Total Members Voted: 12
Voting closed: October 26, 2012, 10:21:37 pm
I'm just trying to talk about the feature.And I don't see much point in such item if it can't be traded and there is no point to store it for later use, thebest thing to do it is to apply it immediately on level 24. So why make this feature in form of an item at all.
In FO2 was book when you end game, imagine - you kill all at oil rig, save village - exit oil rig - you obtain 300/300/300 and 99lvl - borring. add book.
remove lvl cap - not boring
Gaming in FOnline is abit pointless at all, items cant be used in life, you cant smell desert and etc.I m not Albert E. to add 400 suggestions to improve gameplay But if improve in this game ideas from other online games with 7+ years expierence and 200+K online know something about gaming, maybe even more than FOnline devs and theyr own players, i know nothing about gaming, maybe not more. Just rob this companies and increase fonline population/quality
Make it a reward for those players that reach 1 million xp points on an alt.
gain expif exp => required for level up false - end script positive - give SP based on INTend script if level = 24 false - give SP based on INT positive - give SP based on INT + 60 SP message "You are a true veteran, your experience serves you well. Added 60 skill points"end script
Script of gaining expCode: [Select]gain expif exp => required for level up false - end script positive - give SP based on INTend script if level = 24 false - give SP based on INT positive - give SP based on INT + 60 SP message "You are a true veteran, your experience serves you well. Added 60 skill points"end scriptSometimes I feel I shouldn't pretend I understand something of scripting or coding...
You're right, you shouldn't....