fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Sayak on May 11, 2010, 08:19:14 pm

Title: New mercs or New proffesion !
Post by: Sayak on May 11, 2010, 08:19:14 pm
Ok i got a new idea we got ghoul,human,super mutant mercs. They do good job defending our tents/bases but i think we missing something... Robots

There's should be plenty of robot mercs to hire.. Or create new profesion Robotic Expert person who can build robots.
Robots should be tradeable.

Robotic Expert class.

1lvl
70 repair
80 science
5 dex 7 int
1500 caps

2lvl
100 repair
120 science
6 dex 8 int
3000 caps

3lvl
120 repair
150 science
7 dex 9 int
4500 caps
(you have to join faction with advanced technology like Enclave or Bos)
I got no idea who teachers should be xD

It should looks like this.

Robots Classes
(i will put a price for merc hire option and for crafting option)

(http://www.fo2238.fodev.net/wiki/images/4/49/Mahandaa_sw.gif)

MR Handy ! looks good but its civilian model can do only hth combat not heavy armored and kinda low hp but cheap.

HP  80 stats close to repair bot.

Caps price 2000. 
or
Lvl 1 Robotic Expert
Materials to craft:
5 E parts 10 alloys 20 metal parts 1 power fist 1 ripper 1 tool.
You also need Deans Electronics book.
300xp
-----------------------------------------------------------------------------------------------------------------------
(http://www.fo2238.fodev.net/wiki/images/3/3c/Macybraa_sw.gif)

Cyberdog ! Our favorite puppy not really strong but fast and much more powerfull tan normal dog.

HP 90 stats close to Cyberdog

Caps price 2500
or
Lvl 1 Robotic Expert
Materials to Craft

15 E parts 8 Alloys 10 metal parts + engine (cost 1 hd metal part and 5 metal parts no crafting proffesion needed)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Time for something better !!
(http://www.fo2238.fodev.net/wiki/images/7/73/Maroboaa_sw.gif)

Robobrain- finnaly this robot can use small guns ! but its not cheap !

HP- 100 stats close to robobrain maybe some higher small guns

Cost caps 8500
or
Lvl 2 robotic expert
Mats to craft
20 electronic parts 5 HD metal parts 5 HD alloys 10 metal parts 25 bio med gel 2 engines. (maybe brain as extra mat)
You also need Deans Electronics and First aid book
---------------------------------------------------------------------------------------------------------------------------------------------------------------
If you think its a cheap crap anyway try this !
(http://www.fo2238.fodev.net/wiki/images/6/67/Marobtaa_sw.gif)

Sentry Bot -Strongest robot expensive  but durable and created for combat and slow.

HP 250-stats close to sentry bot MK2

Caps cost 35000
or
Robotic Expert 3
Mats to craft
25 E parts ,15 HD metal parts ,15 HD alloys ,2 engines Minigun ,Rocket Launcher.
You also need Dean Elecrtronics maybe some special terminal.

This is basic idea what do you ppls think about it ?








Title: Re: New mercs or New proffesion !
Post by: Sius on May 11, 2010, 08:51:12 pm
I used to be strongly against anything robotic but as soon as this provides possibility how could people with high science/repair join combat then I'm all for it.

I think they should not work as hired guns but they should be something more like bodyguards or additional fire power for people with high science/repair. The weaker ones should ignore your CH so even with 3 CH you should be able to have 1 merc + 1 robot (leaving only those stronger robots CH dependent). Maybe also add turrets as stationary "quick deploy" thingie. You craft yourself a turret, it appears as regular item in your inventory. Only people with skills/profession will be able to activate turrets. You can activate it by using science skill on either inventory icon or deactivated turret on the ground. Turrets should be limited with time and once they waste all their energy they should automatically deactivate them selves. If you don't refuel (SECs / MFCs) and reactivate the turret, it will disappear in lets say 60 seconds.

Anyway main idea is to give crafters some means how to use their science/repair/traps/fa/doc in combat and thats something worth trying!
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 11, 2010, 10:07:49 pm
this is a cool ideea,but some more robots,like for lvl 2 turrets and for lvl 3 the human bots in Fallout Tactics

i like it
Title: Re: New mercs or New proffesion !
Post by: Sius on May 11, 2010, 10:19:47 pm
Bots should be available only for those who have profession/skills to handle them. They should never work as mercenaries but more like bodyguards.

Repair/healing bots:

Mr. Handy
(http://images4.wikia.nocookie.net/__cb20050429230459/fallout/images/8/85/Mahandaa_se.gif)
- Mr. Handy should be craftable, using shitload of materials and maybe introducing some new parts (looted from broken Mr. Handys in wasteland)
- his primary skills should be healing and repairing, maybe with some cooldown. These skills should require MFCs to keep his processing unit powered up. Once Mr. Handy is out of MFCs he won't be able to heal/repair but he will be simply guard with weak mele dmg but decent survivability.

Combat bots:

Cyberdog
(http://images2.wikia.nocookie.net/__cb20050429230937/fallout/images/b/bd/Macybraa_se.gif)
- easiest to craft combat robot. Parts should be nothing extra since Cyberdog is kinda common robot.

Floating Eye
(http://images3.wikia.nocookie.net/__cb20050715123047/fallout/images/4/4a/EyeAniGif.gif)
- more advanced than Cyberdog. Have 2 attacks, regular mele and the one thats using energy just like the Cattle prod if I remember well => need to supply it with energy cells or MFCs in order to use stronger attack.

Robobrain
(http://images2.wikia.nocookie.net/__cb20060905001005/fallout/images/e/ee/Maroboaa_se.gif)
- best craftable robot you can get. Shitload of best materials needed and also knowledge required to obtain this one (some kind of quest maybe).

Sentry Bot
(http://images2.wikia.nocookie.net/__cb20050723215548/fallout/images/8/88/MAROBTAA_se.gif)
- will not be craftable but obtainable from Sierra. You will have to craft "Control chip" that requires rare pieces and materials to be crafted. Once you have it you should be able to get in Sierra and try to hack and control one of their robots.

Once someone "kill" the robots we should be able to loot them and repair them using lets say 1/3 or 1/2 of original parts. Higher tier robots are also heavier robots and that means that only strong players should be able to lift and carry them away. Anything under Robobrain and Sentry-Bot should be easy to pickup and repair after combat, but those two should take more resources to get them fixed. Maybe add capability to be repaired right on the field since they should be extremely expensive and rare things. So lets say capability to go to -20/40/60 (depenting on the robot model) HP from which anyone with decent repair and toolkit can try to fix them. But once they are below it, they will become lootable and we can repair them only with materials and workbench.


Stationary defense systems (SDS):
Imho turrets as such should be separated way how to roll engineer profession. So instead of giving all the fun away with just 1 profession, they should split in 2, like robo-engineer would be able to craft all mentioned robots while engineer focusing on SDS will be able to craft low tier robots but he will be focusing mainly on turrets. But there are only 2 types of turrets afaik and its not enough for us. Also only Auto-Cannon can be used as deployed turret.

Anyway as mentioned turrets should be MFC dependent and once they run out of them, they will deactivate themselves. Deactivated turret will disappear if its not refueled and activated in 60 seconds.

Gun Turret
(http://images2.wikia.nocookie.net/__cb20050723221939/fallout/images/5/5a/MAGUN2HJ_se.gif)

Auto-Cannon
(http://images2.wikia.nocookie.net/__cb20091004130137/fallout/images/9/9f/AutoCannonFallout2.gif)
Title: Re: New mercs or New proffesion !
Post by: Imprezobus on May 12, 2010, 03:03:59 am
hell yeah for Sius version, MR. Handy is supposed to be my cool stylish pimped repair alt :>
(as w/o any reason having 140 repair isnt enough for succesful repairing things)
Title: Re: New mercs or New proffesion !
Post by: Surf on May 12, 2010, 03:06:50 am
Building a new high tech robot from scratchi is totally out of place if you ask me. Even crafting your own Energy weapons just from junk is a joke in my opinion, so a big "no" from me. Also, those stats mentionend in the first post are way too overpowered.
Title: Re: New mercs or New proffesion !
Post by: solid snake on May 12, 2010, 05:53:59 am
Building a new high tech robot from scratchi is totally out of place if you ask me. Even crafting your own Energy weapons just from junk is a joke in my opinion, so a big "no" from me. Also, those stats mentionend in the first post are way too overpowered.

building anything from the materials you gather is completely insane really. how the fuck right?
the stats are definitely way overpowered. as most the game is.
but i indeed like it for sure. being able to use other skills that don't involve shooting something in the face during combat seems like fun to me.
i enjoy diversity in game situations and scenarios.
being able to use more skills in combat would obviously balance out how one creates a combat build.
imo, robot followers shouldn't rely on the player's CH. i don't think a robot really cares how charming one is.
if i built robots for a living in the wastes, i am probably one nerdy person not wishing to partake in physical combat. also having lack of social skills. but i guess that would be my roll playing/gaming stance.
i would like to see this happen, but able to be played out in different ways than one...
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 12, 2010, 07:04:01 am
Building a new high tech robot from scratchi is totally out of place if you ask me. Even crafting your own Energy weapons just from junk is a joke in my opinion, so a big "no" from me. Also, those stats mentionend in the first post are way too overpowered.
Why building high tech robots is strange for you? You think that if Fallout world is after big nuclear world war and every scientist died - you're wrong.
We can do profession robot crafter and the only way to learn it is to go to the... chinatown in SF. Did you forgot about them? They are next after Enclave and BoS the better scientists.
+1 to whole suggesion.
Title: Re: New mercs or New proffesion !
Post by: Surf on May 12, 2010, 07:07:47 am
Why building high tech robots is strange for you? You think that if Fallout world is after big nuclear world war and every scientist died - you're wrong.
We can do profession robot crafter and the only way to learn it is to go to the... chinatown in SF. Did you forgot about them? They are next after Enclave and BoS the better scientists.
+1 to whole suggesion.

They all used prewar techniques, even the (silly) Shi in SF rely on some prewar computer. I just like the thinking, of that generations after the great war will lose all previous advanced technics and start to develop their own. And CREATING new robots from scratch doesn't fall into the "maintaining prewar stuff" or so.
It just seems to be totally out of place, sorry.
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 12, 2010, 07:13:33 am
So name this robots like "Broken cyberdog" or write in description something like that (about f.e. Robobrain) "You see small, strange built robot. He has dog's brain into and growls all the time." as a prove of that his builder wasn't expert in that what is he doing.
Anyway, it would be something fresh and maybe useful.
I am sure if now someone would suggest to add merc you would say "No no! It is too overpowered!!!!!"
Title: Re: New mercs or New proffesion !
Post by: Surf on May 12, 2010, 07:17:33 am
So name this robots like "Broken cyberdog" or write in description something like that (about f.e. Robobrain) "You see small, strange built robot. He has dog's brain into and growls all the time." as a prove of that his builder wasn't expert in that what is he doing.
Anyway, it would be something fresh and maybe useful.
I am sure if now someone would suggest to add merc you would say "No no! It is too overpowered!!!!!"

There is a difference between "OVERPOWERED!!!11" and "overpowered". As now, even some of the mercs are too weak if you ask me. ;)
But the idea of making robots (e.g. sentry bots) with more then 300 hp isn't just a poor mens excuse, it's just too powerfull.
It is what it is for a reason, pre war technology, found in abandonend facilieties, and nowhere else, sorry.
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 12, 2010, 08:36:32 am
but how about recruting them from High-Teck places like San Fran,or Navaro and Brotherhood
crafting them is kinda strange,but to recruit them,i am ok whit that
Title: Re: New mercs or New proffesion !
Post by: Sius on May 12, 2010, 09:56:36 am
Modified my last post.

Anyway is it possible to get some info what devs think about robots. There were like 6+ topics already about them but afaik no response from devs. So we could be also just wasting our time here since devs might not like it at all.
Title: Re: New mercs or New proffesion !
Post by: Surf on May 12, 2010, 10:03:56 am

Anyway is it possible to get some info what devs think about robots. There were like 6+ topics already about them but afaik no response from devs. So we could be also just wasting our time here since devs might not like it at all.

As I said the last 200(?) times. Wait for the next few upcoming updates. You'll see if there are some plans for robots. If no dev responses, still feel free to add your suggestions. If a suggestion get's closed down, well, it's obvious. ;)
Title: Re: New mercs or New proffesion !
Post by: GroeneAppel on May 12, 2010, 10:18:43 am
I think this should be added in. And really, nothing OP.
Those sentrybots are really easy to kill aslong as you have 2 guys doing it with cheap smg's.
also, you could increase the mats a bit. but they look fine to me. also they should be CH dependable, remember it's not just how charming you are. It's your ability to command the amount of robots. somoene who has low CH and now skill in it, will go completely nuts trying to control more robots he can handle.
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 12, 2010, 10:45:20 am
w8,i remember something

in F2 in Sierra there is a place whit a robot,and you can make him as a folower

so like the machinery in Mariposa and the met term in VC,make that the only place to craft robots

or something
Title: Re: New mercs or New proffesion !
Post by: kraskish on May 12, 2010, 12:58:49 pm
Im for Mr Handy as your repair robot, I agree with the robots, just look at one thing - wealthy factions - as you said 1 robot no charisma so - 10 people + robots :D and imagine 10 sentry bots, hell yeah, Solar is right 300hp is too much, bearing in mind they're armored and fire missiles. 200hp and only machine gun would be ok and only obtainable from slave master or whatever their name is :D.

Im also against fuel for robots, again it would be a present for wealthy ones. Instead I suggest to give an option of Electronic Parts to be used on the robot/given to robot an initialise repair sequence/ or automaintenance without any materials, lets say 1hp/10mins with Mr Handy 80hp would replenish in 13hrs


@Solar have you played F2? there was a quest in sierra to build your own robot ;) AFTER-WAR goddamit, and dont tell me he was the chosen one ;P To craft robots (Mr Handy+robodog - only those, because they were popular in F2) one should need this robot motor or whatever it was in F2, obtained maybe from some robot encounter? :)
Title: Re: New mercs or New proffesion !
Post by: FischiPiSti on May 12, 2010, 01:16:24 pm
Like i said, it should become available with a perk.
This profession would only benefit crafters with no EN and combat skills. But if its taking 3 profession levels, then crafters cant craft right?
Now that there are 4 proffession slots available, crafters need to choose between high lvl stuff or robots. So it should be either a 1-2 level profession, or a perk.

Btw Surf you are becoming worse then Lexx, with those "End of the line" comments and general negativity.
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 12, 2010, 03:30:39 pm
Btw Surf you are becoming worse then Lexx, with those "End of the line" comments and general negativity.
More! I suppose he is even worst than Izual...  :-X
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 12, 2010, 03:31:06 pm
More! I suppose he is even worst than Izual...  :-X  or, after thinking I think he's not worst  ;D
Title: Re: New mercs or New proffesion !
Post by: Ulrek on May 12, 2010, 05:04:12 pm
personally, i think that having a chance for robots to drop "parts" for that type of robot, that with extra junk and HQ metal parts, MFC, etc.

could be put back to gather in to a working robot, the more powerful the robot, the less chance you have of getting parts.

only problem with this is, with Sierra's robots, the place is already getting PvP from wanna-be robo killers looking for XP. so i would suggest adding in random waste land scrap piles i the devs found a problem with adding another reason to farm robots.

cheers.

*note* this is not a full suggestion, just a idea to be debated as to why i'm posting this.

-Ulrek-
Title: Re: New mercs or New proffesion !
Post by: Surf on May 12, 2010, 07:04:21 pm

Btw Surf you are becoming worse then Lexx, with those "End of the line" comments and general negativity.

When I'm posting here, for example in a suggestion thread, then I'm just posting as a normal user. Those are my own thoughts about suggestions and don't represent the teams opinion, or even the devs opinion. And when I write in green color, I do mod stuff. And yes, you may be surprised, but somtimes it's necessary to close a topic or to delete posts.  ::)

For the future, if someone has a problem with a deleted/locked post/topic or with me in general, send me a PM and don't "discuss" this in a thread.

And now back to topic.
Title: Re: New mercs or New proffesion !
Post by: Sius on May 12, 2010, 07:10:30 pm
As I said the last 200(?) times. Wait for the next few upcoming updates. You'll see if there are some plans for robots. If no dev responses, still feel free to add your suggestions. If a suggestion get's closed down, well, it's obvious. ;)

Any ETA when we can expect that update? I guess its going to be released "soon" so my optimistic  guess would be 2-3 weeks from now. Thats what I have about devs/admins the most. All that secrecy is driving me crazy  :P.
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 12, 2010, 07:10:46 pm
So say us what exactly you don't like it in this idea? Historical background maybe? So what will you say about that?
Quote from: kraskish
@Solar have you played F2? there was a quest in sierra to build your own robot ;) AFTER-WAR goddamit, and dont tell me he was the chosen one ;P To craft robots (Mr Handy+robodog - only those, because they were popular in F2) one should need this robot motor or whatever it was in F2, obtained maybe from some robot encounter? :)
Title: Re: New mercs or New proffesion !
Post by: Surf on May 12, 2010, 07:14:30 pm
Any ETA when we can expect that update? I guess its going to be released "soon" so my optimistic  guess would be 2-3 weeks from now. Thats what I have about devs/admins the most. All that secrecy is driving me crazy  :P.


Hm, if you don't like soon, then I say "when it's done.".  :P


So say us what exactly you don't like it in this idea? Historical background maybe? So what will you say about that?


In FO2 one didn't really "build" the robot, it was just the brain and some more ingredients. Also, the player didn't build it from scratch. Also, that whole process took place in a highly well developed prewar army base, not at a tent with some shitty tools full of rust and dirt, puzzling a few pieces of junk together to have a "robot". ;)
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 12, 2010, 07:15:45 pm
So, who said robots in FOnline should be built in tent or base?
Maybe it should be done like MFC, only in Mariposa or Sierra
Title: Re: New mercs or New proffesion !
Post by: KerUr on May 12, 2010, 07:58:14 pm
So, who said robots in FOnline should be built in tent or base?
Maybe it should be done like MFC, only in Mariposa or Sierra

The Glow + Sierra
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 12, 2010, 09:19:14 pm
yeah,or just hire them from high teck citys,like San Fran
Title: Re: New mercs or New proffesion !
Post by: Sayak on May 12, 2010, 09:29:03 pm
Enclave can develop robots without any problem. Vaults (like Vault 0  from FT) got enough level of technology to do this.
So there's shouldn't be any problem for San Fransisco,NCR,VC,Enclave or even some smart person in any Vault to build a robot.
Title: Re: New mercs or New proffesion !
Post by: FischiPiSti on May 12, 2010, 10:33:33 pm
In FO2 one didn't really "build" the robot, it was just the brain and some more ingredients. Also, the player didn't build it from scratch. Also, that whole process took place in a highly well developed prewar army base, not at a tent with some shitty tools full of rust and dirt, puzzling a few pieces of junk together to have a "robot". ;)
Crafting Magneto-laser pistols and plasma rifles on a workbench. From wood, some random metal parts, and random electronic parts found on random broken down computers

If you have 300 science, that is having the most knowledge and experience that is humanly possible, even more then MacGyver has, i would say its possible to build Skynet from a paperclip some ducktape an an old radio.
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 13, 2010, 08:45:47 am
omg,i had this ideea last night:
why don't we need for lvl 1 crafter 100 science and 90 repair,vlv 2 140 scince 130 repair and lvl 3: 200 scince and 180 repair(or anyway some high numbers)
and than,we shoud not be able to make them from 1 piece,let's make the parts for it in other locations like:
engine and small legs to make at any workbenck
artificial brain on a medical terminal(can make this on lvl 2 robotic expert,so lvl 3 doctors shoud not be able to make them)
power unit(fusion bateries) on Mariposa
arm and legs/tracs and heads and body parts at the Glow,where Skynet was
and some High tek parts to buy them from San Fran,like the medgell for stims,like:lefitation unit,procesor,hidraulic sistem,sensors
and to make a robot,you do like the rootgut:put all parts in the robot asemply machinery,and use the scince skill to program a computer to make the robots
so,for robots we need:
repait bot:big body(made of 1 or 2 parts),2Xtool,1 knife,1 fusion battery,1 levitation sistem,1 procesor,3 hidraulic sistem,sensors
cyber dog:1 small body(made of 1-2 parts),4 small legs,1 hidraulic unit,1 fusion battery,dog head,sensors
dual minigun turret:2 miniguns,1 small body ,1 fusion battery,1 procesor,1 hidraulic sistem(to rotate) sensors
and so do on
so,making a robot is not as easy to make a plasma rifle:you must go to varyus places on the map,and you shoud need some kind of perk to be able to talk whit the NPCs or to use computers
and this metod is alt caracter prof!!!!
Title: Re: New mercs or New proffesion !
Post by: Szef on May 13, 2010, 11:19:41 am
Make it if a player want to lead a heavy bot, he needs at least 200% science. It'll make a new class of combat-characters. TC fight between mutant-merced gang and hi-tech robot contollers could be awesome..

Besides, level [3] of profession (or leading a t3 bots) could require an implant or.. character's cyborgize? It sets CH to 1 (so can't lead the other mercs and slaves) but gives new possibilities..
Title: Re: New mercs or New proffesion !
Post by: kraskish on May 13, 2010, 11:25:56 am



In FO2 one didn't really "build" the robot, it was just the brain and some more ingredients. Also, the player didn't build it from scratch. Also, that whole process took place in a highly well developed prewar army base, not at a tent with some shitty tools full of rust and dirt, puzzling a few pieces of junk together to have a "robot". ;)

Yes, it was built in sierra laboratory, where you had to gather parts: robot body (lets say from encounter somewhere) + brain (from humanoids) + motivator (could be lootable or buyable to have the variety) + activation in the terminal (vault terminal somewhere, like el parts) It could be done!

I have to disagree Solar, even if you had 100 science which was low you could make your own monkey brain robot, its not from scratch yes, but worked. We would just need robot encounters, or some robot scrapyard ;)
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 13, 2010, 06:31:26 pm
omg,i had this ideea last night:
why don't we need for lvl 1 crafter 100 science and 90 repair,vlv 2 140 scince 130 repair and lvl 3: 200 scince and 180 repair(or anyway some high numbers)
and than,we shoud not be able to make them from 1 piece,let's make the parts for it in other locations like:
engine and small legs to make at any workbenck
artificial brain on a medical terminal(can make this on lvl 2 robotic expert,so lvl 3 doctors shoud not be able to make them)
power unit(fusion bateries) on Mariposa
arm and legs/tracs and heads and body parts at the Glow,where Skynet was
and some High tek parts to buy them from San Fran,like the medgell for stims,like:lefitation unit,procesor,hidraulic sistem,sensors
and to make a robot,you do like the rootgut:put all parts in the robot asemply machinery,and use the scince skill to program a computer to make the robots
so,for robots we need:
repait bot:big body(made of 1 or 2 parts),2Xtool,1 knife,1 fusion battery,1 levitation sistem,1 procesor,3 hidraulic sistem,sensors
cyber dog:1 small body(made of 1-2 parts),4 small legs,1 hidraulic unit,1 fusion battery,dog head,sensors
dual minigun turret:2 miniguns,1 small body ,1 fusion battery,1 procesor,1 hidraulic sistem(to rotate) sensors
and so do on
so,making a robot is not as easy to make a plasma rifle:you must go to varyus places on the map,and you shoud need some kind of perk to be able to talk whit the NPCs or to use computers
and this metod is alt caracter prof!!!!
please read carfuly again
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 13, 2010, 07:46:18 pm
I'd like to see any robot craftable in any way ingame.
And I think these suggestions about how should they be build, about resources etc. are useless because if Devs will make it they will make it with their own ideas.

End of the line.
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 13, 2010, 07:58:21 pm
but to hire them as merks,this is still a good ideea,no?
Title: Re: New mercs or New proffesion !
Post by: FischiPiSti on May 13, 2010, 08:20:07 pm
No, the point of this all would be to help crafters. If its just another buyable merc then i dont see a point to implement it at all.
Title: Re: New mercs or New proffesion !
Post by: Sayak on May 14, 2010, 10:39:26 am
Aye with robotic protection poor balanced crafter will be able to at least defend yourself against some crazy powerbuild.
Title: Re: New mercs or New proffesion !
Post by: DrapiChrust on May 14, 2010, 12:08:45 pm
No, he won't  :P

I think that making robots would be cool, BUT:

1. This is rather strange to be able to construct such complicated device as a robot on profession lvl1, thus the pure 'robotics' profession shouldn't exist. Besides, now most of professions are damn flat, they mostly just allow you to gain acces to longer chain of better and better guns or armors. In reallity, to crate a complex device like a minigun (or rather to create a prototype, as later it's the production lines that do all the work) several scientist have to work together (how the hell a gunsmith would have a knowledge to make a damn minigun engine and cooling device?) Yes, of course - making a demand for various crafters to make one item now would probably only spawn another 1000 alts to jam-pack the server...

But:

To make things more interesting, I would rather see a bit less linear profession - an 'engineer', or 'electronics' profession (or whatever it should be named) - for characters, that are skilled with making various electronic devices (including robots). A bit like an energy expert, only that he wouldn't focus on weapons - equipment and gadgets only.
 
At the beginning he would be able to create simpler devices, like(i.e.):
-radio headgear - a radio used in the head slot (slot is gonna be available along with 3d chars)
-geiger counter - no describtion needed I think
-motion scanner - as above, it would be useful, if - contrary to the Fallout 2 - it would work like the radio - when in hand (in FO2 it had to be the active slot)

On lvl 2 we would have another set of more or less useful electronic items, i.e
-helmet+radio - ability to add a radio headset to any helmet (also - when the 3d chars finally appear)
-nightvision goggles - working like a nightvision perk, or giving some other penalty reduce, only that they would eat a lot of SEC and blind you if you use them during the day
-helmet+nightvision - just like helmet+radio
and...
the simplest robot - floating eye or mr handy would do

lvl3 would allow to construct more complicated robots (although I don't think that Sentry bots MKII should be craftable at all - they are way to complicated)

----
In order to build a robot, in addition to craftable parts, you would have to get your hands on some items can be only bought/looted from robots corpses - servos, robot parts (these were included in FO2, only that they were useless then), electronic brains and so on. The better the robot, the more complicated and expensive parts it would need. Simple lvl2 bot would need only one set of robot parts, while the most complex would need a few sets of those parts, electronic brain, two servos and so on...
As those special parts are lootable, you could regain some of them from your own robot's corpse if he gets 'killed'. That is why I think that getting those parts in the first place should be a pain in the ass (very high price, hard to get - no 'robots encounters'), but then they can be reused several times, as long as you'll have a chance to loot your own destroyed bot, you would still have essential parts to make another one.

Robots would count as mercs, and player should be able to sell them to another players. Maybe with some restrictions like minimal science needed to control a bot, so that only a few not engineer chars would be able to control the best bots. IMHO minimal science to control each bot type should make an engineer profession more diverse, as player wanting to sell his robots will have to take into consideration the skill of his customers, not only mass producing the best stuff availabe (what is an issue in ALMOST EVERY other profession, excluding docs)

Yes, I realise that such restrictive access to parts will probably make creating robots too complicated to use it in a regular PvPers like TC gangs. And I don't give a sh*t, 'cos not everything in this game has to be prepared for PvP. Making robot creation effective would end up in PvP gangs mass producing them and robot hordes swarming in most of TCs and regular gang wars... and this WILL ruin the atmosphere of the game - Fallout is not Cyberpunk. Robots should be overall (at least a bit) harder to obtain than mercs, while having similar usefulness, so they will remain to be a certain rarity. Rather for those liking to play an interesting character, and certainly not for those focusing only on combat performance.
Title: Re: New mercs or New proffesion !
Post by: Pandemon on May 14, 2010, 02:48:14 pm
I think that was another topic about new "half-professions" which you means, it got really high vote for "yes" so I think it could be implemented soon.
And idea of making a parts of robot by several people and one fix it to whole robot is fine.
Title: Re: New mercs or New proffesion !
Post by: FischiPiSti on May 15, 2010, 03:06:37 am
Hmm, yeah, maybe different parts could be made by different professions(except docs ofc), and every profession could assemble some robot, but it should be:
a, A personal robot(trading robots would mean to have wealthy BG powerbuilds with robots -- which is bad)
b, Needs a high level profession so said powerbuilds couldnt assemble them.
Main goal: Combat powerbuilds should not have access to them.
Secondary goal: A powerbuild should still be superior even against an engineer robot-pet duo. Self defense is the key, not offense. Or support role in a TC fight or something.

Also inb4 Surf: Yeah its stupid to be able to build a robot with every profession, we know that. But gameplay wise either this, or a perk would solve the issue of not beeing able to craft weapons -which is the main purpose of a crafter- and a robot to defend themselves.
Title: Re: New mercs or New proffesion !
Post by: LagMaster on May 15, 2010, 08:24:31 am
well,we coud use the rules of Asimo,no?
Title: Re: New mercs or New proffesion !
Post by: DrapiChrust on May 15, 2010, 01:21:01 pm
I'll repeat myself: as long as there will be no efficient tool to prevent alt abuse and dual log a need for cooperation of two or more chars will create nothing but a mess. The gap between honest players and cheaters will get even greater than it is now.


It's not about if idea seems cool or not. It is about if it can work in the game at this time. And it can't.
Title: Re: New mercs or New proffesion !
Post by: Michaelh139 on June 05, 2010, 03:21:19 am
It's not about if idea seems cool or not. It is about if it can work in the game at this time. And it can't.
But don't forget that it will .... "eventually"