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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Eternauta on September 24, 2010, 10:16:32 pm

Title: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 24, 2010, 10:16:32 pm
I think some things get to cost way too much. A Cockroach base price, for example, is 1000 caps, now I have to pay around 16k to get one. Prices shouldn't increase, or at least they should increase very slowly and/or have a top price so they don't get to irrational prices. Especially when caps are not so easy to get from merchants.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cocain on September 25, 2010, 05:17:05 pm
i never really understood how the price goes up and down

could som1 tell me why does it change? especialy when buying mercs
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: GroeneAppel on September 25, 2010, 05:22:03 pm
i never really understood how the price goes up and down

could som1 tell me why does it change? especialy when buying mercs

there is a global market, the more people buy them the higher the price, if no one buys mercs it slowly lowers.
However big gangs who have unlimited caps can pretty much buy anything whenever they want. So prices raise to unpayable amounts, atleast for the regular small ganger/loner.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 25, 2010, 05:44:30 pm
there is a global market, the more people buy them the higher the price, if no one buys mercs it slowly lowers.
However big gangs who have unlimited caps can pretty much buy anything whenever they want. So prices raise to unpayable amounts, atleast for the regular small ganger/loner.

The world was atomically fucked up in Fallout. Why are the laws of the capitalist economy still going on? They are not natural or eternal or necessary. And it's not like we are using real money, they are just bottle caps you scavenge.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Bantz on September 25, 2010, 06:02:10 pm
Apart of paying with caps, whats so weird about post-apo capitalist economic model?
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cocain on September 25, 2010, 06:02:35 pm
The world was atomically fucked up in Fallout. Why are the laws of the capitalist economy still going on? They are not natural or eternal or necessary. And it's not like we are using real money, they are just bottle caps you scavenge.

ofc they are natural and necessary

money is just a piece of paper.. its not much diferent from a bottlecap
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Bantz on September 25, 2010, 06:06:37 pm
That could be preety interesting disscusion in off topic actually, what would happen with economy. It definitely wouldnt work with bottle caps:-).
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 25, 2010, 06:19:20 pm
I'm not saying that there should not be capitalism. But I think it ould work in a different way. "Money" (bottle caps) are not created but scavenged. That's one huge difference. There is slavery and it is quite important. People's priorities are different. There are mostly city-states except for the NCR.

I think that regional economies (even if they are regulated by money) would be more solid that a global market.

And no, the laws of capitalism are not natural. That's just a little lie they have been telling us for about 200 years. Only 200 out of all those years humankind has existed.

Another thing: the way they have changed San Francisco is quite interesting. I think it was a good idea to make it a communist society as it seems more loyal to the Fallout world history. I have been to San Fran only a few times but haven't stayed for long. What aspects of communism have been developed there? not many, right? anyway, that would require a LOT of work and it's really necessary at least for now.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Bantz on September 25, 2010, 06:49:33 pm
The idea of caps instead of money is completly wrong, but I think if some big organization, eq. NCR would release "controled" flow of money that could very easily work. Slavery is not that important, it means virtualy no harm to post-capitalism.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 25, 2010, 07:51:59 pm
The idea of caps instead of money is completly wrong, but I think if some big organization, eq. NCR would release "controled" flow of money that could very easily work. Slavery is not that important, it means virtualy no harm to post-capitalism.

What you said about NCR is right. Maybe it's "still" too small for that though (to influence the economy of the whole wasteland). And after thinking it twice you are right: slavery is not really important... and I think it is a great mistake. There should be less capitalism and more slavery in the Fallout world.

Or at least something like a small but quite stable capitalism or pseudocapitalism in NCR towns (companies, labor market... even syndicates?), but also a strong presence of slavery in The Den, New Reno and Vault City (and maybe some others I forgot to mention)... This is, locations were most of the work is done by slaves and not by payed workers. This feature has been developed In VC but not in other places. It was reall poor in the Den for example. Towns like Broken Hills, Modoc and Redding should have a quite independent local economy (a monetary economy of course, but a "rudimentary", less controlled one). In other words: there would not be any real global economy, but just a little influence from NCR because of the caravan trade between towns. This would make money (caps) important and accepted everywhere, but towns outside NCR would keep some degree of independence.

But keeping to the topic of the suggestion. Why apply Supply and Demand to cars, mercs, FREAKING DOGS, and all that, but not to all items? And if prices increase, why can't payment for doing boxes or shovelling shit increase? Don't you think that prices for these things should at least increase at a very slow rate and not as fast as it does now? Right now (like I already said) it feels kind of pointless to pay so much for a merc when you know it can get shot anytime.

So, alright, keep your holy Supply and Demand, but mercenaries, dog-sellers, cars dealers, etc., should know that there's a point in which few people are gonna be interested in paying them. And, forgetting about economy for a while, I think it's unfair for loners. Getting enough money for a goddamn car is a lot of work for them.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: John Ryder on September 25, 2010, 11:34:19 pm
Raising prices of mercs, cars and damn dogs has nothing to do with economy. It's just to prevent people from having too many cars, mutants etc. If there was any economy it would also be synchronized with prices of items and payments.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cultist on September 26, 2010, 02:25:28 am
ofc they are natural and necessary

money is just a piece of paper.. its not much diferent from a bottlecap

Money only has value because a gov't says it does, who is backing bottlecaps?
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Grey Fox on September 26, 2010, 02:38:41 am
Money only has value because a gov't says it does, who is backing bottlecaps?

the devs  ;)
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 26, 2010, 04:21:23 pm
Raising prices of mercs, cars and damn dogs has nothing to do with economy. It's just to prevent people from having too many cars, mutants etc.

"Too many"? I am in a group of three, and we could barely pay the price to get a Cockroach so we could share it. Mercs should not be that expensive cause they can die almost anytime. Dogs are just some some freaking dogs...
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Jeoshua on September 26, 2010, 05:37:35 pm
The thing missing in this is, of course, competition.  There are no Cockroach dealerships that are trying to undercut the others in order to get more sales.  So the price goes up and up, and theres nowhere to go to find a better deal!  In a true economy, there is always someone willing low bid in order to get the sale.

So the fact that the prices is so high isn't because the law of supply and demand isn't working, rather, it's because the Devs set up a total monopoly.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cultist on September 26, 2010, 10:10:03 pm
The thing missing in this is, of course, competition.  There are no Cockroach dealerships that are trying to undercut the others in order to get more sales.  So the price goes up and up, and theres nowhere to go to find a better deal!  In a true economy, there is always someone willing low bid in order to get the sale.

So the fact that the prices is so high isn't because the law of supply and demand isn't working, rather, it's because the Devs set up a total monopoly.

Clearly the solution is make mercs(and maybe even cars) craftable.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 26, 2010, 11:01:08 pm
In a true economy, there is always someone willing low bid in order to get the sale.

I think you mean, in a true CAPITALIST economy. But you are right about the monopoly thing. Anyway, I don't think that the element of competition could be added to the game... I am not asking the devs to make a game with a more complex and realistic economic system, I am just asking to make prices more reasonable so everyone can have access to cars or mercs without paying too much.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Kanly on September 27, 2010, 01:00:50 am
Quote
I am in a group of three, and we could barely pay the price to get a Cockroach so we could share it.

How a group of three may be so poor is a mystery

Craft some armor, go to vault city become a citizien , sell some armor in the inner city (morning time is the better) repeat for 10 days, you will be rich...

Put caps in bank , with this new idea of the interest you get 1000 - 3000 caps for day without any work (if you have 100 k, if you are in a group easily your groups would have 500 k so interest are 5000 caps -15 000 caps for day)

This are the wasteland , there is no thing as poor people here (but if you don t know the ropes youhave a chance to roleplay a poor, yay   ;D )
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Eternauta on September 27, 2010, 03:58:50 am
How a group of three may be so poor is a mystery

Craft some armor, go to vault city become a citizien , sell some armor in the inner city (morning time is the better) repeat for 10 days, you will be rich...

Put caps in bank , with this new idea of the interest you get 1000 - 3000 caps for day without any work (if you have 100 k, if you are in a group easily your groups would have 500 k so interest are 5000 caps -15 000 caps for day)

This are the wasteland , there is no thing as poor people here (but if you don t know the ropes youhave a chance to roleplay a poor, yay   ;D )

Well I didn't know about the armor trick. And we, a group of three, are poor because our characters aren't so strong yet. And merchants have few or no caps on them, so trying to sell your loot for caps doesn't really work.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: corosive on September 27, 2010, 08:02:27 am
Lol all I know is that cars are too expensive, gas should be the expensive thing not the actual car made from scrap metal and junk...

So i agree with you that cars should only have a base price, but I think that the cost of Mercs (Humans and Mutants) shouldnt be changed. I made a post about this a few weeks ago actually... called CAR PRICES
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Graf on September 28, 2010, 09:21:26 pm
Did you ever heard about a bug with unpickable car? That's why everyone is buying more and more cars. They are not disappearing anywhere (since they can't be destroyed), so people are buying new cars because they are loosing a key to it. For exaple we have like 7-10 cockroaches, 5 buggy, 5 hummers and something else only because we lost a keys for almost all of them.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cultist on September 29, 2010, 12:26:25 am
They should just make keys permanent on your char so you don't lose when you die and it can only be transferred through trade window. Maybe you swallowed it right before you got shot or something.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Graf on September 29, 2010, 11:05:16 am
Cultist, haha ;D Cool idea, but it's gonna be implemented... never  :)
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cultist on September 29, 2010, 06:35:57 pm
Cultist, haha ;D Cool idea, but it's gonna be implemented... never  :)


It's an easy solution to a stupid problem, they might use it.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: kraskish on September 29, 2010, 08:14:07 pm
The thing missing in this is, of course, competition.  There are no Cockroach dealerships that are trying to undercut the others in order to get more sales.  So the price goes up and up, and theres nowhere to go to find a better deal!  In a true economy, there is always someone willing low bid in order to get the sale.

So the fact that the prices is so high isn't because the law of supply and demand isn't working, rather, it's because the Devs set up a total monopoly.

Yeah, the same way radios could cost 1 caps but they're 300... As for me the price should be fixed... or add more merchants...
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Graf on September 29, 2010, 08:14:34 pm
It's an easy solution to a stupid problem, they might use it.
If they would do that, than there will be no use of outdoorsman skill.
Title: Re: Erase or at least reduce the price change for cars/mercs/dogs/etc.
Post by: Cultist on September 29, 2010, 08:20:29 pm
If they would do that, than there will be no use of outdoorsman skill.

Considering how tight the skill points are in this game are having a "necessary" skill be bypassable is needed, and cars have to many disadvantages atm. You can easily lose them, they are expensive and (I assume) you can't have followers without shelling out the big bucks. Mercs take up car slots right?