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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Ore Obtainer on September 26, 2012, 09:40:17 pm

Title: Skill point BONUS
Post by: Ore Obtainer on September 26, 2012, 09:40:17 pm
When character reach 24 lvl he obtain nothing
My suggestion:
Add this:

(http://fo2238.fodev.net/wiki/images/6/68/ChemistryJournals.gif)
Big
Book of
Life
Expierence


Increase your skill point by 60, bound to character.
Title: Re: Skill point BONUS
Post by: Giftless on September 27, 2012, 01:46:36 am
I like this idea; reactivate skill books but make it so that they're only usable at level 24, that you can only use ONE at a time for a single skill, and that it gives you a 60% bonus. Make it so you can purchase these books from library; but once you die, you have to purchase another one.

A skill book would act something like the way stealth boy gives you a bonus to sneak, only it could be used for other skills. Or perhaps, call it a lvl 24 graduation diploma instead.
Title: Re: Skill point BONUS
Post by: JovankaB on September 27, 2012, 10:17:17 am
I think temporary skill bonus from books would be better.
Title: Re: Skill point BONUS
Post by: racoon on September 27, 2012, 01:59:59 pm
or just add random possibility to gain %'s of skills. like 1-5% (depending on char luck) but permanently! also only like 10% of books could teach you something since "you wouldnt find anything interesting" in rest. i think its cool idea

so, 10% of books can teach you something and you get 1-5% skill permanently. this would prevent alting i believe
Title: Re: Skill point BONUS
Post by: avv on September 27, 2012, 02:39:48 pm
or just add random possibility to gain %'s of skills. like 1-5% (depending on char luck) but permanently! also only like 10% of books could teach you something since "you wouldnt find anything interesting" in rest. i think its cool idea

so, 10% of books can teach you something and you get 1-5% skill permanently. this would prevent alting i believe

It might reduce alting and give a new item to hoard, providing more things to do.

But sure as hell wouldn't prevent alting.
Title: Re: Skill point BONUS
Post by: T-888 on September 27, 2012, 02:48:53 pm
That book concept is pretty neat, why not. The small chance to raise some skill upon "consuming" a book, put some cap on the limit possible to reach and it's fine.
Title: Re: Skill point BONUS
Post by: jezioro on September 28, 2012, 08:12:21 am
The russian servers you can consume books to get skills up to 90% but then after that they don't work like original game.

This isn't bad idea, but I go along with jovanka that it should be like taking a drug 30 minutes of +10 lockpick for example. But I don't know I am kind of confortable with the way books are now just collectables to make the shelves look pretty in our bases.
Title: Re: Skill point BONUS
Post by: Swinglinered on September 28, 2012, 09:25:22 am
bound to character.

NO
Title: Re: Skill point BONUS
Post by: Ox-Skull on September 28, 2012, 10:32:30 am
4(http://fo2238.fodev.net/wiki/images/6/68/ChemistryJournals.gif)
Big
Book of
Life
Expierence


Increase your skill point by 60, bound to character.

Make it a reward for those players that reach 1 million xp points on an alt. Alt auto consumes book and u have 60 SP to spend?
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 28, 2012, 11:41:38 am
Read before post.
Book bound to character, no alting for get book.
I like this idea; reactivate skill books but make it so that they're only usable at level 24, that you can only use ONE at a time for a single skill, and that it gives you a 60% bonus. Make it so you can purchase these books from library; but once you die, you have to purchase another one.

A skill book would act something like the way stealth boy gives you a bonus to sneak, only it could be used for other skills. Or perhaps, call it a lvl 24 graduation diploma instead.
Make faction based (VS/BOS/ETC.) requirement for lvl up after 21.
Then when you get 24 your faction leader support you by 1 faction bound (unique for each faction) character bound book.
NO
WHY ?
if no bound - take 20 books to main character and 300/300/300 all skills ?
Title: Re: Skill point BONUS
Post by: JovankaB on September 28, 2012, 11:46:37 am
if no bound - take 20 books to main character and 300/300/300 all skills ?

Characters can have a local variable "book bonus taken". Bounding the book to the
characters wouldn't really change anything, because players would read the book
as soon as possible anyway.

The idea seems a bit pointless to me, why not simply give 60 extra skill points on level 24.
But the real question is, why give it at all?
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 28, 2012, 11:50:55 am
Characters can have a local variable "book bonus taken". Bounding the book to the
characters wouldn't really change anything, because players would read the book
as soon as possible anyway.

The idea seems a bit pointless to me, why not just give 60 extra skill points on level 24.
But why give it at all?
Reason was - why not ? Just add more content to game. I m not against fonline, i m against low amount of quests/items/activity amount in game.


This: http://fodev.net/forum/index.php/topic,25987.0.html
Is it possible ?
Title: Re: Skill point BONUS
Post by: JovankaB on September 28, 2012, 11:53:08 am
But if it's item that *always* appears on level 24 and player will read it as soon as possible
(because it's bound to character anyway, so there is no reason to not read it ASAP)
it's like no content at all. It's just equivalent of getting extra 60 skill points on level 24.
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 28, 2012, 11:54:52 am
but if it's item that *always* appears on level 24 and player will read it as soon as possible
(because it's bound to character anyway) it's like no content at all. It's just equivalent
of getting extra 60 skill points on level 24.
Exactly, but you have to read 1 item instead of just spend this 60sp without using book. Remind how much items is in FOnline, and alot of them is useless.
Title: Re: Skill point BONUS
Post by: JovankaB on September 28, 2012, 11:57:36 am
It's just 2 click to read it, I think it's not an interesting activity to click an item that is
guaranteed to appear on specific level, so why make simple things more complicated.
You could just as well get 60 skill points without any book.

If books could be traded and worked temporarily as bonuses, I think it would add more
to the game than one time bonus item that is equivalent of just changing skill points
formula on level 24.
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 28, 2012, 12:02:00 pm
Gaming in FOnline is abit pointless at all, items cant be used in life, you cant smell desert and etc.
I m not Albert E. to add 400 suggestions to improve gameplay :D
But if improve in this game ideas from other online games with 7+ years expierence and 200+K online know something about gaming, maybe even more than FOnline devs and theyr own players, i know nothing about gaming, maybe not more. Just rob this companies and increase fonline population/quality
Title: Re: Skill point BONUS
Post by: JovankaB on September 28, 2012, 12:13:31 pm
I'm just trying to talk about the feature.

And I don't see much point in such item if it can't be traded and there is no point to store it for later use, the
best thing to do it is to apply it immediately on level 24. So why make this feature in form of an item at all.
Title: Re: Skill point BONUS
Post by: DocAN. on September 28, 2012, 12:13:47 pm
remove lvl cap and problem solved :D
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 28, 2012, 12:18:43 pm
I'm just trying to talk about the feature.

And I don't see much point in such item if it can't be traded and there is no point to store it for later use, the
best thing to do it is to apply it immediately on level 24. So why make this feature in form of an item at all.
In FO2 was book when you end game, imagine - you kill all at oil rig, save village - exit oil rig - you obtain 300/300/300 and 99lvl - borring.
add book.
Title: Re: Skill point BONUS
Post by: DocAN. on September 28, 2012, 12:58:47 pm
In FO2 was book when you end game, imagine - you kill all at oil rig, save village - exit oil rig - you obtain 300/300/300 and 99lvl - borring.
add book.

remove lvl cap - not boring
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 28, 2012, 07:12:10 pm
remove lvl cap - not boring
what devs say about level cap ?
Title: Re: Skill point BONUS
Post by: jezioro on September 28, 2012, 10:54:20 pm
Gaming in FOnline is abit pointless at all, items cant be used in life, you cant smell desert and etc.
I m not Albert E. to add 400 suggestions to improve gameplay :D
But if improve in this game ideas from other online games with 7+ years expierence and 200+K online know something about gaming, maybe even more than FOnline devs and theyr own players, i know nothing about gaming, maybe not more. Just rob this companies and increase fonline population/quality

I have been playing online games for 12+ years, I know something about gaming and that these ideas of yours are all cliche and nothing new and why I get sick of every "new" online rpg and mmos being a cookie cutter of mmos like everquest and diablo1/2. They didn't rob anything they have permission to "mod" fallout1/2 and they don't do this for finacial gain, they just ask for help paying the server farm bill.

They don't give a shit about popularity of this game, and neither do we as the hardcore players. Popular games suck they are all the same, now "popular" is stupid remakes of games with dumb downed interfaces and requires no thinking at all and are way too easy. I don't know if you realize this yet but this is mainly a PvP game where people gather up factions to take towns fight in them and hold them that is the centralization of this game. The leveling crafting farming is just steps taken to achieve the goal of getting good gear to kill other players with.


Most of the time I disagree with jovanka but she is right there is no point in reading a book when getting level 24, just get the extra 60 skill points is a better idea. Plus stupid shit happends in this game you reach level 24 then get toasted by a fire gecko there goes the book.
Title: Re: Skill point BONUS
Post by: Ox-Skull on September 29, 2012, 12:14:13 am
Make it a reward for those players that reach 1 million xp points on an alt.

Make it a reward for those players that reach 1 million xp points on an alt.
Title: Re: Skill point BONUS
Post by: Ore Obtainer on September 30, 2012, 11:19:46 am
I'm just trying to talk about the feature.

And I don't see much point in such item if it can't be traded and there is no point to store it for later use, the
best thing to do it is to apply it immediately on level 24. So why make this feature in form of an item at all.
Thank you, can devs tell to players what they plan to doo ?
Title: Re: Skill point BONUS
Post by: Haraldx on October 01, 2012, 12:37:31 am
Script of gaining exp
Code: [Select]
gain exp
if exp => required for level up
 false - end script
 positive - give SP based on INT
end script
  if level = 24
   false - give SP based on INT
   positive - give SP based on INT + 60 SP
              message "You are a true veteran, your experience serves you well. Added 60 skill points"
end script

Sometimes I feel I shouldn't pretend I understand something of scripting or coding...
Really, essentially this suggestion actually might be useful, it alleviates the problem of alting, by giving 60 more SP, which one may or may not use for his primary skills, but it doesn't change the fact, that your character has become less braindead.
Title: Re: Skill point BONUS
Post by: TKs-KaBoom on October 01, 2012, 08:47:06 am
Script of gaining exp
Code: [Select]
gain exp
if exp => required for level up
 false - end script
 positive - give SP based on INT
end script
  if level = 24
   false - give SP based on INT
   positive - give SP based on INT + 60 SP
              message "You are a true veteran, your experience serves you well. Added 60 skill points"
end script

Sometimes I feel I shouldn't pretend I understand something of scripting or coding...


Your right, you shouldn't....
Seriously though, I'm sure this is your attempt at "Pseudocode" but the "code" you provided wouldn't function properly the way you intended it to (it would continually add 60 bonus sp's every time you gained experience at level 24, not exactly the side effect your looking for).
You should nest the second conditional (the "if:then" construct) inside the positive condition of the first conditional, as well as increment the level in there as well.
Title: Re: Skill point BONUS
Post by: Gob on October 01, 2012, 06:35:28 pm
Is not such a bad idea really, but why book? It's better to get them instantly at level 24.
Title: Re: Skill point BONUS
Post by: Haraldx on October 01, 2012, 09:36:33 pm
You're right, you shouldn't....
Haha, I made up the "script" in a matter of seconds, let's not even get started about the fact that I have never even coded or scripted anything ever. Then there's this thing, that it checks if you gain a level up, gives you SP for Int bonus then checks for level 24 and gives you the INT bonus again. Another possibility would be just adding a another "if" parameter right at the start of the script, to check if the player has already gained level 24 and therefore shouldn't be allowed to gain any more experience. Please, devs, don't script shit like I do. That would make the game enjoyable...