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Poll

should there?

Yesh of Course,
- 26 (59.1%)
Nope,
- 7 (15.9%)
Yeah, but In a different Way (Describe)
- 11 (25%)

Total Members Voted: 44


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Author Topic: Getting Robot Mercs ( Yes Again :P )  (Read 12341 times)

Archaeon_dude

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #30 on: July 08, 2010, 02:43:26 am »

Okay. Yup. The number of robots a dude could have should be limited by IN.

...Aaaand. THAT'S BULLSHIT. Smart dudes could *create* robots, independently of how little of those survived the big fucking screwup. It could be another profession, a bit alike Energy Expert but not quite it. Them BOS dudes *might* teach it, but the most open subfaction of the whole faction. Or what the hell. Maybe that nice girl at the NCR, Dorothy, or the Enclave would be fit for the part of robotics master.
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Archaeon_dude

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #31 on: July 08, 2010, 02:51:58 am »

Nevermind my last stupid reply. Anyone could be able to be followed by an obscene amount of robots, they just *should* be able to control them. You could tell 50 robots to follow the retarded character. That is not my point. I doubt I have any. Then we would go into the same problem of charisma limiting the number of followers. What about hierarchies? Why can't we make hordes of players? See them soldiers! Lots of squads under the order of some dude! Robots should then be available for players but, in the most realistic of them cases, their max number should not be limited to the player's IN. You could limit it by make it EXTREMELY expensive, which is rather verosimile. Anyway. Robot mercs should totally go, and since I'm so democratic, anyone who says the contrary is dumb.

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gordulan

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #32 on: July 08, 2010, 03:12:57 am »

yeah, in other words the bigger gangs will be able to throw cash around at them, and have a coupla 100 or so of em guarding the base, and helping out in TC, that's te reason one has a global follower limit, had an army myself with my slaver character prewipe of course, infacto I had so many stored in the northern part of my tent I could run into NCR and start a massacre, never did, too busy using my sniper crippler with a BB gun to scare the shit out of russian biggunner PKs during the madness extravaganza.
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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #33 on: July 08, 2010, 04:49:11 am »

or they could be solar powered, recharge 5 fuel per 15 ingame minutes (not rl) during the day, and actions cost "fuel", le't say they have 2000 fuel points, and every AP spent consumes 1 fuel point, therefore the bot's usability is limited all the time to make it balanced, and i would agree with michael, but in a different way, to get 1 bot follower "slot one needs 5 intelligence, for 2 you need 7, for 3 it is 9, and 4 bot slots needs 10 int, just as a bonus "reward" for having such intelligence, and I'd also suggest a special encounter, an underground "garage" with a couple of bots, like 2 Mr. Handy's and 1 Robobrain, all of them are deactivated, these bots act like mercs, in other words they level up. There is absolutely no need to bring a tool for these bots, and they can receive engineered upgrades, like targeting software (weapons skill upgrade), thicker armour plating(hp, dr, and dt enchancements) and many more.

The ought to be one or two bots in semi-normal encounters around sierra army depot, they are activated. Military Grade preprogramming make them hostile to all nearby animals (humans included, for all you religious nuts), however, one can "knock out" them and use a hacking tool to reprogram their targeting data, this process requires your science skill, because of a failure will render the bot under your control, but with a small surprise, since the result will not show whether or not you were successful, only a critical fail will show, which will trigger the bot's self.destruct mechanism. Standard failure attempts will turn the bots hostile again, even if they are in your base, after a while to show that the targeting data has been restored to the bots due to your earlier failed attempt, the higher science skill you have the londger you can delay a failure  from 1 RL day (24h) - 2 RL weeks.

Comment guys, I'd like to see some feedbacks, and not just replies like: no; no, don't like it; you suck; and such shit goes where...?

If you want something to happen, simpler = better.  (Easier for programmers)

I was just thinking of follower NPCs, same as slaves or mercs except instead of healing them, you repair them (maybe without parts if that is asking too much.)

Simple, stuck with whatever weapon that robot uses  (whichever).

Turrets I see as different than robots with AI, they're strict perimeter auto-fire or defense (attack when attacked or someone is attacked) so I see that as another issue all together.

IMO Turrets could be at Bases or public hangouts (bars, casinos, etc).

Maybe have turrets be the profession, built in place, repaired by junk/metal/good metal.  But for now we could just use robot mercs that require only repair instead of first-aid.

Turrets I would compromise on for Robot NPCs spawned that can't move since that sounds much easier (still just repair no parts).

Simpler Better period.
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Archaeon_dude

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #34 on: July 08, 2010, 06:51:05 am »

Yup, parsimony is as good as boobs. First we'd need some certainty that the oh-so-whateverish devs would take this idea into consideration and then we'd just have to think a way to simplify dem variables. Statistics in second semester are paying off.
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Surf

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #35 on: July 08, 2010, 03:54:07 pm »

As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.

Alvarez

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #36 on: July 08, 2010, 05:21:09 pm »

As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.

Then why are we discussing it yet? Don't hurry to close this thread, Surf, but what is the purpose of it, then?
To prove the point of unnecessity of the robots? Letting players state their wishes? Or is someone from the staff actually interested in the idea of robots and want to see how the discussion develops and progress into a ready solution? I mean, the devs aren't making any comments yet.
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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #37 on: July 08, 2010, 10:29:16 pm »

Average wastelander is highly debatable, i mean if you can perform heart surgery or something similar with lvl 3 doctor or make beautiful weapons of death it doesn't seem too far fetched that some people can reprogram or even rebuild certain robots that survived the fall, perhaps make it a special encounter so they truly do seem rare and far between.
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kraskish

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #38 on: July 09, 2010, 01:06:39 am »

As been said a dozen times, this will most likely never happen.
We play some average wastelanders, not some uber technicians.
Not even the Chosen One was able to find more then one functionating robot.
In the entire game of FO2 (not even counting FO1) there weren't that many people with a personal robot.

LOL

An army in Sierra, Enclave, Navarro, SF doctor, NCR doctor, robots you saw in Klamath and other mines, Gecko robot, Klamanth robot and in some vault I forgot the name :e

The chosen one was able to fix a brain to get his own robot in Sierra, was able to hack the computers to unlock the gates of the slaves in NCR, fixed the computer with a voice modulator module bought from Renesco, spoke with computer in SF.

Dont tell me this all electronics, in vaults, personal robots, doctors robodogs, mining robots and powerplant robot is nothing, and it wasnt anything special in F1/F2. As for the things I described here there should be plenty of robots scattered somewhere in the wastes.

Average wastelanders, right......then why all of a sudden devs added gatling laser in encounters.... woops, its something you used very often or was it of a big importance? Not really... it was even less used than robots.



I dont aggree with robot encounters. Simply they didnt travel across the wasteland for some mission.


I believe, robots could be found in a vault encounter, guarding some place. However I dont see a place they could be particularly found in  :-\ Vaults are everywhere but not like millions of them. Hmm, thats why I wouldnt go for encounter either. Id simply buy them from some robo maniacs npcs who gathered them and are selling to average wastelanders.

However the choice should be limited,
eyebot, robodog, mr Handy and the ones that were weilding a weapon in Sierra (small guns only!)

Or even without the last one, its not about making an army, that way, there would be HtH robots, based on your INT but different to what other have said:
1) min 6 INT and 1 robot takes 2 INT and 2CHA so it wouldnt make any army chill down; OR
2) min 6 INT and 1 robot takes 2 INT
of course there should be a level of science to use (maybe - creation of your robot in Fonline?) mr Handy, 60%, Eyebot 80%, robodog - 120%. One more thing - science would improve dmg? OR they could be crafted... whatever... based on percentage above and MP, EP and maybe some MFC or w/e


Robots would be good for hunting purposes >> As they're metal they would be a bit resistant to bullets, main weakness being EW

Fuel? I guess not, while they're not weilding any weapon, there shouldnt be any fuel req.


As for TC use, they would encourage EW usage, but for that we would need some better EW availability ...
« Last Edit: July 09, 2010, 01:21:33 am by kraskish »
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Surf

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #39 on: July 09, 2010, 01:21:28 am »


An army in Sierra, Enclave, Navarro, SF doctor, NCR doctor, robots you saw in Klamath and other mines, Gecko robot, Klamanth robot and in some vault I forgot the name :e

Navarro had no robots else then this stupid Robodog. Only turrets.  Same goes for the oil rig. The robot in Klamath is from the crashed Enclave Vertibird. The robot in Gecko is also only one, a maintenance bot which has been partially rebuilt by the ghouls. No Possibility to do that as a human, since the reactor is radiated. SF, NCR, Enclave etc... these are all higly advanced communities, not just some wasteland spawn like us.

Quote
The chosen one was able to fix a brain to get his own robot in Sierra, was able to hack the computers to unlock the gates of the slaves in NCR, fixed the computer with a voice modulator module bought from Renesco, spoke with computer in SF.

Because he was the chosen one.

Quote
Dont tell me this all electronics, in vaults, personal robots, doctors robodogs, mining robots and powerplant robot is nothing, and it wasnt anything special in F1/F2. As for the things I described here there should be plenty of robots scattered somewhere in the wastes.

But there aren't. Only game where you can encounter loads of Robots in the wastes is Crapout 3.

Quote
Average wastelanders, right......then why all of a sudden devs added gatling laser in encounters.... woops, its something you used very often or was it of a big importance? Not really... it was even less used than robots.

Most of the BoS Guards had Gatling Lasers on them. So did the Enclave troops on the oil rig.



All the other stuff you wrote makes it even more obvious that this idea is not really fleshed out and will look ridicolous and not fallouty ingame.

kraskish

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #40 on: July 09, 2010, 01:35:48 am »

Navarro had no robots else then this stupid Robodog. Only turrets.  Same goes for the oil rig. The robot in Klamath is from the crashed Enclave Vertibird. The robot in Gecko is also only one, a maintenance bot which has been partially rebuilt by the ghouls. No Possibility to do that as a human, since the reactor is radiated. SF, NCR, VC etc... these are all higly advanced communities, not just some wasteland spawn like us.

Wow, so you see ghouls were able to do it, they were not chosen ones. There are broken down robots in mines. I forgot turrets, thanks! Even more parts to build or repair a robot. Oh a Vertibird crashed? So what? Robot was there, functioning, there could be more robots, robot parts, vertibirds or whatever lying everywhere due to great war.

2 robots in NCR, 1 in doctors office and 1 in some generator room where somebody was suicidal.

Youre implying ghouls are more talented than humans? Highly advanced communities? Wow, that sounds familiar! Average wastelanders are in fact living in advanced communities : SF, NCR, Enclave etc. Obviously, if we could we would live so close wed learn from them.

Because he was the chosen one.

We are chosen ones to test the beta!

But there aren't. Only game where you can encounter loads of Robots in the wastes is Crapout 3.

I selfdenied my idea to encounter robots

Most of the BoS Guards had Gatling Lasers on them. So did the Enclave troops on the oil rig.

I dont know for sure, if any, those werent as much as plasma riffles and some other EWs, but ok, lets say youre right...

All the other stuff you wrote makes it even more obvious that this idea is not really fleshed out and will look ridicolous and not fallouty ingame.

I described it as I would see it FIT to the Fallout 2

Quote

Id simply buy them from some robo maniacs npcs who gathered them and are selling to average wastelanders.

However the choice should be limited,
eyebot, robodog, mr Handy and the ones that were weilding a weapon in Sierra (small guns only!)

Or even without the last one, its not about making an army, that way, there would be HtH robots, based on your INT but different to what other have said:
1) min 6 INT and 1 robot takes 2 INT and 2CHA so it wouldnt make any army chill down; OR
2) min 6 INT and 1 robot takes 2 INT
of course there should be a level of science to use (maybe - creation of your robot in Fonline?) mr Handy, 60%, Eyebot 80%, robodog - 120%. One more thing - science would improve dmg? OR they could be crafted... whatever... based on percentage above and MP, EP and maybe some MFC or w/e


Robots would be good for hunting purposes >> As they're metal they would be a bit resistant to bullets, main weakness being EW

Fuel? I guess not, while they're not weilding any weapon, there shouldnt be any fuel req.


As for TC use, they would encourage EW usage, but for that we would need some better EW availability ...


I agree, its nothing written in a firm mood, I could narrow it even more, just Id like some responses to it. Mainly, I referred to making it in small numbers so one wouldnt make an army together with mercs. I restricted them to HtH robots. I suggested that they could have some higher normal resistance and energy weakness. its not nothing

Ok I get that, where are you going with this "It couldnt be done by humans" restricting it all to military and enclave. But there were "stupid robodogs" as you said in doctors office in NCR and Navarro also at doctors. Well even those stupid robodogs could bite like hell 4 attacks per turn? Its not very much of unfallouty. You could use robodogs and the robot you built and it was fallouty.
« Last Edit: July 09, 2010, 01:49:59 am by kraskish »
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Mr Feltzer

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #41 on: July 09, 2010, 03:10:37 am »

Average wastelander is highly debatable, i mean if you can perform heart surgery or something similar with lvl 3 doctor or make beautiful weapons of death it doesn't seem too far fetched that some people can reprogram or even rebuild certain robots that survived the fall, perhaps make it a special encounter so they truly do seem rare and far between.

Agreed. lt adds a large amount of diversity to the wasteland.
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Alvarez

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #42 on: July 09, 2010, 06:00:26 pm »

Wont' be implemented, since the devs don't like it.

Stopping suggesting this. Being ignored. Fuck this.

I suggest renaming "Suggestions" in "Pious hopes".
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Archaeon_dude

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #43 on: July 10, 2010, 05:59:10 pm »

DUN GIV UP, MAN. SCREAM LIKE A BITCH UNTIL SOMEONE PAYS ATTENTION. That works here. I liked Gandhi the best, but that would be too idealistic for this world.
So uh.

In the previous titles, our character had a tad of that "average wastelanderness". Yet the character was pushed, and it ran with its own will towards extraordinary goals. Not just the main plot, it did some other random neat things. HE/SHE FUCKING BUILT HIS OWN POWER ARMOUR ONE TIME. Hacked computer terminals, hijacked vertibirds. As Slaver Snipe said, this "average" adjective is debatable. A robotics technician might be something not-so-inaccesible for the future, duncha think? The ability to posses dem robots will hafta be balanced and all to keep the game balanced and pretty. It should TOTALLY be implemented since it diversifies player experience. Maybe not right now, but "never" would be rather dull.
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Surf

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Re: Getting Robot Mercs ( Yes Again :P )
« Reply #44 on: July 10, 2010, 06:04:52 pm »

First: My head hurts after reading your text. Is it so hard using correct speech?
Second:


Quote from: Archaeon_Dude
SCREAM LIKE A BITCH UNTIL SOMEONE PAYS ATTENTION.

This may work in the Kindergarten, but not here. It only causes annoyance and won't help things getting implemented.
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