are of course fighting against it. B faction can do the same with terminals to allow ally come into a war and protect town.
ATTENTION: 1. non faction players in town cant pick any item which for example was from a dead guy, only then when TC Timeout is over, or (if possible) the guy who took items, is flagged as killable, and he is no more "invicible", till he dies once. [repeatable]
2. after Town Control is over, all is becoming back to normal, namecolorizing thing is away...
3. factions that arent listed as attackers/defenders/or A or B side's allies, cant fight(same system as in Hinkley) (or even enter town?)
4. attacker is the one who is first faction to try attack the town. no other attackers possible to enter town and try get control, unless Ally(cant take control, only faction they helping)
4. defenders are the ones who already control that town. nuff said.
ANY suggestions? criticism? comments? or maybe youd like to hug me for such an idea? no problem, just come on and let me know!