Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
I feel so old for posting this. God dammit...

"On Sunday, June 23rd 2013, the FOnline: 2238 server will be shut down. We would like to thank the players who supported us with their suggestions, bug reports, patches and content. Special thanks to all wiki editors, moderators and game masters. Last but not least, we would like to thank all our donors, who helped us to keep the 2238 server running for so long! Without you, the last 4 years wouldn't have been the same."

It's gonna be 10 years this Friday, so raise your glasses & roll your joints, wherever you may be, to one of the most glorious servers that ever existed (FO2238/2011 source).

Cheers, *******! ;)
22
FOnline Projects / Re: FOClassic server example.
« Last post by APA MK2 on June 05, 2023, 10:43:20 am »
you can try download from github website
Unfortunately files still broken, i'll try to use BNW files to run PReloaded, thanks for help.
UPD. - Yeah, idea with take files from BNW is works, thanks again!
23
FOnline Projects / Re: FOClassic server example.
« Last post by Slowhand on June 04, 2023, 10:54:06 pm »
https://fodev.net/forum/index.php/topic,30344.0.html

If github doesn't allow to download a bigger file, for example base.zip via command because of LFS quota exceed, you can try download from github website, there find the missing file and download only that one. That usually works. If you try to download whole project as zip, it might exclude it.

If you want to try out the BNW version, here is one of the later versions google drive: https://drive.google.com/file/d/1nTYcoO18Bz54cMojkAuiCfD5Se-pZF9j/view
This version contains FOClassic + PReloaded + Some additions (BNW) and good old S2 from Reloaded (maps, quests, etc) but mechanics are as of PReloaded (S3 of Reloaded)

If your problem is that fallout.dat is missing, you can download S2 from Reloaded forum and copy it over from there, or any other versions of FOnline.
24
FOnline Projects / Re: FOClassic server example.
« Last post by APA MK2 on June 04, 2023, 07:53:48 pm »
Hi, i wanna test that server example & some other little features on it, but seems github not allow me to download client files normally, can you load they to GDrive or something elsewhere?
25
Share Your Work / Re: Critter Animations
« Last post by Lexx on May 29, 2023, 10:33:57 pm »
Tycho / brown pants combat armor
Will be in the next version of ettu as combat armor animations for Tycho. The set has unarmed, spear, pistol, smg, and rifle animations.

 

Download here.

/Edit: Added the remaining animations. It's a full set now with all weapons.
26
Tools / Re: FEV - FOnline (frm) Editor/Viewer - by Slowhand.
« Last post by Slowhand on May 29, 2023, 04:17:34 pm »
1) Put releases directly on the Github (latest one including optionally previous ones)

Releases are directly available on GitHub, see release folder: https://github.com/Sasabmeg/FEV/tree/master/release
So are previous releases, fixes.

2) Put Main Menu bar (with File, Edit/Info, Options) etc in the Form (Frame) itself.
    It would tell about the program and the author. Giving some general pointers how to use the app etc.

Atm busy with other FOnline stuff, but maybe I will add menu later.
How to use without reading fodev.net post would be good indeed.
Next changes if any, will be probably toward converting .fofrm files or folder with images into .frm files.

Thanks for feedback.
27
Tools / Re: FEV - FOnline (frm) Editor/Viewer - by Slowhand.
« Last post by Ermac on May 22, 2023, 04:20:40 pm »
Hi,

App is very good. Primarily used for FRMs.

I would ask you two things to improve (using of the) the app.
1) Put releases directly on the Github (latest one including optionally previous ones)
2) Put Main Menu bar (with File, Edit/Info, Options) etc in the Form (Frame) itself.
    It would tell about the program and the author. Giving some general pointers how to use the app etc.

Regards.

28
Experience lightning-fast reading speeds of up to 705 kb/s with the renowned ACM player. However, it appears that this may have caused the issue at hand.

29
Questions and Answers / AI Combat
« Last post by KingR on May 09, 2023, 05:07:58 pm »
Hello everyone!

I have a problem with the AI ​​in combat: when the character shoots a moob, the moob changes target. How could we correct this?

Thank you so much !
30
OMG, did you know that the critical hit tables were actually lifted from fallout2.exe?! 😱 Can't remember if there's anything else, but that's just mind-blowing! 🤯
Pages: 1 2 [3] 4 5 ... 10