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Author Topic: Status 17/04/2010  (Read 17181 times)

Re: Status 17/04/2010
« Reply #45 on: April 18, 2010, 10:44:28 am »

We should be happy, we have  now power to see anything on map :D
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Line of Sight
« Reply #46 on: April 18, 2010, 07:11:05 pm »

How come I can see through cave walls etc to see other players, sorry if this is known bug already.
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Re: Line of Sight
« Reply #47 on: April 18, 2010, 07:13:53 pm »

http://fodev.net/forum/index.php?topic=3776.msg34040#msg34040


Edit by Surf Solar: Thanks RR, Threads merged. ;)
« Last Edit: April 18, 2010, 07:17:02 pm by Surf Solar »
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Re: Status 17/04/2010
« Reply #48 on: April 19, 2010, 01:42:34 am »

I still can't seem to connect to the update server.

94.23.237.127 port 2238  <-- is this not correct?

edit:  tried port 4040, still nothing.
« Last Edit: April 19, 2010, 02:48:05 am by Smakula »
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Surf

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Re: Status 17/04/2010
« Reply #49 on: April 19, 2010, 01:44:45 am »

According to this, The Updater Port and IP should be:

IP: 94.23.237.127
Port: 4040


I'm not at my home PC so that I can check it it out in the game files though.
Re: Status 17/04/2010
« Reply #50 on: April 19, 2010, 03:28:22 am »

According to this, The Updater Port and IP should be:

IP: 94.23.237.127
Port: 4040


I'm not at my home PC so that I can check it it out in the game files though.
The port is back to 2238. Check the first page of this topic.
However the game and updater is running just fine on my PC.
I double checked the Smakula's address and port and it's same as mine. I updated and played successfully today, so there might be some other problem.
« Last Edit: April 19, 2010, 03:29:59 am by Raegann »
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Surf

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Re: Status 17/04/2010
« Reply #51 on: April 19, 2010, 03:30:28 am »

The port is back to 2238. Check the first page of this topic.
However the game and updater is running just fine on my PC.
I double checked the Smakula's address and port and it's same as mine. I updated and played successfully today, so there might be some other problem.

He asked for the updater's port, not the actual game server port. :P

However, maybe Firewall issues Smakula? Because as you see people don't have problems using the same IP and Port Address.  :-\
« Last Edit: April 19, 2010, 03:32:25 am by Surf Solar »
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Re: Status 17/04/2010
« Reply #52 on: April 19, 2010, 05:26:54 am »

Uptime is over 14 hours now, server is still leaking but at a much slower pace, estimates are it has about 37 more hours until it runs out of memory. It's not satisfying yet, but much better than previous expected lifetime, just over 2 hours.
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Re: Status 17/04/2010
« Reply #53 on: April 19, 2010, 06:57:33 am »

So it is still not clear, is the field of view a bug? as in being able to see through everything.
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Re: Status 17/04/2010
« Reply #54 on: April 19, 2010, 07:08:42 am »

FOV mechanics is disabled for debugging purposes. It will work correctly, you know, soon.
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Re: Status 17/04/2010
« Reply #55 on: April 19, 2010, 09:17:42 pm »

i should say that devs fight against crashes and rollbacks is really successful, thanks for that.
Re: Status 17/04/2010
« Reply #56 on: April 20, 2010, 11:04:49 am »

wtf?

this game is playable again....

no lag, no rollbacks

??????
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Re: Status 17/04/2010
« Reply #57 on: April 20, 2010, 01:50:54 pm »

wtf?

this game is playable again....

no lag, no rollbacks

??????

which is great news  :)

Thanks again, devs  :)
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Re: Status 17/04/2010
« Reply #58 on: April 20, 2010, 02:13:08 pm »

When the playercount gets above 500, that's when I start notice things starting to slow down a little.
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2238=TLA?
« Reply #59 on: April 20, 2010, 05:01:08 pm »

So i can see, that sneak became like old TLA version (if you have 260+ sneak, people can see you only with  3 gecks)
And you can see people through walls
i dont like it, BUT lags are dissapear (not so much lags now, almost gone)
so, lags were due to this 2238 features? (like not seeing through walls and etc..)
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