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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Eternauta on March 20, 2013, 05:08:08 am
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I am copypasting an edited version of something I posted in an already existing thread (http://fodev.net/forum/index.php/topic,28062.msg241656.html#msg241656). This is just a quick starting guide which I might or might not be upgraded in the future. I hope it is useful for new players.
First thing to learn in this game is that a very harsh Build Darwinism rules it. Maybe you'd be confortable starting with this build:
[CLICK TO ENLARGE]
(http://oi46.tinypic.com/2vtp089.jpg)
With it you can defeat weaker enemies (Small Guns), craft some weapons and armor (Repair), and travel on Worldmap quickly, which means more safely (Outdoorsman). It has relatively good CW which allows to gather materials for your first crafting and carry items for trading operations. You will also be able to dismantle some basic farmed items to get a few resources (Science). Keep in mind that you will do A LOT better in each of these activities if you use alts with specialized builds, but that can wait some time.
If you do use this build, first thing to do is to travel to the Gun Runners (the Fortress in the Boneyard) and get a bonus to Small Guns (http://fo2238.fodev.net/wiki/Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill). You can then level a bit more doing quests (http://fo2238.fodev.net/wiki/Quests).
When you start levelling up, make sure you raise Science to 100 as soon as possible. Do NOT spend skill points on anything else until you get Science 100, which allows you to get the Educated (http://fo2238.fodev.net/wiki/Educated) support perk (more skill points per level). Once you have the Educated perk, I recommend you to raise Repair to 50, to get some professions (http://professions): crafting Explosive Rockets/Combat Shotguns is a good way to get some items via NPC trading. Small Guns Profession 1 enables you to craft Grease Guns, which is the best weapon to kill Khan raiders in Turn-Based (they drop moar Grease Guns and .45 for you, as well as Shotguns & shells, and FN FALs & 7.62).
After getting Repair 50, raise Small Guns and Outdoorsman to 100, then focus on Small Guns until you reach 200, which you need for the combat perks. Then get Outdoorsman to 150 and then you'll have a good amount of skill points free, you can do with them what you want. Maybe spend all in Lockpick and look for Blueprints? Or raise First Aid and Doctor so you can patch yourself or your friends up during Real Time combat? Or raise Speech to be able to lead more NPCs (http://fo2238.fodev.net/wiki/Followers), maybe even become a slaver (http://fo2238.fodev.net/wiki/Slavery)? Or you could already start levelling another character with a specialized build, for example a PvE Big Gunner or Laser Rifle fastshooter for better farming, a good slaver character to make more caps, maybe your first PvP character...
About PvP, you need to understand that most PvP here is done with ridiculously drugged builds and you'll most probably be dead in seconds if you meet a player who is willing to shoot you, unless you are using one of such builds yourself. First focus on PvE, for good PvP you need a solid economic infrastructure. Once you have it, you can start experimenting PvP and/or RP.
Everytime you have a doubt, check the game wiki (http://fo2238.fodev.net/wiki/Main_Page), and if the info you are looking for cannot be found there, just then you should make a reply in the Questions and Answers (http://fodev.net/forum/index.php/topic,18127.msg150215.html#msg150215) thread. But try to look for the info yourself, this is a game where it's always better to be able to do things yourself without needing others too much, including getting information. Do not be afraid to test game mechanics and explore maps, after all you can always make an alt if you don't want to risk any "serious" character by choosing some crappy perk or failing a quest.
In this game people will try to screw you one and a thousand times, and you might think you should follow that "dog eat dog" mentality as well, but from personal experience I can tell that it's a wiser choice to behave better and help others. Otherwise people will not trust you, which means they might for example refuse to trade with you, kick you from their gangs, etc.
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It's a good guide, but being somewhat of a beginner myself i can't really recomend a burster build for starting out- it's too ammo consuming and you WILL spend alot of time in the mines/crafting ammo, which is boring and may turn new players away.
My starting build eventually looked like this (click to enlarge):
(http://i1308.photobucket.com/albums/s604/DogsAtCards/screen_zps8c30e4de.jpg)
Traits: Fast shot, fast metabolism
Perks:
3: Pack Rat
6: Fast reload (This ones optional, can be toughness, more CW or w/e, see below)
9: Even Tougher
12: Living Anatomy
15: Lifegiver
18: Bonus Rate of Fire
21: Lifegiver +
24: Lifegiver ++
It's an economical build that uses the easily craftable combat shotgun and abundant 12 gauge ammo. As i hate TB, its RT based, and fast reload makes the combat more dynamic, as you will be switching between bursts (for KB) and single shots alot.
Totally self sufficient:
- Can craft all armors and guns (lvl 2 profession), as well as energy profession lvl 2.
- Can lead 5 slaves. Has 100 unarmed (for awareness), which really is convenient when catching slaves. Slaving is fun and an easy way to earn some money early on. Good for new players.
- Dismantles stuff on the go- no lame ass "dismantler" alt in your base.
Can do PvE:
- Has alot of HP,some toughness, and good FA, making him one tough dude. He also progresses quite well in this respect (even tougher at 9, lifegiver at 15)
- Shotgun based combat is fun as well as effective in pve. Ofcourse you can use any weapon you like. Living Anatomy at 12 really makes a difference in terms of damage output.
- Leads a slave / merc posse. Playing around with the composition of your army is also quite fun. Aimed-Shot scavengers? Shotgun touting male trappers? 4 Holy people?? You decide! Should allways have 1 female trapper slave though, for the outdoorsman skill she brings.
Cons: Not a very good miner (90 CW). Can't build upgraded tent (50 outdoorsman)
I would also discourage new players from the obsessive-compulsive Alt'ing of some players here. Make one char and stick to him (or her) during your initial exploration of the wastelands. This character is good for that purpose, and will make a great supporter when you eventually do start making alts.
CHARLIE
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There's some good advice in the posts above, but there's also a lot of bullshit.
False #1
Don't use these builds. In that game you need to use alts, sorry - I don't like it, too, nobody likes that. Make a pure crafter first (don't need to exp him a lot, really - just so he's able to take professions), build a little economic base. Then make a proper battle character.
False #2
You surely wouldn't be able to do any PvP with these shitty builds above. But you surely can with some proper battle build, not necessary on drugs. They give advantage, but not so big as they say.
I won't post a wall of advice here. If anyone would like some help, please feel free to PM me.
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Did I ever said the new player would be able to do everything well with the build I posted. If you read everything, you wouldn't post such things:
[...]
Keep in mind that you will do A LOT better in each of these activities if you use alts with specialized builds, but that can wait some time.
[...]
Or you could already start levelling another character with a specialized build, for example a PvE Big Gunner or Laser Rifle fastshooter for better farming, a good slaver character to make more caps, maybe your first PvP character...
[...]
About PvP, you need to understand that most PvP here is done with ridiculously drugged builds and you'll most probably be dead in seconds if you meet a player who is willing to shoot you, unless you are using one of such builds yourself. First focus on PvE, for good PvP you need a solid economic infrastructure. Once you have it, you can start experimenting PvP and/or RP.
C.H.A.R.L.I.E's character and guide is nice as well. I think a new player could choose any of these and do well early in the game. After all, starting builds are just to get some stable ground economically speaking, and then you can start doing what you want.
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I understood everything you wrote perfectly. I just think that making that first 'starting' character is just a waste of time, because sooner than later he'll become obsolete. Pure crafter can achieve both 100% Science and Repair at 3rd lvl. Then you're free to start playing with pure fighter.
You also stick to the strict PvE/PvP split, while 2-burst BG will do fine in both, in general if the build handles PvP, it'll handle PvE, too. Talking about 'ridiculously drugged builds' killing in a mere eyeblink is also just scaring those newbies - most common Jet+Buffout+Cola gives just 2 AP more. Is that such a horrible advantage?
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Fun is the operative word in my post. I would hardly recomend for a new player to start leveling up alts to lvl 3 on molerats- that's not the way to get familiar with the game in my opinion.
I understood everything you wrote perfectly. I just think that making that first 'starting' character is just a waste of time, because sooner than later he'll become obsolete.
They will still be crafters of the same caliber as your army of lvl 3 alt. Crafters that can also clear out toxic mines for the advanced workbench, or do some fast slaving for cash.
I just dont think a new player should jump right in to the multi-logging mass-alt madness. It's just not that fun until you discover for yourself that, hey, it would be nice to have an alt for this, and one for that etc.
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I understood everything you wrote perfectly. I just think that making that first 'starting' character is just a waste of time, because sooner than later he'll become obsolete. Pure crafter can achieve both 100% Science and Repair at 3rd lvl. Then you're free to start playing with pure fighter.
You also stick to the strict PvE/PvP split, while 2-burst BG will do fine in both, in general if the build handles PvP, it'll handle PvE, too. Talking about 'ridiculously drugged builds' killing in a mere eyeblink is also just scaring those newbies - most common Jet+Buffout+Cola gives just 2 AP more. Is that such a horrible advantage?
You make it sound like the goal of the game is to make a pure fighter build. For me the builds above look like fun to play.
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You make it sound like the goal of the game is to make a pure fighter build. For me the builds above look like fun to play.
Yeah, that's definitely fun to have broken build which barely can fight some raiders, not talking about any other player.
Fun is the operative word in my post. I would hardly recomend for a new player to start leveling up alts to lvl 3 on molerats- that's not the way to get familiar with the game in my opinion.
Who said molerats? 3rd lvl can be easily get through quests or basic crafting.
They will still be crafters of the same caliber as your army of lvl 3 alt.
No, they won't - your hybrid won't have the necessary skills to take support perks, not to say a word about carry weight. And what army are you fucking talking 'bout? Two characters make an army?
I just dont think a new player should jump right in to the multi-logging mass-alt madness. It's just not that fun until you discover for yourself that, hey, it would be nice to have an alt for this, and one for that etc.
The sooner they realise that, the better for them.
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Listen man. Try to see this from a new players perspective.
Who said molerats? 3rd lvl can be easily get through quests or basic crafting.
whats he gonna do make shovels for exp? Ammo? 60 guns, as they are about 100 xp each? Where whould he get the materials for this anyway? And where would he get the money for professions? Oh right, lift 150 crates for one rank. You know, a lot of players quit early because they find these mundane tasks boring as shit.
Yeah, that's definitely fun to have broken build which barely can fight some raiders, not talking about any other player.
The builds can easily take on raiders. With slaves i even take on unity patrols. But you are right, they arent pve farming builds for ncr/vc army/hub patrols. They are meant as a way to introduce the player to the game, as they can do basically everything fairly well, and at the same time provide a solid foundation to build upon- you know, gather all the mats so future alts can level up by crafting, provide the cash so future alts can buy profession... ETC!
The sooner they realise that, the better for them.
(http://i1308.photobucket.com/albums/s604/DogsAtCards/d7d_zps54342e08.jpg)
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I'm done with arguing with hardcore forum fighters, whose biggest in-game achievment is some radscorpion hunting.
If anyone would like proper introduction, not some carebear pseudoadvice - I'll be more than happy to answer your PM.
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If I were a newb again, I would leave science at 100% and tag barter instead. A good reason for this is if you're not yet confident enough to farm...barter allows you to access better weapons and gear (14mm pistol, laser rifle, metal armor mk2, etc.)
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I just dont think a new player should jump right in to the multi-logging mass-alt madness. It's just not that fun until you discover for yourself that, hey, it would be nice to have an alt for this, and one for that etc.
I think exactly the same as you about this. That's one of the things I was thinking about before typing this guide... This build and guide is not a "follow these advices to win the game" manual, instead it is just something meant to help newbies find their place in this game, have a relatively stable ground to stand on, instead of just wandering around in the worldmap getting killed by random NPCs, just to end up idling in NCR bazaar forever to eventually leave the game in the best case, or become anoter troll.
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I think exactly the same as you about this. That's one of the things I was thinking about before typing this guide... This build and guide is not a "follow these advices to win the game" manual, instead it is just something meant to help newbies find their place in this game, have a relatively stable ground to stand on, instead of just wandering around in the worldmap getting killed by random NPCs, just to end up idling in NCR bazaar forever to eventually leave the game in the best case, or become anoter troll.
I'm following this guide as a complete newbie and so far I'm having a lot of fun. Thanks for posting!
One question I do have, though, is what's the difference between builds that are centered around RT combat and TB combat? I hate RT combat, I much prefer TB. I assume this build is still fine?
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Jesus H Christ people if y'all don't like it Don't use it. I don't like it too much but I ain't gonna bash and there was some really good advice there just the same.
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One question I do have, though, is what's the difference between builds that are centered around RT combat and TB combat? I hate RT combat, I much prefer TB. I assume this build is still fine?
Generally speaking, Turn Based is better for farming (especially NCR Army, Vault City Patrol, Unity Patrol). This build is good for Turn Based (for example uses Fast Shot) but is still inferior compared to Laser Rifle fastshooters or PvE Big Gunner bursters. If you want a superior farmer, go for one of those builds. But this one will do relatively fine against stronger enemies if you use a P90 for bursting and a 14mm Pistol for single shooting. But as always, a specialized build will do much better.
I recommend using this build for low level hunting only (Ghouls, Khans, San Francisco area NPCs...) and then levelling a better build when you want to take one step further in the game and hunt Unity/NCR/VC to loot better gear. It's also recommended to level thief alts to steal from BoS Initiate patrols (5mm and Super Stimpaks) and/or Enclave patrols (MFC's).
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(https://i.imgur.com/UDRcSpA.jpg)
Here's the build I use for most of times, (It has also awarness, and 2 lol traits as bloody mess and good natured)
Instead of pyromanics I would use brd's, but this is just my own opinion after playing long time with those broken perks.
It can craft armors, small guns and big guns, level 2 profession of each kind, got eaten bunch of lol-bps such as lsw, rocket launcher, metal armor mk2 etc.
It can do most of things alone, unless doing PVP, then it is shitty, and then - alt madness starts if you want to do MORE in game.
Another character I would just do would be SG + EW / BG + EW hybrid for farming guns and armors, and the last would be Slaver or Thief, then you can start doing PVP alts, because anymore are just obsolete, I would never go for finding BP's beacause this is job for no-lifes and I do not wanna spend it searching for stimpak bps.
The idea of having starting character is great, but now just obsolete, Better make 3 specialised character's as Krupniok says, than one "woodsman" alt, sorry, but 2238 showed it's logic there and if you want to be more economic you NEED to do it.
That's sad but true one, I won't argue what is fun for others, but for me it ISN'T making hoards of alts.(but meh, that's just my opinion).
(You can also do the "snake eater perk quest" at level 9 if you have first pyroamnic or brd, that makes you kill those nasty scorpions in one hit, because I failed to do that quest lolo).
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Good build. Thanks for sharing.
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(http://i197.photobucket.com/albums/aa122/m8myday/startingBUILD_zps3d90b751.png)
If I had to do a starting build all over again I'd do a hybrid between my repairman and dedicated TB farmer (see above).
You will be hunting solo/or in a team turn based with M60 (using nuka cola and super stimpacks; ciggarettes optional). You will farming mainly NRCA & Vault Patrol. I'd only do BOS farming in a team ( as you will need dedicated m60 farmer to do it alone a hybrid like this might get you killed if you get a forced encounter due to low OD).
Vault patrol and NRCA have insane knock down (as they use huntings and sniper rifles). This is where bonehead and quick recovery comes in handy; you basically need enough HP and super stims to stimpack yourself each turn and live another day and quickrecovery with bonehead will get you there (just make sure to kill the big gunner in first turn by 1 hexing him with x2 bursts from M60 when you initiate combat). The Nuka Cola will give you 12AP = x2 burst per turn. Cigarettes is also optional but not necessary for this build.
The repair ability comes handy in repairing those looted CAMKII's and M60's
Support perks
Awareness;
Best of a Bad lot;
Mr Fix it;
Drugs
Nuka Cola - which will be stolen from SF Asians by your dedicated thief (your second char)
Super Stimpack- stolen from BOS by thief.
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BG hybrids are nice but I still think it'd be more confortable to start with a SGer, as it'd be easier to get gear from Khans, and then level a BGer. Having to use flamer all the time until you can grab a different weapon sounds unconfortable.
Alternatively EW would be a good choice imho, start with laser pistols and then use laser rifles in your first Unity hunts.
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BG hybrids are nice but I still think it'd be more confortable to start with a SGer, as it'd be easier to get gear from Khans, and then level a BGer. Having to use flamer all the time until you can grab a different weapon sounds unconfortable.
Alternatively EW would be a good choice imho, start with laser pistols and then use laser rifles in your first Unity hunts.
Thats why hybrid with BG/EW is far better you would think for starter, with a bit of luck you can kill unity patrol fighting rogues and have the first laser rifle/rocket launcher to farm other unity patrols, then you get a tons of shit gear from them that you just won't be carrying about all the stuff.
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But using two combat skills requires spending skill points that could be spent on other skills like outdoorsman, repair... I think it's better to use a rather "crappy" hybrid first and then moving to better builds, unless you really want to stick to one character, o at least use that character for farming all the time.
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If you really need a hybrid to start with, AdolphbinStalin's one is a really good one. I would change only some things - if that's a starting build, I'd take Small Frame instead of Chem Reliant and max out Agility to 10 - even such a low-tier drag as Nuka can be hard to get for a newbie, and the Carry Weight will still be at acceptable level. The next thing is that rather than Doctor - which won't work at 45% - I'd tag Outdoorsman or First Aid, at least you'll walk a bit faster or heal a little more.
But it really depends on your playing style. Overall, that's a good build - it will never become obsolete, you'd be able to use it in TB farming as a 2x burster or even at some minor PvP.
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If you really need a hybrid to start with, AdolphbinStalin's one is a really good one. I would change only some things - if that's a starting build, I'd take Small Frame instead of Chem Reliant and max out Agility to 10 - even such a low-tier drag as Nuka can be hard to get for a newbie, and the Carry Weight will still be at acceptable level. The next thing is that rather than Doctor - which won't work at 45% - I'd tag Outdoorsman or First Aid, at least you'll walk a bit faster or heal a little more.
But it really depends on your playing style. Overall, that's a good build - it will never become obsolete, you'd be able to use it in TB farming as a 2x burster or even at some minor PvP.
Small frame is also viable, but it means you wont be able to take home most of the loot when you are fully geared up; unless you dual log a second char ( I know this because this is what I do to support my dedicated farmer with extra stimpacks + to carry off loot). Albeit Small frame means you can add x1 extra point to luck to make it 5 to avoid bypass; as Bypass from BOS will get you insta killed, and even bypasses from NRCA/VP hurt and flaw you to the floor.
I think 10 Agility is a waste in long run. The thing is you will need a dedicated sneak (probably the second char one makes), for super stimpacks. As hunting NRCA, VP, BOS etc. without super stimpacks will likely get you killed (if you are doing it alone). Once you have thief you simply steal Nuka Cola from San Francisco NPC (they all carry it it inventory). It's very simple to get. And of course super stimpacks you steal from BOS encounters.
Doctor will still work at 45% to heal the odd cripple. You don't need first aid as you are using super stimpacks (they heal much more then 45% first aid will and waste less AP). I suppose you could put it into OD.
To add, the third char should be a slaver for caps (or one can start with slaver as first char). Unfortunately in this game one needs multiple chars to succeed.
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Good build. Thanks for sharing.
I don't like your name...
I feel threatened