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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Baptiste on August 03, 2010, 09:49:13 am
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It would be useful for the Log In screen to have a character cooldown timer so you know exactly when it is safe to log your alt toon etc.
Not game changing obviously, but it makes things easier if you forgot to note the time etc. I am no expert but it doesn't seem hard to implement in the text box, displaying a message each minute.
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Makes a pluss for alts. I say no. Altough I have a crafter alt myself, I still don't support this idea.
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Makes a pluss for alts. I say no. Altough I have a crafter alt myself, I still don't support this idea.
The need for specialization, the lack of things to do at level 21, etc. creates the need for alts.
I don't see how this can be considered a bad idea.
You still have the 10 minutes cooldown for relogging, only difference is you see it on screen.
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Rather than that Id like to see a specified number of minutes when you try to relog, like "4 minutes remaining" instead of "you need 10 minutes to relog" for 10 minutes
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Right now people with multiple accounts are helping test FOnline's bugs better than people with a single account, so unfortunately you can't really complain yet.
Once the beta is over I would love to see,
One account per forum account.
A validation email sent out randomly in 1-4 weeks of account creation that must be replied to within 72 hours or account will be deleted.
If you log into a different account from the same IP address you will be asked to contact your room mate to log on for a multi account test. If test fails, both accounts deleted.
For now a timer would be fine I guess.
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Right now people with multiple accounts are helping test FOnline's bugs better than people with a single account, so unfortunately you can't really complain yet.
Once the beta is over I would love to see,
One account per forum account.
A validation email sent out randomly in 1-4 weeks of account creation that must be replied to within 72 hours or account will be deleted.
If you log into a different account from the same IP address you will be asked to contact your room mate to log on for a multi account test. If test fails, both accounts deleted.
For now a timer would be fine I guess.
Which will lead to more forum accounts.
The 72 hours is impossible for people with a social life as it would mean it would be on hold for 1-4 weeks + 72 hours max.
It's currently already easily possible to bypass an IP-check, what makes you think it's difficult once out of beta?
Suppose it would be possible to limit the amount of accounts per person to 1.
What do you think the consequences will be?
I think we'll lose almost 100% of the none fighter builds.
Personally I'm in favor of limiting the number of accounts to 3-5 at some point.
If you think it's too much, consider it for a moment:
- sg/bg/ew build + a crafter to support it (can be even more if chosen for both burster and sniper)
- leader
- thief/lockpicker
- doctor
- HtH
- taxi
- bomber
- repairer
- and probably a few I forgot
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If you log into a different account from the same IP address you will be asked to contact your room mate to log on for a multi account test. If test fails, both accounts deleted.
What if my brother is not home?
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One character per player (or even two characters per player) isn't going to happen in this game unless two changes occur:
1.) S.P.E.C.I.A.L., Perks and the skill system are tweaked to allow characters to be good at two or three things, rather than good at only one thing or mediocre at three or four things (as it is now).
2.) "Respeccing" existing characters (i.e., reassignment of stats, perks and skill points) is implemented, perhaps for a caps fee or on a long cooldown.
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Suppose it would be possible to limit the amount of accounts per person to 1.
What do you think the consequences will be?
I think we'll lose almost 100% of the none fighter builds.
Personally I'm in favor of limiting the number of accounts to 3-5 at some point.
If you think it's too much, consider it for a moment:
- sg/bg/ew build + a crafter to support it (can be even more if chosen for both burster and sniper)
- leader
- thief/lockpicker
- doctor
- HtH
- taxi
- bomber
- repairer
- and probably a few I forgot
I can agree with opinion that alting helps now to betatest the game...
I totally disagree with opinion that we need alts forever, because its not true... the reason there are mostly fighting chars (and other chars only as alts) in this time is that game is not supporting any other kind of playing than PvP...
1.) S.P.E.C.I.A.L., Perks and the skill system are tweaked to allow characters to be good at two or three things, rather than good at only one thing or mediocre at three or four things (as it is now).
why? you want to have fighting powerbuild? ok have it, but deal with consequences like you cant do anything other... you want to learn more things? ok you can, but deal with it, that you can do more things, but not perfectly...
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You people do realize when it says 10 minutes its actually 3 ::).
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why? you want to have fighting powerbuild? ok have it, but deal with consequences like you cant do anything other... you want to learn more things? ok you can, but deal with it, that you can do more things, but not perfectly...
There's simply not enough stuff to do in this game with just a single character, in my opinion. People need variety. Part of the point of the original games was playing through many times to try different characters and strategies. That's what the original games were designed for, and FOnline uses basically the same items and skill system from the original games.
You're even MORE limited in FOnline, since most skills need to be pumped up to at least 150% to be useful at all. You could have a bunch of 100% skills in the original games and do PLENTY of stuff without failing all the time. Case in point: Repair; apparently if it's not 180%+, you're better off not even trying to use it (and that's with a Super Toolkit). Same goes for weapon skills. In the originals, 90%-100% was fine through most of the game, 120%-140% were fine at endgame.
Perhaps if PvE gets dungeons and explorable areas (rather than watching a red dot walk in circles on the map), and if gathering and crafting are expanded and made more complex, then you can limit people to just one character. As it is, gathering, crafting and PvE are fairly simple and limited — which is fine, I think the devs have done an excellent job making basically an online version of a single-player game, but it needs expanding.
In short, this game is mad fun, but only if you get to experience all it has to offer... unless it's expanded in the future.
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There's simply not enough stuff to do in this game with just a single character, in my opinion. People need variety. Part of the point of the original games was playing through many times to try different characters and strategies. That's what the original games were designed for, and FOnline uses basically the same items and skill system from the original games.
You're even MORE limited in FOnline, since most skills need to be pumped up to at least 150% to be useful at all. You could have a bunch of 100% skills in the original games and do PLENTY of stuff without failing all the time. Case in point: Repair; apparently if it's not 180%+, you're better off not even trying to use it (and that's with a Super Toolkit). Same goes for weapon skills. In the originals, 90%-100% was fine through most of the game, 120%-140% were fine at endgame.
Perhaps if PvE gets dungeons and explorable areas (rather than watching a red dot walk in circles on the map), and if gathering and crafting are expanded and made more complex, then you can limit people to just one character. As it is, gathering, crafting and PvE are fairly simple and limited — which is fine, I think the devs have done an excellent job making basically an online version of a single-player game, but it needs expanding.
In short, this game is mad fun, but only if you get to experience all it has to offer... unless it's expanded in the future.
but man... do we both speak english? It is completely what I was saying in my post... this game right now is supporting mainly (/only) PvP... yes, you can play other way (trader, crafter), but all the time you will be raped by fighting chars (PKs)... for my experience of the game (about two months) there are many PvP events, but where are some others? And yes, you can organize your own events, and I am trying to do this, I was even giving quests to some new players to get caps faster than shoveling or carrying crates... but for whole experience I remember just one non-PvP event, which was Battle of the Scribes... (when I dont count Izuals riddles)
So it just depends on the way the game should go... if it remains PvP only, then you are right... if there will be more non-PvP-doable content, then your argument is invalid ;)
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but man... do we both speak english?
I'm quite sure I do. How 'bout you? :P
Anyway, I knew perfectly well that we both agreed on certain points when I created my post. However, either way, my argument isn't invalid: In the game as it stands, you can't reasonably limit people to one character (or even two) unless you allow them to do more things with that character, and also tweak their stats if they screw up.
If the game is expanded substantially, as both you and I have touched upon... then yes, one character might be viable with the current strict system of character creation/advancement.
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You people do realize when it says 10 minutes its actually 3 ::).
Its changed at some moment for me and actually takes full 10 mins no matter what :-\
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Its changed at some moment for me and actually takes full 10 mins no matter what :-\
Don't log off in public...
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Don't log off in public...
Shouldn't matter, even if you log off at NCR bazaar you'll disappear in 3 minutes, and then can log in.
Also if you see someone disappeared without (off), then you can shout something bad about fast reloggers.
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When I first started playing a few days ago, it only took me three minutes to switch characters. Now, though, it takes a full ten, no matter where I log off.
I guess it's so people can't "scout" effectively with alts or mine/gather 2-3x more stuff in the same amount of time.
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When I first started playing a few days ago, it only took me three minutes to switch characters. Now, though, it takes a full ten, no matter where I log off.
Oh... I using 2 clients for only my main and 1 hth alt, but I waiting usually 3-4 minutes before log in on different, so I don't relog on the same client, it's annoying to write nickname and password each time, much more easier to run other client.
Yes, with 2+ clients you don't need to wait, but you also need to check if any GMs are online ^_^
Because if they do, then you can appear in good old cathedral.
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What if my brother is not home?
just putting ideas out there. I meant if you logged in within like 15 minutes of him logging out.
Not having alts would make the game so much better in my opinion. My opinion I mean, i don't care what others say, in my opinion it would be better. Imagine how few thieves, suicide bombers, 300% sneak invisible people, suicide bursters and addict PVP builds there would be! Completely different game, free from trolls and factions would actually have to deal with supply issues and shit.
I started with 3 accounts in fonline, now I only have one character who is a smallgunner outdoorsman and armorer. Much better experience.
But this is not the thread for this is it?
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Not having alts would make the game so much better in my opinion.
I could agree with "no need for having alts", and even if not "better", then for sure so much comfortable.
I'm using three chars right now, and few more to manage bases (1 lvl chars with leader status), but I would love to play with one char only, as I always wanted to. Right, this is not the place to discuss about it.
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The thread is totally derailed I see... but going along with it:
I recognise the FOnline community wants a hard MMO with consequences to every choice you make - that's fine and I am enjoying it as an interesting change from other MMOs where there is no real danger to your character(s) progress and you can't really go wrong.
But, you would have to be insane to limit to one character, especially, as has been pointed out, due to the demanding requirements for specialisation in FOnline. If there are 6 different character types and I can only have one - I am only able to appreciate 1/6th of the game. If I have put four months of playtime into a character there is no way I am going to delete him just so I can start again. The result is a player will get bored much quicker because they have explored all they can with their particular character - then they move to another game and you have lost a subscription. Why not keep these people playing, giving to the community, continuing to pay a subscription fee? Let players play the whole game.
It's the same as buying house with an incredible panoramic view, but you only ever look out the window in one corner.
Realistically you can either have one character that can do a great many things, access the PvE and the PvP. Or you can allow alts. There isn't a third option.
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The thread is totally derailed I see... but going along with it:
I recognise the FOnline community wants a hard MMO with consequences to every choice you make - that's fine and I am enjoying it as an interesting change from other MMOs where there is no real danger to your character(s) progress and you can't really go wrong.
But, you would have to be insane to limit to one character, especially, as has been pointed out, due to the demanding requirements for specialisation in FOnline. If there are 6 different character types and I can only have one - I am only able to appreciate 1/6th of the game. If I have put four months of playtime into a character there is no way I am going to delete him just so I can start again. The result is a player will get bored much quicker because they have explored all they can with their particular character - then they move to another game and you have lost a subscription. Why not keep these people playing, giving to the community, continuing to pay a subscription fee? Let players play the whole game.
It's the same as buying house with an incredible panoramic view, but you only ever look out the window in one corner.
Realistically you can either have one character that can do a great many things, access the PvE and the PvP. Or you can allow alts. There isn't a third option.
maybe you didnt notice, but Fonline is free... there are no subscription fees...
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maybe you didnt notice, but Fonline is free... there are no subscription fees...
That's true, but people do donate voluntarily to cover the server fees, and the game needs to retain a decent-sized player base to remain healthy in any case.
I think both sides in this argument have good points. I too would be interested in one character per player, and I agree that having fewer lame-O builds like suicide bombers and naked pickpockets would be an excellent result of that (I'm really new, so I haven't seen the full extent of these myself, but I can imagine).
On the other hand, I'm not budging from my own side of the argument, which is that something's gotta give if we ever want people limited to just one character each. 2238 is a major accomplishment, with a huge player base and active forums for what it is, but it simply doesn't have enough going for it just yet (in each individual area) to limit people to one character. They'll get bored or frustrated and leave.
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As JH pointed out, people are paying for this, if not everybody. The people who are developing, testing, updating the wiki etc are paying with their time too.
Enzo, I am assuming you take the game seriously and if it were possible, would improve the game and increase the manpower behind its development, then you would pay a subscription fee - without some financial support the game will stay a permanent beta with a lack of content and huge list of things people would like to have change. You don't need to be awkward and sarcastic just because it is the internet.
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But, you would have to be insane to limit to one character, especially, as has been pointed out, due to the demanding requirements for specialisation in FOnline. If there are 6 different character types and I can only have one - I am only able to appreciate 1/6th of the game. If I have put four months of playtime into a character there is no way I am going to delete him just so I can start again.
meh, just putting ideas out there. I know other online games have instant bans if you interact with another account on the same IP as yours, and they're flourishing. Maybe that would be better. Maybe items and cash placed on the ground by a certain IP address are invisible to people with the same IP as you? You could still barter with your flatmates, but you couldn't dump a stash for your own alt. Anything to make it more difficult to abuse the whole alternate account set up.
edit: after testing i mean, if it ever ends. Like i originally said, multiple accounts are good for testing a beta.