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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Cocain on September 03, 2010, 12:47:11 am
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we all know how things are about charisma 1 chars
they need to go to specific locations to sell/buy stuff ,wich is a good way to penalise smal charisma players and to increase the importance of charisma
wheres my idea to help charisma 1 players a bit while keeping, if not increasing, the importance of charisma:
make traders prioritise the high charisma players, for example:
a player talks with a npc, if another player with higher charisma clicks on the same npc that npc will end conversations with the lowest charima player and start with the highest one.
wheres the good part: char 1 players will still have difficulty trading stuff, but at the same time they dont have to go necesseraly to specific towns to do so.
this measure could be applyed to only a few towns ( playerd friendly).
its very easy to code it
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Right now anything that has to do with buffing or nerfing certain skills or stats simply encourages alts. Besides cha1 dudes don't buy or sell anything, they just fight. They aren't interacting with npcs in any other way because they don't have to.
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too true, the 1 Cha people usually tend to give them the business end of their weapons, gets real boring in you don't get an erectionfrom watching pixels turn red...
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I dont think people realise the "meaning" of Charisma 1... when considering that 4-5 is the "norm".
We are not talking just about someone disfigured, we are talking about someone whose looks and personality are barely human. I didnt know that people with charisma 1 could even trade with anybody! I mean I guess they could trade with ghouls and other players but the way I understand Fallout, someone with charisma 1 could end up being shot for approaching a city!
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It doesnt have to always be an ugly visual appearance. Ch1 character can look like an almost average person, but in some way be mind-twisted, antisocial, who presents obnouxius behaviour, somebody with 'i-don't-want-even-to-stay-next-to-him-aura' :P
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This is a fallout cha 1 player.
(http://www.dforce.sk/data/resources/Image/galeries/misc/glum.jpg)
Anyway the suggestion isn't a bad one if it was combined with how it is now...
There should be traders who just won't trade with cha 1...
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Most of the trader dont trade with cha 1 char. And more strategic penalization of cha 1 chars will just encourage alting. That suggestion is sensless in current state of things. Cha 1 characters will there be as long as charisma is useless for combat.
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charisma is already used by merc-drivers. Still, 4 supermutants with RL's aren't so useless for combat IMO :P
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especially with the AI being bugged in not recognising the crippled arm sometimes as far as I have experience with it...
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The best way to make charisma practical is to make it useful in combat. Yes, you can buy mercs, but apparently they're not useful enough for everybody to want them in the same way something like action points are.
Companions who you can recruit through your charm. Who respawn and level up as you do. Are you telling me a charisma 10 character should have to buy or enslave all his friends?
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There should be traders who just won't trade with cha 1...
Heh nice pic.
But anyway, I don't think too low stats should have any major negative consequences. Players shouldn't be able to cripple their chars at some areas too much because such person couldn't exist in the wasteland because he would have so much problems with his lacking abilities that he would just die.
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But anyway, I don't think too low stats should have any major negative consequences. Players shouldn't be able to cripple their chars at some areas too much because such person couldn't exist in the wasteland because he would have so much problems with his lacking abilities that he would just die.
You mean character should prove himself to every town everytime with quests(in future) and selling items if his CH is too low, because his reputation will diminish with a time from any number to -1501, depending on how low CH.
So with 1-4 CH you'll need to keep reputation for example at NCR by quests/trading or else you'll be shot on sight.
With 5 or more CH your reputation only diminish from <-201 to -200 and from >201 to 200 like now, but with higher CH it'll diminish slower from >201 to 200, and faster from <-201 to -200, in other words, high CH will allow you to restore negative reputation faster, and lose positive reputation slower, while low CH will always diminish your reputation to negative with speed depending on how low your CH, it also may include unguarded towns, and with bad reputation at unguarded town all militia/citizens there will attack anyone who has <-1500 reputation, so 1 CH characters will be pain is ass to operate, but 1 CH... it's alot free SPECIAL points, it should be almost like 1 LK or 1 EN or 1 AG.
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Right now anything that has to do with buffing or nerfing certain skills or stats simply encourages alts. Besides cha1 dudes don't buy or sell anything, they just fight. They aren't interacting with npcs in any other way because they don't have to.
how come facilitating barter to char 1 players encourages alts?
i have a char 1 characterl with SG 2/ armor 2 and i want to sell /buy without having to go to geck.. also remember the new traveling time
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how come facilitating barter to char 1 players encourages alts?
i have a char 1 characterl with SG 2/ armor 2 and i want to sell /buy without having to go to geck.. also remember the new traveling time
I have 1 CH too! But I'm not crafter, but anyway I selling loot myself without charismatic alt, and no, it's not Gecko, there're no ghouls and place is guarded.
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could make in character creation, that the charisma can not be less than 3.
Wrapped it tends to confuse charisma with the beauty of the person. That is incorrect. A person can be very beautiful, but be not many charismatic.
Have a Charisma of 1 means a complete lack of charisma, that even death itself would not close. Rather kill him just to never see him again.
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I have 1 CH too! But I'm not crafter, but anyway I selling loot myself without charismatic alt, and no, it's not Gecko, there're no ghouls and place is guarded.
yes there is a few places like the bar in ncr where u can sell stuff but u get ripped off by them
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You mean character should prove himself to every town everytime with quests(in future) and selling items if his CH is too low, because his reputation will diminish with a time from any number to -1501, depending on how low CH.
Why not but I wouldn't punish low cha too much. Cha1 would diminish cha at normal rate, higher values slower. It's better to give rewards for higher stats but not punish for lower stats. Because if we punish, then Luck1 should mean that you're randomly hit by lightning or meteorite. Stats in general should stop providing so tremendous benefits to combat effectiveness, this way people would make chars they want, not chars the game encourages us to make.
how come facilitating barter to char 1 players encourages alts?
Because then barter alts would have even bigger benefit. If your suggestion was implemented, people who play as loners and use cha3 builds would just reduce it to 1 and everything else would remain unchanged.
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Why not but I wouldn't punish low cha too much. Cha1 would diminish cha at normal rate, higher values slower. It's better to give rewards for higher stats but not punish for lower stats. Because if we punish, then Luck1 should mean that you're randomly hit by lightning or meteorite. Stats in general should stop providing so tremendous benefits to combat effectiveness, this way people would make chars they want, not chars the game encourages us to make.
Because then barter alts would have even bigger benefit. If your suggestion was implemented, people who play as loners and use cha3 builds would just reduce it to 1 and everything else would remain unchanged.
did u read my post? explain what is the purpose on reducing char from 3 to 1?
do you think my measure would make char 1 that helpfull? silly u
by prioritising charisma, the players with the lowest values such as char 1 will still have very few things to trade becouse they will be the last ones to be attended by the npc.. the only thing that changes is that they do not have to go to a specific location.
in other words: char 1 players will still be encoured to go to "deserted" locations to trade becouse of obvious reason, but at the same time a player is not forced to do so just to trade
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did u read my post? explain what is the purpose on reducing char from 3 to 1?
do you think my measure would make char 1 that helpfull? silly u
If cha1 could trade in safe towns it would encourage loners to drop their cha.
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If cha1 could trade in safe towns it would encourage loners to drop their cha.
I already trade in guarded town with 1 CH... look wiki traders.
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If cha1 could trade in safe towns it would encourage loners to drop their cha.
u dont get it do you? why dont you read everything else?
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For everyone wondering about Merc combat look at my sig... Btw people don't understand how merc combat works, its all about ambushing with superor numbers, hell if I'm luck, I could take down a PB wih 200 hp avenger etc with 5 monks with spears if the manage to knock him out,then burst burst to finish off. Mercs and slaves are also a very good chaotic induser, it tends to demoralize a player about to be crashed down on by a wave of semi-strong well equipped NPCs skilled in their profession.
Edit: Its a shame btw... that After all this time, what? 6-8 months? I've never had a merc war with anyone.... its damn depressing being a minority but by god it has its advantages ;D.
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u dont get it do you? why dont you read everything else?
Maybe I don't. Then you just have to explain better if you want to persuade people to support your ideas.
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Maybe I don't. Then you just have to explain better if you want to persuade people to support your ideas.
let me explain the last time (for you)
my measure woulndt encourage players to drop their charisma to 1, why? becouse of the charisma priority engine.
npc now tend to 1 person at a time based on arrival, change to attend them based on charisma. example? char 1 player initiates conversatiion with npc to trade, another player but this time with char 3 talks with npc to trade, the npc disregards the char 1 players ( by closing window) and initiates conversation with char 3 player.. and so on so son
this gives the POSSIBILITY for char 1 players to trade, even if all they are going to get from npcs is crap since all players with higher charisma have taken almost everything good. still with me?
because of this factor char 1 players will still be encourage to travel to cities like gecko (since they are more deserted of players) to trade, but gives them a small possibility to trade in normal towns things like buying bullets, comun stuff, antidotes, without having to travel much
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Well looks like I got it all along, I just didn't know there are some safe towns where cha1 dudes can do bussiness. Anyway first of all most cha1 dudes just don't trade because they have trading alt. Maybe this suggestion wouldn't encourage cha1 builds more, it would just make trading alts more powerful because of their high cha. We loners with cha3 would have to deal with constant interrupts caused by high cha trading alts.
Besides before the wipe shopkeepers were able to deal with multiple customers at once, I don't see any reason why this couldn't be implemented back.
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Well looks like I got it all along, I just didn't know there are some safe towns where cha1 dudes can do bussiness. Anyway first of all most cha1 dudes just don't trade because they have trading alt. Maybe this suggestion wouldn't encourage cha1 builds more, it would just make trading alts more powerful because of their high cha. We loners with cha3 would have to deal with constant interrupts caused by high cha trading alts.
Besides before the wipe shopkeepers were able to deal with multiple customers at once, I don't see any reason why this couldn't be implemented back.
now ur asking the right questions and ur argments have changed
theres like 2 npc´s at ncr that trade with char 1 players
PVP characters will always encourage char 1 players
isnt it fair that traders should be prioritised in trading when they most certainly suck at combat?
as for ur last statement, the same measure could be aplied with groups of 3 players like it was on the past
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CH3 restriction is a bit too much, seriously, selling is a feature of the game, disabling vendors for CH1 produces alts. It was suggested once to introduce higher prices for CH1-CH2 chars and Im all for it. People would still have barter alts but wouldnt log to them that much out of laziness or wont make new ones.
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sorry for the bump, but this is a great idea
the idea of ch1 - 2 getting crappy deals on the traders would be the best bet, like it was explained above