Recent Posts

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FOnline Projects / Re: FOnline: The Last Stand
« Last post by Vinet on December 08, 2018, 08:21:16 pm »
 We know that we've been very silent recently. And you may even thought that we are no longer making any progress... So, ladies and gentlemen, let me tell you that we are finally out of our frozen state and we keep on developing our game.

And right... we received many questions about the game. What is it's plot? What is it's surrounding? Does it have Glow?

We read each and every of your question and suggestion and soon we will try to answer most of them.

As for now, our dear Vault residents, get your eyes closer to your pip boys. Today, we gonna talk about The New Plague.

( Very special thanks to Crazy Gringo  for helping us with voice acting ).

The Last Stand Chronicles: The New Plague
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News and Announcements / Re: FOClassic
« Last post by Henry on November 23, 2018, 12:14:00 am »
This is all very exciting. If you want any wiki work, i volunteer.
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Very good knowledge, very good.
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Questions and Answers / Re: Can GMs see my password ?
« Last post by Maradon on November 19, 2018, 04:18:15 am »
Thanks for the info. Can be used at all.
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Questions and Answers / Re: Newbie in modding Fonline
« Last post by Mad Matt on November 18, 2018, 05:44:31 pm »
New critter animations for Fallout/FOnline is not something what i'd recommend to anyone - no matter if they just started or are hardcore 20y-of-modding veterans :D That stuff can take YEARS, depends which set(s) and which critters you have in mind. Even editing existing ones is crapload of work.

Sticking to static stuff have a higher chance of success; while adding guns/armors depends on server policy and is usually black-white (deny everything or put everything), it might be welcome on NMA. And anything related to maps is a hot stuff everywhere if it's falloutish enough ;)

Well, I'm quiet mad, but not so mad to make new animations from scratch :)
I would rather edit/mix some animations like metal armor and sand robe, add whole animation for all weapons for black robe etc.
Just to have a great purpose to add new armor in-game :)
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FOnline Projects / Re: FOnline: Desert Europe SDK
« Last post by Wipe on November 18, 2018, 11:56:56 am »
Looks it's impossible to clone repo properly
Quote
Error downloading object: Assimp32.so (d3e8453): Smudge error: Error downloading Assimp32.so (d3e8453f818b9a94c43e0cda8f29ea80d68a9098df4ae17cdf501522986d2673): batch response: This repository is over its data quota. Purchase more data packs to restore access.
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Questions and Answers / Re: Newbie in modding Fonline
« Last post by Wipe on November 17, 2018, 09:20:35 pm »
New critter animations for Fallout/FOnline is not something what i'd recommend to anyone - no matter if they just started or are hardcore 20y-of-modding veterans :D That stuff can take YEARS, depends which set(s) and which critters you have in mind. Even editing existing ones is crapload of work.

Sticking to static stuff have a higher chance of success; while adding guns/armors depends on server policy and is usually black-white (deny everything or put everything), it might be welcome on NMA. And anything related to maps is a hot stuff everywhere if it's falloutish enough ;)
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Questions and Answers / Re: Newbie in modding Fonline
« Last post by Mad Matt on November 17, 2018, 01:42:01 pm »
Known solutions:
1st: Read a lot of docs and have many questions.
2nd: Find a teacher.

Can you teach me, senpai-kun?
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Questions and Answers / Re: Newbie in modding Fonline
« Last post by remake on November 17, 2018, 11:04:47 am »
Known solutions:
1st: Read a lot of docs and have many questions.
2nd: Find a teacher.
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Questions and Answers / Re: How to use the Latest Revision (815)?
« Last post by Wipe on November 17, 2018, 10:57:50 am »
Bit late, but let it be for future lurkers:
There's ongoing work on reviving original TLA (i think), and it switched to r814 just recently:
https://github.com/rifleman17/fonline_tla/
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