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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Gunstar on December 08, 2012, 12:09:30 am

Title: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 12:09:30 am
Was it intended that if you win a fight in PvP that players just relog to other characters to get their loot back + yours? Some how this concept is not the 2238 I knew, people who lose fights do not deserve to get their loot back by just fast relogging until its over.

So is 2238 suppose to be a game where first wave first wave, the loser of that fight deserves to get his gear back + his enemies by using 2-4 characters? Players do not deserve the loot they get in the fashion and is not the 2238 I once knew, if you win a fight that team deserves to lose their loot and to be dropped off at the tent, not lose the fight then come back agian 30 seconds later to kill the remaining to get their loot back + their enemies.  This is a concept I do not understand in this game a loser of a PvP does not deserve to get their loot back because they can re-enter agian and agian without traveling from a replication tent to base to town.

This is much of my rage this sesion in PvP endless times we win fights and then they just keep coming to get their loot back + more when they lost that first wave fight, I do not understand how this is a good concept for a game, the winner no longer takes all, the losing side can get their gear back.

So why should I have to be the person who has to farm craft get all the best gear over and over becuase it gets lost from multiple waves of PvP characters? What reward is there to PvP other than just getting a few frags before that next wave comes in? Really is there any point to this is this intended I do not understand why a game would reward those who lose in a fight.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 12:36:02 am
It's a known issue, you won't solve or achieve anything by writing this, your frustration and effort to acknowledge this problem is obsolete.
Title: Re: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 01:38:04 am
It's a known issue, you won't solve or achieve anything by writing this, your frustration and effort to acknowledge this problem is obsolete.

Yes winning the fight no longer is winning any loot, it is an obsolete concept and why this is only a 150 player game with more people dropping even though it has a big brand name title "fallout" behind it.

This game has potential many mods for a brand title games have become full blown production, but this game has potential and its just stupid what players do. But whatever what does anybody care nor would they fix it or have the know how to make this "player token" as suggested. Don't know why I would expect a group of amature video game programers to make a completely complex anti-cheat security 1 client for 1 computer identifer software is probably beyond them.
Title: Re: PvP loot to the not so deserving
Post by: August on December 08, 2012, 02:28:14 am
Yes winning the fight no longer is winning any loot, it is an obsolete concept and why this is only a 150 player game with more people dropping even though it has a big brand name title "fallout" behind it.

This game has potential many mods for a brand title games have become full blown production, but this game has potential and its just stupid what players do. But whatever what does anybody care nor would they fix it or have the know how to make this "player token" as suggested. Don't know why I would expect a group of amature video game programers to make a completely complex anti-cheat security 1 client for 1 computer identifer software is probably beyond them.
Another guy acting like the dev's actually "OWE" him. They don't get payed nothing for this game and most of us don't pay a cent. The reason they removed the fast relog timer was because of numerous glitches and issues. Many people bypassed it anyway. Also whats stopping YOU from doing what the loser's are doing? Just start relogging and grabbing up gear bud.
Title: Re: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 03:07:41 am
Another guy acting like the dev's actually "OWE" him. They don't get payed nothing for this game and most of us don't pay a cent. The reason they removed the fast relog timer was because of numerous glitches and issues. Many people bypassed it anyway. Also whats stopping YOU from doing what the loser's are doing? Just start relogging and grabbing up gear bud.

I am so sick of this arguement, I think this game has potential and could be a really good game if it was fixed, and changed. Is there any game thats a 3rd person rpg shooter where you do mass battles to try to capture towns? This game has a great concept a great challenge, I would probably pay $50.00 dollars if this became a store shelf game. But they keep doing random things make features that are more and more frustrating, and on top of that players do obnoxious things to annoy eachother and you wonder why people get angry.

Tell me this how you do expect people to keep calm and keep their interests when every guy is out to troll. You know the minute somebody shows some sign of anger or frustration its not "oh i understand been through it" its more like every person has to keep provoking a frustrated player further by writing stupid trollish shit. Then if you are not wise people can steal all you hardwork your gear that you spent hours obtaining. Then there are those who don't play fair by doing things that are agiasnt the rules in PvP when no GM is online.

You know something no they don't owe me anything but this game pisses me the fuck off, and it makes many players angry. I am tired of the free game arguement because I have seen it before where a free mod game became a million dollar hit just look at counter strike, it was a mod for half life free game became one of the most popular games across the world. And people who work on this game should try to do better and achieve something better than making a half ass broken game.

You know many older gamers are looking for something challening something that has the old school golden era RPG feel with no quest holding, the isometric view and this is it right here a good challenging multiplayer game with a lot of good PvP but its broken features and nonsense fixes that gets on my nerves on top of every dumb fuck who has some smart ass comment to make.

And btw its not entirely free, I paid money for the fallout 2 cd which is needed to play this game but the money goes to the rights holder and not the 2238 team. But you know what many would like a fallout mmo game and this could be it if it was reworked with some modern graphics for the kids and used the same SPECIAL system and perks, and the same real time PvP gameplay.
Title: Re: PvP loot to the not so deserving
Post by: Killy on December 08, 2012, 04:26:30 am
just do what others did long time ago - delete it,its never gonna change. Worse and worse people are becoming mods and devs and they implement worse and worse changes, quit dude,its not worth it


killy the good angel
Title: Re: PvP loot to the not so deserving
Post by: Alexandrite on December 08, 2012, 04:29:25 am
just do what others did long time ago - delete it,its never gonna change. Worse and worse people are becoming mods and devs and they implement worse and worse changes, quit dude,its not worth it


killy the good angel

In my opinion, that's horrible advise... :(

Just ignore the loss if someone dual logs/fast relogs and kills you again, just move on...
Title: Re: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 05:07:12 am
I have been playing this session since the first hours of the wipe almost every day and things just get tiresome and irritating after a while. At the same time I would love to quit to play another game but everything is just seems like its not challenging enough and doesn't have the same grittiness as this game.

Would just like a better version of this game but the one I liked disapeared off the face of the earth after its wipe, which was tlamk2 it sounded like it had good promises for what they were going to add. Goon haven is all written and russian and its client has trojans on it. Then reqiuem its another russian game with limited english translation and english speaking players.

There is no other game with RPG eliments like stats, perks, skills that has futuristic weapons in third person view. There is no other experience as this one you cannot find it another game. I just wish this game was better and more professional developed then maybe it would be a good decent game than the same old "its free game its excuse to program irritating crappy features and fixes".

2238 team did not develope the maps the towns, the SPECIAL system, the skills the weapons this was all done by interplay they didn't develope the good parts of the game which was done by a professional company. The crap and irritating part is done by the 2238 team and other players who think of ways to piss people off in PvP and who love to grief others.

I grow tired and its fucking boring and uninterested to constaly craft and farm shit to give away to players who don't win in PvP without doing stupid abuses and obnoxious things like fast relog to get their gear back + mine. Yes I can fast relog I have the characters to do it but that is just one person on a team of 8-16 who do not wish to put the effort or organize such a tactic. It was just better and less irritaing and wasn't a buzz kill to win a pvp fight and to put a full effort into something last session there was the reward of winning the loot, hell its not so much that I care about looting but it would be nice if some team mate at least was able to loot something and have some reward than the constant DO PICE KURWA SUKA DICK SHIT COCK SUCKERS being yelled on the mic all day because we grow tired of farming and crafting every single fucking day only to lose it all and go off and farm it agian it just becomes routine boring its not challenging or fun to constaly run in and out of advance work benchese or to farm NPCs for 2-3 hours to lose it in less than 2-3 minutes if you play your best and hardest when a group of players can just come in over and over and over until you are all dead and run to the world map with all their loot they lost + yours. What is the reward exactly what is the fucking point to this fucking game.

As far as I see it its just a stupid fucking game where you pile things in a base to stare at it or to use it to go fight other players. When you fight other players win a fight because the other team splits off plays horrible they should not be able to just come back on more characters to get it back. Thier gear deserves to be in my tent or my team mates tents not theirs when they die and play shitty. And becuase of this people are quiting the game the factions are getting smaller and nobody is relaxed who plays this game its a constant headache and entire day ruined over a fucking video game.

I mean what is the point in standing in a town for 15 minutes when that timer could be easily lost in less than 5 minutes because of fast relog, or why do they expect us to play in these horrible fucking tc zones small portion of map which on some maps are just fast relog traps. Toilet controlled sucked but at least the fun part of toilet control was you could setup a camping or attack strategy anywhere on the map not in the same old shitty TC zones the same old routine the same stupid tactic and strategies used for the last 2 years.

But yup its a free game stop crying blah blah blah, new session with wipe please give us something better and more fun I know you can be more creative and make a more enjoyable game even if you don't get paid and only work off of donation money. Stop thinking like nazis, and think like capistalist make this game like it has the potential to be a million dollar title, because it does it can be better it could be pitched to be the fallout MMO or maybe this game could be done on a professional modern multiplayer engine. Would it sell to the masses, don't know if it would I am sure the current satus people would return this game to the fucking store most like but just think of wastelands 2 and how much money it got from donations to be made professionally and how many people would pay money for its title, and its being done with a full effort and will probably end up being a good game. Serious 2238 team stop thinking like this game isn't worth a shit and think that it has potential to be worth of value then maybe I will show more respect and be less angry along with alot of your dedicated player base.
Title: Re: PvP loot to the not so deserving
Post by: TKs-KaBoom on December 08, 2012, 05:30:54 am
I think one character tied to one account would be a worthy option to try.
http://stackoverflow.com/questions/3443093/what-is-a-good-unique-pc-identifier (http://stackoverflow.com/questions/3443093/what-is-a-good-unique-pc-identifier)
Title: Re: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 06:00:10 am
I think one character tied to one account would be a worthy option to try.
http://stackoverflow.com/questions/3443093/what-is-a-good-unique-pc-identifier (http://stackoverflow.com/questions/3443093/what-is-a-good-unique-pc-identifier)

I could tell you how to bypass this right away, VM ware or any virtualization program. When I was playing multi theft auto with some of the former chosen soldiers, they have this type of security where its nearly impossible to bypass a ban because it has a serial generated based on your NIC's indentifier. 2 ways to bypass it would be to spoof your mac address or install VMware which creates a virtual identifier and it makes the connection think its authentic. But really how many of these guys would know how to use VMware or to find some kiddy script that changes your NIC's mac address? But there would be some who could and would figure this out becuase they can't play any other way they just have to have that advantage overs to win at a 100 player game.

Its a fantasy at this point and would be better if they just put a 30s-1 minute relog timer and baby sit on GM accounts for those who don't wish to comply with the rules. And remove ability to connect on HTTP/SOCKS proxy protocol. I mean its more practical to just put a relog timer and baby sit, then trying to think up of some anti-cheat unique identifier shenanigan that would block any possibility to bypass the timer or to block connecting on a sandboxy window or on a virtual box. They can barely handle programing brahmin shit what makes you think they could program something like this?
Title: Re: PvP loot to the not so deserving
Post by: TKs-KaBoom on December 08, 2012, 06:40:21 am
I could tell you how to bypass this right away, VM ware or any virtualization program. When I was playing multi theft auto with some of the former chosen soldiers, they have this type of security where its nearly impossible to bypass a ban because it has a serial generated based on your NIC's indentifier. 2 ways to bypass it would be to spoof your mac address or install VMware which creates a virtual identifier and it makes the connection think its authentic. But really how many of these guys would know how to use VMware or to find some kiddy script that changes your NIC's mac address? But there would be some who could and would figure this out becuase they can't play any other way they just have to have that advantage overs to win at a 100 player game.

Its a fantasy at this point and would be better if they just put a 30s-1 minute relog timer and baby sit on GM accounts for those who don't wish to comply with the rules. And remove ability to connect on HTTP/SOCKS proxy protocol. I mean its more practical to just put a relog timer and baby sit, then trying to think up of some anti-cheat unique identifier shenanigan that would block any possibility to bypass the timer or to block connecting on a sandboxy window or on a virtual box. They can barely handle programing brahmin shit what makes you think they could program something like this?

Am not going to argue because I don't really care but I use vmwar, virtual pc, and whatever the one from oracle is.  You have an image you can clone but the windows install has a unique identifier tied to the installation as one approach, other tell tale signs are multiple instances from the same net address.  Other things you could check are hd serials, cpu serials etc,.  The ability for ameteaur programmers to implement these solutions is rather well....... yeah.....  Oh well.
Title: Re: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 07:24:05 am
Am not going to argue because I don't really care but I use vmwar, virtual pc, and whatever the one from oracle is.  You have an image you can clone but the windows install has a unique identifier tied to the installation as one approach, other tell tale signs are multiple instances from the same net address.  Other things you could check are hd serials, cpu serials etc,.  The ability for ameteaur programmers to implement these solutions is rather well....... yeah.....  Oh well.

I won't argue as I am not a video game programmer just some guy who studied computer networking in college. But I am more talking about bypassing an ip address ban along with what they called a "serial ban" which was a random algorithm which created a jibberish combo of letters and words which was based on a network card identifier. Although in this game there wasn't the constant need to keep creating a new account, this was mostly done in this game because of the constant cheaters bypassing bans.

Maybe the russians who made the SDK could program something like this as they probably programmed most of the computer networking code for it to function as a client / server type of thing. I think they could program some sort of serial algorithm that creates a random serial number such as that in multi theft auto. (this game is also similar to this game it is san andreas multiplayer game made for PC, game was not intended for multiplayer). But you have this serial generated on the client end, and gets authenticated on the server end, and it is very difficult to spoof or change for average PC user.

But yes realistically 2238 team trying to do something like this dot dot dot well dot dot dot yeah dot dot dot
Title: Re: PvP loot to the not so deserving
Post by: Trokanis on December 08, 2012, 09:30:35 am
I think it's funny how you all are getting on this guys case when he brings up a very valid point.  The fact that it may have been mentioned in the past does NOT in any way make his point any less important or noteworthy.  In fact since it is an ongoing issue it merits much MORE attention.  Now I know that since this involves taking away something from the PvP apes people are going to sh%t themselves sideways crying and fighting against it because nothing should ever be taken away from them.  I do not believe hoping for a more fair system when it comes to pvp is 'Expecting something from the devs who don't get paid.'  I think it's a reasonable expectation of any good game.  Yes the Dev's do not get paid, but I do believe they are trying to make a playable fun game here.  Fast relog is an issue and has been in many aspects of the game, and used in this fashion is just shy of an exploit, since it drastically changes the game play. 

Some of you may have forgotten in an open beta we are play testers along with being players, we play this free game to help test it out and bring up things that could be better, need to be fixed, or address other issues in game.  You guys seem to miss that we're trying to get closer to some form of end product, I don't expect a polished game with a box and nifty artwork, but before many of the dev's walked away they actually wanted feedback to help fix the game.  You are all so focused on keeping what little ways you have of doing things, that you don't care if the rest of the game can't stand on one leg, so long as you have your easy modes.  These is no one thing wrong right now in game, and no one big fix, but to attack someone for having a different view is really sad.  I have stuck with this game for quite sometime, I still have hope that some of the dev's still feel the spark that most of this forum community tries their best to stamp out, and continue working on this game.  It has so much potential that keeps getting hidden behind players afraid of change.

And Gun this is how it is to anyone with some form of reasonable issue or idea.  The best you can do is say your peace and hope that a Dev can see through all the whining replies.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 10:58:40 am
I won't deny the effects fast relogs have in pvp. But if we didn't have fastrelogs, the first team inside would be in big disadvantage because the enemy can scout and troll them freely while keeping its troops on worldmap. When there's a gap in defenses, the worldmap team spawns. Maps have multiple entrances and many directions where the enemy might come and it's impossible to spare sneaks everywhere, unless with dual log.
Title: Re: PvP loot to the not so deserving
Post by: Gunstar on December 08, 2012, 11:29:30 am
I won't deny the effects fast relogs have in pvp. But if we didn't have fastrelogs, the first team inside would be in big disadvantage because the enemy can scout and troll them freely while keeping its troops on worldmap. When there's a gap in defenses, the worldmap team spawns. Maps have multiple entrances and many directions where the enemy might come and it's impossible to spare sneaks everywhere, unless with dual log.

You died on your big gunner, relogged to a sniper to enter on 2nd wave of fast relog, and it was really quick we didn't even have a chance to exit with your loot. This is getting really really fucking old. Your gear belonged in my tent and base, not back in yours with even more stuff than what you entered with becuase you died to a knock out. This is the reason why this game is shit and why you and allies will not complain about anything because your all full of shit and happy pissing us all off with your stupid fucking exploiting and abusing fast relog.

But beside the point this is getting really aggrevitating and do you not hate this shit when its done to you? Because this game is starting to get really aggrevitating and my patience is wearing very thin with it because of things like advance work benches, resources depleted, fast relog, the constant regearing and farming because of people like you who do not deserve any loot for dying in PvP.

Just face it AVV you can justify yourself all you want but its still a aggrevitating game but no I guess not for you, you get your gear back plus more every time you die in a PvP fight why should you be mad and not write rage posts? You invented fast relog tactics you and kuma were the first who sent in 20 waves of characters with gatling lasers or do you not remember this. The usual denial corporate bull shit as usual to make yourself look like the good guy.

CoA and BBS alliance didn't fast relog at reno, please.
Title: Re: PvP loot to the not so deserving
Post by: Wichura on December 08, 2012, 11:46:54 am
killy the good teenrager
Here, I fixed.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 12:24:29 pm
Grim you just said a ton of stuff that simply isn't true or has nothing to do with the subject. You're basically derailing your own thread  :-\
I'm trying to make a point: if fastrelogs are disabled, the first team inside is always at disadvantage because they can be scouted but the team on worldmap can hide its numbers and builds. How will you fix that?
Title: Re: PvP loot to the not so deserving
Post by: Cyber Jesus on December 08, 2012, 12:27:03 pm
Yeah I can't count how many times I killed players in reno and when I went to wm to relog to my looter all the shit was gone.FR forces me to use duallog in pvp so seriously nerf it.
Title: Re: PvP loot to the not so deserving
Post by: DeputyDope on December 08, 2012, 12:31:04 pm
Yeah I can't count how many times I killed players in reno and when I went to wm to relog to my looter all the shit was gone.FR forces me to use duallog in pvp so seriously nerf it.

and this problem WILL be fixed if people could be allowed to get carry weight-related support perks.

or a new drug that increases your carry weight temporarily by X kilograms.

or being able to loot over max carry weight with "overweight" status. ( i suggested this already)
Title: Re: PvP loot to the not so deserving
Post by: Kilgore on December 08, 2012, 12:54:29 pm
omfg the biggest forum drama queen dead millionaire/h4x0r GR1M strikes back on his another forum alt.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 02:15:19 pm
I'm trying to make a point: if fastrelogs are disabled, the first team inside is always at disadvantage because they can be scouted but the team on worldmap can hide its numbers and builds. How will you fix that?

The attacking team doesn't always have the element of surprise, even if they mostly have, there is nothing wrong with that. You don't need to fix something witch is based purely on the strategy of either the defending or attacking team players. There are ways how to hide numbers inside city, also prevent scouting and surprise the opposing faction. The problem is you think linear, there is disadvantage or there is proper strategy, it's a disadvantage for those who haven't thought about it. Predict the unpredictable and make the best out of the worst situation, it's all about the right know-how.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 03:03:03 pm
The attacking team doesn't always have the element of surprise, even if they mostly have, there is nothing wrong with that.

What are you talking about nothing wrong about it? Of course there is: it encourages players not to enter first. And what's more, team that has been inside for 20 mins already is less alert than assailants with sharp minds. They have only 10 mins of drugs left too.

The initiator needs to be compensated somehow.

Quote
You don't need to fix something witch is based purely on the strategy of either the defending or attacking team players. There are ways how to hide numbers inside city, also prevent scouting and surprise the opposing faction. The problem is you think linear, there is disadvantage or there is proper strategy, it's a disadvantage for those who haven't thought about it. Predict the unpredictable and make the best out of the worst situation, it's all about the right know-how.

I know these plans, like keeping players on worldmap. But for example hiding actual players inside the map is only possible if they log off and wait themselves to disappear and that's just stupid, who wants to play like that? Otherwise enemy sneaks will just rummage through the entire map, looking for additional troops. If the enemy suspects a trap, it won't even show up. If the grids are too guarded, again nobody will show up. At some point teams need to show some acts of pure goodwill to encourage enemies to even appear. Good example is giving room to enter from second street in NR commercial.
It's not just what you can do, but how reasonable it is in terms of good gameplay. The reason players even go inside unsafe zones is that they want to have fun even at the risk of putting themselves in disadvantageous position in terms of strategy.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 03:47:55 pm
What are you talking about nothing wrong about it? Of course there is: it encourages players not to enter first. And what's more, team that has been inside for 20 mins already is less alert than assailants with sharp minds. They have only 10 mins of drugs left too.

The initiator needs to be compensated somehow.

Simply put, there is nothing wrong about. Let me elaborate.

The defending team witch is in town in theory had infinitive amount of time to prepare, go through various scenarios, possibilities of how defend, though the attacking team needs time to react and get there, also prepare a strategy depending on evaluation of the situation, enemy position, composition and variables like third team. That time period is a lot less for the initiators, counting in speech characters it's much less in practice most of time of what you are presenting me.

So, it's perfectly balanced and purely strategy based, that is why it isn't a problem, the initiators are compensated well enough, just be aware of it. That because the defenders are exposed doesn't mean it's an automatic disadvantage, there is a saying that the best defense is an offense. In practice the attacking team most of the time is attacked and exposed to something they didn't expect, didn't predict, weren't prepared enough, wasn't enough time and in many cases when there isn't enough time the potential attackers switch places, wait out the Town Control timer and start their own. If they couldn't be fast enough it's the drawback of being forced to defend. It's harder, but that is when skill comes into to play, if prepared well enough it is easier to defend than attack in many cases. Just like Broken Hills is very hard to attack and very easy to defend (depends on whether there is enough of know-how), map of course takes a factor in all of it, some maps are more suited for offense like Modoc.

I know these plans, like keeping players on worldmap. But for example hiding actual players inside the map is only possible if they log off and wait themselves to disappear and that's just stupid, who wants to play like that?

I'm not here to teach you how to play, but it seems you aren't thinking wide enough. No offense, but there is much more than that possible.

Otherwise enemy sneaks will just rummage through the entire map, looking for additional troops. If the enemy suspects a trap, it won't even show up. If the grids are too guarded, again nobody will show up. At some point teams need to show some acts of pure goodwill to encourage enemies to even appear. Good example is giving room to enter from second street in NR commercial.

Undeniably false logic, at first you were talking about defenders being with the most disadvantage, now your giving an example of a strategically inflexible map and saying the defenders should allow a tactical error to occur. Giving an window of opportunity just because of poorly designed environment is quite dumb. That is why you don't see Soldiers of Thunderstorm all too often in NR, we gather many players easily, can cover all grids with sneakers, have very much mercenaries and in the end nobody is going to attack and the whole event becoming pointless at first to even begin preparing for something like that.

If we suspect a trap, it's just a matter of evaluation if it's possible to overcome it, outplay it. It hardly ever isn't possible, if it isn't it usually is because of low numbers at some late hours or something.

It's not just what you can do, but how reasonable it is in terms of good gameplay. The reason players even go inside unsafe zones is that they want to have fun even at the risk of putting themselves in disadvantageous position in terms of strategy.

I don't see how this is relevant to the point of why we started to even discuss something, but you said at first that the defenders are the ones who would be with the most disadvantage and that the initiators need to be compensated?

Huh? Okay, whatever you say.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 04:16:54 pm
Simply put, there is nothing wrong about. Let me elaborate.

The defending team witch is in town in theory had infinitive amount of time to prepare

This applies only with fast relogs. Without them you can't prepare much without cheating. You got your character, a placement and gear for it and that's it. What else is a base in spawn square with gear and cars. That's how it was in last session.

Quote
I'm not here to teach you how to play, but it seems you aren't thinking wide enough. No offense, but there is much more than that possible.

If you want to hide numbers, either you put them on worldmap, log them off or hide them in some pocket of map, where enemy sneaks will try to dig them out. Can't think of any other realistic way to do it.

Quote
Undeniably false logic, at first you were talking about defenders being with the most disadvantage, now your giving an example of a strategically inflexible map and saying the defenders should allow a tactical error to occur.

The thing is: if the defenders secure grids, nobody will come - in a situation where fast relogs won't work especially.

Quote
we gather many players easily, can cover all grids with sneakers,

That always puzzled me: how can a team afford like 3 bluesuits to run around or stand afk-style when their team is in the midst of decisive battle?

Quote
I don't see how this is relevant to the point of why we started to even discuss something, but you said at first that the defenders are the ones who would be with the most disadvantage and that the initiators need to be compensated?

Defenders = initiators because they are first team in, something to encourage other team to enter too.
Only thing that I agree here is that gameplay-wise there is no reason at all to stand in new reno compared to tc, because there's no tc locker in reno. So in the end, nobody should ever complain about reno pvp because there was no reason to enter there in first place. Fun isn't something that can be measured.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 04:37:55 pm
This applies only with fast relogs. Without them you can't prepare much without cheating. You got your character, a placement and gear for it and that's it. What else is a base in spawn square with gear and cars. That's how it was in last session.

It's better to attack as soon as possible so other teams don't have so much time, this applies to any situation of FR or not.

If you want to hide numbers, either you put them on worldmap, log them off or hide them in some pocket of map, where enemy sneaks will try to dig them out. Can't think of any other realistic way to do it.

Doesn't have to be some pocket of map and doesn't have to be logged off actually or on WM, not here to teach someone to play.(not that I think you don't know how to play, just because it's very simple answer, sooner or later you'll see :) )

The thing is: if the defenders secure grids, nobody will come - in a situation where fast relogs won't work especially.

If the map is poorly designed of course, but most of the maps are made quite well to allow flexible situations.

That always puzzled me: how can a team afford like 3 bluesuits to run around or stand afk-style when their team is in the midst of decisive battle?

Multitasking, as I said I didn't came here to give you tips, but there is good reason why a team affords something like that and can afford even without FR.

You of all players should understand it, as you tend to play on sneakers a lot.

Defenders = initiators because they are first team in, something to encourage other team to enter too.
Only thing that I agree here is that gameplay-wise there is no reason at all to stand in new reno compared to tc, because there's no tc locker in reno. So in the end, nobody should ever complain about reno pvp because there was no reason to enter there in first place. Fun isn't something that can be measured.

Initiators = attackers, because they start the fight, they attack. Two ways how to look at it.:)

Good map design allows players to have opportunities, the encouragement is that it is possible and it is going to be fun. Reward is loot, good fight etc. etc.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 04:53:31 pm
Doesn't have to be some pocket of map and doesn't have to be logged off actually or on WM, not here to teach someone to play.

If you refuse to explain yourself I will just interpret that you're a wizard.

Quote
If the map is poorly designed of course, but most of the maps are made quite well to allow flexible situations.

Flexible: more spawns. More spawns mean more assigned sneakers. A team that doesn't dual log can't afford many meaning that some spawns are left unguarded, meaning that attackers do have quite a nice advantage.

Quote
Multitasking, as I said I didn't came here to give you tips, but there is good reason why a team affords something like that and can afford even without FR.

Multitasking? Care to explain?
If you have a bluesuit sneak in your team there's 2 explanations: you have one less trooper or you perform a dual log in pvp, which is cheating.

Quote
Initiators = attackers, because they start the fight, they attack. :)

[nitpick]no the defenders are initiators because without them there would be nobody to attack[/nitpick]

Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 05:08:32 pm
If you refuse to explain yourself I will just interpret that you're a wizard.

Exactly, magic happens. Unless your running around with motion sensor. :)

Flexible: more spawns. More spawns mean more assigned sneakers. A team that doesn't dual log can't afford many meaning that some spawns are left unguarded, meaning that attackers do have quite a nice advantage.

More spawns and more sneakers means it's a lot harder to cover them, all it takes is to clear one of the spawns, lose sight on one of them and it is enough, rest of spawns at the moment could work against third teams as your called "initiators" will know about them and might work in advantage to you as they might start to fight, know situation. :)

Ofcourse those who have grids covered with sneakers have the advantage, but sometimes it's enough to place a sniper or two from possible directions of witch you can get attacked and therefore react fast enough, if you don't have enough sneakers or just don't have them. SoT is SoT, but sometimes we don't have eyes too, just don't have players who provide them, we know how it is to play blind, it's a disadvantage, but nothing game-breaking actually. :)

Just don't fap during all that is key point to remember. ;D

Multitasking? Care to explain?
If you have a bluesuit sneak in your team there's 2 explanations: you have one less trooper or you perform a dual log in pvp, which is cheating.

Multitask if dual log and one or two trooper less, yes. Both, don't call that cheating, it's just an excuse for players who constantly fail at the game. ;D

[nitpick]no the defenders are initiators because without them there would be nobody to attack[/nitpick]

No because is defenders the because attack are the initiators.

Yes, it makes sense, i know.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 05:23:58 pm
Multitask if dual log and one or two trooper less, yes. Both, don't call that cheating, it's just an excuse for players who constantly fail at the game. ;D

Doesn't matter what you call it. It's comparable to aimbot in fps game. So if you use aimbot and call others failures, it kind of makes you disqualified to talk about aim-related matters. With same logic it makes you disqualified to talk about scouting if you expect everyone else to use dual log scouts too. Or expect that some feature is fine because you yourself can overcome it with dual log.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 05:30:05 pm
Until there is anything to prevent that, who the hell cares? Those who want to find a reason not to use dual log and call it cheating and justify the lack of usage by that particular individual, because it against the rules, oh well fuck that, have fun and enjoy the game as it is. It's not made to prevent "cheating." The game doesn't work that way, you can declare all kind of rules writing smart things on forum, if there isn't anything that enforces the rules, it just doesn't have any power.

Current rules, aren't even described properly on the forum. It's just some guy who has a friend saying that a friend heard a developer saying it's against the rules.

Not to mention FR witch provides very similar advantages as dual log, and now players who constantly use FR say that dual logging is cheating, well fuck double-standards.

Guy comes to forum, not going to say witch guy, whines that usage of mercenaries is retarded and stupid and bashes other factions for cheating, because of dual logging, but he fails to realize he can do it with FR and if he does it, it supposed to make him better in some way?
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 05:46:40 pm
Quote
It's not made to prevent "cheating." The game doesn't work that way, you can declare all kind of rules writing smart things on forum, if there isn't anything that enforces the rules, it just doesn't have any power.

I'm not some fan of goodwill or fair play either but think of it like this: If something is declared illegal by the authorities and you still do it, it basically means you're choosing to step on the toes of gm. Gms are pretty nasty foes, they can delete items, bases, permaban characters and their methods can't be resisted or complained of. You chose to mess with them.
Title: Re: PvP loot to the not so deserving
Post by: Roachor on December 08, 2012, 06:10:41 pm
lol the "ban fast relog" whiner openly admits to cheating with dual log in pvp 
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 06:11:13 pm
I'm not some fan of goodwill or fair play either but think of it like this: If something is declared illegal by the authorities and you still do it, it basically means you're choosing to step on the toes of gm. Gms are pretty nasty foes, they can delete items, bases, permaban characters and their methods can't be resisted or complained of. You chose to mess with them.

Oh please, about what GM's are you talking about? One developer who does care to do nothing most of the time?

Think about it this way, rule doesn't have any power if it isn't properly enforced, because currently it isn't. We have the part of players who constantly use multiple clients and those who don't, one side complains about the other, we can fix that. So, why not to do a favor for all the community and allow for everyone to freely play on multiple clients, because hey ... everyone would have the same opportunity and then whining about cheaters wouldn't cut as an excuse. Guess what would they bitch about then? The game itself, that is the problem, not the cheaters and it is nothing new. I don't see any point of this never ending story, just legitimate multiple clients. Problem solved, until some real solution comes.

What do you say, huh? Players liked FR because it allowed them more of an edge of those who cheat, why not allow everyone to cheat, so everyone would be considered equal?

Simple enough for people who don't agree with that, either start using dual log or shut the fuck up.

lol the "ban fast relog" whiner openly admits to cheating with dual log in pvp

Stop bitching.
Title: Re: PvP loot to the not so deserving
Post by: avv on December 08, 2012, 06:36:09 pm
Guess what would they bitch about then? The game itself, that is the problem, not the cheaters and it is nothing new.

True. But the cheaters shouldn't stay silent either. They should equally stand up and state that the game is making them dual log and something needs to be done.

But still, rule is a rule. You can tell the non-cheaters to stop bitching, but then you can't bitch either if some gm decides to smack you randomly.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 06:56:05 pm
True. But the cheaters shouldn't stay silent either. They should equally stand up and state that the game is making them dual log and something needs to be done.

How can you be so naive? There is nobody here to make the proper features, developers don't have enough time for that and it seems no interest either, tell me do you understand that? Talking isn't going to fix the problem, you will have to play with the same issues for a very long time. Stand up for equality you say! Oh come on, I want to see your facial expression once you understand it's not so righteous, noble as it sounds, nor reasonable to do so.

I just did. Equally stand up and what did I propose, the game is not making me dual log, I do it because I can. I did spawn mercenaries for a while with FR, then I thought, what difference does it make? It's just more comfortable to do it by two clients. The chances of being caught by doing it on multiple clients is so low, that I just fuck it. Now that I present you a "solution", witch you don't even acknowledge directly, to give everyone equal chances, because I wouldn't really mind.

But still, rule is a rule. You can tell the non-cheaters to stop bitching, but then you can't bitch either if some gm decides to smack you randomly.

They have been smacking randomly for the past years, has something changed? You still don't get it? Fuck that rule.
Title: Re: PvP loot to the not so deserving
Post by: DeputyDope on December 08, 2012, 07:04:46 pm
Stop bitching.

Stop cheating.
Title: Re: PvP loot to the not so deserving
Post by: DocAN. on December 08, 2012, 07:28:35 pm
It's wall of text topic, can't read it.
Title: Re: PvP loot to the not so deserving
Post by: T-888 on December 08, 2012, 07:34:46 pm
Motivate yourself.
Title: Re: PvP loot to the not so deserving
Post by: TKs-KaBoom on December 08, 2012, 08:56:07 pm
It's wall of text topic, can't read it.

IKR, who else sees a post by either triple 8 or avv and just thinks ughhhh, next post please :)
I'd wear my eyes out reading that!
Title: Re: PvP loot to the not so deserving
Post by: Cyber Jesus on December 08, 2012, 10:13:07 pm
avv and T888 you two need help.You probably wrote more words individualy than i did since i joined this forum.
Title: Re: PvP loot to the not so deserving
Post by: Perteks on December 08, 2012, 10:20:36 pm
https://www.youtube.com/watch?v=5GgflscOmW8
Title: Re: PvP loot to the not so deserving
Post by: DeadMillionareH4x0r on December 08, 2012, 11:34:08 pm
You know what fuck it, I just write rage posts because it helps relieve tension is all.

But really I just get mad because I see a potentially good game with a bunch of frustrating features filled with griefer trolls and flame baiters. Some how I keep taking the bait from these people and it just gets me no where really. So you know what folks I get angry write really dickhead angry posts but its the only way I can relieve tension from this game.

We are all just try hards when it comes to PvP, and sometimes I forget its just a game made for fun. A good nights rest and a taking a good break from the game helps if you play this game for many hours.

Im just sick of getting angry over this game but at same time I still enjoy it. I do not hate anybody who plays I try to keep calm be nice but I'm just a try hard rager, because its what I am a PvP try hard I just want to be a good player with the best stuff and win at PvP.

And this is the problem with a game like this everybody is trying so hard to win and pissing people off with trolling then trying to find something fun and relaxing to do in the game. It is the mentality of a power game, and I am competiting with other power gamers which is a very difficult thing, its the tense competition to be the best gang and faction that drives away the fun at times.

The thing is they could put back in the relog timer, they easily could, they have the potenial to fix this but they probably won't they won't make a fantasy automated dual log fast relog anti-cheat feature.
Title: Re: PvP loot to the not so deserving
Post by: Giftless on December 08, 2012, 11:40:12 pm
I think the root issue to start with is that there's not a lot of honor and fairness in PvP to begin with; you get jumped 4 on 1 enough times at an entry grid without being able to fire a shot and relog starts looking more like an equalizer than a sin.

Get rid of camping and make it so each side has to enter opposite ends of the map in predetermined numbers. Make TC more of a regulated sandbox skirmish and I guarantee all participants will be more satisfied with the outcome.
Title: Re: PvP loot to the not so deserving
Post by: Trokanis on December 09, 2012, 03:53:47 pm
There is no honor in this game at all really and when you add in the ability for a prepared losing party to be able to fast relog and retake everything not just their stuff it's well Broken.  The apes can cry all they want about it being taken away but it's a broken feature which leads to extremely broken gameplay, which really destroys much of what is left of the fun in game.  Wasteland is Harsh apes, time to feel it too.
Title: Re: PvP loot to the not so deserving
Post by: gyspyjew059105 on December 10, 2012, 04:02:08 am
There is no honor in this game at all really and when you add in the ability for a prepared losing party to be able to fast relog and retake everything not just their stuff it's well Broken.  The apes can cry all they want about it being taken away but it's a broken feature which leads to extremely broken gameplay, which really destroys much of what is left of the fun in game.  Wasteland is Harsh apes, time to feel it too.

No you are right this game is not easy and fair never will be not the complaint, but it was more enjoyable when you could just make one pvp character you really enjoyed playing for all your fights and not need to farm 10 characters worth of gear to pull this off. The fast relog timer was a beautiful thing it was probably the one thing they should have kept in. They removed in closed beta test and they just didn't put it back in. But whatever fuck it, I found a nice solution to this problem all loot has to be donated to science :)

So there you go BBS/CoA enjoy your 2 metal parts and alloys all you will get back from using fast relog :)
Title: Re: PvP loot to the not so deserving
Post by: Prometheus Pithras on May 24, 2013, 02:18:45 pm
just do what others did long time ago - delete it,its never gonna change. Worse and worse people are becoming mods and devs and they implement worse and worse changes, quit dude,its not worth it


killy the good angel
I second that
Title: Re: PvP loot to the not so deserving
Post by: Prometheus Pithras on May 24, 2013, 02:25:21 pm
In my opinion, that's horrible advise... :(

Just ignore the loss if someone dual logs/fast relogs and kills you again, just move on...
Post "Old times" Player will NEVER-ever be able to understand how good were those times
Title: Re: PvP loot to the not so deserving
Post by: Mike Crosser on May 24, 2013, 11:34:50 pm
I second that
Wai u do dis
Title: Re: PvP loot to the not so deserving
Post by: Swinglinered on May 25, 2013, 02:39:53 am


Get rid of camping and make it so each side has to enter opposite ends of the map in predetermined numbers. Make TC more of a regulated sandbox skirmish and I guarantee all participants will be more satisfied with the outcome.

Really, so I can't roleplay an ambusher?