Makes a pluss for alts. I say no. Altough I have a crafter alt myself, I still don't support this idea.
Right now people with multiple accounts are helping test FOnline's bugs better than people with a single account, so unfortunately you can't really complain yet.Once the beta is over I would love to see,One account per forum account.A validation email sent out randomly in 1-4 weeks of account creation that must be replied to within 72 hours or account will be deleted.If you log into a different account from the same IP address you will be asked to contact your room mate to log on for a multi account test. If test fails, both accounts deleted.For now a timer would be fine I guess.
If you log into a different account from the same IP address you will be asked to contact your room mate to log on for a multi account test. If test fails, both accounts deleted.
Suppose it would be possible to limit the amount of accounts per person to 1.What do you think the consequences will be?I think we'll lose almost 100% of the none fighter builds.Personally I'm in favor of limiting the number of accounts to 3-5 at some point.If you think it's too much, consider it for a moment:- sg/bg/ew build + a crafter to support it (can be even more if chosen for both burster and sniper)- leader- thief/lockpicker- doctor- HtH- taxi- bomber- repairer- and probably a few I forgot
1.) S.P.E.C.I.A.L., Perks and the skill system are tweaked to allow characters to be good at two or three things, rather than good at only one thing or mediocre at three or four things (as it is now).
why? you want to have fighting powerbuild? ok have it, but deal with consequences like you cant do anything other... you want to learn more things? ok you can, but deal with it, that you can do more things, but not perfectly...
There's simply not enough stuff to do in this game with just a single character, in my opinion. People need variety. Part of the point of the original games was playing through many times to try different characters and strategies. That's what the original games were designed for, and FOnline uses basically the same items and skill system from the original games.You're even MORE limited in FOnline, since most skills need to be pumped up to at least 150% to be useful at all. You could have a bunch of 100% skills in the original games and do PLENTY of stuff without failing all the time. Case in point: Repair; apparently if it's not 180%+, you're better off not even trying to use it (and that's with a Super Toolkit). Same goes for weapon skills. In the originals, 90%-100% was fine through most of the game, 120%-140% were fine at endgame.Perhaps if PvE gets dungeons and explorable areas (rather than watching a red dot walk in circles on the map), and if gathering and crafting are expanded and made more complex, then you can limit people to just one character. As it is, gathering, crafting and PvE are fairly simple and limited — which is fine, I think the devs have done an excellent job making basically an online version of a single-player game, but it needs expanding.In short, this game is mad fun, but only if you get to experience all it has to offer... unless it's expanded in the future.
but man... do we both speak english?
You people do realize when it says 10 minutes its actually 3 .
Its changed at some moment for me and actually takes full 10 mins no matter what