fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 01:43:06 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

And

Add this to game!
- 9 (69.2%)
I dont know...
- 4 (30.8%)

Total Members Voted: 12

Voting closed: October 26, 2012, 10:21:37 pm


Pages: [1] 2

Author Topic: Skill point BONUS  (Read 3892 times)

Skill point BONUS
« on: September 26, 2012, 09:40:17 pm »

When character reach 24 lvl he obtain nothing
My suggestion:
Add this:


Big
Book of
Life
Expierence


Increase your skill point by 60, bound to character.
« Last Edit: September 26, 2012, 10:04:57 pm by Ore Obtainer »
Logged
Re: Skill point BONUS
« Reply #1 on: September 27, 2012, 01:46:36 am »

I like this idea; reactivate skill books but make it so that they're only usable at level 24, that you can only use ONE at a time for a single skill, and that it gives you a 60% bonus. Make it so you can purchase these books from library; but once you die, you have to purchase another one.

A skill book would act something like the way stealth boy gives you a bonus to sneak, only it could be used for other skills. Or perhaps, call it a lvl 24 graduation diploma instead.
Logged

JovankaB

  • Guest
Re: Skill point BONUS
« Reply #2 on: September 27, 2012, 10:17:17 am »

I think temporary skill bonus from books would be better.
Logged
Re: Skill point BONUS
« Reply #3 on: September 27, 2012, 01:59:59 pm »

or just add random possibility to gain %'s of skills. like 1-5% (depending on char luck) but permanently! also only like 10% of books could teach you something since "you wouldnt find anything interesting" in rest. i think its cool idea

so, 10% of books can teach you something and you get 1-5% skill permanently. this would prevent alting i believe

avv

  • Offline
Re: Skill point BONUS
« Reply #4 on: September 27, 2012, 02:39:48 pm »

or just add random possibility to gain %'s of skills. like 1-5% (depending on char luck) but permanently! also only like 10% of books could teach you something since "you wouldnt find anything interesting" in rest. i think its cool idea

so, 10% of books can teach you something and you get 1-5% skill permanently. this would prevent alting i believe

It might reduce alting and give a new item to hoard, providing more things to do.

But sure as hell wouldn't prevent alting.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Skill point BONUS
« Reply #5 on: September 27, 2012, 02:48:53 pm »

That book concept is pretty neat, why not. The small chance to raise some skill upon "consuming" a book, put some cap on the limit possible to reach and it's fine.
Logged

jezioro

  • Guest
Re: Skill point BONUS
« Reply #6 on: September 28, 2012, 08:12:21 am »

The russian servers you can consume books to get skills up to 90% but then after that they don't work like original game.

This isn't bad idea, but I go along with jovanka that it should be like taking a drug 30 minutes of +10 lockpick for example. But I don't know I am kind of confortable with the way books are now just collectables to make the shelves look pretty in our bases.
Logged
Re: Skill point BONUS
« Reply #7 on: September 28, 2012, 09:25:22 am »

Logged
I wish there were bags, backpacks, etc. in Fonline.

Ox-Skull

  • TRH
  • Offline
Re: Skill point BONUS
« Reply #8 on: September 28, 2012, 10:32:30 am »

4
Big
Book of
Life
Expierence


Increase your skill point by 60, bound to character.

Make it a reward for those players that reach 1 million xp points on an alt. Alt auto consumes book and u have 60 SP to spend?
Logged
Ranger of the Wastes. The Wastes still needs civilised people.
Re: Skill point BONUS
« Reply #9 on: September 28, 2012, 11:41:38 am »

Read before post.
Book bound to character, no alting for get book.
I like this idea; reactivate skill books but make it so that they're only usable at level 24, that you can only use ONE at a time for a single skill, and that it gives you a 60% bonus. Make it so you can purchase these books from library; but once you die, you have to purchase another one.

A skill book would act something like the way stealth boy gives you a bonus to sneak, only it could be used for other skills. Or perhaps, call it a lvl 24 graduation diploma instead.
Make faction based (VS/BOS/ETC.) requirement for lvl up after 21.
Then when you get 24 your faction leader support you by 1 faction bound (unique for each faction) character bound book.
NO
WHY ?
if no bound - take 20 books to main character and 300/300/300 all skills ?
Logged

JovankaB

  • Guest
Re: Skill point BONUS
« Reply #10 on: September 28, 2012, 11:46:37 am »

if no bound - take 20 books to main character and 300/300/300 all skills ?

Characters can have a local variable "book bonus taken". Bounding the book to the
characters wouldn't really change anything, because players would read the book
as soon as possible anyway.

The idea seems a bit pointless to me, why not simply give 60 extra skill points on level 24.
But the real question is, why give it at all?
« Last Edit: September 28, 2012, 11:50:01 am by JovankaB »
Logged
Re: Skill point BONUS
« Reply #11 on: September 28, 2012, 11:50:55 am »

Characters can have a local variable "book bonus taken". Bounding the book to the
characters wouldn't really change anything, because players would read the book
as soon as possible anyway.

The idea seems a bit pointless to me, why not just give 60 extra skill points on level 24.
But why give it at all?
Reason was - why not ? Just add more content to game. I m not against fonline, i m against low amount of quests/items/activity amount in game.


This: http://fodev.net/forum/index.php/topic,25987.0.html
Is it possible ?
Logged

JovankaB

  • Guest
Re: Skill point BONUS
« Reply #12 on: September 28, 2012, 11:53:08 am »

But if it's item that *always* appears on level 24 and player will read it as soon as possible
(because it's bound to character anyway, so there is no reason to not read it ASAP)
it's like no content at all. It's just equivalent of getting extra 60 skill points on level 24.
Logged
Re: Skill point BONUS
« Reply #13 on: September 28, 2012, 11:54:52 am »

but if it's item that *always* appears on level 24 and player will read it as soon as possible
(because it's bound to character anyway) it's like no content at all. It's just equivalent
of getting extra 60 skill points on level 24.
Exactly, but you have to read 1 item instead of just spend this 60sp without using book. Remind how much items is in FOnline, and alot of them is useless.
Logged

JovankaB

  • Guest
Re: Skill point BONUS
« Reply #14 on: September 28, 2012, 11:57:36 am »

It's just 2 click to read it, I think it's not an interesting activity to click an item that is
guaranteed to appear on specific level, so why make simple things more complicated.
You could just as well get 60 skill points without any book.

If books could be traded and worked temporarily as bonuses, I think it would add more
to the game than one time bonus item that is equivalent of just changing skill points
formula on level 24.
« Last Edit: September 28, 2012, 12:01:55 pm by JovankaB »
Logged
Pages: [1] 2
 

Page created in 0.063 seconds with 37 queries.