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Author Topic: Status 17/04/2010  (Read 17603 times)

Re: 2238=TLA?
« Reply #60 on: April 20, 2010, 05:02:43 pm »

Sneak is temporary, the same as rengen-eyes.
When everything with server will be ok, they will make FoV normal again.
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Surf

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Re: Status 17/04/2010
« Reply #61 on: April 20, 2010, 05:05:26 pm »

Threads merged. Please use the search function next time, West. ;)
It's all said here in this thread.
Re: Status 17/04/2010
« Reply #62 on: April 20, 2010, 05:57:12 pm »

Threads merged. Please use the search function next time, West. ;)
It's all said here in this thread.

so if to remember my thread
am i right?
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Atom

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Re: Status 17/04/2010
« Reply #63 on: April 20, 2010, 06:29:18 pm »

so, lags were due to this 2238 features? (like not seeing through walls and etc..)
It would be too much to explain in details, but lag problem is still there and fov is just something that would currently made it much worse. Once enough of the basic performance problems are gone (causing the lag to drop to more acceptable level), fov will be enabled again. By "lag" is meant application response time, and not the response time of the physical machine. Lag will never go below that response time, of course.

[edit] as of now, the fov is enabled again and we'll see if it can stay that way.
« Last Edit: April 21, 2010, 03:32:44 am by Atom »
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Re: Status 17/04/2010
« Reply #64 on: April 21, 2010, 03:46:44 am »

Any info about changes to sneak mechanics? I mean is it like prewipe or postwipe (-75 skill reduction instead of 90%)

Bulldog

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Re: Status 17/04/2010
« Reply #65 on: April 21, 2010, 11:47:36 am »

It would be too much to explain in details, but lag problem is still there and fov is just something that would currently made it much worse. Once enough of the basic performance problems are gone (causing the lag to drop to more acceptable level), fov will be enabled again. By "lag" is meant application response time, and not the response time of the physical machine. Lag will never go below that response time, of course.

[edit] as of now, the fov is enabled again and we'll see if it can stay that way.

There's something strange about sneak, please check it out, creeps are almost uneffected by sneak (while players are) although ofc in a different way than before, the penalties are on for sure.
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English is not my native language, go easy on me.
Re: Status 17/04/2010
« Reply #66 on: April 21, 2010, 09:43:28 pm »

lags returned after this fov came back ;/ now pings over 8k... again unplayable please remove this FOV
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Re: Status 17/04/2010
« Reply #67 on: April 21, 2010, 10:38:10 pm »

lags returned after this fov came back ;/ now pings over 8k... again unplayable please remove this FOV
My game doesn't lag, I have pings like 60-70, quite stable over the day.
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Some folks got 'em and some have not
But these are the breaks
Break it up, break it up, break it up
Break down!
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Re: Status 17/04/2010
« Reply #68 on: April 21, 2010, 10:41:16 pm »

LAGS!!!! AGAIN!!!! NOOOOOO!!!!
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Re: Status 17/04/2010
« Reply #69 on: April 21, 2010, 10:48:14 pm »

LAGS!!!! AGAIN!!!! NOOOOOO!!!!

Its because of the fov being fixed, they should take it out till they can put it in stable
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Re: Status 17/04/2010
« Reply #70 on: April 22, 2010, 12:04:33 pm »

No lags for me.. hmm did they remove fov or is it just my "super cpu"  :P
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gordulan

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Re: Status 17/04/2010
« Reply #71 on: April 22, 2010, 12:07:21 pm »

it sure looks like they remover it once again, totally f*cked up my cave hunts...
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Alvarez

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Re: Status 17/04/2010
« Reply #72 on: April 22, 2010, 08:25:39 pm »

Lag, lag, LAAAG.

Everybody does the lag dance! Jerk forward, jerk again, MOONWALK SLIDE, WHOO-HOO! *bang!*

Fleeing is impossible, as is the fight, because PKs have "lag bonus sequence" now.
I'm done with the game for now.

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gordulan

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Re: Status 17/04/2010
« Reply #73 on: April 22, 2010, 09:15:14 pm »

strange, i've got no problem with lags.
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Re: Status 17/04/2010
« Reply #74 on: April 22, 2010, 09:45:43 pm »

strange, i've got no problem with lags.
Same here, I can say even perfect gameplay, no lag at all. May be delay sometimes for 200-300 milliseconds, but no more.
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