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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Tomowolf on June 21, 2010, 05:31:04 pm

Title: Pipe/One shoot rifle
Post by: Tomowolf on June 21, 2010, 05:31:04 pm
Make pipe or what i say one shoot rifle craftable and make more range (like more than revolver about 5 or 8) This should be the main first weapon of low lvl players and they can grid with it :).(Also i want to get zip gun craftable , the apocalytpic world don't have good guns for start hell yeah :))


BTW this is not suggestion minded in 15 seconds :).
Title: Re: Pipe/One shoot rifle
Post by: Jeoshua on June 21, 2010, 05:54:00 pm
You know, I always did wonder why I could craft a german mauser 9mm pistol without knowing anything about weapons, but yet I couldn't make a pipe rifle.
Title: Re: Pipe/One shoot rifle
Post by: Kardia on June 21, 2010, 06:47:39 pm
And pipe rifle can be even dangerous! powder gangs atleast can occasionally do decent crits with those, and nothing more shameful than getting killed by someone with pipe rifle.
Title: Re: Pipe/One shoot rifle
Post by: Jeoshua on June 21, 2010, 06:50:12 pm
There is slightly more insulting: a regular bb gun as opposed to the red ryder.

So I think these two weapons: The Pipe Rifle and the REGULAR BB Gun should be craftable without any kind of Small Guns building Profession.  Level 1 should let you make a Red Ryder and actual guns... but take that silly 9mm mauser off the list of items anyone can craft... that's just silly.
Title: Re: Pipe/One shoot rifle
Post by: Tomowolf on June 21, 2010, 06:52:58 pm
Kardia don't be silly don't say there if you re Big uber pr0 big gunner build or small framed uber pr0 snipah !!111oneone
Just i want to add that pipe rifle should be used by newbies and should make damage like 10mm pistol or less and have more range :).
That would be a new first weapon for small levels
Title: Re: Pipe/One shoot rifle
Post by: kraskish on June 21, 2010, 09:57:18 pm
+1 should be craftable without gunsmith dmg lower, like mauser but bigger range
Title: Re: Pipe/One shoot rifle
Post by: gordulan on June 21, 2010, 10:12:24 pm
i'd prefer the 10mm pistol damage, unless the caliber will be scaled down to 9mm, then i could go for a bit higher damage than the mauser...
Title: Re: Pipe/One shoot rifle
Post by: Sephis on June 21, 2010, 10:49:58 pm
requirements, one junk one wood?  requires small arms 40% sounds plenty fair to me.
Title: Re: Pipe/One shoot rifle
Post by: gordulan on June 21, 2010, 11:05:31 pm
well, if it's going to have shitty damage, one can throw in the accurate (+20% CtH) weapon perk if it is gonna be a noob weapon.
Title: Re: Pipe/One shoot rifle
Post by: Roachor on June 22, 2010, 12:44:05 am
The best thing you can do with a pipe rifle is use science on it for the 20 xp
Title: Re: Pipe/One shoot rifle
Post by: Sheepify on June 22, 2010, 12:54:16 am
This would definitely help starting characters, given the all-too easy ways of losing equipment early on.

From what I recall of original Fallout, the stats on a Pipe Rifle weren't exactly spectacular, but at least it is something with the ability to trade sheer damage for range (which I would consider particularly important a distinction for early level characters).

Please add another (however insignificant) voice in support of the notion ;)
Title: Re: Pipe/One shoot rifle
Post by: gordulan on June 22, 2010, 01:48:50 am
actually, newly created characters don't nee range, they need as much raw damage output as possible, and throw in some acuracy perks on top of that
Title: Re: Pipe/One shoot rifle
Post by: Sheepify on June 22, 2010, 01:54:43 am
actually, newly created characters don't nee range, they need as much raw damage output as possible, and throw in some acuracy perks on top of that

I'll see your build, and raise you mine? ;)

It's about options, and something that I do not see as greatly impacting the already existing mechanics. Thus, could only help (until somebody comes up with an idea to abuse it, but that's another subject altogether :D)
Title: Re: Pipe/One shoot rifle
Post by: gordulan on June 22, 2010, 02:08:06 am
ah, my current build is as follows, i'd gladly receive some criticism on it.
Lv 10
S 5
P 10
E 4
C 1
I 7
A 8
L 6
Traits:
1. Good Natured
2. Small Frame
Perks:
1. Awareness
2. More Crits
3. Sharpshooter
4. (planned) Lifegiver
5. Better Crits
6. More Crits
7. Not sure, either more crits or action boy, or BRoF

Tagged Skills: Current Skill Levels
Small Guns: 184%
Unarmed: 100%
Outdoors: 42%

Personally i'm testing out a Solo Combat Build, which can't lose ridiculously easily to a sniper powerbuild. So far it is a success, i can snipe most things in the eyes easily, but prefer to go for the arms and legs first.
Title: Re: Pipe/One shoot rifle
Post by: Kardia on June 22, 2010, 03:55:05 am
Kardia don't be silly don't say there if you re Big uber pr0 big gunner build or small framed uber pr0 snipah !!111oneone
Just i want to add that pipe rifle should be used by newbies and should make damage like 10mm pistol or less and have more range :).
That would be a new first weapon for small levels


Yeah,i was supporting the idea also actually but guess i just wrote it wrong :p
ohh yeah and im an slaver, not snipah or big guns xD
Title: Re: Pipe/One shoot rifle
Post by: Sheepify on June 22, 2010, 04:05:27 am
[Snip]

I simply meant that, for instance, for a critical-based ranged character build, even on early levels, in turn-based combat it would be more beneficial to do one aimed shot at longer distance and move away with the remaining APs, thus prolonging the actual moment of taking damage against non-ranged opponents. Since weapon range also impacts your effectiveness, if I recall correctly, using a weapon with greater range but lower damage might actually be a better option until Small Guns is raised properly.

Of course, I might be utterly mistaken in the above.

Sorry for not being clearer.
Title: Re: Pipe/One shoot rifle
Post by: Roachor on June 22, 2010, 04:26:22 am
I simply meant that, for instance, for a critical-based ranged character build, even on early levels, in turn-based combat it would be more beneficial to do one aimed shot at longer distance and move away with the remaining APs, thus prolonging the actual moment of taking damage against non-ranged opponents. Since weapon range also impacts your effectiveness, if I recall correctly, using a weapon with greater range but lower damage might actually be a better option until Small Guns is raised properly.

Of course, I might be utterly mistaken in the above.

Sorry for not being clearer.

It's incredibly easy even at lvl 1 to make a 10mm pistol which is superior in every way, you'd be better off using your fist than a pipe rifle.
Title: Re: Pipe/One shoot rifle
Post by: Sheepify on June 22, 2010, 06:03:08 am
It's incredibly easy even at lvl 1 to make a 10mm pistol which is superior in every way, you'd be better off using your fist than a pipe rifle.

Crap, you're right. I was thinking of the range of Red Ryder BB gun that I've been using a while back in another Fallout replay. And that one is already craftable. Duh!

Title: Re: Pipe/One shoot rifle
Post by: Swinglinered on June 24, 2010, 12:09:37 am
Have Advanced Pipe Rifle, which uses .223 rifle ammo.

Otherwise the same as Pipe Rifle except more range.


Yes, I know: bluesuit snipers will carry 2 of them so they can grief with nothing to lose, and get 2 shots without reloading.

But it makes sense.




Title: Re: Pipe/One shoot rifle
Post by: Jeoshua on June 24, 2010, 12:12:06 am
Here's an idea.  Make the pipe rifle craftable without needing a table.  That would be useful when trying to get back on one's feet
Title: Re: Pipe/One shoot rifle
Post by: Sarakin on June 24, 2010, 01:05:39 am
Here's an idea.  Make the pipe rifle craftable without needing a table.  That would be useful when trying to get back on one's feet
Yes that sounds good
Title: Re: Pipe/One shoot rifle
Post by: Jeoshua on June 24, 2010, 03:02:07 pm
If it were craftable from just junk (let's face it, it IS junk!), and without a table, people wandering the wastes without a gun would be more readilly able to arm themselves.  There is the problem of where to get ammo, tho.
Title: Re: Pipe/One shoot rifle
Post by: Enzo on June 25, 2010, 01:40:47 am
Here's an idea.  Make the pipe rifle craftable without needing a table.  That would be useful when trying to get back on one's feet

full support to this idea
Title: Re: Pipe/One shoot rifle
Post by: smoothjesus on July 17, 2010, 09:10:25 am
Here's an idea.  Make the pipe rifle craftable without needing a table.  That would be useful when trying to get back on one's feet

agree with this and bump

would love to see a 'pipegun' version too (one shot shotgun)

less loot for the noobhunter pks = win
Title: Re: Pipe/One shoot rifle
Post by: Roachor on July 17, 2010, 07:23:46 pm
agree with this and bump

would love to see a 'pipegun' version too (one shot shotgun)

less loot for the noobhunter pks = win

Unless you have good gear most pkers won't even bother picking it up, having a one shot gun just guarantees you can't defend yourself.
Title: Re: Pipe/One shoot rifle
Post by: KraftikBG on July 17, 2010, 08:13:00 pm
Yes, but even when you have one shot gun , and good armor :D
Title: Re: Pipe/One shoot rifle
Post by: Michaelh139 on July 17, 2010, 08:31:42 pm
Unless you have good gear most pkers won't even bother picking it up, having a one shot gun just guarantees you can't defend yourself.
Unless you take two buffout and psycho before the fight theres no chance you can even get away :P.
Title: Re: Pipe/One shoot rifle
Post by: smoothjesus on July 18, 2010, 02:09:09 am
Unless you have good gear most pkers won't even bother picking it up, having a one shot gun just guarantees you can't defend yourself.

PKs sell 10mm pistols, shotguns and leather jackets to merchants in bulk. It is very lucrative for them.

I would only use a single shot gun to kill critters and if a PK entered the encounter i wouldn't lose as much.
Title: Re: Pipe/One shoot rifle
Post by: Roachor on July 19, 2010, 06:26:23 am
PKs sell 10mm pistols, shotguns and leather jackets to merchants in bulk. It is very lucrative for them.

I would only use a single shot gun to kill critters and if a PK entered the encounter i wouldn't lose as much.

anyone who thinks that's an effective way to make money is sadly mistaken.
Title: Re: Pipe/One shoot rifle
Post by: gordulan on July 19, 2010, 02:55:21 pm
you lose more cash spending your expensive ammo, and the durability of your oh-so-special-equppednoob-hunting weapon than getting anything good from it, and you can at any time run into another guy who is doing the same shit as you are with exactly the same build and exactly the same equipment.
Title: Re: Pipe/One shoot rifle
Post by: Roachor on July 20, 2010, 07:56:53 am
Where patrols are a regularly occurring encounters with easily killed (When done right) groups that have gear that will easily outstrip anything gained from players. They don't appear regularly, usually have crap one them and if they do have anything good you're either screwing over a solo player who spent a long time getting it or about to get attacked by the guy's faction mates. Either way farming the AI takes the element of chance out of the equation and makes for a steadier income.