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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Mr Feltzer on July 02, 2010, 06:49:09 am
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There should be a Few Encounters near Sierra Army Depot, and The Hub Where there is Random robots, like Robo Brains, Mr Handys, Eyebots.
You will be able to Buy an expensive tool ( It would be a Replica of Rope Kinda ) it looks like a Machine part and its Called "Hacking Tool"
You Can buy these at the Shop for like 250$ And to Craft them you need 6x Electronic Parts and 1x Metal Part.
( These robots must Survive to -20 ) Then you use the Hack Tool And done! The Robot is Now Yours.
the weapons are VERY Limited Though But it will add a Cool aspect to the game
Robot Weapon list-
Eyebot - Hand to Hand
Mr Handy - HTH And Minigun
RoboBrain- HTH And Rifle
Im not sure if this Would be Epicly hard to script :D
so What do you think?
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Im not sure if this Would be Epicly hard to script :D
so What do you think?
I don't see why it would be any harder than scripting mercs. Seems like you'd just replace 'rope' with 'hacking tool' and implement the -20hp to robots. I know there will be some resistance as there always is with robot mercs. But that might just be with being able to craft them. As long as the part is fairly difficult to find and the robots aren't overpowered, I don't see the harm in it.
Maybe they could also require repairs (I'm thinking repair difficulty in line with repairing vehicles, not weapons. Even though in reality it should be the reverse).
You will be able to Buy an expensive tool ( It would be a Replica of Rope Kinda ) it looks like a Machine part and its Called "Hacking Tool"
You Can buy these at the Shop for like 250$ And to Craft them you need 6x Electronic Parts and 1x Metal Part.
IMO, they should either
a) Cost more than 250
b) Be more difficult to craft than 6 EP and 1 MP
c) Be obtainable through a moderately difficult quest
And I don't know about giving them miniguns. There's just too much of that in the wasteland. Mr. Handy was supposed to be able to use a flamethrower or a buzzsaw attachment, and I like both of those. Something like a ripper model and a model that has the equivalent of a flamethrower mkII.
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Robobrain should use lasers....
Mr. Gutsy Plasma, flamer, and ripper.
why would anyone want an eyebot?
These robots should not be so easy to get.
Make hacking them cost like 1000 caps plus there should a Robo Junker that you can buy robots for like 3k.
I would like to see sentry bots.... They can wield Rocket launcher and minigun but Are EXTREMELY expensive like Mutant mercenaries.
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Robobrain should use lasers....
Mr. Gutsy Plasma, flamer, and ripper.
why would anyone want an eyebot?
These robots should not be so easy to get.
Make hacking them cost like 1000 caps plus there should a Robo Junker that you can buy robots for like 3k.
I would like to see sentry bots.... They can wield Rocket launcher and minigun but Are EXTREMELY expensive like Mutant mercenaries.
Sentry bots would be too overpowered. Eyebots could be reasonable if all you needed was high enough science to take them, so they'd be cheap in a sense to balance their somewhat uselessness.
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Sentry bots would be too overpowered. Eyebots could be reasonable if all you needed was high enough science to take them, so they'd be cheap in a sense to balance their somewhat uselessness.
Sentry bots overpowered wtf? We already got Super mutants which are just as powerful if not more....
I suppose Eyebots could be considered your weak slave in robotry...
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Eye bots are like melee mercs, good as hunting partners.
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I like this idea, especially since robots weren't THAT hi-tech in F2.
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*bump* Suggestions List was Spammed By fail Suggestions :P
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Nope . I want post nuclear world - Not starcraft Or'' Be A Sierra Soldier Everybody have robots Yeah '' Solution :>
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if there was something like this they might have to make a new ammo like on FOT they have emp shells
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Well, Robots Aint that tough, But they should be weakened down to a certain extent
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MACHINE INVASION!
No, seriously, many good suggestions about robots were made previously, yet every one was rejected, because it's not postapocalyptic enough...
And the Wasteland would be full of them, what doesn't exactly represents the postapocalyptic landscape.
Would it really? The follower limit is now working globally and for parked followers, so there wouldn't be Calculator Armies invading the Westcoast. (begone, Tactics heretic!)
Also, there are people in Wasteland, owning single robots.
If we rehash the old suggestions according to new rules, like narrow-specialised "robot slavers", high Science, Repair, spare parts and Small Energy Cells, supply the robots with traits the ordinary slaves/mercs cannot fulfill and taking some advantages of the living, you could give a "golem" into player's posession.
What i would suggest, the robot amount per player should be not more than ONE and require a constant maintenance with SEC's and electronic parts. Your whole attention will be concentrated on this one robot, instead of 10 slaves or mercs, which get their food by themselves.
That would also hinder players to make dozens of Robotics Engineer alts. They would spit on the hassle and go PvP instead.
A dedicated Robotics Engineer would think the other way around.
(You could get a Flying Eye for scouting, a BrainBot for SG fire support or transport, if you are well-versed in Robotics, you could build yourself a expensive Sentry Bot BUT NOT ALL AT ONCE.)
It could be even improved, if the robot deactivates himself, if the owner is not around, except Base Turrets, feeded by the Generator.
That's all for this moment, i think the arguments are valid enough. You're free to post counterarguments.
Letting the thread die or lock it doesn't count.
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There's no point in this if it takes constant sec or if you can only have one, robots aren't that good. As for robots not being "falloutish" people seem to forget this takes place 2228 and robots were common place. It's 50's futuristic sci fi, not mad max in the 80's.
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So uh. I'mma pass on reading all yer previous controversy and all that stuff and say my particular view of the stuff:
¡OH THE POSSIBILITIES!
While the hacking tool could be a first step, this could be driven towards a great empowerment of science driven characters, making player classes a bit more varied. A dude with an obscene amount of science could build his own robotz! AWZUM! Just imagine! The classic retaliation of the nerdy-dude. He didn't take no brawiling lessons, he can't shoot a gun. He's just a geeky dude with lots of IN and a tinkerin' disposition. He just builds himself some robobrains and eyebots to shoot at his enemies! Maybe even a sentry bot (which should be extremely expensive)?
Anyway, I like boobs.
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The number of robots you can have at once could be determined by intelligence so crafters have someone to save thier asses...
What are you gonna do? "Persuade" a ROBOT to keep folllowing you?
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I... I didn't quite get that.
Please clarify? :3
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I... I didn't quite get that.
Please clarify? :3
As of now your follower limit depends on your charisma.
If your gonna have robots the limit with them might as well depend on Intelligence since its very illogical that you can "Persuade" or be enough of a "Leader" for robots because they'll literally do ANYTHING you say if they actually existed unless there were laws of morality programmed into them.
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As of now your follower limit depends on your charisma.
If your gonna have robots the limit with them might as well depend on Intelligence since its very illogical that you can "Persuade" or be enough of a "Leader" for robots because they'll literally do ANYTHING you say if they actually existed unless there were laws of morality programmed into them.
Well, then I would just create a character with 10 INT and 10 CHA and I will have an army full of followers. ;)
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Well, then I would just create a character with 10 INT and 10 CHA and I will have an army full of followers. ;)
And your char will practically be useless for anything else... Your still sacrificing your character in a whole to lead 10 npcs.
And npcs aren't very good.....
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Yeah, it should be made so you need like 100 Science before Getting robots and you need 4 Intelligence 4 a Robot, And there could be a Perk 'Robo Man" Which allows an Extra Robot Slot, These Robots arent Terminators. They Can be Killed
Also, It really is 2238 Not 1980. So Robots SHOULD be more common, and some of them would have survived the war, Maybe they are escaped robots from Sierra
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Also, It really is 2238 Not 1980. So Robots SHOULD be more common
I think you forgot a small, little detail (http://www.fo2238.fodev.net/wiki/Great_war).
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I think you forgot a small, little detail (http://www.fo2238.fodev.net/wiki/Great_war).
Lol, By that I Meant there would be a few that survived :P
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That's right, a few. Too few to let people "hire" robots. ;)
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The Wastes are full of bluesuits, guntoting maniacs killing everyone in sight, resurrecting suicide bombers, cars, trains (t)rolling across the Wastes and a few junkworthy robots from Fifties there and there should disrupt the Wasteland atmosphere?
The thread and all abovementioned threads are about compromises from the users - "get your own robot today" should be more difficult than everything else in Wasteland to prevent the robot spam. After all, it's a relict technology and not massproduced ware.
How about a faction quest to get a robot, then?
I mean, we also buy cars not for driving, so rare NPC, like a robot won't leave the base and not disrupt the postapocalyptic peace.
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That's right, a few. Too few to let people "hire" robots. ;)
Well when you consider that mr handy was a common household robot and the us was producing military bots en mass it's not that far fetched that someone figured out how to repair them.
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Well when you consider that mr handy was a common household robot and the us was producing military bots en mass it's not that far fetched that someone figured out how to repair them.
Agreed.
Robots should simply be captured by killing them, then using science to hack them (book of science + tool and science skill%).
Then you heal them by repairing them (using up junk/metal parts from your inventory each time)
I'd limit robots to your charisma & intelligence, due to balance mostly. (max # followers including robots = charisma, max robots = int)
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Agreed.
Robots should simply be captured by killing them, then using science to hack them (book of science + tool and science skill%).
Then you heal them by repairing them (using up junk/metal parts from your inventory each time)
I'd limit robots to your charisma & intelligence, due to balance mostly. (max # followers including robots = charisma, max robots = int)
But... but why the hell would you need Charisma? I know you said its due to to balance but the fact is that robots don't need to be persuaded in anyway and what about crafters that have 10 INT but only 1-3 or slightly more charisma for the quests and faction joining for proffessions?
The 10 Int will of been a waste (Except for crafting of course) because even though they need INT to have robots they also need charisma for lifeless buckets of bolts! It simply doesn't make sense.
*Bangs head against wall*
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it sounds like a good idea but i whould make it so that you can have them at your base cuz they will need a power suply of some kind to keep them active so you whould have them use mfc or another energy type it might be fun
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it sounds like a good idea but i whould make it so that you can have them at your base cuz they will need a power suply of some kind to keep them active so you whould have them use mfc or another energy type it might be fun
Or just that energy generator some bases come with like the Depot and Outpost.
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or they could be solar powered, recharge 5 fuel per 15 ingame minutes (not rl) during the day, and actions cost "fuel", le't say they have 2000 fuel points, and every AP spent consumes 1 fuel point, therefore the bot's usability is limited all the time to make it balanced, and i would agree with michael, but in a different way, to get 1 bot follower "slot one needs 5 intelligence, for 2 you need 7, for 3 it is 9, and 4 bot slots needs 10 int, just as a bonus "reward" for having such intelligence, and I'd also suggest a special encounter, an underground "garage" with a couple of bots, like 2 Mr. Handy's and 1 Robobrain, all of them are deactivated, these bots act like mercs, in other words they level up. There is absolutely no need to bring a tool for these bots, and they can receive engineered upgrades, like targeting software (weapons skill upgrade), thicker armour plating(hp, dr, and dt enchancements) and many more.
The ought to be one or two bots in semi-normal encounters around sierra army depot, they are activated. Military Grade preprogramming make them hostile to all nearby animals (humans included, for all you religious nuts), however, one can "knock out" them and use a hacking tool to reprogram their targeting data, this process requires your science skill, because of a failure will render the bot under your control, but with a small surprise, since the result will not show whether or not you were successful, only a critical fail will show, which will trigger the bot's self.destruct mechanism. Standard failure attempts will turn the bots hostile again, even if they are in your base, after a while to show that the targeting data has been restored to the bots due to your earlier failed attempt, the higher science skill you have the londger you can delay a failure from 1 RL day (24h) - 2 RL weeks.
Comment guys, I'd like to see some feedbacks, and not just replies like: no; no, don't like it; you suck; and such shit goes where...?
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Okay. Yup. The number of robots a dude could have should be limited by IN.
...Aaaand. THAT'S BULLSHIT. Smart dudes could *create* robots, independently of how little of those survived the big fucking screwup. It could be another profession, a bit alike Energy Expert but not quite it. Them BOS dudes *might* teach it, but the most open subfaction of the whole faction. Or what the hell. Maybe that nice girl at the NCR, Dorothy, or the Enclave would be fit for the part of robotics master.
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Nevermind my last stupid reply. Anyone could be able to be followed by an obscene amount of robots, they just *should* be able to control them. You could tell 50 robots to follow the retarded character. That is not my point. I doubt I have any. Then we would go into the same problem of charisma limiting the number of followers. What about hierarchies? Why can't we make hordes of players? See them soldiers! Lots of squads under the order of some dude! Robots should then be available for players but, in the most realistic of them cases, their max number should not be limited to the player's IN. You could limit it by make it EXTREMELY expensive, which is rather verosimile. Anyway. Robot mercs should totally go, and since I'm so democratic, anyone who says the contrary is dumb.
I love you guise <3
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yeah, in other words the bigger gangs will be able to throw cash around at them, and have a coupla 100 or so of em guarding the base, and helping out in TC, that's te reason one has a global follower limit, had an army myself with my slaver character prewipe of course, infacto I had so many stored in the northern part of my tent I could run into NCR and start a massacre, never did, too busy using my sniper crippler with a BB gun to scare the shit out of russian biggunner PKs during the madness extravaganza.
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or they could be solar powered, recharge 5 fuel per 15 ingame minutes (not rl) during the day, and actions cost "fuel", le't say they have 2000 fuel points, and every AP spent consumes 1 fuel point, therefore the bot's usability is limited all the time to make it balanced, and i would agree with michael, but in a different way, to get 1 bot follower "slot one needs 5 intelligence, for 2 you need 7, for 3 it is 9, and 4 bot slots needs 10 int, just as a bonus "reward" for having such intelligence, and I'd also suggest a special encounter, an underground "garage" with a couple of bots, like 2 Mr. Handy's and 1 Robobrain, all of them are deactivated, these bots act like mercs, in other words they level up. There is absolutely no need to bring a tool for these bots, and they can receive engineered upgrades, like targeting software (weapons skill upgrade), thicker armour plating(hp, dr, and dt enchancements) and many more.
The ought to be one or two bots in semi-normal encounters around sierra army depot, they are activated. Military Grade preprogramming make them hostile to all nearby animals (humans included, for all you religious nuts), however, one can "knock out" them and use a hacking tool to reprogram their targeting data, this process requires your science skill, because of a failure will render the bot under your control, but with a small surprise, since the result will not show whether or not you were successful, only a critical fail will show, which will trigger the bot's self.destruct mechanism. Standard failure attempts will turn the bots hostile again, even if they are in your base, after a while to show that the targeting data has been restored to the bots due to your earlier failed attempt, the higher science skill you have the londger you can delay a failure from 1 RL day (24h) - 2 RL weeks.
Comment guys, I'd like to see some feedbacks, and not just replies like: no; no, don't like it; you suck; and such shit goes where...?
If you want something to happen, simpler = better. (Easier for programmers)
I was just thinking of follower NPCs, same as slaves or mercs except instead of healing them, you repair them (maybe without parts if that is asking too much.)
Simple, stuck with whatever weapon that robot uses (whichever).
Turrets I see as different than robots with AI, they're strict perimeter auto-fire or defense (attack when attacked or someone is attacked) so I see that as another issue all together.
IMO Turrets could be at Bases or public hangouts (bars, casinos, etc).
Maybe have turrets be the profession, built in place, repaired by junk/metal/good metal. But for now we could just use robot mercs that require only repair instead of first-aid.
Turrets I would compromise on for Robot NPCs spawned that can't move since that sounds much easier (still just repair no parts).
Simpler Better period.
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Yup, parsimony is as good as boobs. First we'd need some certainty that the oh-so-whateverish devs would take this idea into consideration and then we'd just have to think a way to simplify dem variables. Statistics in second semester are paying off.
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As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.
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As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.
Then why are we discussing it yet? Don't hurry to close this thread, Surf, but what is the purpose of it, then?
To prove the point of unnecessity of the robots? Letting players state their wishes? Or is someone from the staff actually interested in the idea of robots and want to see how the discussion develops and progress into a ready solution? I mean, the devs aren't making any comments yet.
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Average wastelander is highly debatable, i mean if you can perform heart surgery or something similar with lvl 3 doctor or make beautiful weapons of death it doesn't seem too far fetched that some people can reprogram or even rebuild certain robots that survived the fall, perhaps make it a special encounter so they truly do seem rare and far between.
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As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.
LOL
An army in Sierra, Enclave, Navarro, SF doctor, NCR doctor, robots you saw in Klamath and other mines, Gecko robot, Klamanth robot and in some vault I forgot the name :e
The chosen one was able to fix a brain to get his own robot in Sierra, was able to hack the computers to unlock the gates of the slaves in NCR, fixed the computer with a voice modulator module bought from Renesco, spoke with computer in SF.
Dont tell me this all electronics, in vaults, personal robots, doctors robodogs, mining robots and powerplant robot is nothing, and it wasnt anything special in F1/F2. As for the things I described here there should be plenty of robots scattered somewhere in the wastes.
Average wastelanders, right......then why all of a sudden devs added gatling laser in encounters.... woops, its something you used very often or was it of a big importance? Not really... it was even less used than robots.
I dont aggree with robot encounters. Simply they didnt travel across the wasteland for some mission.
I believe, robots could be found in a vault encounter, guarding some place. However I dont see a place they could be particularly found in :-\ Vaults are everywhere but not like millions of them. Hmm, thats why I wouldnt go for encounter either. Id simply buy them from some robo maniacs npcs who gathered them and are selling to average wastelanders.
However the choice should be limited,
eyebot, robodog, mr Handy and the ones that were weilding a weapon in Sierra (small guns only!)
Or even without the last one, its not about making an army, that way, there would be HtH robots, based on your INT but different to what other have said:
1) min 6 INT and 1 robot takes 2 INT and 2CHA so it wouldnt make any army chill down; OR
2) min 6 INT and 1 robot takes 2 INT
of course there should be a level of science to use (maybe - creation of your robot in Fonline?) mr Handy, 60%, Eyebot 80%, robodog - 120%. One more thing - science would improve dmg? OR they could be crafted... whatever... based on percentage above and MP, EP and maybe some MFC or w/e
Robots would be good for hunting purposes >> As they're metal they would be a bit resistant to bullets, main weakness being EW
Fuel? I guess not, while they're not weilding any weapon, there shouldnt be any fuel req.
As for TC use, they would encourage EW usage, but for that we would need some better EW availability ...
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An army in Sierra, Enclave, Navarro, SF doctor, NCR doctor, robots you saw in Klamath and other mines, Gecko robot, Klamanth robot and in some vault I forgot the name :e
Navarro had no robots else then this stupid Robodog. Only turrets. Same goes for the oil rig. The robot in Klamath is from the crashed Enclave Vertibird. The robot in Gecko is also only one, a maintenance bot which has been partially rebuilt by the ghouls. No Possibility to do that as a human, since the reactor is radiated. SF, NCR, Enclave etc... these are all higly advanced communities, not just some wasteland spawn like us.
The chosen one was able to fix a brain to get his own robot in Sierra, was able to hack the computers to unlock the gates of the slaves in NCR, fixed the computer with a voice modulator module bought from Renesco, spoke with computer in SF.
Because he was the chosen one.
Dont tell me this all electronics, in vaults, personal robots, doctors robodogs, mining robots and powerplant robot is nothing, and it wasnt anything special in F1/F2. As for the things I described here there should be plenty of robots scattered somewhere in the wastes.
But there aren't. Only game where you can encounter loads of Robots in the wastes is Crapout 3.
Average wastelanders, right......then why all of a sudden devs added gatling laser in encounters.... woops, its something you used very often or was it of a big importance? Not really... it was even less used than robots.
Most of the BoS Guards had Gatling Lasers on them. So did the Enclave troops on the oil rig.
All the other stuff you wrote makes it even more obvious that this idea is not really fleshed out and will look ridicolous and not fallouty ingame.
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Navarro had no robots else then this stupid Robodog. Only turrets. Same goes for the oil rig. The robot in Klamath is from the crashed Enclave Vertibird. The robot in Gecko is also only one, a maintenance bot which has been partially rebuilt by the ghouls. No Possibility to do that as a human, since the reactor is radiated. SF, NCR, VC etc... these are all higly advanced communities, not just some wasteland spawn like us.
Wow, so you see ghouls were able to do it, they were not chosen ones. There are broken down robots in mines. I forgot turrets, thanks! Even more parts to build or repair a robot. Oh a Vertibird crashed? So what? Robot was there, functioning, there could be more robots, robot parts, vertibirds or whatever lying everywhere due to great war.
2 robots in NCR, 1 in doctors office and 1 in some generator room where somebody was suicidal.
Youre implying ghouls are more talented than humans? Highly advanced communities? Wow, that sounds familiar! Average wastelanders are in fact living in advanced communities : SF, NCR, Enclave etc. Obviously, if we could we would live so close wed learn from them.
Because he was the chosen one.
We are chosen ones to test the beta!
But there aren't. Only game where you can encounter loads of Robots in the wastes is Crapout 3.
I selfdenied my idea to encounter robots
Most of the BoS Guards had Gatling Lasers on them. So did the Enclave troops on the oil rig.
I dont know for sure, if any, those werent as much as plasma riffles and some other EWs, but ok, lets say youre right...
All the other stuff you wrote makes it even more obvious that this idea is not really fleshed out and will look ridicolous and not fallouty ingame.
I described it as I would see it FIT to the Fallout 2
Id simply buy them from some robo maniacs npcs who gathered them and are selling to average wastelanders.
However the choice should be limited,
eyebot, robodog, mr Handy and the ones that were weilding a weapon in Sierra (small guns only!)
Or even without the last one, its not about making an army, that way, there would be HtH robots, based on your INT but different to what other have said:
1) min 6 INT and 1 robot takes 2 INT and 2CHA so it wouldnt make any army chill down; OR
2) min 6 INT and 1 robot takes 2 INT
of course there should be a level of science to use (maybe - creation of your robot in Fonline?) mr Handy, 60%, Eyebot 80%, robodog - 120%. One more thing - science would improve dmg? OR they could be crafted... whatever... based on percentage above and MP, EP and maybe some MFC or w/e
Robots would be good for hunting purposes >> As they're metal they would be a bit resistant to bullets, main weakness being EW
Fuel? I guess not, while they're not weilding any weapon, there shouldnt be any fuel req.
As for TC use, they would encourage EW usage, but for that we would need some better EW availability ...
I agree, its nothing written in a firm mood, I could narrow it even more, just Id like some responses to it. Mainly, I referred to making it in small numbers so one wouldnt make an army together with mercs. I restricted them to HtH robots. I suggested that they could have some higher normal resistance and energy weakness. its not nothing
Ok I get that, where are you going with this "It couldnt be done by humans" restricting it all to military and enclave. But there were "stupid robodogs" as you said in doctors office in NCR and Navarro also at doctors. Well even those stupid robodogs could bite like hell 4 attacks per turn? Its not very much of unfallouty. You could use robodogs and the robot you built and it was fallouty.
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Average wastelander is highly debatable, i mean if you can perform heart surgery or something similar with lvl 3 doctor or make beautiful weapons of death it doesn't seem too far fetched that some people can reprogram or even rebuild certain robots that survived the fall, perhaps make it a special encounter so they truly do seem rare and far between.
Agreed. lt adds a large amount of diversity to the wasteland.
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Wont' be implemented, since the devs don't like it.
Stopping suggesting this. Being ignored. Fuck this.
I suggest renaming "Suggestions" in "Pious hopes".
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DUN GIV UP, MAN. SCREAM LIKE A BITCH UNTIL SOMEONE PAYS ATTENTION. That works here. I liked Gandhi the best, but that would be too idealistic for this world.
So uh.
In the previous titles, our character had a tad of that "average wastelanderness". Yet the character was pushed, and it ran with its own will towards extraordinary goals. Not just the main plot, it did some other random neat things. HE/SHE FUCKING BUILT HIS OWN POWER ARMOUR ONE TIME. Hacked computer terminals, hijacked vertibirds. As Slaver Snipe said, this "average" adjective is debatable. A robotics technician might be something not-so-inaccesible for the future, duncha think? The ability to posses dem robots will hafta be balanced and all to keep the game balanced and pretty. It should TOTALLY be implemented since it diversifies player experience. Maybe not right now, but "never" would be rather dull.
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First: My head hurts after reading your text. Is it so hard using correct speech?
Second:
SCREAM LIKE A BITCH UNTIL SOMEONE PAYS ATTENTION.
This may work in the Kindergarten, but not here. It only causes annoyance and won't help things getting implemented.
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Awww, srry :3
I get carried away a lot. I'll taketh into consideration, rly.
But you should've seen my point ¬¬ it was glimmery and full of oldschool greek reason.
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That's not suggestions we're writing, that's mostly empty wishes! Gimme PA, Gauss Rifles or Permadeath, pweeze.
"Suggestions" sounds just nicer. They pick up, what they like and let the rest die. They're not obligated to "fulfill the wishes"
Why should they care about the playerbase with this? They pay for the servers from their own pockets, spend their freetime on coding and patching, whatthefuckever, it's a busy life in Camelot.
What do they get from the playerbase? Appreciation? More like demands and complaints,
It's not a brainer, that it makes the devs so pissed, so they just fuck the playerbase over with 'fixes'. Players - let'em suffer, they ain't paying or something.
Wasteland, blah, Harshness, STFU or GTFO. And there's no other Fallout Online out there, except TLA.
I always had this feeling on forums, and you may ban or flame me, i don't care.
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As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.
Yep, some people were in possession of robodogs, like doctors. Good for us, because some of us could be also the intelligent part of society to own robots.
Average wastelander can have a bank account, hire merc and find a gattling laser where it was only Enclave or BOS to have it!
LOL. If you went to Sierra you could fight with 40-50 robots there.
Also, about other post you posted. About being unfallouty, in your thinking, the whole Fonline shouldnt exist as well. Mercs are fallouty, TC or crafting?
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Yeah. You probably forgot that all these doctors/scientists were topmembers of their respective faction, not just some wasteland scum trying to make a living.
I don't see what having a bank account or hiring a merc is above average? Also, Gatling Lasers and stuff are in there to test things out, when FOnline will be more fleshed out all this high tech stuff won't be available anymore , or very hard to find, wait for new updates. And speeking about high tech stuff - so are robots.
And yes, crafting stuff from scratch out of ressources you find in the wasteland is very wastelandish and fits the setting pretty well. In Fallout you could hire Mercs aswell. ::) And as we aren't the chosen one with his unique and "epic" quests we have to do fighting for the living (TC).
Discussion gets boring anyway.
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Yeah. You probably forgot that all these doctors/scientists were topmembers of their respective faction, not just some wasteland scum trying to make a living.
I don't see what having a bank account or hiring a merc is above average? Also, Gatling Lasers and stuff are in there to test things out, when FOnline will be more fleshed out all this high tech stuff won't be available anymore , or very hard to find, wait for new updates. And speeking about high tech stuff - so are robots.
And yes, crafting stuff from scratch out of ressources you find in the wasteland is very wastelandish and fits the setting pretty well. In Fallout you could hire Mercs aswell. ::) And as we aren't the chosen one with his unique and "epic" quests we have to do fighting for the living (TC).
Discussion gets boring anyway.
I agree. Robots could be tested as well and very hard to find in the future as well :-\ Anyway why narrowing something that already was a feature of the game in F2. I dont really care how it sounds, but mutant mercs are even less to be followers in F2 than robots. In my opinion mutants are unfalloutish. If you can convince a mutant weilding a shit shovel you should be able to press 'follow me' button on a damn stupid robot
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I like the idea. But these robots should be really hard to find. In some special encounters for example, if these encounters, as well as players encounters, are fixed first of course :D But it's another debate.
Would be really nice to see some robots from time to time, other that our beloved JovankaB.
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If robotic mercs would be findeable in special encounters only then you wont see any in game really, it would look like this case with PA - anybody who get it he will put it in his tent/base and show only to friend.
That makes them useless.
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If robotic mercs would be findeable in special encounters only then you wont see any in game really, it would look like this case with PA - anybody who get it he will put it in his tent/base and show only to friend.
That makes them useless.
So why not make them common and useful for hunting? They could do defend well against bullets (normal dmg) but would be vulnerable to EW. They could be used even in TC so that EW would be played more often. I suggested making the robots available that use melee dmg, like eyebot, robodog and mr handy.
As I remember in F2 you could have only marcus from mutants and yet we have mutant mercs, why not having robot ones as well? In F2 you could have 3 robots with you (2 robodogs and 1 that chosen one created)
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So why not make them common and useful for hunting?
The reasons have been stated many times in this and other threads. We already have other mercs, no need for new ones (especially such ridicolous ones).
Also:
In my opinion mutants are unfalloutish.
That's my lol of the day, thank you sir.
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The reasons have been stated many times in this and other threads. We already have other mercs, no need for new ones (especially such ridicolous ones).
What about them being resistant to normal dmg unlike any other mercs? Others arent resistant. Mutants are vulnerable to normal and robots would not. When I try to think as you mutants are similarly ridiculous as robots. Are you a fan of them?
That's my lol of the day, thank you sir.
I was just paraphrasing you :p I proved that there are more robot followers than mutants. Based on that I said it. Well? This aint true? Robots are more falloutish than mutants, simply for the reason above (3 robots, 1 mutie)
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no need for new ones (especially such ridicolous ones).
What ridiculous you see in robotic mercs? ::)
And indeed, having mutant as a "slave for money" (that's the only good description for merc) is more riddiculous than building your own robo-doggy.
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What about them being resistant to normal dmg unlike any other mercs?
You do realize how imbalanced this would be?
Robots are more falloutish than mutants, simply for the reason above (3 robots, 1 mutie)
And you do realize that many, many mutants are roaming the wasteland since the master fell?
There is the unity, they dwell even in NCR etc. They are part of the wastelands community, unlike the few robots.
And indeed, having mutant as a "slave for money" (that's the only good description for merc) is more riddiculous than building your own robo-doggy.
Yes, because it's totally easy for everyone to find all the needed parts to build a robo doggy, not even speaking of programming the AI... ::) Sure, every tribesmen can do that!
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You do realize how imbalanced this would be?
PvP is already imbalanced as hell so, so what?
And you do realize that many, many mutants are roaming the wasteland since the master fell?
There is the unity, they dwell even in NCR etc. They are part of the wastelands community, unlike the few robots.
I think you purposely dodged his point there, he meant you could only have ONE Mutant follower and THREE robot followers in Fo2.
Yes, because it's totally easy for everyone to find all the needed parts to build a robo doggy, not even speaking of programming the AI... ::) Sure, every tribesmen can do that!
If you work really really hard at something and... you know, go to VC and become a citizen for doing "favors" and learn how to yeah EVERY tribesman can do that. Its called persistance or dedication or... etc.
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I am here to bitch.
Nuh really. Mh. Oh me oh my! Getting emotional 'n' all!
Hope them row-boats get implemented. Regardless of the "how".
I am so okay with a new character specialization craft progression (technolo-dude) and the normal "follower" robot (charisma dependant, and hell to lay hands on) that I could totally draw a pretty bunny rabbit with your blood! (see Dr. Mc Ninja). I'm okay with any of those. Mebbe not "mercs". But certainly robot followers, indeedy.
Just doeth.
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I love how everyone just forgets that robots were common and mass produced before the war. Finding a few broken robots and replacing parts till one works is easier to do than making new PA (which enclave did). There was 3 robots you could get on your team in f2 and 2 of them were made from scratch. We need robo dogs and robobrains. Maybe for the robo brain you'd have to use high doc % on a corpse to remove the brain intact.
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Wow , good idea, that is true , , robodogs and robobrains will be useful in game,
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I love how everyone just forgets that robots were common and mass produced before the war. Finding a few broken robots and replacing parts till one works is easier to do than making new PA (which enclave did). There was 3 robots you could get on your team in f2 and 2 of them were made from scratch. We need robo dogs and robobrains. Maybe for the robo brain you'd have to use high doc % on a corpse to remove the brain intact.
i like the potential and creativity of that, doc'n for brains sounds very post apocalyptic.
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How about the robobrains/dogs start off so weak that few people would want to put the time/effort into leveling them into something decent, We have other mercs that are plenty strong but i see robots as a good rpg element in the game or even limit it so you can only have 1 robot and to get it requires a perk similar to magnetic.
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I don't think the robots should level to be honest, I'm thinking the "level" should be decided by the quality of brain you drop into it. Like if you want a sniper, start scalping some ghouls till you get a high quality brain. Or lobotomize a tribal and it will just flail its robot arms in anger. Like there's a roll when you extract the brain vs skill for different brain types like in f2.
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And how about keeping it real and not introducing robot mercs at all ingame? ::)
As said several times, people are too powerfull when it comes to versimilutde and FOnline.
Things will get changed in the future. And robots will not be part of it.
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And how about keeping it real and not introducing robot mercs at all ingame? ::)
As said several times, people are too powerfull when it comes to versimilutde and FOnline.
Things will get changed in the future. And robots will not be part of it.
Robots are just as much a part of fallout universe as mutants or anything else. The year is 2228 not 1960. As for players being too powerful, robots are less powerful than supermutants so I don't see where you are going with this. Surf it seems to me your only objections are purely taste related and don't really have anything to do with the game.
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Yep, the year is 2238, not 2010. But maybe you forgot, that there was some, uh, great war? :)
Mutants were made after the war, robots got destroyed/weren't that important.
There were no robots who survived, atleast not for the average wasteland person we are playing,
the sooner you will realize this the better. That your are comparing Super Mutants with Robots is even more showing that you don't have anything to tell about the fallout world.
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Yep, the year is 2238, not 2010. But maybe you forgot, that there was some, uh, great war? :)
There were no robots who survived, atleast not for the average wasteland person we are playing,
the sooner you will realize this the better. That your are comparing Super Mutants with Robots is even more showing that you don't have anything to tell about the fallout world.
Well considering you can make a super intelligent scientist I wouldn't say slapping together some parts from broken robots is that absurd. Yes there was a great war but its not like everything got destroyed, try reading the timeline once in a while before you start spouting off about knowing the canon.
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Yes, thank you Roachor, with your help I finally found the timeline link. ::)
As said, just realize, there won't be a point for robots in the future. No matter how long we will take this thread, no matter how much comments you will make here. And, as a final thing to be said, we are still no chosen ones, we are average wastelanders, even though we can have 10 Intelligence, it's still not the same as the Chosen One has. And, until no one says one thing I didn't hear in this thread, I will soon close it.
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Yes, thank you Roachor, with your help I finally found the timeline link. ::)
As said, just realize, there won't be a point for robots in the future. No matter how long we will take this thread, no matter how much comments you will make here. And, as a final thing to be said, we are still no chosen ones, we are average wastelanders, even though we can have 10 Intelligence, it's still not the same as the Chosen One has. And, until no one says one thing I didn't hear in this thread, I will soon close it.
God forbid the game ever be fun or interesting, lock away!
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God forbid the game will ever open to ridicolous ideas. :)
And well, this is the last word, thread locked,
End of the line.