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Questions and Answers / Re: Create a turn based map?
« Last post by KingR on Yesterday at 07:52:48 pm »
Can we add a line in the FonlineServer.cfg to change the default's combat mode?

My .cfg client (FOConfig) was already in TB
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Questions and Answers / Re: Create a turn based map?
« Last post by KingR on Yesterday at 07:36:07 pm »
Thanks Showhand! I know this, I have download the Server version of Reloaded 2 season, and I mod it for fun.

For quest i found this : MODE_DEFAULT_COMBAT

    /**< Get the location, allow turn based mode in it, and disable auto garbage, this way the player can revisit the map. */
    Location@ location = GetLocation(loc);
    if(player.Mode[MODE_DEFAULT_COMBAT] == COMBAT_MODE_TURN_BASED)
        SetTurnBasedAvailability(location);
    location.AutoGarbage = false;

But don't work when I copy this, because that's be modified? (location with coordonate?)

Do you know the script emplacement for definition of combat mode in game by default? (to forced the engine?)

I think it's in the Engine and i don't found.....

Do you know where is the code (script line?) to change the Caravan's combat mode at last?

Thanks for your help!
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Questions and Answers / Re: Create a turn based map?
« Last post by Slowhand on April 14, 2021, 11:20:42 am »
Hi guys!

Do you know how i can make a turne based map or modify a  real time map? The engine determine this at the creation of the map, and l want to test a self made donjeon in turn based, but i dont find the solution in the scripts or in the mapper

Thanks for your help!

The user can decide they want to play a map rt or tb as long as it's instanced for them only. They can do this in client options, use foconfig.exe or other configs to set. So for a quest location it can be turned based without any change on server side.
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Questions and Answers / Re: Create a turn based map?
« Last post by KingR on April 13, 2021, 05:35:33 pm »
If is it to diffilcut, another stuff : modify the regen rate of Actions Points, but just for mob   ;D

It's very hard questions i know ^^
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Questions and Answers / Create a turn based map?
« Last post by KingR on April 13, 2021, 12:48:32 am »
Hi guys!

Do you know how i can make a turne based map or modify a  real time map? The engine determine this at the creation of the map, and l want to test a self made donjeon in turn based, but i dont find the solution in the scripts or in the mapper

Thanks for your help!
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Share Your Work / Emojis
« Last post by Mopok on April 12, 2021, 03:20:48 pm »







Its just like emojis, pictures on players head. I don't need it anymore. So i think it can stand here. Maybe someone could use this idea for yourself.
There are animated frm Files - more than you can see on pictures.
https://www.mediafire.com/file/6chw2cjso7l2916/emojis.zip/file

Here i put little scripts for that. I just changed some other script on preloaded mod. But it works fine for this emojies

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Questions and Answers / Absolute newbie's topic
« Last post by Scarletskyi on April 10, 2021, 01:48:43 am »
Good day to everyone.

I recently downloaded tools and server for FOlnline Reloaded s2 and plan to make a new project based on it.

Here is the list of my questions.

1. Is there any newer versions of tools and server? How different are they? Ways to update?
2. What else do I need besides what I've already downloaded?
3. How to create new critters/walls/floor/roof/items/environment/ and put them in right directory so I could use them in mapper?
4. Where to get D3D HD launcher? I don't seem to find any.
5. How badly large maps can hit server performance? Which maps we consider as large?
6. Do I need to delete all scripts and other not used stuff?
7. How radically can I change the fallout? It is all depends on my programming skill?

This is probably not the first topic with such questions, but I sincerely ask you to answer them. Thank you very much.

 


I
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Share Your Work / Re: FOnline Dat Ripper - Powerful FOnline Dat Utility
« Last post by Kilgore on April 09, 2021, 10:48:41 pm »
Thanks for sharing.
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Share Your Work / FOnline Dat Ripper - Powerful FOnline Dat Utility
« Last post by Ermac on April 05, 2021, 10:18:41 am »
I will put the description as is and as I usually do, in QnA form.

Q: What is it?
A: FOnlineDatRipper is a combined utility with archive/view/convert capabilities in one software.

Q: What's the current version?
A: Version's v0.4 alpha; name "Deuterium".

Q: Can you explain capabilities verbosely?
A: Software has capabilities of extracting files from Fallout 2 dat archives, feature to view FRM and ACM files and to convert ACM files to play with the audio player on your host OS.

Q: Where can I get virus scans of the downloaded zip archive?
A: Please go to https://www.virustotal.com/gui/ and upload the archive if you hesitate on the second thought.

Q: Where's help and (or manual) about this one?
A: Available in the menus under "How to use" in the app itself, all operations are described there.

Q: Wait a second, are there any alternatives or similar programs?
A: Yep, but the goal in this one to make the first one to have build with both opening multiple files in one filesystem and embedded FRM/ACM viewer and converter in one.
     Mr. Stalin developed Dat Explorer and there is ACM2WAV as a single console application.
     I can say that Dat Explorer is a good start, that's the application which inspired me, but I desired more of it, much more.
     And sadly that there's no better than console ACM2WAV written in Pascal back in a day.

Q: Is this in development?
A: Yea, I developed it since January and I need to push it to the first solid release.

Q: Who's involved in making of this?
A: Many inspired me, but I did it. I do not seek for a glory. Maybe someone worth to notice. Humbly.

Source code repository:
https://github.com/ErmacMKIII/FOnlineDatRipper

Download:
https://www.mediafire.com/file/2odwycc78l4tfn9/FOnlineDatRipper_-_Deuterium_v0.4.zip/file

Youtube video (done for v0.4 alpha - DEUTERIUM):
https://youtu.be/rBQRC4eCqEo
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Tools / Re: Notepad++ and integration with FOnline scripts for 412 engine revision
« Last post by remake on March 17, 2021, 07:40:55 pm »
In > 7.9.1 notepad++ version function list files are separated, so need add only one fos.xml file in functionList folder and add it to overrideMap.xml.
This is actual for me simple)  :)
Sure, I'll look to it in some free time.
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