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Author Topic: Suspension of alliances  (Read 13545 times)

Lordus

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Re: Suspension of alliances
« Reply #30 on: August 03, 2010, 07:13:39 pm »

At first, i dont think that is neccesary to break alliances forever.. So this suggestion is about TEMPORARY suspension. But without help of GM, it will not works, because:

 1) Militia is big advantage for one team.
 2) Necropolis is far away and with our powerbuilds, who wants to travel there.

 And i have to repeat, if GM does not see, that multi PvP is dying, we have to report them by this way.

 Colorizing: it is progress, we cant do anything with this. Erasing of this feauture will not automaticly destory alliances. We know alli alts, we speak with them on mumble, we are in contact in different occasions than fonline and i dont know, why i have to burn bridges with them. No this is not way. Lets make agreement about one day without alliancese and settle other conditions we need to better function of this idea.
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Bantz

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Re: Suspension of alliances
« Reply #31 on: August 03, 2010, 07:22:33 pm »

TC with militia should be a hard task, there is no problem with it. Militia helps the town keeper to keep the city safe if that is his goal. The places for small scale pvp, HQ mines are militia free zones. The problem is that there are not many places where to do this smallscale pvp. Lets add some terminals for making BA, lets add huge location where you can scavange, lets add some places where players can interact and do some pvp (or fill up existing ones).

Lordus

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Re: Suspension of alliances
« Reply #32 on: August 03, 2010, 07:27:51 pm »

TC with militia should be a hard task, there is no problem with it. Militia helps the town keeper to keep the city safe if that is his goal. The places for small scale pvp, HQ mines are militia free zones. The problem is that there are not many places where to do this smallscale pvp. Lets add some terminals for making BA, lets add huge location where you can scavange, lets add some places where players can interact and do some pvp (or fill up existing ones).

 i agree, but remove Modoc from TC can be made today and this is what i need (and not only me). play funny multi pvp today, not next month..
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Re: Suspension of alliances
« Reply #33 on: August 03, 2010, 07:47:11 pm »

Colorizing: it is progress, we cant do anything with this. Erasing of this feauture will not automaticly destory alliances. We know alli alts, we speak with them on mumble, we are in contact in different occasions than fonline and i dont know, why i have to burn bridges with them. No this is not way. Lets make agreement about one day without alliancese and settle other conditions we need to better function of this idea.

Buahahaha... i have sugestion: delete name colorizing in alliance and go fight :D i think this is  doesn't metter becouse u now all alts and got mumble lol. So u dont need nc ;)

Dont cry about big groups beacouse u want it and fucking NC give posible to do it.
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Bantz

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Re: Suspension of alliances
« Reply #34 on: August 03, 2010, 08:02:55 pm »

Dont cry about big groups beacouse u want it and fucking NC give posible to do it.
If you think that the alliances exists because of NC you are blind. There is no reason to not know who is who, the only think that needs to be done is arrangment with other gangs.

Lordus

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Re: Suspension of alliances
« Reply #35 on: August 03, 2010, 08:10:47 pm »

Buahahaha... i have sugestion: delete name colorizing in alliance and go fight :D i think this is  doesn't metter becouse u now all alts and got mumble lol. So u dont need nc ;)

Dont cry about big groups beacouse u want it and fucking NC give posible to do it.

 I personaly predicted that big barrier to make a deal about temporary suspension of aliances idea will generate someone from RDA and i was right..

 At june, i joined Fonline after few month pause of playing and i play more than one month without NC.. Was that problem? No. I have brain capacity that can remeber few names and ï have mouth so i can ask mates if some new nick is ally or not. So dont post here bull...ts.

 Ok, if you dont want to make a deal or at least discuss about this idea, can anyone from your gang replace you, because you lack of at least minimal negotiator abilities.
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Re: Suspension of alliances
« Reply #36 on: August 03, 2010, 08:26:20 pm »

Everybody realize that current pvp is very boring because of:

 * boring TC (waiting, statics fights, bad addicts,..)
* big alliances

 Damn, i miss fights 5x5 where you know your mates. I dont want to wait for developers changes, because i dont believe that it will solve alliances problem. Also, i dont want to break alliances at all, because i like some of their members and i like to fight with them.

 So my suggestion is this.

 At one day per every week (or more, if we can make deal about it), we should temporary break our alliances. So every others gang will be hostile for your current gang. I know, that this could be problem for i.e. RDA, because they consist of many smaller gangs, but it is similar to VSB and Hawks too.. So please, add your ideas and comments and i hope we could enjoy gang vs gang fights again..

 

OMG this is bull...ts.

U want one day small gangs and 6 day swarm. I want good PvP all time and your  idea give us NOTHING or if u want ILUSION so...

Ok, if you dont want to make a deal or at least discuss about this idea, can anyone from your gang replace you, because you lack of at least minimal negotiator abilities.

No.
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Lordus

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Re: Suspension of alliances
« Reply #37 on: August 03, 2010, 08:34:19 pm »

OMG this is bull...ts.

U want one day small gangs and 6 day swarm. I want good PvP all time and your  idea give us NOTHING or if u want ILUSION so...

No.

 Ok, it is gona taking direction of the flame, but:

 Yesterday, in Den, we waited for you.. classic 15 minutes regrouping + 25 minutes TC = cca 40 minutes.. You entered the Den ten minutes before end of TC and than you left that city without fight. Why? Maybe because we outnumbered you. So we spend 3/4 of hour for nothing. I dont think that someone could say that this is funny.

 I want simple and speed solution: not big changes in the game, nothing new to add, not disabling abilityfor other than PvP players (because i think that NC is helpfull not only for PvP gangs) => i want to make PvP arena and i want to fight without alliances for one day per a week .. it is something like a test, nothing more. It would not work, ok, bad idea. But everybody knows that gathering 15 minutes + 25 minutes TC cooldown + 5 minutes (ahahaha) fight + 15 minutes bad addicts + 25 minutes next TC cooldown = more than one hour for 2 fights is not that i anticipate from my time i spend in virtual combat world.

 My definition of good PvP:

 * even chances to win or lose
 * variable classes in team
 * dynamic fight (not static)
 * teamates that i can rely on
 * my benefit to the fight should be visible and identifiable
==========> i can not imagine these conditions in 15+ vs 15+ fights
« Last Edit: August 03, 2010, 08:39:01 pm by Lordus »
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Re: Suspension of alliances
« Reply #38 on: August 03, 2010, 09:11:45 pm »

Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.
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Lordus

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Re: Suspension of alliances
« Reply #39 on: August 03, 2010, 09:15:10 pm »

Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.

 So why is a tension between you and me? I just want to test non alli fights for at least one day/week.. it could be first step or not, but why not try it?
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Re: Suspension of alliances
« Reply #40 on: August 03, 2010, 11:38:47 pm »

Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.

90 people total? O_O yes the big fights are getting very boring, for example last night we had a nice fight with you 10 vs 10 in BH..these fights are very uncommon because it seems i (never) see only 10 of you in TC/PvP. if i am mistaken let me know.
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Lordus

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Re: Suspension of alliances
« Reply #41 on: August 04, 2010, 12:37:21 am »

90 people total? O_O yes the big fights are getting very boring, for example last night we had a nice fight with you 10 vs 10 in BH..these fights are very uncommon because it seems i (never) see only 10 of you in TC/PvP. if i am mistaken let me know.

 i think that there are total 90 people who are joining multi pvp..

 Problem is, that we had 25+ players on mumble and in cities ready to fight, RDA had 15+ .. so this is 40 players !!!! who want action and there was only 1 fight.. Do you realize how this is absurd?! And current TC system does not help with this, it is only worsing.
 
So if pacifist GM like Izual wont help us in conversion of Modoc city to war zone, i have to ask another GM to make this change.
 
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Re: Suspension of alliances
« Reply #42 on: August 04, 2010, 01:17:47 am »

Exactly. We have yesterday 13-15 players to fight u got 60 on mumble and probably +30 in Den so if u want fight dont gather so big number of players - this is porblem. I dont want change this topic to flame war but like i say: you want more fight and smaller group and still gather in alliance this is madness ;D We fight in redding and  Klamath and u now... only we can fight against u becouse other gang on server dont have chance whith so big group.

If you want fight, STOP gathering 25+ people next time, from TDS, BLABLABLA, And Others.
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Re: Suspension of alliances
« Reply #43 on: August 04, 2010, 08:29:32 am »

If you want fight, STOP gathering 25+ people next time, from TDS, BLABLABLA, And Others.

Holo :) please. We play at start solo and if u want i can show u video when we fight 6-12 vs 25 and that was you. When u have new NA we dont want give you free stuff for swarm so we need more players like 10 and remember u got only ONE ENEMY ON WHOLE WESTLAND so please :) who will fight whith your alliance? Look at MSH this is your second enemy and he play in your alliance becouse he cant play in small team and you tell me dont take more players u got 60 on mumble when we have 20 lol u funny like always  ;)

@ Lordus

Yes actual TC is ruin PvP becouse when TC is end one team have militia and big advantage - fight in this city is over for small group. Militia was created to prevent bluesuit TC action but they implemented better sollution... requirements: 5 players whith tier2 and king of the hill.

So what give now militia? I think that 20 mercs whith 250-400hp for 500 caps (lol) blocking all small group fights in the city. 5 Players go to city for fight but in city is one bluesuit whith hunting on sneak nad 20 militia - IMBA so this is second thing what ruins PvP.

For what we need militia? If we want more and better PvP we need some change in system because change in players behaviour is much harder or impossible.
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Re: Suspension of alliances
« Reply #44 on: August 04, 2010, 08:39:49 am »

Holo :) please. We play at start solo and if u want i can show u video when we fight 6-12 vs 25 and that was you. When u have new NA we dont want give you free stuff for swarm so we need more players like 10 and remember u got only ONE ENEMY ON WHOLE WESTLAND so please :) who will fight whith your alliance? Look at MSH this is your second enemy and he play in your alliance becouse he cant play in small team and you tell me dont take more players u got 60 on mumble when we have 20 lol u funny like always  ;)

@ Lordus

Yes actual TC is ruin PvP becouse when TC is end one team have militia and big advantage - fight in this city is over for small group. Militia was created to prevent bluesuit TC action but they implemented better sollution... requirements: 5 players whith tier2 and king of the hill.

So what give now militia? I think that 20 mercs whith 250-400hp for 500 caps (lol) blocking all small group fights in the city. 5 Players go to city for fight but in city is one bluesuit whith hunting on sneak nad 20 militia - IMBA so this is second thing what ruins PvP.

For what we need militia? If we want more and better PvP we need some change in system because change in players behaviour is much harder or impossible.


I was remember when Red dots had 30 player + fast relog + Aimbots  vs 15 pople from Lawyer . Huh.


But.. About Militia.. I think we dont need it.. it make only PVE , Not PVP.. When small or big team enter to city they must fight first with militia... Militia was created destory bluesuit action  Yes .. Today to talk sheriff and claim city people must have good guns and 5 people ... So  militia is what  for ...now??
« Last Edit: August 04, 2010, 08:41:48 am by Dark Angel »
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