Recent Posts

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1
News and Announcements / Re: Registration enabled again
« Last post by Kilgore on May 25, 2020, 05:02:52 pm »
Security questions work for several months usually, then you need to change them or/and add new. And of course monitor new registrations because if you don't act quickly then you gotta delete hundreds of spam accounts and posts...
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Share Your Work / Re: FOnline status checker for ESP8266
« Last post by Ghosthack on May 24, 2020, 03:33:06 pm »
That's really cool. Awesome stuff! I really need to get into playing with hardware more.
3
Share Your Work / FOnline status checker for ESP8266
« Last post by Koniko on May 24, 2020, 12:48:48 pm »
Inspired by the Rotators status section on fodev.net I've done my attempt to get it onto hardware and came up with a basic example in form of ESP8266 which is Arduino compatible standalone around 2$ module and 128x64 resolution basic OLED display. Excuse the dust on a photo - harsh times stumbled upon my workshop!

Photo of the hardware:

Source:
fonline-esp8266
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News and Announcements / Re: Registration enabled again
« Last post by Ghosthack on May 24, 2020, 11:54:11 am »
Damn. I understand why you did that though, it really sucks the motivation from you having to deal with these bots.

What seem to have worked is I changed the security questions since the old had been recorded for the bot registration script. We'll see for how long that lasts. Also created a small custom tool/UI to make mass detection and deletion take 5-10 seconds instead of minutes.
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News and Announcements / Re: Registration enabled again
« Last post by Gimper on May 23, 2020, 03:24:38 am »
Yeah, our old faction forum had to shut down thanks to those. Porn spam bots and tons of other ad bots just flooded everything. I'm assuming you all have better bot detection now?
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News and Announcements / Registration enabled again
« Last post by Ghosthack on May 15, 2020, 06:35:02 pm »
Let's hope we can defeat the bots this time.
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Tools / Re: FEV - FOnline (frm) Editor/Viewer - by Slowhand.
« Last post by Slowhand on May 12, 2020, 04:02:26 am »
You got me confused there a bit, since it's been a while that I used my own tool.

1. Go and download: https://github.com/Sasabmeg/FEV/blob/master/release/FEV_v1.3_exportfix2.jar
2. Use jarfix to fix the autolaunch of jar files if you havent.
3. Double click FEV_v1.3_exportfix2.jar
4. Select file. (I used fallout.dat\art\scenery\tree11.frm)
5. Exp single frame
5.1 Before prev, make sure you did NOT select the checkbox "Image background"
6. Save the file where you want as .png format.
7. Use Infranview or Paint.NET or whatever editor/viewer you use that can handle transparency.
8. Get the following image in Paint.NET.



PS: I do not check this site daily, or rather have status open and I do not realize there are new posts. If something is urgent, or you feel like failing hard, you can contact me on discord.
9
News and Announcements / Re: FOnline Engine - Patreon page
« Last post by cvet on May 09, 2020, 12:29:06 am »
Just want add Motive

Not sure whether you're acquainted with the FOnline engine, but if not then in short, it's an isometric sprite-based engine, development of which started as a modification for Fallout 2 back in 2004. I joined the process in 2006 and ended up leading the development efforts. I work on this project to the best of my ability, learning gamedev as I go. There have been different methods of engine distribution: binaries, source code, some mixes of both. Anyhow, there is a need to structure this whole thing.

The idea is to unite the efforts of all active Fonline servers and finally release the first official version of the FOnline engine. Currently everyone's using old builds deeply sinked in legacy code, not having the time or the knowledge to switch to a newer version. There are two essential reasons:

1. There's no new version. The new version has been being refactored and finalized for ten years with no final release.

2. People get used to the old, not-so-perfect mechanics. Since they know how to operate them, they keep doing it in utter hopelessness for real changes.

My idea consists in the union of all the key developers who still work on their servers. Together, we could contribute a lot and finally release the first version, after which we can help each other to migrate individual servers to this final version.

I believe the ETA for this is around four months, so the API will get freezed for this period and we'll get a new shiny engine. After that we'll update the game based on the engine.

Why not Unity or Unreal? If it's about Fallout spirit, having Fallout graphics system, and it's online, then it would require reengineering the original Fallout spriting system, isometric render, serialization system, network connectivity and transactions, all kinds of format parsers and loaders and other things. This engine is almost 16 years old. We didn't have Unity back then.

The engine will remain free under the MIT license.
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News and Announcements / Re: FOnline Engine - Patreon page
« Last post by cvet on May 07, 2020, 06:46:02 pm »
Thanks, Lexx!
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