fodev.net
Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Lexx on April 17, 2010, 10:38:18 am
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A small status update: We fixed some memory leaks and tested the server already a few hours. As the ones who tried to play might have noticed, the server is more stable now. Still, we continue with fixing and correcting various elements.
Beside this, the server port is set back to 2238.
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I heave question. Is smth wrong in ViewDistance After server is up? In my character a ViewDistance is about half then before the server goes down ;(
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I heave question. Is smth wrong in ViewDistance After server is up? In my character a ViewDistance is about half then before the server goes down ;(
From back yes :)
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good job devs :>
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Anyone knows what's going on with my viewable/shotable area? It's strange curves.
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It is how it supposed to be. Befor it was disabled, due to lag invetigation.
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Woah, so it's really strange as for me.
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just one thing devs, dont you think that you would hear others at same distance no matter if you are turned back or front to that place?
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Yes, was instated on September 25th update.
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AP for reload displayed incorrect on .44, smg, .223 pistol, prolly every other gun too.
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well, another crash, and another HUGE rollback (about 20-30 minutes)
BESIDES, i and my friend were in Junktown, but after rollback, I HAVE stuff FROM BASE, but i am in junktown, while my friend in base
so.... i guess you have something to think about devs
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Indeed they should think more..
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Huge rollback ? Are you kidding ? It was ten minutes at most.
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Anyway, it rolled back more than before update (before was about 1-2 minute rollback, now it was 10-15).
I know its still less than 2 hours rollback like 2 days ago but indeed its annoying.
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Anyway, it rolled back more than before update (before was about 1-2 minute rollback, now it was 10-15).
I know its still less than 2 hours rollback like 2 days ago but indeed its annoying.
You are wrong. I experienced 10-15 min rollbacks befor.
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It's just all about the world saves rates, but they are indeedly working, since the rollback was only a ten minutes one.
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Nice work.
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frankly you did great work, ive been playing for hours now without any problem.
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A small status update: We fixed some memory leaks and tested the server already a few hours. As the ones who tried to play might have noticed, the server is more stable now. Still, we continue with fixing and correcting various elements.
Beside this, the server port is set back to 2238.
Sweeet! Good job dav's!
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It seems that the cows in junktown have a very small walkaround area.. just going back and forth.. this is just based on where you see the crap, but still, if someone else sees the same thing..
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Thanks for this speedy update.
Lag is still there, as Ghosthack said it's another issue, but it's anyway a pleasure to be able to play :)
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Well done Dev Team :D
Only bug I noticed: when you move items (or drop them) which are stacked, you don't see the image of icon
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Everything runs good and smooth for me. :) Good job, and thanks that it was so quickly done!
I hope we can return to usual business from no. ;)
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in one instance I had no roll-back at all. :) :D ;D
Great job devs!
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Nice work guys, I had 10 seconds rollback ;D This is better than 10 minutes rollback. Good job.
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i dont know why but the elevators at the mining site of San Francisco is not working (all 3 of them). Could you guys get look at it ?
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Rollback after rollback?
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AP for reload displayed incorrect on .44, smg, .223 pistol, prolly every other gun too.
what do you mean?
In real combat mode reloading weapon cost is one ap higher than in turn based...
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Ohh, that might be it because I mostly use TB.
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nice , now i run with 10 PE and i see hidden man in mine tunells , thx :)
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an huge applause for the dev and the staff for the good work :)
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nice , now i run with 10 PE and i see hidden man in mine tunells , thx :)
The most stupid feature added last time. :/ Seeing through walls.
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This is for debugging.
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It bug , or not . But now i cant exping on centuar alone with walls :/
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my personal feeling is lags are worse than ever now
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my personal feeling is lags are worse than ever now
sorry, but I must confirm this one :(
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But server is/was stable!
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But server is/was stable!
It's stable instantly after rollback/on, but with a time lags consuming server.
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sorry, but I must confirm this one :(
Really? I actually found it to be better. ;) Maybe it's because there's more people playing due to stability? More players = more bandwidth used = higher average ping across the player base.
I mean, less people logging off because of crash/rollbacks, more people playing for extended amounts of time because they aren't frustrated? Just now the server was up for almost 5 & 1/2 hours, then taken down on purpose (not crashed). And right before this there were 400+ players online. I've only been playing a few weeks, maybe I've been missing peak times I don't know but prior to this most I've seen has been in the 290 range on weekends... :-\
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Nice work so far! Hours of rollback today? You are stoned man, was 10 mins. My experiences, (obvious) more stable.
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Anyway, i'm thankful for this little quality time playing. Server uptimes should happen more often.
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There's no blocking in my sight by obstacles, even inside caves I can see through the walls.
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Yes, it was like this before, but without FOV at all. Devs are testing some improvements, and the fact of being able to see trough walls is part of it.
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The server currently runs in a heavy debug mode and is restarted several times a day with new executables (for additional debugging info and with fixes for found problems). Expect the unexpected. Right now the only priority is optimization and searching for bottlenecks. Good news is that there was much progress done in the last two days.
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It's great to hear. Good luck.
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We should be happy, we have now power to see anything on map :D
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How come I can see through cave walls etc to see other players, sorry if this is known bug already.
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http://fodev.net/forum/index.php?topic=3776.msg34040#msg34040
Edit by Surf Solar: Thanks RR, Threads merged. ;)
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I still can't seem to connect to the update server.
94.23.237.127 port 2238 <-- is this not correct?
edit: tried port 4040, still nothing.
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According to this (http://fodev.net/forum/index.php?topic=9.0), The Updater Port and IP should be:
IP: 94.23.237.127
Port: 4040
I'm not at my home PC so that I can check it it out in the game files though.
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According to this (http://fodev.net/forum/index.php?topic=9.0), The Updater Port and IP should be:
IP: 94.23.237.127
Port: 4040
I'm not at my home PC so that I can check it it out in the game files though.
The port is back to 2238. Check the first page of this topic.
However the game and updater is running just fine on my PC.
I double checked the Smakula's address and port and it's same as mine. I updated and played successfully today, so there might be some other problem.
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The port is back to 2238. Check the first page of this topic.
However the game and updater is running just fine on my PC.
I double checked the Smakula's address and port and it's same as mine. I updated and played successfully today, so there might be some other problem.
He asked for the updater's port, not the actual game server port. :P
However, maybe Firewall issues Smakula? Because as you see people don't have problems using the same IP and Port Address. :-\
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Uptime is over 14 hours now, server is still leaking but at a much slower pace, estimates are it has about 37 more hours until it runs out of memory. It's not satisfying yet, but much better than previous expected lifetime, just over 2 hours.
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So it is still not clear, is the field of view a bug? as in being able to see through everything.
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FOV mechanics is disabled for debugging purposes. It will work correctly, you know, soon.
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i should say that devs fight against crashes and rollbacks is really successful, thanks for that.
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wtf?
this game is playable again....
no lag, no rollbacks
??????
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wtf?
this game is playable again....
no lag, no rollbacks
??????
which is great news :)
Thanks again, devs :)
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When the playercount gets above 500, that's when I start notice things starting to slow down a little.
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So i can see, that sneak became like old TLA version (if you have 260+ sneak, people can see you only with 3 gecks)
And you can see people through walls
i dont like it, BUT lags are dissapear (not so much lags now, almost gone)
so, lags were due to this 2238 features? (like not seeing through walls and etc..)
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Sneak is temporary, the same as rengen-eyes.
When everything with server will be ok, they will make FoV normal again.
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Threads merged. Please use the search function next time, West. ;)
It's all said here in this thread.
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Threads merged. Please use the search function next time, West. ;)
It's all said here in this thread.
so if to remember my thread
am i right?
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so, lags were due to this 2238 features? (like not seeing through walls and etc..)
It would be too much to explain in details, but lag problem is still there and fov is just something that would currently made it much worse. Once enough of the basic performance problems are gone (causing the lag to drop to more acceptable level), fov will be enabled again. By "lag" is meant application response time, and not the response time of the physical machine. Lag will never go below that response time, of course.
[edit] as of now, the fov is enabled again and we'll see if it can stay that way.
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Any info about changes to sneak mechanics? I mean is it like prewipe or postwipe (-75 skill reduction instead of 90%)
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It would be too much to explain in details, but lag problem is still there and fov is just something that would currently made it much worse. Once enough of the basic performance problems are gone (causing the lag to drop to more acceptable level), fov will be enabled again. By "lag" is meant application response time, and not the response time of the physical machine. Lag will never go below that response time, of course.
[edit] as of now, the fov is enabled again and we'll see if it can stay that way.
There's something strange about sneak, please check it out, creeps are almost uneffected by sneak (while players are) although ofc in a different way than before, the penalties are on for sure.
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lags returned after this fov came back ;/ now pings over 8k... again unplayable please remove this FOV
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lags returned after this fov came back ;/ now pings over 8k... again unplayable please remove this FOV
My game doesn't lag, I have pings like 60-70, quite stable over the day.
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LAGS!!!! AGAIN!!!! NOOOOOO!!!!
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LAGS!!!! AGAIN!!!! NOOOOOO!!!!
Its because of the fov being fixed, they should take it out till they can put it in stable
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No lags for me.. hmm did they remove fov or is it just my "super cpu" :P
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it sure looks like they remover it once again, totally f*cked up my cave hunts...
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Lag, lag, LAAAG.
Everybody does the lag dance! Jerk forward, jerk again, MOONWALK SLIDE, WHOO-HOO! *bang!*
Fleeing is impossible, as is the fight, because PKs have "lag bonus sequence" now.
I'm done with the game for now.
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strange, i've got no problem with lags.
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strange, i've got no problem with lags.
Same here, I can say even perfect gameplay, no lag at all. May be delay sometimes for 200-300 milliseconds, but no more.