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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Dumb dumb on February 06, 2013, 02:31:13 pm

Title: Change all the weapons stats
Post by: Dumb dumb on February 06, 2013, 02:31:13 pm
Well I'm going to post it here since it gets ignored all the time:

Some of us like realism, we are all well aware that this game can not be very realistic, but at least some changes could make things easier for us to look at:

Sniper rifle using .223 is completely silly: make the sniper rifle use the 7.62*51mm.

.22 long rifle is not a high power round, this should be the least powerfull round, ever.

USM3A1 has a shorter barrel than most thompson models, and a slow firerate. Decrease its power below the thompson for both firemodes, magazine capacity to 30 rounds, and rounds per burst to at most the same as the M60 does (USm3a1 fires at 400 rpm, not even close to the m60 600rpm).

Mauser C96: This weapon was known to be very expensive to manufacture, And for its insane firerate of 1000 rpm for a pistol, and for using very powerfull ammunitions, Either 6-10-20 rounds magazine, this pistol should have a burst mode for very short range, emptying the entire magazine in one burst, it should require more AP to reload it due to the way it should be reloaded.
If you want the raiders to have a gun, equip them with .44 revolvers: they are reliable and requires little maintenance.

M60: why can't people run with it ? Also change the description: the M60 was known to be very unreliable until the last versions.

FN Fal: It should be very powerfull due to its ammunition, its damage should match the m60 damage per bullet, remember, the gun doesn't kill, the bullet does.

Minigun: Change the descriptions, the firerates stated are completely ludicrous, or make the miniguns empty the entire mag in one burst ... Also, people shouldn't be able to run with a minigun if they can not with an M60.

ALL MELEE WEAPONS: It is well known that knives are more lethal than guns, statistically: 1 bullet out of 10 will cause a lethal injury, 1 knife-stab out of 3 will cause a lethal injury... knives are 3x more effective than bullets are. Also: all police forces know that if someone is charging you with a knife from less than 12 meters away, you should consider yourself dead, for even if you kill the person charging you, the nervous system will still carry on for a few seconds. Millitary personnel are taught that they should consider themselves dead if someone is charging them from less than 20 meters away. Also: Bullet proof vests are not cut-proof. Penetrate perk should apply to "thrusting" weapons which also have a cutting edge.


If you want ballistic tables, comparison of guns / ammo / barrels or theories, you could simply ask, if that's what holding you back from correcting the silly things in the original fallout games, I am certain there will be many people willing to help with that, offering more opinions on realism or whatnot. I know I'm not alone to think the weapon system should be revamped, and I believe a simulacrum of realism is a good way to get most people happy.
Title: Re: Change all the weapons stats
Post by: JovankaB on February 06, 2013, 02:49:05 pm
To what end? This game doesn't try to be a tactical shooter.
Title: Re: Change all the weapons stats
Post by: Cyber Jesus on February 06, 2013, 04:17:22 pm
I like the ideas, this will make people try different types of builds not just bg tanks.
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 06, 2013, 04:36:08 pm
I am talking about a realistic scaling of the weapons and a realistic description. If I mentionned the need to make weapons overpowered, that strategic missiles should be readily available at Bob's iguanas, and other things that might sounds like that, I apologize and might best stop using google translator.
Title: Re: Change all the weapons stats
Post by: Vile on February 06, 2013, 05:31:07 pm
To what end? This game doesn't try to be a tactical shooter.
Yes, this game tries to be an extreme autistic simulator centered around the main questions "who onehexes best and has the most avengers? Who can camp around a corner for hours? Who has the most alts? Who injects the most SS?" . If you can answer all this questions with "ME!" you've basicly beaten the game ! Congratulations ! You may consider yourself the biggest autist in the world ! Get your free badge and reception order from your local psychiatrist.

Well if you ask me, atm its a cheap WoW clone in terms of grinding, with worse graphics and more one (BG)sided dakka dakka excuse called "tactics". I bet even WoW requires less grinding and has more tactical deep if you consider fonline as it is now.

Back to topic, why not change at least some weapon stats ? He clearly exaggerates with some points, like the minigun shooting a clip in one burst or the mauser automatic light support weapon, but hey , anything that would be different then now could be considered better, amirite ? You could start with nerfing the DR properties of 5mm AP and improving the lsw to a useful weapon like it used to be.
Title: Re: Change all the weapons stats
Post by: racoon on February 06, 2013, 06:02:51 pm
Well if you ask me, atm its a cheap WoW clone in terms of grinding

in wow you dont grind anything because you dont lose stuff after death
Title: Re: Change all the weapons stats
Post by: Sarakin on February 06, 2013, 06:18:44 pm
You want to lean toward realism in this REALISM <-> GAMEPLAY <-> CANON triangle and I think its bad approach. I dont mind changing weapon description and ammo, but overhauling whole weapon system would make everything completely unbalanced at least for several years (based on 2238 balancing). You need to provide more than just cold realism facts, do you even see whole picture of your suggestion ?

Last but not least, AFAIK Fallout revolves around different universe and thus, weapons are not the same weapons as we have in RL.
Title: Re: Change all the weapons stats
Post by: Vile on February 06, 2013, 06:56:59 pm
would make everything completely unbalanced
But atm it's balanced ?

....yea, how couldn't it be since it's avengers vs avengers, excuse me that I asked.
Title: Re: Change all the weapons stats
Post by: Roachor on February 06, 2013, 08:34:24 pm
I've been saying this forever, fallout was a great rpg but it had a shit one sided combat system to make you feel like a big man. No amount of tweaking will fix what needs to be rebuilt from scratch. When I was playing the new X com I felt like this was how fonline should have been, quick turn based combat with tactical cover system and cover fire/overwatch functions. Currently the combat is total shit because of how awkward and unwieldy the controls are. Things that were fine when you were only dealing with turn based AI don't really work in real time with human players. Personally I'd like a combat system where every type of weapon offered a different yet viable strategy, you can't have close combat weapons work in a game with no cover. When a firefight breaks out between two groups in cover between the lag and the old "shoot when they walk out of fov and you lose your aps bug" it's not a contest of skill or even interesting. This game doesn't have the server capacity to make for good real time combat, the tb system should be retooled.
Title: Re: Change all the weapons stats
Post by: John Porno on February 06, 2013, 09:12:36 pm
if you want to have your own weapon system the only way to get it is to make your own server.
Title: Re: Change all the weapons stats
Post by: Brujah on February 06, 2013, 09:42:47 pm
Let's start making FOnline realistic by pluging a wire directly connected in the into CPU and straight into each player's skull, if their chars die in-game then the wire will send magnetic waves through the cable directly into our skulls, that will make our brains enter in combustion and instantly explode.


Is that enough realism inside a 2D isometric shooter from 1990 for you?


Title: Re: Change all the weapons stats
Post by: Haraldx on February 06, 2013, 10:16:50 pm
Is that enough realism inside a 2D isometric shooter from 1990 for you?
No.
Title: Re: Change all the weapons stats
Post by: naossano on February 06, 2013, 11:49:38 pm
(...)Well if you ask me, atm its a cheap WoW clone in terms of grinding, with worse graphics and more one (BG)sided dakka dakka excuse called "tactics".(...)
I don't care much of the rest, but Fonline graphics are perfect, for me.
Don't change a single pixel please.
Title: Re: Change all the weapons stats
Post by: Roachor on February 07, 2013, 12:38:40 am
I don't care much of the rest, but Fonline graphics are perfect, for me.
Don't change a single pixel please.

Go play fallout 2 and pretend it's a really low pop server
Title: Re: Change all the weapons stats
Post by: Boon Lived on February 07, 2013, 01:29:14 am

Well i suppose they arn't trying to swing too far from Fallout canon, and maybe 'realism' just doesn't quite belong here.
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 07, 2013, 01:17:51 pm
I think few people here understands what I'm talking about: Look carefully at the changes I suggested, and tell me how it is incompatible with fallout canon ?

If we take the original fallout timeline (not F3); the timeline divergence occurs in 1969, everything created prior to this date should remain "as is in reality". Did I mention that it would be needed to change the name "H&K P90" to "FN p90" ?

The USM3A1 was invented during WWII; The .22 rifles long before that; The .223 was invented during the early 50's. the M60 was inventended during that time too and copied from the FG-42; The mauser C96 was invented in its final form in 1895.

Did I suggest changes for the laser weapons, 10mm pistols etc ? The only changes I suggested for weapons like that is changes that would keep them "balanced": Changeing the description of the miniguns firerates, DESCRIPTION, and I stated that if it wasn't an option to change the description; then the minigun would empty its magazine in only one burst, because at 60 000rpm; when the m60 can make a 10 rounds burst (realistic in so far that its firerate is 10 rounds per second), the minigun would have a firerate of 1000 rounds per second according to the silly description: no human being can handle that, for your information the XM-214 microgun firing 5.56mm bullets at 4 000 rpm would increase its weight when firing by more than 70 kg. And 4 000 rpm = "only" 66 rounds per second, not 1000...


So please, read my first post, if you can't find it, here is the line:
"Some of us like realism, we are all well aware that this game can not be very realistic, but at least some changes could make things easier for us to look at"
Title: Re: Change all the weapons stats
Post by: Perteks on February 07, 2013, 01:32:53 pm
But of course in real life you can take on self 5 rockets and don't die :D
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 07, 2013, 01:50:05 pm
Statistics: Rockets are largely less effective than bullets for the purpose of killing infantry;
Title: Re: Change all the weapons stats
Post by: Brujah on February 07, 2013, 01:51:43 pm
Judging from this guy's last sugestion I won't even bother reading this one.
Title: Re: Change all the weapons stats
Post by: TKs-KaBoom on February 07, 2013, 02:25:43 pm
This game really isn't a very good tactical game nor realistic.  A good (although still not realistic) tactical turn based game is Jagged Alliance 2.  There have been games that have used "realism", where one shot generally means instant death (or a quick and excruciating demise), it turns out those games aren't much fun and nobody wants to play them.  This game is just about having fun, trying out different builds and doing whatever nonsense you find entertaining, really nothing more.
Title: Re: Change all the weapons stats
Post by: Perteks on February 07, 2013, 04:22:52 pm
Statistic: more people died from being idiots than from bullets/rockets/knifes
Title: Re: Change all the weapons stats
Post by: Roachor on February 07, 2013, 05:36:51 pm
Honestly, imagine trying to hit a moving human target with an rpg. They should only be able to target hex with a 2 second delay for the rocket to get there.
Title: Re: Change all the weapons stats
Post by: Perteks on February 07, 2013, 05:47:41 pm
Honestly, imagine trying to hit a moving human target with an rpg. They should only be able to target hex with a 2 second delay for the rocket to get there.
Erm you know grenades from rpg have around 250m/s speed?
Title: Re: Change all the weapons stats
Post by: Roachor on February 07, 2013, 06:47:58 pm
Erm you know grenades from rpg have around 250m/s speed?

and a bullet travels at 896 m/s yet they take the same time to travel. Also the grenade has to ignite before it takes off there's a delay there.
Title: Re: Change all the weapons stats
Post by: Mike Crosser on February 07, 2013, 07:35:47 pm
If I remember correctly there was a delay in the original fallouts.
It was the time it took for the rocket sprite to get to the target.It was about 2 seconds I think.
Title: Re: Change all the weapons stats
Post by: Perteks on February 07, 2013, 07:43:17 pm
Start is around 130-150m/s. I don't think it will give any difference on that small distance what is ingame (even if 1 hex is 1m or 1,5m it's still less than 100m)
And animation was much faster.
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 07, 2013, 10:19:30 pm
The rocket launcher in the game does not exist in reality, so anything is possible. And from how it works the rocket is armed at launch.
Title: Re: Change all the weapons stats
Post by: Roachor on February 07, 2013, 10:44:32 pm
Current in game system is not something to base calculations on. By that logic sniper rifle is a sling shot that can barely send a bullet across a football field. Fact is fonline is infantry combat and rpg is anti material, logically it wouldn't be used. Hopefully 3d comes and rejuvenates interest and these discussions will serve a purpose(if the devs let go of old systems).
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 08, 2013, 05:38:27 am
The RL has HE ammos and AP ammo; HE ammo should be more effective at crippling targets / knockouts over a "large" area; AP rockets should have a smaller radius and deal more damage to the targeted person. RL should also be able to target a hex. But that is not a priority in my opinion, changeing the small arms is more urgent. The rockets should be both more expensive and deadly, making them usefull for deathclaws or supermutant hunting, nobody "sane" in a post apocalypse world would use them against a target that could be dealt with a bullet.
 Yes I noticed using the sniper rifle on armored targets (aiming for the eyes) resulted in nothing but my own death.

Same thing with the perk "silent death", we were joking with Trokanis that they should change the description in something more appropriate: "Attack silently someone in the back to anger them a bit: they will loudly blow you away. It's that kind of perk."
Title: Re: Change all the weapons stats
Post by: Sarakin on February 08, 2013, 08:36:26 am
Agreed with the rockets things. Just like with 5mm, where JHP and AP serve different purpose, HE should be better against someone unarmored while AP against armored.

Rockets were expensive and it was pain in the ass, please lets not go into price balance, thats totally different matter.

Back in the days, silent death was an instant kill perk, I cant believe someone has problems with it for being weak. Its a perk among others and should be comparable to them in terms of strength.
Title: Re: Change all the weapons stats
Post by: Perteks on February 08, 2013, 09:41:38 am
The rocket launcher in the game does not exist in reality, so anything is possible. And from how it works the rocket is armed at launch.
Fallout RL was based on M136 AT-4 Rocket Launcher
Title: Re: Change all the weapons stats
Post by: Mayck on February 08, 2013, 10:50:57 am
Same thing with the perk "silent death", we were joking with Trokanis that they should change the description in something more appropriate: "Attack silently someone in the back to anger them a bit: they will loudly blow you away. It's that kind of perk."
I admit that SD sneakers might be a laughable compared to the laser gatling(avenger) sneakers nowadays (but that's more of a problem of laser gatling being easy as hell to get). But i suppose you weren't here when SD was really deadly (the players hated it and it got nerfed).
Title: Re: Change all the weapons stats
Post by: Glumer on February 08, 2013, 11:39:31 am
I admit that SD sneakers might be a laughable compared to the laser gatling(avenger) sneakers nowadays (but that's more of a problem of laser gatling being easy as hell to get). But i suppose you weren't here when SD was really deadly (the players hated it and it got nerfed).

Yes, jumping into location in full gear and ..... pfffff one burst from someone, from somewhere with gun obtainable from low npc no need of crafting dynamites (hard way to obtain detonator parts, mine in unguarded mines, crafting in unguarded locations and after it risky work with thief).

Title: Re: Change all the weapons stats
Post by: jacky. on February 08, 2013, 12:22:27 pm
gatling, avenger sneakers are fine. they need good stuff and drugs to be effective, not like sd with plasma nade or greese gun
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 08, 2013, 04:38:57 pm
I admit that SD sneakers might be a laughable compared to the laser gatling(avenger) sneakers nowadays (but that's more of a problem of laser gatling being easy as hell to get). But i suppose you weren't here when SD was really deadly (the players hated it and it got nerfed).

Mayck I started playing 16th january 2012 ... the Silent death perk was nerfed a few months after (around march or april ?).
I didn't had a sneaker back at that time and used only my heavy handed troll, who died many times at the hands of sneakers, for me it was normal.

Fallout RL was based on M136 AT-4 Rocket Launcher
I noticed it resembles it, but in anycase the M136 is a disposable weapon, and the RL in fallout doesn't have the name, thats enough for me not to make it a carbon copy of the M136.
Title: Re: Change all the weapons stats
Post by: Roachor on February 08, 2013, 06:44:09 pm
gatling, avenger sneakers are fine. they need good stuff and drugs to be effective, not like sd with plasma nade or greese gun

sd doesn't work with grease gun, nor is greasegun build viable in pvp even with first strike. You need 2 burst crits and one regular burst to take out a bg tank, you'll never last that long naked.


 As for the ready availability of gatling, wtf are you talking about Mayck? That and gatling is useless against metal which is what most people use. What's else is to easy to get, bozar and PA?
Title: Re: Change all the weapons stats
Post by: TKs-KaBoom on February 08, 2013, 09:19:25 pm
sd doesn't work with grease gun, nor is greasegun build viable in pvp even with first strike. You need 2 burst crits and one regular burst to take out a bg tank, you'll never last that long naked.


 As for the ready availability of gatling, wtf are you talking about Mayck? That and gatling is useless against metal which is what most people use. What's else is to easy to get, bozar and PA?

Oh my young naive padawan...... it is sooooooooo ez.
first you get booomy bp
then you get det parts
then you level thiefy
then you sandboxie multiple multi altys
then you well you see it's just so fucking ez!

all sarcasm aside I guess it is ez for some people that their only goal is to err hem cough *cheat like a mother fucker* cough obtain gear.
Oh and GM's ;)
Title: Re: Change all the weapons stats
Post by: T-888 on February 09, 2013, 02:34:45 am
To what end? This game doesn't try to be a tactical shooter.

Combat is part of the game, it would be such a waste if that was left unnoticed, because to some degree it has potential to be something better than it currently is. It could be more complex, competitive and fun, despite combat here being quite simple in its own nature.

You are setting artificial boundaries, drawing lines on what the game should be. I see it as a way to justify your own excuses to not having to deal with something your not interested in. I am more than sure that none of you are and because of that sole reason the game will never truly improve because it will always lack in some department which will be forgotten or rationalized out of the necessary by such crude and blunt statements like yours.


Rest of the suggestion here is very, very sad, most of the players here have either lost or never had any viable perspective of how combat goes on 2238 and the suggested changes are non-essential and rather pointless, more of a compilation of some random, far-fetched ideas that serve no greater purpose other than for the game to make more sense in terms of realism to some individuals who like to compete on forum with copied facts from the internet.

Where was I? Oh yeah, realism should never be a goal to achieve, if you want it then just look out of the window and experience it, there will be good graphics with physics and everything you want. :)

This topic is largely absurd.
Title: Re: Change all the weapons stats
Post by: Roachor on February 09, 2013, 05:14:37 pm
You can't add variety to a combat system without changing variables, weapon speed should be one of them and real world information is a good basis for quasi realistic weapons. Things like bullets and grenades hitting at the same speed as knives is something that should be changed not for realism as much as variety. Making all time dependant on ap regen makes it subjective, if you can shoot 60 bullets at the same speed a sniper shoots one the sniper is made redundant, disabling is only useful if the guy is too hard to kill fast. The lack of dodging mechanics is another problem as being a tank in this game isn't very effective nor is the rock em sock em gameplay fun. If burst weapons fired single shots successively over time instead of all at once it would greatly improve combat.
Title: Re: Change all the weapons stats
Post by: T-888 on February 11, 2013, 02:05:50 pm
Your talking about additional variables while the existing aren't worked out in order to make a more balanced combat, because they are enough to try, but the problem is they aren't worked upon. That means overhauls like the ones you are suggesting are very unpractical and not likely to be even considered in reality to be even implemented. No matter how you look at it new variables aren't going be the solution if they won't be applied to some sort of refined, polished structure with the existing mechanics otherwise it will lead to imbalances and more questions marks on top of the solutions that will follow to fix the flaws of your own solutions.

I call it re-inventing a wheel, something works or can work or have something to work with, but players, developers try to present us with similar ideas and features that ultimately have the same goal, but work differently in practice and not intended as always and all that as an excuse for what, variety? But we can create it with what we already have.

This session we had numerous mechanics introduced with low success and that is only because of poor perspective of developing, the existing mechanics aren't used to full potential and thus making it difficult to add new things to a broken system. New stuff is added when the previous existing isn't finished, isn't polished and not even put to use, just toyed around with.

Example of that would be current shotguns, they have been gifted with a known and already existing variable to them - knockdown, but the issue is they fail to balance it properly out to have some sort of positive effect on the current combat system and it just purely rots there without any greater purpose or reason. The same principle can be applied to most weaponry out there and that is one reason why our current combat system lacks variety, the thing is this game already provides enough to work with it and create something interesting, yet you are here and want new mechanics, and what for?

if you can shoot 60 bullets at the same speed a sniper shoots

We don't have weapon speed, because we don't need weapon speed, because these weapons are balanced through other means, you might not dish out so many bullets at the same time, but it is not the reason why it is balanced nor it is the solution for it even if you think it is not, they have different effect on the target, damage etc. etc. have different appliances in practice, currently it is not perfect, but it requires more work with what we have.

So no, your experimental combat system changes are universally flawed and unnecessary, universally because the almighty God called reason say that and no it is not me, I'm just a slave to him.
Title: Re: Change all the weapons stats
Post by: jacky. on February 11, 2013, 06:42:36 pm
I will personaly give 100€ to a guy who literally read all what t-888 wrote in this forum from begin. If you use all his bricks of text you can easly build second great chinesee wall.
Title: Re: Change all the weapons stats
Post by: Kilgore on February 12, 2013, 02:09:40 pm
I would rather watch nyan cat for 10 hours instead.
Title: Re: Change all the weapons stats
Post by: Enzotainment on February 12, 2013, 02:11:08 pm
I will personaly give 100€ to a guy who literally read all what t-888 wrote in this forum from begin. If you use all his bricks of text you can easly build second great chinesee wall.

Ok, pay up. Better yet, donate to the server in my honor.

What's the problem with comprehensive "walls of text" anyway? At least someone is trying to make sense around here...
Title: Re: Change all the weapons stats
Post by: Perteks on February 12, 2013, 02:30:04 pm
Trying is very good word.
Title: Re: Change all the weapons stats
Post by: T-888 on February 12, 2013, 05:20:46 pm
Alright, I'll reason with you, what part did you not understand? That depends of course if you even read it and if not I don't see a reason for you to participate in this topic and just show yet another time how biased you and many others are to me.
Title: Re: Change all the weapons stats
Post by: Roachor on February 12, 2013, 05:32:07 pm
People might take him seriously if he wasn't so arrogant. He needs a better latvian to english translator because the shit he posts is barely legible.
Title: Re: Change all the weapons stats
Post by: T-888 on February 12, 2013, 05:50:45 pm
I don't care who you are or how you speak or what is your stand on me, I won't ever discriminate in that regard as long as you make sense and when you don't, well obviously some players here get hurt, are sensitive or something you should know better and tell me what exactly. They can't see past differences, take things too personal in order to share consensus on a given topic, but instead they come here and are opposite of anything objective, emotions speak and now you know why I have insulted a few people here as animals.

People might take him seriously if he wasn't so arrogant.

I don't see the relevance to be honest, it is another way how to tell me that players who don't like me won't reason, well guess what it doesn't apply to me.

Trying is very good word.
I would rather watch nyan cat for 10 hours instead.
I will personaly give 100€ to a guy who literally read all what t-888 wrote in this forum from begin. If you use all his bricks of text you can easly build second great chinesee wall.

So, I pity you for your flaws and I forgive you. ;D
Title: Re: Change all the weapons stats
Post by: Sarakin on February 13, 2013, 04:50:26 am
I dont want to be rude, nor let this thread die in solving of private matters, but some of your posts do tend to be ridiculously lengthy. Were here interested in facts or reasons, not "what if" stories.
Title: Re: Change all the weapons stats
Post by: Dumb dumb on February 13, 2013, 08:47:18 am
Judging from this guy's last sugestion I won't even bother reading this one.
constructive and laconic.


realism should never be a goal to achieve, if you want it then just look out of the window and experience it, there will be good graphics with physics and everything you want. :)

This topic is largely absurd.


Yet you're posting in it. And I may not have made myself clear and you might not understand my way of speaking english as you've suggested in another thread I would be using Google translate, but I will hammer this down once more:
"Some of us like realism, we are all well aware that this game can not be very realistic, but at least some changes could make things easier for us to look at"
Now please look carefully at this sentence, and study it. Now try to relate it to your hereby quoted reply, and understand my great dismay. Same thing would apply for many of you who turned this topic into a zoo by exagerating to the extreme what I may or may have not suggested. Imagining how inept my english might be, I'll name a few person who should feel targetted by this post: JovankaB, Brujah and Boon, and of course you, the quotee.

Thank you for your deep understanding.
Title: Re: Change all the weapons stats
Post by: T-888 on February 13, 2013, 11:05:53 am
I dont want to be rude, nor let this thread die in solving of private matters, but some of your posts do tend to be ridiculously lengthy. Were here interested in facts or reasons, not "what if" stories.

Fine, reason and facts it is, nobody has to tell me the same thing twice, at least in a reasonable manner.

Yet you're posting in it.

Huh?

"Some of us like realism, we are all well aware that this game can not be very realistic, but at least some changes could make things easier for us to look at"

This doesn't entirely make sense.

I don't think any changes should be based on realism just so some few guys on the forum have an easier time "looking" at the game. Ridiculous.