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Other => FOnline:2238 Forum => Archives => Faction Announcements => Topic started by: Lordus on August 03, 2010, 01:31:32 am

Title: Suspension of alliances
Post by: Lordus on August 03, 2010, 01:31:32 am
 This topic is only for members of active pvp gangs and for gm/devs. So Vedaras, you are not welcome :))

 Everybody realize that current pvp is very boring because of:

 * boring TC (waiting, statics fights, bad addicts,..)
 * big alliances

 Damn, i miss fights 5x5 where you know your mates. I dont want to wait for developers changes, because i dont believe that it will solve alliances problem. Also, i dont want to break alliances at all, because i like some of their members and i like to fight with them.

 So my suggestion is this.

 At one day per every week (or more, if we can make deal about it), we should temporary break our alliances. So every others gang will be hostile for your current gang. I know, that this could be problem for i.e. RDA, because they consist of many smaller gangs, but it is similar to VSB and Hawks too.. So please, add your ideas and comments and i hope we could enjoy gang vs gang fights again..

 
Title: Re: Suspension of alliances
Post by: maszrum on August 03, 2010, 01:55:03 am
agree, i really miss that small fights, we cant do that becouse of ..militia
so we tryied mercenary thing, wich is also boring, please devs - remove militia or reduce their number to 5-10
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 02:02:10 am
agree, i really miss that small fights, we cant do that becouse of ..militia
so we tryied mercenary thing, wich is also boring, please devs - remove militia or reduce their number to 5-10

maybe remove militia from one citiy, or at least for that one day per week
Title: Re: Suspension of alliances
Post by: JovankaB on August 03, 2010, 06:48:34 am
Take a town and don't buy militia?
Title: Re: Suspension of alliances
Post by: Cryofluid on August 03, 2010, 08:43:13 am
Please don't remove militia!!!!

Thanks to militia, we can welcome players and have some talk in the middle of the streets.
It gives some life to Northern towns.

And what will be the point of controlling a city without having a minimum of security inside??!!!

That's why I try to gather Lordus and other players ideas into a suggestion here:

http://fodev.net/forum/index.php?topic=7357.0
Title: Re: Suspension of alliances
Post by: Winston Wolf on August 03, 2010, 08:56:23 am
Militia should only attack if a member of the controlling faction gets attacked too. Currently it's just a tool for PKers.
Title: Re: Suspension of alliances
Post by: Saumax on August 03, 2010, 10:22:29 am
that small fights was ten times better, i doubt militia ruin anything because they are easy to kill but still cryofluid your arguments are invalids, militia gather only near town major nowhere else so please stop saying that you can welcome other players
Title: Re: Suspension of alliances
Post by: maszrum on August 03, 2010, 11:35:21 am
Quote
i doubt militia ruin anything because they are easy to kill
haha sure, good luck with 3 vs 20 militians. yesterday i tryied atack bh alone and luring militia outside the city. result ? i was knocked out 3 times by first shoot form militia - GG
20 militians with 200-400hp is way to much for small gangs, killing them is fucking expensive - add 5mm ap to reward for TC then we can fight even 3-5 vs 20 miltians and 15 enemies
atm we can do anything, exept making fucking alliences and another swarms to kill miltia nad stand to fight.
Title: Re: Suspension of alliances
Post by: Saumax on August 03, 2010, 11:44:17 am
i didnt said im alone able wipe whole militia stationed in town, but remember those are npc, there is no problem of killing 2-3 of them by one player
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 12:19:51 pm
please, back to topic..

 i suggest to suspend alliances to one day per a week.. I.e. friday. So in friday, we will fight with every gang.. I think that we have good relations with our alliances gangs, that this action will not break up our relations. The question is, if milita is not barrier for this temporary suspension, because we can fight 5 vs 5, but we cant fight 5 vs 5 + 20 milita members..

 So talk about this.

 And my opinion is, that there are not dozens of new players who need our help. Look at the statistics http://www.rookie.name/fonline/playerStats.php This server is slowly dieing, or at least, there are not many of new members. Only core of old players is active and it is bored from current situation. So you can, imo, disable militia in all towns for this one day.

 Questions: Do you agree with this? What day do yo suggest?
 We need confirmation from leaders of big gangs, except RDA, because we dont want to be swarmed after 7x7 combat by 20 RDA (no offense, i just want small fights for one day per a week).
Title: Re: Suspension of alliances
Post by: Pozzo on August 03, 2010, 12:35:10 pm
Quote
Questions: Do you agree with this? What day do yo suggest?
 We need confirmation from leaders of big gangs, except RDA, because we dont want to be swarmed after 7x7 combat by 20 RDA (no offense, i just want small fights for one day per a week).

We haven't any leader in TTTLA but I can give you my personal opinion :
I don't agree with that because I don't like "fake" PvP (organized PvP). I don't know how to say that in english but "PvP is not the goal, this is just a way"
Title: Re: Suspension of alliances
Post by: Rynn on August 03, 2010, 12:55:44 pm
And my opinion is, that there are not dozens of new players who need our help. Look at the statistics http://www.rookie.name/fonline/playerStats.php This server is slowly dieing, or at least, there are not many of new members. Only core of old players is active and it is bored from current situation. So you can, imo, disable militia in all towns for this one day.

In fact, militia allow you to make anything in an unguarded town without the fear to be wipe by a five raiders gang who surprise you.
Orphans, and later TTTLA, are one of the only team who try to stay in a town and do other things than kill in ungarded town, and in that way, yes, militia is very useful.

And I must disagre with you Lordus, each time we take BH, we meet a dozen of new player that we haven't seen before. IMO the server is dying cause of the holy day (What !? you take holy days in august !!!  :o) and cause of people how don't interact each other exept with a gun. But it's just muy opinion, so back to the topics...


So, no, don't remove militia (seems it's part of the topics if you talk about remove them).
First, Fonline is a persistent world, so it will be a non sense to remove some feature like that (in fact organized PVP is a non sense, like FFA event in a persistent world).
Second... They are a dozen of place where you can fight, where you don't have militia... so what's the point ?
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 01:02:05 pm
Delete Name Colorizing.
Title: Re: Suspension of alliances
Post by: Heckler Spray on August 03, 2010, 01:17:47 pm
Or just take a town and don't buy militia.
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 01:21:23 pm
No. Lordus say what is problem - big alliance so delete name colorizing and possible to tag. No NC no huge alliance - simply.
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 01:24:29 pm
What about this:

 1)Modoc war zone:
* disable TC in modoc (erase militia too)
* if you die in Modoc, you will have 100 percent chance of respawn in res.point near Modoc => this will add advantage of nonjunkies over junkies char and also this will attract pk players = more fun
* disable town preview
* disable hositle NPC there

 Modoc has PK tradition, there are not neccesary quests, there are place for big gunners and sniper, it is in the middle of gang bases, it is the last town anyone want capture because of TC (nothing valuable - jet - is there), there are not normal players insïde (like in most cities in wasteland .. great progress BTW after one year of testing).

 This will not affect your role playing.. am i right?

-------------------------> But we need assistance from GM for this change
 +
 
2) One day per a week (friday, saturday, sunday???) => suspension of alliances

No. Lordus say what is problem - big alliance so delete name colorizing and possible to tag. No NC no huge alliance - simply.

 No, it will not be solution of this problem. I understand that NColorizing was the presumption of big alliances, but disabling colorizing will not solve that problem. I have my own memory, so i have not problem to memorize team members of alli gang (i.e. i have colorizing more than moth and half old, without update and i remember cnd, new alts of old playres...)
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 01:42:42 pm
hmm u have great memory to now all players all alts. How many nicks? 200? 300? Maybe 500? Big alliance is possible only whith NC.
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 01:56:14 pm
Big alliance is possible only whith NC.

yes, but for disbanding of them it needs more than disable colorizing
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 01:58:46 pm
This is first step.
Title: Re: Suspension of alliances
Post by: Pozzo on August 03, 2010, 02:06:57 pm
With the next NPC driven factions maybe we won't have the choice and NC will be imposed (each faction got a special color).
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 02:10:49 pm
When u have colored faction u can create big groups even if players play togheter first time. For me sux. U want smaller group delete nc and tag from game.

* boring TC (waiting, statics fights, bad addicts,..)
 * big alliances

Camping building is now easy becouse many building have disabled windows and ONE ENTER. If u can shot through this winodows game be more dynamics.
Title: Re: Suspension of alliances
Post by: Dark Angel on August 03, 2010, 02:21:09 pm
Without Mumble communication of course .. But problem is all alliance use mumble  and they know they nicks... :)
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 02:28:51 pm
Without Mumble communication of course .. But problem is all alliance use mumble  and they know they nicks... :)

Yesterday TTTLA play whith EH and have many friendly fires so mumble is no problem - when u have big group of players alwasys be chaos. NC give u in 100% who is friend and who is enemy.
Title: Re: Suspension of alliances
Post by: Bantz on August 03, 2010, 02:52:08 pm
The NC and Mumble are just helping to organize big alliances, its not the cause. The alliances were there before NC. The problem of not making an alliance is a huge ammount of discipline that it takes. If one gang has 12 members, for the two other gangs, each having 8 members, its a great task not to ally with each other, knowing that in 80% of the time they meet the strongest gang, they will lose.

The right way to go is adding more key places where players need to interact and can do some serious PvP, like HQ mines are now. TC will always be about full scale war, and I think its allright, its fun when done once or twice a week. Lets say that once the city is taken, it cant be retaken for 5 days. Boom, TC is off, its time for some small scale action, like guarding/PK in the mines. Hopefully devs will add up more location-based requirements for crafting&gathering like HQ mines&waterworks&SAD are now.
 
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 02:55:35 pm
I remebre this alliance and window chat in game: hey guys this is enemy or friend? Friendly fire and asking who is who  ;D
Title: Re: Suspension of alliances
Post by: Bantz on August 03, 2010, 02:57:56 pm
That might be true, but we stil were allied. It takes as much effort to leave an alliance as leaving an alliance&deleting NC. I am sure we can do it without deleting NC.
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 03:00:54 pm
Disband Alliance takes much efforts, delete nc frome game is one update.
Title: Re: Suspension of alliances
Post by: Bantz on August 03, 2010, 03:10:29 pm
The players wont have NC only if they will delete it. There was a tool working as NC back in second age, I am sure it would appear again or somebody would create a new one. And NC is imho a great feature even if it adds a little simplicity to forming alliances. As you said, disbanding an alliance is a hard thing to do and I agree. But disabled NC is so little problem that it would have almost no impact while sacrificing a whole lot.
Title: Re: Suspension of alliances
Post by: Steve Zissou on August 03, 2010, 06:09:39 pm
Its already been said that next wipe will see a change to drugs and perks. We can't really change these things without also wiping away all characters.

Pretty universal that TC should be 15 minutes too.

Also needs windows putting in to most buildings aswell.


The idea about different minigames for TC is interesting though, maybe eventually it could be several of them and chosen randomly each time.

So....the devs will do one major update to address all issues most likely. It would be nice if they could lower TC timer for the time being, but I doubt it.
Title: Re: Suspension of alliances
Post by: Crazy on August 03, 2010, 06:15:21 pm
Delete NC? Guys come on, a so usefull tool! Also, it won't disband alliance, it will just make it a little harder!
Want to remember how it was before NC?
Here: http://www.fonline.fr/FR/OrphansChro_06.jpg (http://www.fonline.fr/FR/OrphansChro_06.jpg) (copyright Cryofluid ;p)
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 07:13:39 pm
At first, i dont think that is neccesary to break alliances forever.. So this suggestion is about TEMPORARY suspension. But without help of GM, it will not works, because:

 1) Militia is big advantage for one team.
 2) Necropolis is far away and with our powerbuilds, who wants to travel there.

 And i have to repeat, if GM does not see, that multi PvP is dying, we have to report them by this way.

 Colorizing: it is progress, we cant do anything with this. Erasing of this feauture will not automaticly destory alliances. We know alli alts, we speak with them on mumble, we are in contact in different occasions than fonline and i dont know, why i have to burn bridges with them. No this is not way. Lets make agreement about one day without alliancese and settle other conditions we need to better function of this idea.
Title: Re: Suspension of alliances
Post by: Bantz on August 03, 2010, 07:22:33 pm
TC with militia should be a hard task, there is no problem with it. Militia helps the town keeper to keep the city safe if that is his goal. The places for small scale pvp, HQ mines are militia free zones. The problem is that there are not many places where to do this smallscale pvp. Lets add some terminals for making BA, lets add huge location where you can scavange, lets add some places where players can interact and do some pvp (or fill up existing ones).
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 07:27:51 pm
TC with militia should be a hard task, there is no problem with it. Militia helps the town keeper to keep the city safe if that is his goal. The places for small scale pvp, HQ mines are militia free zones. The problem is that there are not many places where to do this smallscale pvp. Lets add some terminals for making BA, lets add huge location where you can scavange, lets add some places where players can interact and do some pvp (or fill up existing ones).

 i agree, but remove Modoc from TC can be made today and this is what i need (and not only me). play funny multi pvp today, not next month..
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 07:47:11 pm
Colorizing: it is progress, we cant do anything with this. Erasing of this feauture will not automaticly destory alliances. We know alli alts, we speak with them on mumble, we are in contact in different occasions than fonline and i dont know, why i have to burn bridges with them. No this is not way. Lets make agreement about one day without alliancese and settle other conditions we need to better function of this idea.

Buahahaha... i have sugestion: delete name colorizing in alliance and go fight :D i think this is  doesn't metter becouse u now all alts and got mumble lol. So u dont need nc ;)

Dont cry about big groups beacouse u want it and fucking NC give posible to do it.
Title: Re: Suspension of alliances
Post by: Bantz on August 03, 2010, 08:02:55 pm
Dont cry about big groups beacouse u want it and fucking NC give posible to do it.
If you think that the alliances exists because of NC you are blind. There is no reason to not know who is who, the only think that needs to be done is arrangment with other gangs.
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 08:10:47 pm
Buahahaha... i have sugestion: delete name colorizing in alliance and go fight :D i think this is  doesn't metter becouse u now all alts and got mumble lol. So u dont need nc ;)

Dont cry about big groups beacouse u want it and fucking NC give posible to do it.

 I personaly predicted that big barrier to make a deal about temporary suspension of aliances idea will generate someone from RDA and i was right..

 At june, i joined Fonline after few month pause of playing and i play more than one month without NC.. Was that problem? No. I have brain capacity that can remeber few names and ï have mouth so i can ask mates if some new nick is ally or not. So dont post here bull...ts.

 Ok, if you dont want to make a deal or at least discuss about this idea, can anyone from your gang replace you, because you lack of at least minimal negotiator abilities.
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 08:26:20 pm
Everybody realize that current pvp is very boring because of:

 * boring TC (waiting, statics fights, bad addicts,..)
* big alliances

 Damn, i miss fights 5x5 where you know your mates. I dont want to wait for developers changes, because i dont believe that it will solve alliances problem. Also, i dont want to break alliances at all, because i like some of their members and i like to fight with them.

 So my suggestion is this.

 At one day per every week (or more, if we can make deal about it), we should temporary break our alliances. So every others gang will be hostile for your current gang. I know, that this could be problem for i.e. RDA, because they consist of many smaller gangs, but it is similar to VSB and Hawks too.. So please, add your ideas and comments and i hope we could enjoy gang vs gang fights again..

 

OMG this is bull...ts.

U want one day small gangs and 6 day swarm. I want good PvP all time and your  idea give us NOTHING or if u want ILUSION so...

Ok, if you dont want to make a deal or at least discuss about this idea, can anyone from your gang replace you, because you lack of at least minimal negotiator abilities.

No.
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 08:34:19 pm
OMG this is bull...ts.

U want one day small gangs and 6 day swarm. I want good PvP all time and your  idea give us NOTHING or if u want ILUSION so...

No.

 Ok, it is gona taking direction of the flame, but:

 Yesterday, in Den, we waited for you.. classic 15 minutes regrouping + 25 minutes TC = cca 40 minutes.. You entered the Den ten minutes before end of TC and than you left that city without fight. Why? Maybe because we outnumbered you. So we spend 3/4 of hour for nothing. I dont think that someone could say that this is funny.

 I want simple and speed solution: not big changes in the game, nothing new to add, not disabling abilityfor other than PvP players (because i think that NC is helpfull not only for PvP gangs) => i want to make PvP arena and i want to fight without alliances for one day per a week .. it is something like a test, nothing more. It would not work, ok, bad idea. But everybody knows that gathering 15 minutes + 25 minutes TC cooldown + 5 minutes (ahahaha) fight + 15 minutes bad addicts + 25 minutes next TC cooldown = more than one hour for 2 fights is not that i anticipate from my time i spend in virtual combat world.

 My definition of good PvP:

 * even chances to win or lose
 * variable classes in team
 * dynamic fight (not static)
 * teamates that i can rely on
 * my benefit to the fight should be visible and identifiable
==========> i can not imagine these conditions in 15+ vs 15+ fights
Title: Re: Suspension of alliances
Post by: Red Dot on August 03, 2010, 09:11:45 pm
Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.
Title: Re: Suspension of alliances
Post by: Lordus on August 03, 2010, 09:15:10 pm
Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.

 So why is a tension between you and me? I just want to test non alli fights for at least one day/week.. it could be first step or not, but why not try it?
Title: Re: Suspension of alliances
Post by: Steve Zissou on August 03, 2010, 11:38:47 pm
Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.

90 people total? O_O yes the big fights are getting very boring, for example last night we had a nice fight with you 10 vs 10 in BH..these fights are very uncommon because it seems i (never) see only 10 of you in TC/PvP. if i am mistaken let me know.
Title: Re: Suspension of alliances
Post by: Lordus on August 04, 2010, 12:37:21 am
90 people total? O_O yes the big fights are getting very boring, for example last night we had a nice fight with you 10 vs 10 in BH..these fights are very uncommon because it seems i (never) see only 10 of you in TC/PvP. if i am mistaken let me know.

 i think that there are total 90 people who are joining multi pvp..

 Problem is, that we had 25+ players on mumble and in cities ready to fight, RDA had 15+ .. so this is 40 players !!!! who want action and there was only 1 fight.. Do you realize how this is absurd?! And current TC system does not help with this, it is only worsing.
 
So if pacifist GM like Izual wont help us in conversion of Modoc city to war zone, i have to ask another GM to make this change.
 
Title: Re: Suspension of alliances
Post by: Hololasima on August 04, 2010, 01:17:47 am
Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.

If you want fight, STOP gathering 25+ people next time, from TDS, BLABLABLA, And Others.
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 08:29:32 am
If you want fight, STOP gathering 25+ people next time, from TDS, BLABLABLA, And Others.

Holo :) please. We play at start solo and if u want i can show u video when we fight 6-12 vs 25 and that was you. When u have new NA we dont want give you free stuff for swarm so we need more players like 10 and remember u got only ONE ENEMY ON WHOLE WESTLAND so please :) who will fight whith your alliance? Look at MSH this is your second enemy and he play in your alliance becouse he cant play in small team and you tell me dont take more players u got 60 on mumble when we have 20 lol u funny like always  ;)

@ Lordus

Yes actual TC is ruin PvP becouse when TC is end one team have militia and big advantage - fight in this city is over for small group. Militia was created to prevent bluesuit TC action but they implemented better sollution... requirements: 5 players whith tier2 and king of the hill.

So what give now militia? I think that 20 mercs whith 250-400hp for 500 caps (lol) blocking all small group fights in the city. 5 Players go to city for fight but in city is one bluesuit whith hunting on sneak nad 20 militia - IMBA so this is second thing what ruins PvP.

For what we need militia? If we want more and better PvP we need some change in system because change in players behaviour is much harder or impossible.
Title: Re: Suspension of alliances
Post by: Dark Angel on August 04, 2010, 08:39:49 am
Holo :) please. We play at start solo and if u want i can show u video when we fight 6-12 vs 25 and that was you. When u have new NA we dont want give you free stuff for swarm so we need more players like 10 and remember u got only ONE ENEMY ON WHOLE WESTLAND so please :) who will fight whith your alliance? Look at MSH this is your second enemy and he play in your alliance becouse he cant play in small team and you tell me dont take more players u got 60 on mumble when we have 20 lol u funny like always  ;)

@ Lordus

Yes actual TC is ruin PvP becouse when TC is end one team have militia and big advantage - fight in this city is over for small group. Militia was created to prevent bluesuit TC action but they implemented better sollution... requirements: 5 players whith tier2 and king of the hill.

So what give now militia? I think that 20 mercs whith 250-400hp for 500 caps (lol) blocking all small group fights in the city. 5 Players go to city for fight but in city is one bluesuit whith hunting on sneak nad 20 militia - IMBA so this is second thing what ruins PvP.

For what we need militia? If we want more and better PvP we need some change in system because change in players behaviour is much harder or impossible.


I was remember when Red dots had 30 player + fast relog + Aimbots  vs 15 pople from Lawyer . Huh.


But.. About Militia.. I think we dont need it.. it make only PVE , Not PVP.. When small or big team enter to city they must fight first with militia... Militia was created destory bluesuit action  Yes .. Today to talk sheriff and claim city people must have good guns and 5 people ... So  militia is what  for ...now??
Title: Re: Suspension of alliances
Post by: Marko69 on August 04, 2010, 11:07:07 am
Nobody came go Gecko yesterday. Thanks for no pvp  ;D
Only pvp I got yesterday was ban on French Mumble server. And fucking noob that used my character M-84ASMarko no comment, I really shouldn't give other people my characters...
Title: Re: Suspension of alliances
Post by: Heckler Spray on August 04, 2010, 11:07:51 am
Guys, militia is here to help gangs who want to guard a town. Yes, it has to be improved (less militians, or spread on the whole map, with a better AI...). And don't forget that the current TC was made when gangs were bigger. We tested it on the closed server, and everybody was quite satisfied (except for the timer). For now, it's summertime, and it means less people on the server, but it won't last forever. We are more numerous at the moment, maybe it will be you next week. And for the record, MSH attacked us yesterday...


We can easily make a deal between Big Gangs and call Modoc a Total Warzone where Factions mustn't buy militia.
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 11:15:02 am
Guys, militia is here to help gangs who want to guard a town. Yes, it has to be improved (less militians, or spread on the whole map, with a better AI...). And don't forget that the current TC was made when gangs were bigger. We tested it on the closed server, and everybody was quite satisfied (except for the timer). For now, it's summertime, and it means less people on the server, but it won't last forever. We are more numerous at the moment, maybe it will be you next week. And for the record, MSH attacked us yesterday...


We can easily make a deal between Big Gangs and call Modoc a Total Warzone where Factions mustn't buy militia.

U want guard a Town we want PvP. If u want RPG u have many guarded city whith militia on shouth + VC on North. We dont need another save city.
Title: Re: Suspension of alliances
Post by: Marko69 on August 04, 2010, 11:26:55 am
Red Dot your signature FAIL, and who cares about militia when they all die when no one in town. And I believe Chosen Soldiers militia protects my characters  ;D
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 11:37:00 am
Who cares? Mayby this guy - http://fodev.net/forum/index.php?topic=6714.0  ;D
Title: Re: Suspension of alliances
Post by: Heckler Spray on August 04, 2010, 11:52:03 am
I could answer there're enough unguarded towns/places too.
Yeah, we don't have the same goal, but it's not a problem, cause we're in a War Gang.
If you want to take our main town, our HeadQuarters, you will have more challenge cause you'll have to defeat us and our militia. That's all. But we can fight each other in other places, where we don't have militia to help us.

And please, don't trash out Role Players...  :-\
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 11:54:24 am
I like RPG. Just say that u have many place to do it so we want this six city unguarded.
Title: Re: Suspension of alliances
Post by: Marko69 on August 04, 2010, 11:55:41 am
I don't care anymore, larger amount of people voted NO so they like militia.
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 11:57:45 am
I vote yes. Militia in new system of TC is unnecessary.
Title: Re: Suspension of alliances
Post by: maszrum on August 04, 2010, 12:11:27 pm
you can argue that the militia is needed or not, TC system is bad or good - nobody cares ;]
looks like developers left this 2238 project long time ago, they just dont care anymore ( if they ever care )

everone agree with TC timer, for example 25 minutes is way to long and what ? nobody fixed that problem, probably this is like 1-2 minutes of work for programer

truth is.. game is dead now, we have 3 ways - play as we playing and make some deals good for everyone, quit game or wait for that krizalis sever / sdk
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 12:16:12 pm
Sad but true.
Title: Re: Suspension of alliances
Post by: Marko69 on August 04, 2010, 12:17:25 pm
Maybe lexx or solar will change something, don't be pessimist. What kind of server is krizalis making?
Title: Re: Suspension of alliances
Post by: Winston Wolf on August 04, 2010, 12:19:23 pm
you can argue that the militia is needed or not, TC system is bad or good - nobody cares ;]
looks like developers left this 2238 project long time ago, they just dont care anymore ( if they ever care )

everone agree with TC timer for example 25 minutes is way to long and what ? nobody fixed that problem, probably this is like 1-2 minutes of work for programer

truth is.. game is dead now, we have 3 ways - play as we playing and make some deals good for everyone, quit game or wait for that krizalis sever / sdk


You know totally nothing about the devs and you're talking so much bullshit anyway. They make this game for fun, not because they get payed or something. The devs have a life besides FOnline, don't forget that...
Title: Re: Suspension of alliances
Post by: Dark Angel on August 04, 2010, 12:19:41 pm
Guys, militia is here to help gangs who want to guard a town. Yes, it has to be improved (less militians, or spread on the whole map, with a better AI...). And don't forget that the current TC was made when gangs were bigger. We tested it on the closed server, and everybody was quite satisfied (except for the timer). For now, it's summertime, and it means less people on the server, but it won't last forever. We are more numerous at the moment, maybe it will be you next week. And for the record, MSH attacked us yesterday...


We can easily make a deal between Big Gangs and call Modoc a Total Warzone where Factions mustn't buy militia.


Haha , you have Big alliance (Lawyer + VSB + TheHawks etc..) and you want have militia ? Heckler.. If you want help by npc -  buy merc . =)
 I dont think people here want play with NPC.. they want fight versus player..
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 12:24:11 pm
You know totally nothing about the devs and you're talking so much bullshit anyway. They make this game for fun, not because they get payed or something. The devs have a life besides FOnline, don't forget that...

We now thath but we cant say thath something is good when it isnt.

When be last update?
Title: Re: Suspension of alliances
Post by: Winston Wolf on August 04, 2010, 12:30:52 pm
We now thath but we cant say thath something is good when it isnt.

When be last update?

You can't say "Work on FOnline because we are bored"! neither.
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 12:36:27 pm
We say what is wrong now in TC and PvP. I think we are testers and dev should read this and take some conclusion.
Title: Re: Suspension of alliances
Post by: Heckler Spray on August 04, 2010, 01:07:03 pm

Haha , you have Big alliance (Lawyer + VSB + TheHawks etc..) and you want have militia ? Heckler.. If you want help by npc -  buy merc . =)
 I dont think people here want play with NPC.. they want fight versus player..

Man, you know,  all of our players can't be online 24/24, we dont want to spend our day in guarding the town, so yes, in our opinion militia is useful to protect the town.
Yes, we're a lot of during the evening, when almost all the PvP teams are online, but it's like 4-5 hours max in a day.
Of course I would prefer a system where towns would be guarded by players only, even in NCR. But it's not possible for now, server population is too weak, so we have to deal with militia.
And come on, militians are so dumb, it's so easy to trick them...  ::)
And I'm sure devs will fix all those problems in the next update, I trust them. It's summertime, we have to be patient.
Title: Re: Suspension of alliances
Post by: maszrum on August 04, 2010, 01:20:17 pm
so dont buy militia at evning hours :p
Title: Re: Suspension of alliances
Post by: Red Dot on August 04, 2010, 01:26:09 pm
Hmm if players want they can delete militia from game ;) and we see how this works.
Title: Re: Suspension of alliances
Post by: Bantz on August 04, 2010, 02:27:42 pm

1)Leave the militia in the way it is.
2)Lets say that once the town is taken, it cannot be retaken for 5 days.
3)Add terminals to craft CAs, BAs, another high tier equipment.
4)Move the high-tier merchants to the unguarded cities only.

This and some other steps should be taken if you want to see some more small scale pvp. Small scale pvp now is done at such places-HQ mines, New Reno merchants, Sierra terminal etc. Militia doesnt protect those places. TC is now main reason to pvp-> TC in its current form is about a mass of players. With steps mentioned above, TC could remain in the state it is now, because large fights once or twice a week are fun. 
Title: Re: Suspension of alliances
Post by: eBay on August 04, 2010, 07:19:12 pm
i think that there are total 90 people who are joining multi pvp..

 Problem is, that we had 25+ players on mumble and in cities ready to fight, RDA had 15+ .. so this is 40 players !!!! who want action and there was only 1 fight.. Do you realize how this is absurd?! And current TC system does not help with this, it is only worsing.
 
So if pacifist GM like Izual wont help us in conversion of Modoc city to war zone, i have to ask another GM to make this change.
 

its not a problem i can fight 10 vs 30 or 40 as long as getting stuff doesnt take xxx hours, ammo and armors supposed to be 3 times easier to craft
Title: Re: Suspension of alliances
Post by: Dark Angel on August 04, 2010, 07:57:39 pm
so dont buy militia at evning hours :p

Hahhaha ;D Good idea , when is 18-24 in GMT + 1 Militia will not react on attack ;D
Title: Re: Suspension of alliances
Post by: maszrum on August 05, 2010, 11:54:54 am
vsb: "we are tired of big alliance, we missing 5vs5!"
http://i33.tinypic.com/2dsl0r6.jpg (screen made by some guy form irc, thx mate - he was in shock , why they need 20 to kill 4 )

we have you a shot to check your intentions when you tried capture modoc (we had hopes you will come allone as a gang)
so dont think this is possible - playing small pvp, only solution is 2 big organisation fights - sad but true ;/
even if you break your funny alliance, we will kick your asses in all fights 5-8 vs 15 or reddots will smash you 15vs15 and you will make this alliance again and again so what are you talking about guys ? :/

sorry for my englihs, im little stoned :>
Title: Re: Suspension of alliances
Post by: Heckler Spray on August 05, 2010, 01:12:02 pm
Oh man, you're still complaining ?  ???
Come on, it's not our fault if most of your team mates are on vacation and we can't have fights like the last months, 20 vs 20 or so.
Believe me we 're as disappointed as you.
And we are looking for solutions to make this game as fun as possible.
But please, stop bitching...
Title: Re: Suspension of alliances
Post by: maszrum on August 05, 2010, 01:27:03 pm
im not bitching man, im just laughts form the vsb and their big plans to heal pvp ;)
you want fight 15vs30 ? ok looks like i have no choice and gather more people to kick your asses, then i can quit playing
we still can be numerous, but we just dont like big fights.. time to destroy your funny RP project like you did in first 2 weeks after wipe in BH, when Rogues was protecting the city, and helping beginers.
after that i can delete this game :p

i really like you guys but i hate your game style, its really terrible
Title: Re: Suspension of alliances
Post by: Solar on August 05, 2010, 01:30:36 pm
I cant be bothered finding the post where I said it, but "Domination" will be where small scale fights happen with equal numbers. TC will be where there will be no limit on numbers.

I'd imagine there will be more restrictions on workbenches for advanced equipment, both linked to domination mode and in fixed places on the world map - depends if we get this finished in time.


Quote
looks like developers left this 2238 project long time ago, they just dont care anymore ( if they ever care )

Incorrect, you win no prize  :P

First, its the summer, so progress will naturally be slower at this time of year for a project based on people's free time. Second, its been written that things are still being worked on, just not being updated onto the server at the moment.


I know from the things I'm working on, for example, I need to wait for the World Map Encounters to be updated so people can moan provide feedback on it. So much has changed that its hard to imagine how they'll work in practise, so I wait for feedback before doing anything else.
Title: Re: Suspension of alliances
Post by: Heckler Spray on August 06, 2010, 12:37:23 pm
Hope it will reassure all those frustrated PvP fighters...  :P
But do you plan to wipe the server before set those new features ?

Mushroom, instead of critcizing VSB's proposal, why don't you try to reach a good compromise with us ? When you were dominating the sever, we never asked you anything to balance the fights, so I'm a bit surprised you want us to do it. We want to keep on playing and having fun, so we'll probably do something to preserve PvP.

Or stop doping and find a good tactic to defeat us, I know you're good at this...  ;)
I can't believe you don't like huge fights with 20 vs 20, we did a lot of last months, and everybody had a lot of fun.
Too bad you're undermanned this month, but I'm pretty sure it won't last forever.
Title: Re: Suspension of alliances
Post by: Hololasima on August 06, 2010, 03:41:42 pm
im not bitching man, im just laughts form the vsb and their big plans to heal pvp ;)
you want fight 15vs30 ? ok looks like i have no choice and gather more people to kick your asses, then i can quit playing
we still can be numerous, but we just dont like big fights.. time to destroy your funny RP project like you did in first 2 weeks after wipe in BH, when Rogues was protecting the city, and helping beginers.
after that i can delete this game :p

i really like you guys but i hate your game style, its really terrible


You talking in circle man. When you had 15 and more players so it was good, you enjoying fights. Now when you have only some 4 or 5 so you complaining about that we never can fight alone as VSB gang and you are bored. You remember very well that we can fight with everyone in equal numbers and etc. I remember fight in Necro some two wipes ago where VSB kick you in last round and won all battle. And other and other battles. I have respect to your players, that they are good fighters, but when nothing you can have too, little bit ...
Title: Re: Suspension of alliances
Post by: maszrum on August 06, 2010, 03:47:51 pm
ok eot this is pointles.

Quote
VSB kick you in last round and won all battle
congratulations for that! 6 vsb kicked me and maniac + 4 repoguys without voice communcation, and without 21st level :D
(check screenshoots form that event if you have)


btw.l ast thing.. have you ever beat us with less number of players then we had ?
im waiting for screenshoots/videos or something ;)  <- this is the first difference betwen us, when we had problems with your NA swarms, we just tryied find to other way to defeat you. your solution was making alliances. hah i remember first weeks of this season vsb:"we wont playing with any alliances, we want to do by our own!", "cajuns - no way! never again!"

thats all for me, see you




Title: Re: Suspension of alliances
Post by: Hololasima on August 06, 2010, 06:10:32 pm
ok eot this is pointles.
congratulations for that! 6 vsb kicked me and maniac + 4 repoguys without voice communcation, and without 21st level :D

And many other battles. I remember Redding, rogues VS snipers from VSB, sorry but you loosed battle. Dont doing god from yourself.

In different words you said that Rogues are brave heroes which fighting only against high amount of enemies and we from VSB are only cowards which must fight only in big alliances. Sorry, its little ...


And btw, you said many times "i deleting game, stop playing" and after this words you bring more and more "whining" about big alliances and 30+ fights.

Sorry mushroom but if you dont want go out from this situation(swarms,30+,etc) and solve it by kicking us when we have 60 and you only 4 with 16 level so rather leave this game.
Title: Re: Suspension of alliances
Post by: maszrum on August 06, 2010, 06:38:12 pm
about deleting game, dont worry i will do that in by b-day, as a gift from myself :)
i gave last shoot to that mercs company, to play with all gangs for goodbye - i have been played with you guys form almost a year, without any hi, of fuckyou - just pointless shooting. want to say goodbye and thx for playing with playing together, even with reddots :>


5days remaing
Title: Re: Suspension of alliances
Post by: Steve Zissou on August 06, 2010, 06:49:48 pm
baw?
Title: Re: Suspension of alliances
Post by: Cha on August 06, 2010, 09:46:14 pm
want to say goodbye and thx for playing with playing together

And thanks for bitching on us just when leaving (if you are really leaving)