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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Sashi on May 13, 2010, 03:32:14 am

Title: Custom descriptions and jet antidote
Post by: Sashi on May 13, 2010, 03:32:14 am
I would love to see a command to set a custom description for your character.

It would be better than seeing
You see a middle aged man, he looks: unharmed.

You could set your own using something like ~desc
You see a man with a scar across his forehead, he looks: unharmed.


I would of thought this would be implemented already.

---------------------------------------------------------------------------------

Another thing, this is post Fallout 2. So supposedly the antidote should exist.
You could make it obscure or expensive as hell. I'm really just curious as to why it's not in the game.

Whats the developers reason for this? or will it be implemented later?
Title: Re: Custom descriptions and jet antidote
Post by: Surf on May 13, 2010, 03:43:02 am
It is pre FO2.


Also, of course it would be cool. But for most, one won't read :


"You see a man with a scar across his forehead, he looks: unharmed.",

more:

"You see a young man. He is really a pwnz0r and has teh greatest dick in teh wastez.".

So, I guess that's why we don't have this feauture.
Title: Re: Custom descriptions and jet antidote
Post by: Sashi on May 13, 2010, 03:53:13 am
Yeah but we can ignore those people. Most likely the people who would set a description like that would probably try to attack you and hump your dead remains, for no good reason.

And if this is pre Fo2 then some NPC's need to be updated from thier post Fo2 dialog.
Title: Re: Custom descriptions and jet antidote
Post by: LagMaster on May 13, 2010, 09:20:17 am
actualy you help making the Jet antidote in Fo2

and whit that description,why don't we chose from premade ones?
Title: Re: Custom descriptions and jet antidote
Post by: Aricvomit on May 13, 2010, 11:07:19 am
ok people, heres the thing, this takes place in the fallout world but is far from cannon, there are multiple examples of this but im not going to even bother, first off this game isnt intended to be "post-fallout" thats why its 2238, allthough were currently at like 2240, im pretty sure fo2 starts in 2241. so i guess were playing in an alternate reality of the same world, think of it like quantum physics, if it can happen it did happen and branches off and creates a divergent reality, well anyways yeah the whole jet antidote thing rests on myrons shoulders and if the chosen one doesent convince him to pony up then a jet antidote never existed.
Title: Re: Custom descriptions and jet antidote
Post by: Onion on May 13, 2010, 11:39:05 am
Quote
yeah the whole jet antidote thing rests on myrons shoulders

Not Doc from Vault City?
Title: Re: Custom descriptions and jet antidote
Post by: Aricvomit on May 13, 2010, 11:41:01 am
Not Doc from Vault City?

your right my bad, its 5 am here my brains going out on me, heres the wiki discriptiion: It was created by Dr. Troy in Vault City after smuggling some into the Vault. The Jet Antidote was meant for Dr. Johnson in Redding. It is also offered for sale by Cal, a merchant on the oil tanker in San Francisco.
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 13, 2010, 11:42:26 am
@Aricvomit: I wrote a lot times already, that we ignore the ingame time, as it runs too fast anyway. Impossible to do any storyshit in this short time, without wiping every few "ingame years".
Title: Re: Custom descriptions and jet antidote
Post by: Kilgore on May 13, 2010, 12:14:04 pm
Well custom description would be really a good thing. But since no player is allowed to use random skin... you know the rest of the story. Also as few GMs had "custom description" on their chars, I doubt that any further implementation is needed.
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 13, 2010, 04:14:50 pm
Also as few GMs had "custom description" on their chars

This isn't even possible.
Title: Re: Custom descriptions and jet antidote
Post by: Hololasima on May 13, 2010, 04:23:24 pm
This isn't even possible.

Yes they had. We are not blind.
Title: Re: Custom descriptions and jet antidote
Post by: Frosti on May 13, 2010, 04:42:25 pm
Huh another GM abuse scandal? ::)
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 13, 2010, 05:38:35 pm
Yes they had. We are not blind.

You must be blind, because no GM nor Admin can write custom text for their characters. It's just not possible.
Title: Re: Custom descriptions and jet antidote
Post by: Kilgore on May 15, 2010, 03:15:41 pm
You must be blind, because no GM nor Admin can write custom text for their characters. It's just not possible.

There are 2 possibilities: we're talking about two different things or you are lying. As I don't see any reason for lying about such a small thing, I think that you are just thinking about something else. Well I need to screenshot this thing next time I see it.
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 15, 2010, 05:10:58 pm
Of course I am lying. Because I have nothing else to do...


A custom character description == when you use binoculars on some player, you see the info text in your log window in the bottom left corner.

It is not possible for anyone to add custom text there. It is not and was never. No GMs and no admins are able to add custom text in any kind of way.
Title: Re: Custom descriptions and jet antidote
Post by: Ulrek on May 15, 2010, 05:24:37 pm
Of course I am lying. Because I have nothing else to do...


A custom character description == when you use binoculars on some player, you see the info text in your log window in the bottom left corner.

It is not possible for anyone to add custom text there. It is not and was never. No GMs and no admins are able to add custom text in any kind of way.

"fred.. i think the boy be tellin' the truth here..."

-Ulrek-
Title: Re: Custom descriptions and jet antidote
Post by: RavenousRat on May 15, 2010, 05:26:11 pm
"fred.. i think the boy be tellin' the truth here..."

-Ulrek-
Just find Samira and use binoculars on her, and you'll see desciption.





Edit:
Aha!
http://img208.imageshack.us/img208/5912/screen16052010004157.jpg
Title: Re: Custom descriptions and jet antidote
Post by: Kilgore on May 17, 2010, 10:33:27 am
Lexx, what's up? Oh I know. Maybe she didn't know it's not possible, so she did it :P
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 17, 2010, 12:44:38 pm
This was a 'bug', which used the age and gender point in the description. It was not a custom written description, as it used existing combat text.

We fixed it with the latest update.
Title: Re: Custom descriptions and jet antidote
Post by: RavenousRat on May 17, 2010, 01:02:14 pm
This was a 'bug', which used the age and gender point in the description. It was not a custom written description, as it used existing combat text.

We fixed it with the latest update.
So it means, it's possible. So you can give variety of choises to players for thier description, I mean not allow to player to write whatever he wants, but you'll do that, and every player at character sheet can pick any description avaible for his character.
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 17, 2010, 01:04:20 pm
No, it is not. First because the above was not intended and second, because it's fixed with the next update.
Title: Re: Custom descriptions and jet antidote
Post by: RavenousRat on May 17, 2010, 01:16:43 pm
No, it is not. First because the above was not intended and second, because it's fixed with the next update.
But why? Every player had normal, not bugged description.

For males: Teenager, Young Man, Middle-aged Man, Oldman.
For females: Teenager, Young Woman, Middle-aged Woman, Oldwoman.
It means, if your gender is Z and character's age is X-Y, then you'll have one of this descriptions.

But Samira had "bugged" description, that means someone made her not one of that avaible gender+age descriptions. So now you've... "fixed" and made impossible to give that to anyone?

I mean you can create something like male1, male2, male3, male4 genders, which will be named in game like "Male" in character sheet, but when someone uses binoculars on you, he'll see given description.
male1, 2, 3, etc. will be impossible to picked at character creation, but can be selected in game, by adding a button at character sheet, and instead of names "male1, etc" there will be a choise of description you like. Also there can be requirements for this in SPECIAL of skills, so, for example, to have description of Fortress guard, who gives you quest ("You see a large well armed person.") you'll need to have >6EN >6ST and >150%BG, etc. but it's other story and just an example.
All I want to say, that it's possible. ;p
Title: Re: Custom descriptions and jet antidote
Post by: Lexx on May 17, 2010, 03:43:40 pm
It's - if at all - then a fugly workaround and we have enough of that already.
Title: Re: Custom descriptions and jet antidote
Post by: Atom on May 17, 2010, 03:54:02 pm
The description is generated client-side based on character's age and gender by taking an appropriate string from the message file. The message string is computed from the two mentioned parameters. Fallout modders are probably familiar with the following format:

Code: [Select]
...
##Age, max age 99
#<=16
{12116}{}{teenager}
#<=30
{12130}{}{young woman}
#<=40
{12140}{}{a middle-aged woman}
#<=60
{12160}{}{an old woman}
#>60
{12199}{}{an elderly woman}

##Conditions
#Prepare to fight
{12212}{}{she's tense. She looks like she's ready to fight}
...

By setting own age and gender (a GM can easily manipulate these stats), computed string number can be almost anything, thus allowing any of the predefined strings from that one message file to be used, including those that weren't even intended for a character description, such as

Code: [Select]
{37}{}{Thursday}

Therefore, it's not really a custom description.
Title: Re: Custom descriptions and jet antidote
Post by: RavenousRat on May 17, 2010, 04:22:41 pm
I'm not telling about "Let me type a description myself."
So that's it!
Change string 12212 "she's tense. She looks like she's ready to fight", to something else and add 12213, 12214, 12215, etc. with different descriptions written by you, then give some way to players to change thier "age" to obtain such descriptions, the only problem is number of that age at character sheet.
I mean:
Code: [Select]
...
##Age, max age 99
#=1
{12101}{}{blablabla}
#=2
{12102}{}{something else blabla}
#=3
{12103}{}{utututut}
etc
...
So, when someone is watching you with benoculars, he'll see message "You see blablabla" if you set it on this, and players can choose any of that messages by changing thier "age" by any mean. Is it possible?
Title: Re: Custom descriptions and jet antidote
Post by: Kilgore on May 17, 2010, 05:28:24 pm
So everything is clear right now, thx for explanations.
Title: Re: Custom descriptions and jet antidote
Post by: Izual on May 17, 2010, 07:08:07 pm
Seconded, and as admins said they don't want custom descriptions, I move this out.