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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Y0ssarian on September 07, 2010, 02:24:33 am

Title: A farewell to FOnline.
Post by: Y0ssarian on September 07, 2010, 02:24:33 am
INb4 rage.  ;)


"What if you really are a jerk and tard and your fate was to get killed because you deserved it?
And why don't you find him, kill him, and shit on his dead body, its more fun then what he wrote"

When you roleplay as a Doctor with no combat skills.

Two distinct arguments are made clear:
"SUPPORT THE PVP, which is the main functioning design of fonline 2238"
"First its a game , second its Role Play ."
Are people drawn by the PVP or Roleplaying?

Here, the problem is we have people that take the game too seriously:
http://img291.imageshack.us/i/watgd.png/
"- Racism or other hostile speech"
I am legitimately confused to who Brain is and why one might deserve death before spawning on a map to see about 6 mercs standing over your cold, dead body. I assume that's the genius roleplaying kicking in, with adolescent children going V-tech (excuse my expression) on everything they see in plight of the world near ending. The guise of nationalities is untrue; generalism doesn't apply. I've been killed more times by people who speak my native language than any Russian, Pole or Czech. Also, you have not-to-be-specified persons that carry a false visage and call themselves "anti PK" acting self-rightous while they themselves do the acts which they vehemently claim to oppose. I know the wasteland is harsh but now I prefer to a much more simple, college life.

This is a good game for just a beta and hope to see it continue in the future.

P.S The in-game tutorial at Boneyard is indeed a noble effort to teach newbies without relying too much on an OOC wiki, better to learn IC and ingame while giving 2238 that immersive, realistic feel.

edit: My steam ID is Bagombo Snuff Box, you can catch me playing GMOD, TF2 or CSS. :)
~Yossarian.
Title: Re: A farewell to FOnline.
Post by: zato1 on September 07, 2010, 02:35:56 am
was this your first time on the internet today?
Title: Re: A farewell to FOnline.
Post by: runboy93 on September 07, 2010, 06:23:44 am
I understand about that game got 'too serious' players, but about get killed.. This game make you character death almost million times, so like it or hate it :P
Title: Re: A farewell to FOnline.
Post by: Andrew Ryan on September 07, 2010, 06:27:46 am
I've been killed more times by people who speak my native language than any Russian, Pole or Czech.

Clearly your native language is German.

Quote
Also, you have not-to-be-specified persons that carry a false visage and call themselves "anti PK" acting self-rightous while they themselves do the acts which they vehemently claim to oppose.

I can actually agree with this. I love how "anti-PKers" PK you because they don't know you and they "can't be too carful". Drop the damn pretext already, you're not fooling anyone. Clearly I'm going to rush you with my flamer despite the fact that I'm outnumbered 6 vs 1 and just used HALF MY STIMPACKs to heal a few bluesuits trying to get electronic parts. I really have no problem with getting killed, it's part of the game. It's people who RP as anti PK but kill everyone they meet "just in case" who piss me off.
Title: Re: A farewell to FOnline.
Post by: avv on September 07, 2010, 12:35:29 pm
I get it if people get mad after losing stuff which was worth 3h of their gaming time.
Title: Re: A farewell to FOnline.
Post by: runboy93 on September 07, 2010, 12:37:53 pm
About that picture and those words..
These remind me one guy from 2238fin irc channel..
Title: Re: A farewell to FOnline.
Post by: n00buaddib on September 07, 2010, 12:48:49 pm
You can always (or nearly always) trace those mistakes back to yourself. + if you can't defend your 3k worth of stuff, you should just leave it in your tent or someone stronger/more skilled/numerous then you will. I don't see any problem with that. If this game ever gets stuff that does't drop when you die, I'm out. Ultima Online's been ruined that way, WoW was poop (concerning pvp) from the start, all mmos these days are for pussies who don't want to lose their pixels.

I agree idiots are a problem though.
Title: Re: A farewell to FOnline.
Post by: Andr3aZ on September 07, 2010, 12:56:36 pm
How long have you been playing this beta MMO-Mod ?
I have seen far more people shouting things that would make a classic german sarge look like a choir boy.

Some peeps need teh raeg. They just want to cool down with it.
Some stay quiet and think about the situation and how to do it better in future, some go mad. We are all human.

Im playing Counter-Strike for a long time with the same dudes every session. These are fulltime hardcore ragers who scream "fuck you you fucking son of a bitch" and stuff every time they get killed (CS <> FOnline, you dont loose stuff that u worked for). Its gets amusing after a time, like that picture of "Brain" beeing shouted at amused me.

Dont take it too hard lad, the game is too much fun to get it spoiled by some dudes who take it too srs.
Maybe you give it a try again sometime.

Title: Re: A farewell to FOnline.
Post by: mahoraz on September 07, 2010, 01:04:10 pm
You can always (or nearly always) trace those mistakes back to yourself. + if you can't defend your 3k worth of stuff, you should just leave it in your tent or someone stronger/more skilled/numerous then you will. I don't see any problem with that. If this game ever gets stuff that does't drop when you die, I'm out. Ultima Online's been ruined that way, WoW was poop (concerning pvp) from the start, all mmos these days are for pussies who don't want to lose their pixels.

I agree idiots are a problem though.

so your saying if a newbie who got a lucky break and found a trader to sell him crap to, but has no tent to stash the shit in and having only 30~ hp is at fault himself if another player who already has a MA/CA armor and minigun thinks he needs your stuff more than you do or just shoots you for shits and giggles?
i agree that some stuff has to be dropped if youy die..... but i was thinking along the lines of not loosing caps or not dropping 2-3 most expensive items because it can reaaaly piss people off  when they loose hours worth of work to some jerk who just happens to be higher level than they (and there are those who still dont know shit about making tents and have a snowballs chance in hell to get a hotel room because those are always taken)
Title: Re: A farewell to FOnline.
Post by: Ymeogamaouas on September 07, 2010, 01:13:27 pm
In other MMO's you may not drop stuff but even if you did high level pcs tend to not go to lowbie areas.

Ussually there is protection for that short of thing... ie opposing faction high level players are auto-attacked by guards in a city. Hence a Horde level 80 guy that goes to Stormwind end up being chased by lvl 80 guards,,,

In this game there is no "karma" for killing pcs, there is no global karma that precludes you from staying a "villain" and away from cities if you decided to take that role, nor is there any protection for even the player who just started the game and is killing rats outside NCR...

There are people that will show up and shoot you without a word for the two flints and 9mm mauser with 5 bullets that you are carrying... there are others who will laugh at you on top of that and there are those that will show up, shoot you with a burst and then say "oups sorry, I did it just in case"... yes yes... you killed the 40 hp blueshirt in case he had a hidden enclave armor and plasma rifle in his pocktet but decided to kill rats for the precious challenge they pose.

In the end I dont care though...this morning I just made my tent and got my combat shotgun and a nice leather armor so I can actually start enjoying the game...

But overall , and this is important more for whenever this game will go live and not for beta, not many games offer hard start and less hard future... its something that will drive away even a non-casual gamer if he doesnt LOVE the fallout feeling and concept. MMO games are supposed to reward new players and make the start easy for them otherwise people will just drop out.
Title: Re: A farewell to FOnline.
Post by: mahoraz on September 07, 2010, 01:32:22 pm
In other MMO's you may not drop stuff but even if you did high level pcs tend to not go to lowbie areas.

Ussually there is protection for that short of thing... ie opposing faction high level players are auto-attacked by guards in a city. Hence a Horde level 80 guy that goes to Stormwind end up being chased by lvl 80 guards,,,

In this game there is no "karma" for killing pcs, there is no global karma that precludes you from staying a "villain" and away from cities if you decided to take that role, nor is there any protection for even the player who just started the game and is killing rats outside NCR...

There are people that will show up and shoot you without a word for the two flints and 9mm mauser with 5 bullets that you are carrying... there are others who will laugh at you on top of that and there are those that will show up, shoot you with a burst and then say "oups sorry, I did it just in case"... yes yes... you killed the 40 hp blueshirt in case he had a hidden enclave armor and plasma rifle in his pocktet but decided to kill rats for the precious challenge they pose.

In the end I dont care though...this morning I just made my tent and got my combat shotgun and a nice leather armor so I can actually start enjoying the game...

But overall , and this is important more for whenever this game will go live and not for beta, not many games offer hard start and less hard future... its something that will drive away even a non-casual gamer if he doesnt LOVE the fallout feeling and concept. MMO games are supposed to reward new players and make the start easy for them otherwise people will just drop out.

yea... is why they really need to bring back the usual negative karma system(with a few modifications like revenge and stealer killings)...... at the moment people only loose karma if you are part of BoS or Enclave, but that means you cant be part of any player factions.... nor is there a negative effect from killing bluesuits
Title: Re: A farewell to FOnline.
Post by: HertogJan on September 07, 2010, 02:50:57 pm
yea... is why they really need to bring back the usual negative karma system(with a few modifications like revenge and stealer killings)...... at the moment people only loose karma if you are part of BoS or Enclave, but that means you cant be part of any player factions.... nor is there a negative effect from killing bluesuits

Revenge would be hard to manage.
You already don't lose karma when shooting unprotected thieves.
You also lose karma if you shoot a member of the VC faction.

In my opinion the way it works now inside a guarded town or area can stay the same.
Outside guarded areas you would lose karma depending on the level difference between you and you victim .
For instance a level 21 shooting or killing a level 5 character would lose (21-5)*? karma (? being a not too high number).
Off course a level 5 shooting a level 21 would lose (5-16)*? karma thus gaining karma.
Title: Re: A farewell to FOnline.
Post by: OskaRus on September 07, 2010, 04:46:40 pm
gaining karma for killing higher level would be highly abused.
Title: Re: A farewell to FOnline.
Post by: Andr3aZ on September 07, 2010, 04:47:33 pm
gaining karma for killing higher level would be highly abused.

give it a cooldown -> fixed
Title: Re: A farewell to FOnline.
Post by: zato1 on September 07, 2010, 07:28:05 pm
there is no fix needed. this situation happens a thousand times a day, to everyone.

infact, the NPC's take far more gear from players than other PC's ever will. :)
Title: Re: A farewell to FOnline.
Post by: kraskish on September 07, 2010, 08:43:11 pm
why should smaller lvl char gain karma after killing a higher lvl? Like WoW's honor points? This is not karma, killing NPCs should affect your karma not players.
Title: Re: A farewell to FOnline.
Post by: Hertz on September 07, 2010, 09:56:03 pm
craft craft craft,die,stuffs gone. craft craft craft die,stuffs gone.sounds awesome if you have no life.i love it how gms  never give any cool items,jus stand there looking cool then bomb the city,stuff gone again lmao. i dont think ive ever seen this many people quit a beta.maybe something is wrong.now the game is half populated by little mouthy  morons and geriatrics. lol and how do you know what a apocalyptic world would be like. you dont have the slightest clue your jus running off your mad max ideas.
Title: Re: A farewell to FOnline.
Post by: borse on September 07, 2010, 10:07:45 pm
There isnt much wrong with this game. Like someone else already said "If you can't protect 3k worth of gear, don't use it".
Play smart, this isn't your average MMO. It is supposed to emulate the reality of living in a wasteland. Kill or be killed. Anti-Pkers can say what they want but actions will always speak louder than words. So in conclusion, trust no one but your good friends and don't be fooled by common trolls; play smart and you may just start to enjoy this game.

Fuck your inb4 ragequit shit. You ARE rage quitting so suck it up and take it like a man.
Title: Re: A farewell to FOnline.
Post by: zato1 on September 07, 2010, 10:19:03 pm
craft craft craft,die,stuffs gone. craft craft craft die,stuffs gone.sounds awesome if you have no life.i love it how gms  never give any cool items,jus stand there looking cool then bomb the city,stuff gone again lmao. i dont think ive ever seen this many people quit a beta.maybe something is wrong.now the game is half populated by little mouthy  morons and geriatrics. lol and how do you know what a apocalyptic world would be like. you dont have the slightest clue your jus running off your mad max ideas.

you are a carebear. you do not belong in this game, or any hardcore mmo. anyone whose game time continually involves "craft craft craft die craft craft craft" is a carebear, is missing the spirit of the game entirely, and will never understand it.

you should do yourself a favor and grow a sack, learn to lose some pixels, or just quit now and go back to hello kitty island adventure. this game and its developers make no apologies for the difficulty, if its too much for you, its your problem, because the rest of us are just A-OK. we have social lives like anyone else, the difference is we dont get butt hurt over losing time spent -IN A GAME-.

if you want to craft craft craft craft and not die, why dont you go play wow and sit in the cities all day? honestly.
Title: Re: A farewell to FOnline.
Post by: Frosti on September 07, 2010, 10:26:14 pm
First of all it was said NOT 3k, but 3h, 3 HOURS of work on items, not 3,000 caps.

And what with this "play smart" bullshit? How smart you need be to not get some PKer with 160hp and Hunting Rifle enter your encounter when you try hunt Brahmins for tent with your bluesuit, 10mm Pistol and 30hp? Or get robbed in Junktown while you cant even kill thief when you not have weapon who deal enough damage to finish him before he reach exit grid?

I think Developers should rethink idea of starting safe zone, where you can stay until you get your tent, some amount of spare ammo, guns and some levels or only cheaters with multilogs etc will stay and be able to play FOnline like Open Beta 2 proved.

Title: Re: A farewell to FOnline.
Post by: zato1 on September 07, 2010, 10:31:58 pm
play smart means do not hold 3000 worth of items on you when you don't have a tent. play smart means that you get your tent before you mass items.

if you think it is easier to get a tent with having 3000 worth of items, then that is the risk you take. there are plenty of risk-free or small risk ways to make money and get a tent without having to have 3 hours worth of gear on you. not anyones fault but your own if you cant figure it out.

a thief can only steal an item from you if you let him. its your fault if he does.


no new player before you has ever needed a safe zone, most skilled players actually appreciate the interesting starting difficulty of this game. making a new character from scratch is one of the most entertaining things to do in fallout because there is great challenge there, but it is not impossible.

play smarter. don't be a carebear. my bullets cost 17 caps per shot. you want to avoid getting shot? make sure you're not worth a bullet then. pk'ers are pk'ers and will kill you no matter what. they exist in every game and you will pk yourself from time to time if you continue to play.

but nobody wants to see these ridiculous "OMG FALLOUT GAVE MY MOTHER CANCER AND KILLED MY DOG" threads anymore. the game isnt that hard, you just have to think, which is difficult for people like you who are used to games like wow.
Title: Re: A farewell to FOnline.
Post by: Keldorn on September 07, 2010, 11:10:36 pm
@Thread Starter

The question you need to ask yourself is are you masochistic??

I am assuming the difficulty is due to it being non-profit (there not making money as player base grows larger), and I think because its a beta.  When you beta test, one of the things I think is important is to look at what players do and try to prepare for as much as you can.  That means people using exploits, campers, gankers, whatever the hell you want to call it.

Title: Re: A farewell to FOnline.
Post by: Dustin81 on September 08, 2010, 12:25:44 am
There isnt much wrong with this game. Like someone else already said "If you can't protect 3k worth of gear, don't use it".
Play smart, this isn't your average MMO. It is supposed to emulate the reality of living in a wasteland. Kill or be killed. Anti-Pkers can say what they want but actions will always speak louder than words. So in conclusion, trust no one but your good friends and don't be fooled by common trolls; play smart and you may just start to enjoy this game.

Fuck your inb4 ragequit shit. You ARE rage quitting so suck it up and take it like a man.

Respawning kinda makes it not much of a wasteland "reality" emulation. If people were killed as much as they are in game, it would be an empty wasteland if it mirrored reality. Though a smart use of ammo would be to conserve it for a bigger threat in such a more realistic emulation.
Title: Re: A farewell to FOnline.
Post by: Trokanis on September 08, 2010, 03:06:48 am
Zato1  So you agree that this game is not only not worth playing but the effort you put forth in it should be equal to or less than the amount of gear you can lose.  Because small groups can only get so far in a few hours of play, and make so little money because the large groups have taken it all.  And as you have put it, you're foolish to take [anything] from your tent that is worth anything or could be lost.  This is a point proven in [many] posts, that things aren't worth the effort.  And yes pk is part of this game, but unlike every single other game that has pk, there isn't a system to punish or limit the pk field.  In this game the only group of people who are penalized are people who are NOT pk'rs  Everything in the game takes longer to create, it takes longer to level up.  Most of that revolves around [nice] people being a minority.  But ALL the benefits and perks go to the people who can grief the most and cause the most BS to other players.  They get the gear, the caps, and the help to do whatever they want.  At least in any other game that bares the Fallout name, you get a CHOICE.  there is no choice in this game, pk or don't advance.
Title: Re: A farewell to FOnline.
Post by: zato1 on September 08, 2010, 04:34:55 am
thats incorrect, but i dont care to keep posting to someone who will never understand the spirit of pvp.
Title: Re: A farewell to FOnline.
Post by: joshwa on September 08, 2010, 05:18:56 am
Zato1  So you agree that this game is not only not worth playing but the effort you put forth in it should be equal to or less than the amount of gear you can lose.  Because small groups can only get so far in a few hours of play, and make so little money because the large groups have taken it all.  And as you have put it, you're foolish to take [anything] from your tent that is worth anything or could be lost.  This is a point proven in [many] posts, that things aren't worth the effort.  And yes pk is part of this game, but unlike every single other game that has pk, there isn't a system to punish or limit the pk field.  In this game the only group of people who are penalized are people who are NOT pk'rs  Everything in the game takes longer to create, it takes longer to level up.  Most of that revolves around [nice] people being a minority.  But ALL the benefits and perks go to the people who can grief the most and cause the most BS to other players.  They get the gear, the caps, and the help to do whatever they want.  At least in any other game that bares the Fallout name, you get a CHOICE.  there is no choice in this game, pk or don't advance.

True

thats incorrect, but i dont care to keep posting to someone who will never understand the spirit of pvp.

No. You wrong. And the gameplay style pk in fonline have nothing of spirit of pvp.
All mmo have penality for pk, also Ultima online. Ultima online had karma system also.
But you who hide behind the fine words of the spirit of PvP (which does not even know what it is, if not a simple frag to the quake) does not agree that to be
included of malus for pk and a system of karma.

I playing online game since of Ultima Online. So do not tell me what is the spirit of PvP. Certainly this is not.
Title: Re: A farewell to FOnline.
Post by: Trokanis on September 08, 2010, 05:57:39 am
Exactly this is a system of abuse.  The more you abuse other players the more you get for yourself.  In any game where there is pvp, there is a CHANCE and in some cases a rather LARGE chance that you get to keep your gear/money/standing.  And that your death while annoying and troublesome does not cost you EVERYTHING, or whatever you may be holding to take somewhere.  But yeah I'll never understand pvp... 
Title: Re: A farewell to FOnline.
Post by: zato1 on September 08, 2010, 06:25:30 am
no you wont. you lose, you win. ive killed people with 100k on them, ive lost 25k/death. you get over it and you stop crying like little boys, or you can quit the game and tell us how its too hard and its only for abusive serial killers and rapists.
Title: Re: A farewell to FOnline.
Post by: Ned Logan on September 08, 2010, 06:48:35 am
You guys have some weird idea about a "chance"... You can build a fortune playing a good guy, it just is harder. Yeah the harsh wasteland clique...
I have no problem with the game being realistic in this aspect, eventhough I am "good" mostly too (part of "anti-griefer" faction).
It is up to us players to create tolerant virtual society, not tweak the world rules to our image (not to mention we "good" might be a voice of minority).

If you have suggestions how to improve the world rules to better reflect the possible postapocalyptic reality, post them reasonably worded in different thread (if devs are interested in such vision, which I hope).
Title: Re: A farewell to FOnline.
Post by: Trokanis on September 08, 2010, 08:24:02 am
no you wont. you lose, you win. ive killed people with 100k on them, ive lost 25k/death. you get over it and you stop crying like little boys, or you can quit the game and tell us how its too hard and its only for abusive serial killers and rapists.

I find it quite humorous how it seems to be always 'our way is right or you can leave.'  In either case, I'm not stating just about this game's pvp system because it is already flawed.  So much so that they wiped the server in an effort to try and fix it.  Sadly it's still a work in progress.  My statement is based on ALL the pvp I have encountered in the variety of MMOs I have played over the years.  And in all of those games pvp only really works when it is just not possible to completely ruin some unlucky persons time.  It is often troublesome, annoying, and time consuming.  But it doesn't let some group of ubers get together run around and make it near impossible for others to get anywhere.  In fact in MANY of those games you can't even pvp with people unless they're close enough to your lvl range to make it a decent fight.  In here we have 21's with nearly 300hp camping outside towns blowing away anything that moves.

You say it's just a little harder to play a good character.  Sadly it is so close to impossible that it's got people quitting the game.  They try to make it on their own, or in small groups.  And are hunted down slaughtered laughed at and then sent on their way.  Now this is still a beta-test, so it ain't perfect.  But just because [YOU] benefit from a somewhat broken system don't assume the whole game is peachy-keen and everyone is happy.  If I really wanted to play a game where pvprs could spend their day taking things I needed, getting in my way and griefing everyone just because it's funny for them, I'd go back to playing WoW.

If you are going to make a [GAME] usually you try and make it fun for as many types of players you can.
Title: Re: A farewell to FOnline.
Post by: Donnie on September 08, 2010, 09:19:56 am
Like I said in an old post , it all depends on the dev goals for this game .

If its gonna be realistic (as zato says) then i agree with the others that says on affecting the karma . I mean , if it should be realistic , then if you pk (so it means your a bandit or whatever) then everyone should know (even npcs) what you do and it does not only have to matter which faction are you in .

The faction is important ,like it is now . But it is not the only important thing . Our entire life mostly depends on what we personally do , not in what school we study .

Maybe this would let people think , im gonna be a bad guy or good ? With , of course , all the side effects (Factions , talking with npc , ecc..) .

This way it could be easier to see more new people playing and old retired players return .

If the goal is trying to make like "Unreal , or Quake 3 online" (I hope you get the point) ,then the game will be barely populated , but all pvps . It would look like more "lets kill everyone" . Doesn't seem realistic to me .

However like I said before it only depends on the games goal . It has to be an RPG ? or a Isometric Quake style shooter ?

I read many of topics like this , everyone with their opinions . What I wrote is like an auspicious to the devs to keep up the good work and making my favorite game the best and complete mmoRPG . 'Cause Fallout IS rpg .



 
Title: Re: A farewell to FOnline.
Post by: runboy93 on September 08, 2010, 09:35:50 am
If the goal is trying to make like "Unreal , or Quake 3 online" (I hope you get the point) ,then the game will be barely populated , but all pvps . It would look like more "lets kill everyone" . Doesn't seem realistic to me .
Fallouts are based for fighting and surviving in wasteland.
When i face little hard enemy in Fallout 2 (San Fran unarmed fight)
I lose many times (due of my unarmed skills and hth damage)
But i back many days later (in real life days) and i trained lot.
I taken unarmed skill to 170% and 3x bonus hth damage (also i win new reno fight and got lot of plus to defence)
Last one guy and one before him are only who do damage to me and i kill them with 2 nice crits to eyes.

You cannot win, if you not train hard.
Title: Re: A farewell to FOnline.
Post by: Donnie on September 08, 2010, 09:49:14 am
Fallouts are based for fighting and surviving in wasteland.
When i face little hard enemy in Fallout 2 (San Fran unarmed fight)
I lose many times (due of my unarmed skills and hth damage)
But i back many days later (in real life days) and i trained lot.
I taken unarmed skill to 170% and 3x bonus hth damage (also i win new reno fight and got lot of plus to defence)
Last one guy and one before him are only who do damage to me and i kill them with 2 nice crits to eyes.

You cannot win, if you not train hard.

I don't think I wrote something different , or maybe my bad English didn't help .

It's true what you say but I wasn't talking 'bout training , surviving ,ecc.. I was talking about another thing . I'm talking about karma .

You kill a honest worker ? Then you'll have all the honest workers against you ,but you'll get the marauders like you .
You kill a raider ? Then the citizens , traders , ecc.. will like you , but you'll get all the bad guys against you .
The same thing ,when we talk about players .  

When I said about Quake 3 online , or something like that I was saying that in this way you can kill anyone , without any consequences .
And thats when I say , it aint so realistic to me .
Title: Re: A farewell to FOnline.
Post by: zato1 on September 09, 2010, 12:15:46 am
if you as a player are in player faction - tell them PK's name, now he has "bad karma" with your clan.
if you are in NPC faction, he loses -25 per hit on you.

what more can you ask for? really??? pk's to ask if you'd like to pvp before they shoot???
Title: Re: A farewell to FOnline.
Post by: Keldorn on September 09, 2010, 12:40:37 am
So hmm, kill, respawn, re-arm , kill again.  Rinse and repeat.  Sure sounds like Halo or CS or GoW to me.

Action shooters are harsh but do they all take place in the wasteland?  I think we are confusing realism with a style of gameplay.  These are games strictly about amassing kills with a customizable weapon loadout.

Fallout was different.  It wasn't about competition killing, it was about atmosphere and exploration as well as shootouts.  Also, you were never limited strictly to violence and hence thats why the game was fun.

So please keep in mind the "wasteland is harsh" should merely be one aspect of the game.  If the devs want to attract a more diverse player base then Fonline needs to offer more than just frenetic action to distinguish itself from other murder games out there.
Title: Re: A farewell to FOnline.
Post by: Hertz on September 09, 2010, 12:44:20 am
you are a carebear. you do not belong in this game, or any hardcore mmo. anyone whose game time continually involves "craft craft craft die craft craft craft" is a carebear, is missing the spirit of the game entirely, and will never understand it.

you should do yourself a favor and grow a sack, learn to lose some pixels, or just quit now and go back to hello kitty island adventure. this game and its developers make no apologies for the difficulty, if its too much for you, its your problem, because the rest of us are just A-OK. we have social lives like anyone else, the difference is we dont get butt hurt over losing time spent -IN A GAME-.

if you want to craft craft craft craft and not die, why dont you go play wow and sit in the cities all day? honestly.
lol i havent played in 2 moths now.so whatever brah  8)
Title: Re: A farewell to FOnline.
Post by: Hertz on September 09, 2010, 12:57:46 am
So hmm, kill, respawn, re-arm , kill again.  Rinse and repeat.  Sure sounds like Halo or CS or GoW to me.

Action shooters are harsh but do they all take place in the wasteland?  I think we are confusing realism with a style of gameplay.  These are games are strictly about amassing kills with a customizable weapon loadout.

Fallout was different.  It wasn't about competition killing, it was about atmosphere and exploration as well as shootouts.  Also, you were never limited strictly to violence and hence thats why the game was fun.

So please keep in mind the "wasteland is harsh" should merely be one aspect of the game.  If the devs want to attract a more diverse player base then Fonline needs to offer more than just frenetic action to distinguish itself from other murder games out there.
i couldn't of said it better myself though i and other have been trying to explain this for quite some time now. perhaps developers want to keep the player base low?idk.i like this game but its just not what it used to be like back in september last year this game was a  fkn blast to play. then crafting and other slow downs were added to if i recall correctly to "regulate" the economy or some shit like that.
Title: Re: A farewell to FOnline.
Post by: Trokanis on September 09, 2010, 04:00:16 am
So hmm, kill, respawn, re-arm , kill again.  Rinse and repeat.  Sure sounds like Halo or CS or GoW to me.

Action shooters are harsh but do they all take place in the wasteland?  I think we are confusing realism with a style of gameplay.  These are games are strictly about amassing kills with a customizable weapon loadout.

Fallout was different.  It wasn't about competition killing, it was about atmosphere and exploration as well as shootouts.  Also, you were never limited strictly to violence and hence thats why the game was fun.

So please keep in mind the "wasteland is harsh" should merely be one aspect of the game.  If the devs want to attract a more diverse player base then Fonline needs to offer more than just frenetic action to distinguish itself from other murder games out there.

Another person who truly understands.  This game is not entirely based on pvp.  If it were, things would be like the games mentioned above.  That is the true point we're trying to get across.
Title: Re: A farewell to FOnline.
Post by: Donnie on September 09, 2010, 08:33:33 am
if you as a player are in player faction - tell them PK's name, now he has "bad karma" with your clan.
if you are in NPC faction, he loses -25 per hit on you.

what more can you ask for? really??? pk's to ask if you'd like to pvp before they shoot???

Hey , its a game ,for Christ sake ,and like a simple player that loves all the fallout series and obviously this game ,I just said my opinion . The only reason I could not play the game will be only for having no time in RL to play .

I never said that pk's cannot exist . Fallout is RPG and anyone can make their own decision on what type of Fallout life wants to have . They get pk'd too , true . But think about this , you talked about spirit of pvp . Is your spirit like : lets build , equip and go out to the wasteland and kill anyone who we encounter ? Seems like a poor RPG Quake system .
For me the spirit of pvp is : you kill , you get your consequence . I mean , what kind of serial killer , kills and then talks to a simple honest trader ? Shouldn't he been considered even to the trader like a serial killer ?

I wasn't talking about faction wars . The pvp ,faction wars ,luckily ,are part of the game , thats what fallout RPG is too .

Like its hard life to who doesn't pvp ,and so it should be hard even to the pkers . And don't go saying you get -25 per hit ,that means nothin . The non pvp players mostly gets killed (like myself) , it's fine , I make a laugh . But of course the pkers karma should drop down . This is RPG . You choose what you want to be , and of course , get every consequence of your action .   
Title: Re: A farewell to FOnline.
Post by: Ox-Skull on September 09, 2010, 09:37:52 am
Hey , its a game ,for Christ sake ,and like a simple player that loves all the fallout series and obviously this game ,I just said my opinion . The only reason I could not play the game will be only for having no time in RL to play .

I never said that pk's cannot exist . Fallout is RPG and anyone can make their own decision on what type of Fallout life wants to have . They get pk'd too , true . But think about this , you talked about spirit of pvp . Is your spirit like : lets build , equip and go out to the wasteland and kill anyone who we encounter ? Seems like a poor RPG Quake system .
For me the spirit of pvp is : you kill , you get your consequence . I mean , what kind of serial killer , kills and then talks to a simple honest trader ? Shouldn't he been considered even to the trader like a serial killer ?

I wasn't talking about faction wars . The pvp ,faction wars ,luckily ,are part of the game , thats what fallout RPG is too .

Like its hard life to who doesn't pvp ,and so it should be hard even to the pkers . And don't go saying you get -25 per hit ,that means nothin . The non pvp players mostly gets killed (like myself) , it's fine , I make a laugh . But of course the pkers karma should drop down . This is RPG . You choose what you want to be , and of course , get every consequence of your action .   

I agree totally with this post.
Tip : All new players, get yourself about 110 outdoorsman and you will avoid alot of players. I know i have. :)


Title: Re: A farewell to FOnline.
Post by: Marko69 on September 09, 2010, 10:06:11 am
http://img291.imageshack.us/i/watgd.png/

I would lol ololololoolololololo  ;D  ;D  ;D olololololololololo

What if you really are a jerk and tard and your fate was to get killed because you deserved it?

And why don't you find him, kill him, and shit on his dead body, its more fun then what he wrote :)

I'm not one of those who say fuck you when I kill someone or rage lol, only kids do that. I would rather write, don't touch my molerats, or save the brahmins! So you were killed by some stupid kid, he probably played more and got higher lvl character, its normal in mmorpg's. This game requires more knowledge and exp. and after that skill.
Learning curve is long, if you see that something is stupid in the game don't do it :)
I said to Solar that this game should be more action and more fun. But the game is still slow and crafting is slow. Compared to EVE-online its nothing, there you have a ship for which you need 12 months to craft it, and it explodes in 15 minutes  ;D What you say about that?
Title: Re: A farewell to FOnline.
Post by: Trokanis on September 09, 2010, 11:38:13 am
http://img291.imageshack.us/i/watgd.png/

I would lol ololololoolololololo  ;D  ;D  ;D olololololololololo

What if you really are a jerk and tard and your fate was to get killed because you deserved it?

And why don't you find him, kill him, and shit on his dead body, its more fun then what he wrote :)

I'm not one of those who say fuck you when I kill someone or rage lol, only kids do that. I would rather write, don't touch my molerats, or save the brahmins! So you were killed by some stupid kid, he probably played more and got higher lvl character, its normal in mmorpg's. This game requires more knowledge and exp. and after that skill.
Learning curve is long, if you see that something is stupid in the game don't do it :)
I said to Solar that this game should be more action and more fun. But the game is still slow and crafting is slow. Compared to EVE-online its nothing, there you have a ship for which you need 12 months to craft it, and it explodes in 15 minutes  ;D What you say about that?

Sorry Marko I hate hate to burst the bubble, this isn't really a game of skill, it's just who has the biggest toys can take what they want from anyone else.  It's said in a dozen+ posts this isn't pvp this is children playing with a magnifying glass on an ant hill.  And let me explain to you that the ants usually don't enjoy that.  This is a game, supposed to be fun for as many people as possible, not just the groups of immature people who want to take and not earn.
Title: Re: A farewell to FOnline.
Post by: Ned Logan on September 09, 2010, 12:57:37 pm
I never said that pk's cannot exist . Fallout is RPG and anyone can make their own decision on what type of Fallout life wants to have . They get pk'd too , true . But think about this , you talked about spirit of pvp . Is your spirit like : lets build , equip and go out to the wasteland and kill anyone who we encounter ? Seems like a poor RPG Quake system .
For me the spirit of pvp is : you kill , you get your consequence . I mean , what kind of serial killer , kills and then talks to a simple honest trader ? Shouldn't he been considered even to the trader like a serial killer ?

I wasn't talking about faction wars . The pvp ,faction wars ,luckily ,are part of the game , thats what fallout RPG is too .

Like its hard life to who doesn't pvp ,and so it should be hard even to the pkers . And don't go saying you get -25 per hit ,that means nothin . The non pvp players mostly gets killed (like myself) , it's fine , I make a laugh . But of course the pkers karma should drop down . This is RPG . You choose what you want to be , and of course , get every consequence of your action .   
I totally agree that there should be consequences of actions, but not with some global karma system...
It is like this:
if you as a player are in player faction - tell them PK's name, now he has "bad karma" with your clan.
if you are in NPC faction, he loses -25 per hit on you.
In open world PvP game I expect players to deliver the consequences - if someone roleplays the "raiders" then someone to roleplay the "justice". Unfortunately this has been significantly broken in last wipe, but lets not derail this thread even more...

About the cries that other gameplay styles then PvP are not very developed is a problem of lack of content, that is widely acknowledged and there is no simple and fast way to change it...

I myself don't have much problem with this, if the wasteland was one big domination playground (kinda like in those action fps but much more complex and fitting the lore), it would be awesome.

I certainly don't agree that "This is a game, supposed to be fun for as many people as possible". If devs were thinking that way we might end up with a WoW clone or something...
Title: Re: A farewell to FOnline.
Post by: zato1 on September 09, 2010, 02:59:31 pm
look man like has been stated before, the spirit of pvp is being missed. as ned said, you must deliver your own justice. some day you might get your tent raided and lose everything you have. the next day you might ambush someone carrying 130k to go buy an outpost. these things happen. THAT is the spirit of pvp, to accept both loss and success in stride, as all part of the game.

stop fkn crying about your 3 hours lost, you spent 3 hours playing a GAME, you are not investing stocks, nothing was LOST. you want a game that rewards your cumulative hours in the form of safe secure nodrop soulbound loot? then you BELONG in wow, and you two deserve each other.
Title: Re: A farewell to FOnline.
Post by: Keldorn on September 09, 2010, 03:55:00 pm
Its not just about the game content (yes I know its missing)

Its about the kind of game the devs plan on making and their target player base.  I have a feeling that even with story and other content this game will still feel like a vehicle more designed for mass competition killing than anything else.

Maybe thats just how people are I suppose? 

I don't think you will have "justic" soon especially since in this game.  So far, a George Bush doctrine of "pre-emptive strike" dominates all combat matters if one wishes to be victorious.
Title: Re: A farewell to FOnline.
Post by: Donnie on September 09, 2010, 03:56:40 pm
stop fkn crying about your 3 hours lost, you spent 3 hours playing a GAME, you are not investing stocks, nothing was LOST. you want a game that rewards your cumulative hours in the form of safe secure nodrop soulbound loot? then you BELONG in wow, and you two deserve each other.

Whoa calm down . Who is "fkn" crying ? Did you read everything ? Or you just flamed at the first word you read ?
I just expressed my opinion like everyone else in a forum , especially for an open beta .


Now , I never said pvp is wrong , or stealing , or anything else . First its a game , second its Role Play . I agree when Ned said " players to deliver the consequences " , it's true , but why not making it a Global Karma system ?

Hey before anyone starts flaming and anything else , I'm just asking , Idk how much time eventually would take to develop something like that or whatever . Its an innocent question from a guy that barely knows English and tries many times to write down something with sense .  ;D

Title: Re: A farewell to FOnline.
Post by: zato1 on September 09, 2010, 04:07:56 pm
post wasnt directed at YOU, your ideas are sound, it is at the "YOU" who is the people complaining about losing items to pkers when they do not understand the premise of the game in the first place. this is not diagloue-heavy single player fallout. this is fonline 2238, a simulated combat environment within an apocalyptic wasteland. it is a pvp mmo with sandbox -ELEMENTS-. it is NOT a full blown sandbox, the sandbox elements that ARE there, are there to SUPPORT THE PVP, which is the main functioning design of fonline 2238.
Title: Re: A farewell to FOnline.
Post by: Keldorn on September 09, 2010, 11:20:40 pm
So you are officialy confirming the devs plan for Fonline is massive competition killing?

As far as I know, no such thing has been stated or confirmed, especially since this is still beta.

Maybe the devs DO need to let folks know this game willl be about crafting and killing.  That this game is catered to and wishes to support griefing AKA total wasteland violence.

This way those folks who cannot handle it can stay the fuck away so the PVP crowd need not hear about "whining" ever again.

Title: Re: A farewell to FOnline.
Post by: zato1 on September 10, 2010, 12:22:44 am
the game supports total wasteland violence if the wasteland lets it happen. that is part of the sandbox. unfortunately all the sandbox elements are directly tied into pvp at the moment, that is simply the truth. it is clear that the focus has thus far been on pvp. the game revolves around combat -- through factions or through individuals -- which some enjoy, while others will seek to berate at any cost. if the game isn't for you, it isn't for you.

it is still early on the server and apk/pk towns/areas have not been fully "decided"... give it a couple more weeks and things will be more clear. if you do not enjoy pvp in all its form, including losing, and losing miserably, then you're not going to have fun in a pvp game. when you get 1shot by someone with a weak gun while you are wearing BOS CA and a t3 weapon, you must learn to laugh. it is all part of the game. if that happened to some of these posters, they would come to the boards and cry about how getting 1shotted ruins the game.

just play the game how you want to play it, and all will turn out. if you give up before you get started, you only have yourself to blame for not liking it.
Title: Re: A farewell to FOnline.
Post by: Badger on September 10, 2010, 03:08:47 am
Just do what I do. Spit on them Yankees and their high falutin' destructive ways and live a relaxing, luxurious life in the South.

Wake yourself up about noon, take yourself a casual dander about the wastes and pick a few broc flowers, make a few healing powders, and buy yourself a shotgun. Have a relaxing drink round 'bout early afternoon, and shoot a few pigrats just to keep your edges sharp.

It's a fight I've been fighting for years, son. It ain't worth fightin', anymore. The south ain't gonna rise again. Powerbuild is king, and that's the way them bure-o-crats in Washington like it.