fodev.net
Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Parowooz on March 11, 2010, 11:39:30 pm
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It's not like I don't like events on 2238 server but:
TLA:
(http://i268.photobucket.com/albums/jj5/smiechu47/ivent.jpg)
2238:
(http://i268.photobucket.com/albums/jj5/smiechu47/supereventkurwowichuraapproves.jpg)
Edit: Posted in wrong board, moved. "Official" means "official" /Wipe/
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Please read the board description.
Beside this, it's not really our fault that 2238 players like it more to bomb each other in every possible event.
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you dont like it you dont take part in it, i dunno whats the problem, if you like sitting in ncr and chatting more so do it.
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yeah king of wasteland have right :D event after few minutes changed to deathmatch all vs all and was gr8 thansk rusty and please more event before we wait for a wipe thanks !
oh i forgot Parowooz if you like more TLA go and play there russians tehre will not kill you i am sure ^_^
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nice but why floating doors in TLA picture.
Edit: and the shity shity event was very very fun :D
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TLA :)
(http://img697.imageshack.us/img697/9127/screen11032010212920.jpg) (http://img697.imageshack.us/i/screen11032010212920.jpg/)
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What's those plants on this picture? Do they already have some of the van buren graphics in?
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It's Fallout Tactics graphics.
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What's those plants on this picture? Do they already have some of the van buren graphics in?
Looks like Tactics. On TLA they've produced quite a lot of graphics packs. They replace inventory icons/groundart/scenery/etc with the Tactics ones.
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Ah, ok. Thank you. I don't think it fits well in there, though.
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Ah, ok. Thank you. I don't think it fits well in there, though.
Yeah, the graphics style does clash. There's a few Tactics inventory items I think look better and still fit the F2 inventory icon style, but not many. The Tactics needler, for example.
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+1 for the author of this thread. well 2238 is about stuff, crafting and loot, things like skins and advanced tech items are forbidden. TLA is about fun, actually. I just don't get it how devs can't realise it. yeah now respond me "Go play TLA then" no I won't, because it's totally dominated by russian-speaking people and also I don't like their combat system.
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+1 for the author of this thread. well 2238 is about stuff, crafting and loot, things like skins and advanced tech items are forbidden. TLA is about fun, actually. I just don't get it how devs can't realise it. yeah now respond me "Go play TLA then" no I won't, because it's totally dominated by russian-speaking people and also I don't like their combat system.
Absolutely right.
P.s. combat system on 2238 is great.
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Is that a semi-transparent building roof? I want that!
Also, I don't know what's TLA combat system like, but maybe that's exactly why F2238 is about items and TLA is about fun. Because combat there prevents people from lolgriefing and doing shitty PvP?
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2 similar servers wouldn't make much sense I think...
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What I actually find funny is that you like TLA so much that you need to come here and tell us that it is great and why. But you don't play there. Or maybe you play there, but it's not enough for you, and you'd like to shout on this forum that TLA roxx.
Can't wait for the server codes to be released, so that people that play on 2238 thinking it's a shitty server go to make their own.
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I played some time before on TLA and must to say 2238 rulez :) Good job hope soon wipe and all story will start again :)
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Tla vs 2238 sonds like Counter Strike vs Half-life ;)
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Tla vs 2238 sonds like Counter Strike vs Half-life ;)
you better not punch down half life!
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What I actually find funny is that you like TLA so much that you need to come here and tell us that it is great and why. But you don't play there. Or maybe you play there, but it's not enough for you, and you'd like to shout on this forum that TLA roxx.
Did anyone say that TLA rox (I mean, in this thread) ? Nope.
I think that everyone jest wants 2238 to be a better server (if you think it's perfect now, then um..well.. we don't have much to talk about, I think).
It seems that every time anyone dares to say something is better on TLA, GMs (yes, especially you, Izual) and devs feel kinda offended and respond with "go play on TLA" or "go make your own server" or some other crap. Ahh, those terrible beta-testers..
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Well, at least I tried not to be offended and I stated that such difference was the design goal at the very beginning;)
And yes, every thread with "vs" in title is bound to fail sooner or later (be it red vs blue, christmas vs easter).
But I'm not closing it, you just try to avoid those 'bad' arguments, and we will be fine.
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First of all, you really showed the best and the worst possible screenshots. There were nice events on 2238 too. Also many things depend on players. But personally I agree that there was to many unprepared and effortless events in the last time - though a lot of players like it anyway. And they ask about events everyday, so we can only do something quick or tell them "no event". But for you I have a good news: GMs discussed it with some admins and after wipe we will try to do much less events but (hopefully) with higher quality.
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First of all, you really showed the best and the worst possible screenshots. There were nice events on 2238 too. Also many things depend on players. But personally I agree that there was to many unprepared and effortless events in the last time - though a lot of players like it anyway. And they ask about events everyday, so we can only do something quick or tell them "no event". But for you I have a good news: GMs discussed it with some admins and after wipe we will try to do much less events but (hopefully) with higher quality.
bad idea, some events even being carefully planned turned to be same quality as quick events, so we will just have less events and that is bad. Biggest edge of the event is that it gives something to do for 21 level characters instead of doing nothing, so because of that the event type doesnt really matter :>
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Actually i agree with vedaras. It would be better if there be more quantity, less quality, because sometimes the unplanned ones turn out to be really much fun (i.e. the one in New Reno Stables).
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Biggest edge of the event is that it gives something to do for 21 level characters instead of doing nothing, so because of that the event type doesnt really matter :>
And this time you will be banned for not obeying event rules. So you'll have something to do anyway. Leveling from the start again :>
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To be banned in an event you have to be really stupid, i.e. insult the staff, heavy spam or dismantle stuff...
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I agree with the purpose of the topic, but screenshots are really bad choosen.
I think the main difference between 2238 and TLA is on stuff and way to get it, and this is already said too : TLA is about Fun, 2238 is about item saving and spending humongous time on crafting. I don't want start a debate on crafting system, but mining is really boring...
In TLA, it is still possible to play as a lone wanderer without spending skill points in science or repair, just stalk mobs and run away ! It doesn't work for high end equipement, but at least you don't spend hours and hours to get a weapon for self-defense.
I'm not here to argue for TLA, i play 2238 and will still play and donate for it, but we have a problem : world is twice bigger in 2238, and we have twice less players than in it (and TLA is almost russian only, whereas 2238 is a kind of "worldwide"). Cities are empty, players are so idler that they kill bluesuits and any npcs in town, avoiding people to make quests(it is really boring to don't be able to finish quests because of it and then making +requesthelp for this(furthermore when it is too late in the night and when there is no GM connected).
About events, and to talk about screenshots, we have similar events on 2238, maybe you just missed it ! In a debates "between" (and not "versus") the both servers, we have to find a just balance. In my opinion 2238 just need more population to be "fun" as TLA, and after wipe will be a good period for it.
(edit : this is a good example of what are thinking people starting here : http://fodev.net/forum/index.php?topic=2434.0 (http://fodev.net/forum/index.php?topic=2434.0) ; maybe yes, this game is not for lone wanderers, but making new friends and creating a faction with trustable people is very hard for beginners, maybe too hard, i know a lot of people who stopped to play because they were in a faction, when from one day to another, anything disapearred in the base because of one stupid robber who abused their trust. Most of us lived this situation, but it is really a mess for many players : and here the problem doesn't come from people and trust issues, but more about the time spended on creating stuffs ;;; from the opinion of many players, 2238 is now about 3hours crafting, 1hour playing "hidden-hidden" over cities making previews, then 10 minutes of real gaming.)
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Question to me is what is "real gaming" to you. Running around, shooting stuff?
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Question to me is what is "real gaming" to you. Running around, shooting stuff?
well, waiting around for timeouts certainly isnt for me, I think it was much more enjoyable when you could farm the same caravan over and over again for easy stuff, then you could level quickly because experiance on critters didnt decay and mobs didn't get some magical movement speed to make it "balanced".. It wasn't so tedious. The whole crafting scene would also be more enjoyable if there were no cooldowns and gathering could be done by slaves automatically or removed gathering timeout / really low cooldown..
Then people say wasteland would overflow with items etc but thats alot better than how it is now I think.. we still get the stuff we want but its a pain getting there, and its boring.. feels like a job instead of a game.
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(be it red vs blue, christmas vs easter).
Red and Christmas.
Also, about equipment being non trivial here, thats how we want it. Crafting will become quicker and hopefully less "passive" - but if it ever becomes trivial to lose a minigun or CA then something is wrong.
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well, waiting around for timeouts certainly isnt for me, I think it was much more enjoyable when you could farm the same caravan over and over again for easy stuff, then you could level quickly because experiance on critters didnt decay and mobs didn't get some magical movement speed to make it "balanced".. It wasn't so tedious. The whole crafting scene would also be more enjoyable if there were no cooldowns and gathering could be done by slaves automatically or removed gathering timeout / really low cooldown..
Then people say wasteland would overflow with items etc but thats alot better than how it is now I think.. we still get the stuff we want but its a pain getting there, and its boring.. feels like a job instead of a game.
no pain no gain, event (not gm events) that were harder to pass, gave more joy in game and i like that, its similar to real world, some have money some have not, some can buy everything, some needs to work dirty to buy something, everything is cool.
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no pain no gain, event (not gm events) that were harder to pass, gave more joy in game and i like that, its similar to real world, some have money some have not, some can buy everything, some needs to work dirty to buy something, everything is cool.
I rather not be bored out of my mind when playing a game for fun
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Personaly, I play a game because I find interesting things in.
I definitively fail to catch the so popular "Fun" argue...
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Question to me is what is "real gaming" to you. Running around, shooting stuff?
Real gaming for me is interaction.
How i play the game right now??
When i craft(more than half of the time when i am connected) it is simple :
Using hammer on minerals, watching craps on youtube for 5 minutes, then use hammer again, watching crap on youtube, etc.. So as you can see it is not really playing... it's loosen time. But i love this game so keep mining :)
This is how is crafting right now, it could be really better, but i can't imagine staying in front the game without go out of it for the amazing cooldown.
And yeah, farming caravan or other mobs was a good substitution to long crafting cooldown, but the same happen with encounters, it's too regulated.
Like somebody said, we didn't say TLA rox, we are playin 2238 because we think it is better, but things have to change on many game aspect to make it enjoyable : my example about crafting is really good ; what am i doing : playing the game or watching craps on youtube ?
After craft, what to do (if you play the game alone) ? Being shot! because people are too bored about hours spend on mining, and want blood !
Sorry about the tone, i play fonline since obt2, many improvement in 2 years, but so many withdrawal (and i don't talk about items, just about way of gaming) : one year ago i was in cbt and i was spending my time on one hour like that : 90% of the time on the game, 10% chatting on irc #fonline ; now i spend 30% in the game, the remaining time is surfing on the web, look people fllooding the irc, etc.
I don't want this post to be a trial, i love and i keep testing the game, because it is still beta-test ; but my impression is that the game lost his fun at every game mechanics you introduce or delete... Sorry about my opinion, but it makes a long time ago that i want to say it.. Let's test it after the wipe, hope fun will be back.
(to synthetise : fun is playing the game, not watching craps on youtube, but right now we don't have many choices)
Edit : i read the solar answer, i really hope crafting will become less passive, and less boring :)
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About crafting, the main difference is that on TLA you can find almost all items by scavenging in the desert. I think this way is more fun because you have to explore to find crafting ressources (and scavenging is one of the most important thing on a post-nuclear world). But on TLA crafting is useless, you can find all you want with PvE/PvP.
In my opinion, scavenging for ressources on 2238 should be the same that TLA (instead of rocks, barrels and plants) but only for crafting basic equipement and higher equipement should only be found in PvE/PvP.
I don't know if it could work or not...
Ho and there should be separate levels for crafting and fighting. I mean, crafting should only give xp for crafting purposes and not xp to make your character stronger in battle.
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Yup (but the topic is changng is way =>>> wetalk now only about crafting..)
Why can't learn more professions, i mean when you have a character with 10 intelligence, and required skills for 2 professions at level 3 (example with 10 intel + skilled) ?
You are enough intelligent, you should be able to learn more than "3" levels of professions.. Rising another character for another profession is quite disapoiting if you have sufficient skills for 2.
But as we argue, it seems that we are many to think that "bad" differences between TLA and 2238 are on crafting, not on events.
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It's not just about crafting, it's about balancing the game, and that's the main purpose of the beta-test.
There are some obvious differences between TLA and 2238, and it's part of the global design.
But beyond that, there is a problem about huge disparities between NCR and the rest of the world.
If we ask anyone, there would be 2 types of answers :
1) Those who thinks that big alliances are too powerful and that non guarded cities are too dangerous. If you go alone in bluesuit, you can expect survive for 2 or 3 minutes, if you go alone with equipment, you die, if you go with a large group of member full equiped, you will start a big battle which will attract bigger teams. Then if you manage to defeat some of them, the largest group will finally win.
2) Guys who are already in alliance or larges groups thinks that the main problem is about getting/crafting equipment. If equipment was more easy to get/craft, it's clear that people would not be so conservative about it, and would care less about going in others towns with it. Also, groups of raiders and big teams would definitly not attack every single people they meet. Because it's pointless to loot this crappy equipment that is so easy to get everywhere. Unless they are bored and got nothing else to do...
I think both of them are right, and the point is there is not a single solution for that. Again this is about balancing.
1) Big alliances : Why does people likes to play in so big alliances ? Why do they organize big meetings and talk in a different laguage than their own ? Why do they spend so much time in setting rules together, organizing battles, tactics etc.. Everything is more difficult when there is so many people to drive, this is a pain to everybody, but still, a lot of people is doing it, and there are always more and more people who wanna join big groups. Why the fuck ?
Just take a look about "big battles", and how people whine about it on irc sometimes. The number of mens you can bring in fight is FAR MORE important than any tactics, any character build, any drug you use. And why is that ?? Why the fuck this number is so much important that everybody are talking about it in every single battle we do ? On the Mumble/Teamspeak channels, we always hear "5 people here" "6 people there" "How many are them ?" "No sorry there are 9" "How many mutants you see ?" "Are we enough to fight them ?" This last sentence is the most relevant about what are big battles today. Again i'm asking WHY THIS NUMBER IS SO IMPORTANT ?
Everbody know the answer, and this is one of the biggest gameplay balancing point that was cut in half a long time ago and never re-adjusted since it. Yeah, we know why this number is so important, it's because we all got the same amount of HP (around 200), the same amount of skills with guns (around 200), rather the same equipment during battles and finally all the same fucking level.
Its very simple => The lowest the level cap is, the similar the characters will be for everybody. It's easy to understand, and it's easy to see what was the difference between 2238 before level cap, and after. One of the main answer to level cap and simillar characters was creating big teams and then big alliances, in fact it was so obvious, it was just in front of our eyes and everybody just act as if they forget about it.
Now, lets talk more the way we can make character being really different, and how this can improve the gameplay in battles. I think 2238 got a far more better battle system than TLA, but in somehow, big battles are a little more tacticals and interesting in TLA. Maybe it's because its more static, and everybody can take the time to talk about what we are doing, think about next move, think about what can be done in this situation etc... In 2238 it's all about big rush with the maximum amount of people you can. Of course, we all have a lot of tactics and we does try new ones everyday, we get more and more experience from the field etc..
However one biggest flaws in 2238 which brings so less interest in battle is the preview. I think if we disable preview, during town control (when the countdown of 20 minutes is running). It will bring so much more interest for this kind of battle and so much more tactics, more hiding in town, more traps, using mercenaries. We can also think about totally remove it. Ok this is a cool feature, but if we think carefully about it, it's just looks like a cheat. Also it doesn't bring more people in town, it's just the opposite. Everybody stay outside towns everytime, you just have to spam preview, if you see somebody, you spawn, you kill, you exit and you wait again.
And please don't think about something like "you have to wait 20 seconds before next preview", this is just correcting a mistake by another bigger one. It's won't improve the gameplay, it will bring more frustration and doesn't change anything about battle tactics.
2) Crafting equipment and scavenging.
I must admit that i agree with Kinkin, and the balance in that field is much more easier than bringing "real" different character types playable in game. Just think about having different cooldown for gathering, not just one for everything. In order to make people do something between the different cooldown, not just waiting and watching youtube.
Also, i really think that people is too much conservative about equipment. Of course, it's a game in a post-apocalyptic universe, everything should be sparse, but again, the equipment people are crafting is not for their own survive. It's big guns and big armors for battles, and most of the time they are not using it for 2 weeks, because it looks so cool to have a big amount of armor in the base, especially when we spend hours to make it. When you are looking at your base inventory, you are in fact thinking about "oh shit this takes days to craft, there is no way we loose it in the desert or in a battle we didn't expect to".
And everybody act like in a stamp collecting madness which the biggest amount of equipment you have, the better you feel, when you look at your base.
I really like crafting, i always do, and i think 2238 has a far more better crafting system than TLA, proffession are cool. But this doesn't change a lot since everybody make different characters, for each type of crafting. This won't probably never change. Ok, what can we change then ?
Maybe Pozzo suggestions should be considered, different XP, maybe not only XP system, but a profession system that need a number of items crafted in this field to get to next level. Not only 3 levels, maybe more than that, depends on time you spend on crafting but again, not a big jack of all trades who can craft everything, just a more balanced one who can be very good for people who really like crafting.
Also i would really like crafting for food or water, but with another typpes of cooldown than crafting items. Maybe the Hardcore system of Fallout New vegas will brings us new ideas about what we really want for food/water system.
Better Scavenged items should really be considered. There also can be encounters restrictions, like now you can encounter San francisco caravan only every hour and it's a cool way to balance it. But the scavenged items should be more interesting, even for low levels characters.
Another suggestion would be, in certain special places, there would be like random equipment to loot on special NPCs. I mean, we can imagine attacking Necropolis or The Enclave and loot some equipment on the corpse. Maybe not on every corpse, and maybe you will spend more ammo than you will get on them, but if you have luck, you will bring back a big fat item that shows up once every week or so.
It would be a good alternative to town control too. People would probably camp it. Battles between teams and NPC respawning between them, getting troubles with both sides, everybody dead because NPC are really tough, bringing back mercenaries there, intense fights and tactics to fight your way throught and finally manage to bring the unique item back to your base after hours of fights. Whoa that sounds very nice :)
Also it will improve the time we can spend in some place that nobody goes, like Vault 15, Military Base of Ares, Navarro, Sierra, Necropolis, Cathedral etc...
This kind of PvP and PvE interaction would be very very interesting and much more creative than the actual town control. Especially if rewards are worth the fights.
On TLA the Base Control was just about waiting for 12 o'clock and most of the time again, the biggest team finally wins the load. They tried to improved it and they don't have only one fixed time anymore, they now have 2 to 3 hours during which the car can spawn and give it's load to the owner of the base.
The problem about Base control was not just about one fixed time, but also one fixed location to be. Ok there were 3 bases, but only one computer at every base. If there is random equipment on NPC, this won't be one fixed location to be and one fixed load to get and then exit the map with the reward. It would be more interesting to scavenge on corpse looking for items, while anybody can attack you in the back. Big alliances and big teams will probably show up but they always focus too much on killing people, looking for enemies. Maybe a little sneaking scout can make his way throught and can expect getting some loot during intense fights and sometimes it should worth the reward.
In certain places with multiple entrances, they could probably have better battles than town control (which there is also one fixed location to defend, the Mayor and preview that kinda ruins everything). The fact is you cannot know if someone get a unique item from looting a corpse, and you cannot know if a corpse was already looted or not unless you try it so i also think that everybody will spend time in trying to loot the corpses and even if it's a big team it can be very difficult for them to handle looting, big battle, little sneaking snipers, bombers and everything that can happen in this situation.
All right, if you are still reading, then you should probably have your own thinking about everything i mention here, sorry for this huge amount of lines. I spend a lot of time playing and i don't come here very often. I used to beta-test this game for a very long time now and i think i have a good idea about it's potential and capability, but you are right maybe i should separate it in different threads. And maybe it need some extensive discussion before adding it in game. It depends on what you are most interested in. :D
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Above poster speaks many truths!
hate preview
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Nice feedback HawK. A well thinked (deep) and presented one.
But not at the good place ^^
Having a better management in the Suggest board would help a lot.
Actualy I have the feel that every proposition will finaly be lost with the time (or the amount of pages inside).
Some sticky with the main suggestions notified can maybe be enough.
Another with the dev goal would be really helpfull to make suggestions usefull.
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So let's talk again and let's flame to avoid this thread to be forgotten :D
No seriously I think Hawk-Eye said something very interesting about scavenging and random loot on Npc. The fact is that many many players have a good knowing of the game and we don't have anymore surprises... We exactly know where to find the items we want, we know what we will have if we kill a NPC or a Players Character... and we got bored. We need more unexpected things, items, loots, events, etc.
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well, waiting around for timeouts certainly isnt for me, I think it was much more enjoyable when you could farm the same caravan over and over again for easy stuff, then you could level quickly because experiance on critters didnt decay and mobs didn't get some magical movement speed to make it "balanced".. It wasn't so tedious. The whole crafting scene would also be more enjoyable if there were no cooldowns and gathering could be done by slaves automatically or removed gathering timeout / really low cooldown..
Then people say wasteland would overflow with items etc but thats alot better than how it is now I think.. we still get the stuff we want but its a pain getting there, and its boring.. feels like a job instead of a game.
high five.Timers have people slaving away, spending days to craft shit that goes faster than you can blink.Its stupid (I'm jus saying).We want to play the game,not "WASTING" time with timeouts. please stop talking about balance. It aint there and it aint gonna ever be there.
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About similar characters and tactic. At the moment there are two types of fighters. Bigguners and snipers. Why not make more "classes"?
Demolition expert with mines and remotely detonating explosive, would be very effective in battles and forced players to use tactics.
Same with sneaking silent killer. It would be necessary to improve sneaking and silent death perk. Like i wrote in other topic sneaking might be possible only for chars with proper equipment - weapon not bigger then 10mm pistol or knife and armor not heavier then combat leather. With other equip player could not turn sneaking mode on.
Maybe some improvement might be added to "doctor class". (buffs? :P)
Or maybe science + repair skill might be used to create small and weak robots, that could be used as scouts (this might be hard to implement) suicidal bombers (dealing only small damages) and cannon fodder.
Leader class. To use mercenaries u need Skills (speech, outdoorsman + CH much bigger then now).
Those would might make fighting depend more on tactic then just numbers. Even small, good organized group would be able to take over city from big alliance. :)
Ill create new topic in "sugestions".
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Demolition expert with mines and remotely detonating explosive, would be very effective in battles and forced players to use tactics.
Or maybe science + repair skill might be used to create small and weak robots, that could be used as scouts (this might be hard to implement) suicidal bombers (dealing only small damages) and cannon fodder.
Oh yeah! Beware NCR!
Bluesuiter: "Oh, atlast! I'm at NCR! Guarded city! Wtf? Robot-suicider?? AAaah! *running to centre* Wtf?? Mines? Ahhhhhh!"
About leader I suggested too. With low "Speech" skill penalty to your party members(not leader), with high speech bonus to sequence, APs, skills or whatever to members(not leader), but I don't think someone bothered about it.
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Bluesuiter: "Oh, atlast! I'm at NCR! Guarded city! Wtf? Robot-suicider?? AAaah! *running to centre* Wtf?? Mines? Ahhhhhh!"
And that's a problem. Theres always dicks that will be killing blue suits for fun. But if we would be able to find a way... Mayby (i dont know if its possible) guards would be disarming mines and shooting every robot? Ifd you have your robots, then live them in tents.
http://fodev.net/forum/index.php?topic=2521.0
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Real gaming for me is interaction.
How i play the game right now??
When i craft(more than half of the time when i am connected) it is simple :
Using hammer on minerals, watching craps on youtube for 5 minutes, then use hammer again, watching crap on youtube, etc.. So as you can see it is not really playing... it's loosen time. But i love this game so keep mining :)
This is how is crafting right now, it could be really better, but i can't imagine staying in front the game without go out of it for the amazing cooldown.
And yeah, farming caravan or other mobs was a good substitution to long crafting cooldown, but the same happen with encounters, it's too regulated.
Like somebody said, we didn't say TLA rox, we are playin 2238 because we think it is better, but things have to change on many game aspect to make it enjoyable : my example about crafting is really good ; what am i doing : playing the game or watching craps on youtube ?
After craft, what to do (if you play the game alone) ? Being shot! because people are too bored about hours spend on mining, and want blood !
Sorry about the tone, i play fonline since obt2, many improvement in 2 years, but so many withdrawal (and i don't talk about items, just about way of gaming) : one year ago i was in cbt and i was spending my time on one hour like that : 90% of the time on the game, 10% chatting on irc #fonline ; now i spend 30% in the game, the remaining time is surfing on the web, look people fllooding the irc, etc.
I don't want this post to be a trial, i love and i keep testing the game, because it is still beta-test ; but my impression is that the game lost his fun at every game mechanics you introduce or delete... Sorry about my opinion, but it makes a long time ago that i want to say it.. Let's test it after the wipe, hope fun will be back.
(to synthetise : fun is playing the game, not watching craps on youtube, but right now we don't have many choices)
Edit : i read the solar answer, i really hope crafting will become less passive, and less boring :)
yea this game is life draining to play lol,its hard to quit though cause it used to be so fun.
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yea this game is life draining to play lol,its hard to quit though cause it used to be so fun.
meh and it's hard to quit cause we all love "fallout" so much ::)
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is it possible to play on the TLA server?
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However one biggest flaws in 2238 which brings so less interest in battle is the preview.
This was an inherited engine change from TLA ... are they now not using it? :-\
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is it possible to play on the TLA server?
if you know russian - yes.
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You dont HAVE to know russian but it helps alot.I played there for a few months before the last wipe they had and did pretty good despite the language barrier,and the fact that american.Since all the towns are ungaurded there some gangs tend to police the one they own and if you go to the right place you will make friends.
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Playing abit on TLA atm since no point in being bored on 2238 before a wipe..
you can get by without knowing russian pretty well. atleast caravans speak english :P
Items are easy to come by and strangers give you gauss gun :P
Towns are filled with people.. no super powerful guards @ NCR but some players defend some towns themselfs.. which is alot cooler
Xp from critters doesn't decrease..
wish 2238 were more like TLA in those aspects
seems to lag more frequently than 2238, and god I swear ap recharges so slow, and walking in combat mode can be annoying(when ur walking to cave exit :P) it's good that combat mode is longer in pvp tho.
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lol yeah 1 hour and you have ca mingun rockets gauss etc its sux. 2238 is better beacause its harder here for eveything starting from exping and ending on find or buying good items. For me TLA is boring all too easy to get there
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lol yeah 1 hour and you have ca mingun rockets gauss etc its sux. 2238 is better beacause its harder here for eveything starting from exping and ending on find or buying good items. For me TLA is boring all too easy to get there
its also boring to grind or when people nutcup / sit in ncr all day / dont visit towns with their equipment.. which is what you got on 2238
personally I dont want to spend ages doing boring shit so I can have some fun later.. don't want to waste my time like that.
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I wouldn't mind trying another flavor of fallout online, just to compare and contrast. What is TLA? Do they have a website?
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TLA = just an other server... Mainly russian...
if you speak russian you'll be fine... but els you will have a hard time there.
(they used to shoot non-russian people on sight)
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Is there an index of servers somewhere?
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There are just 2 servers. FOnline project is in beta, and only 2238 and TLA are available until the code is finished and released.
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what do you mean finished and released? and wheres a link or something to play the TLA server?
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http://www.fo2238.fodev.net/wiki/TLA
To play on it just change the game port to 4000 instead of 2238.
Towns are filled with people.. no super powerful guards @ NCR but some players defend some towns themselfs.. which is alot cooler
Mostly, blame the players here for this :P On TLA, there is exactly as much use to guard towns as in 2238. As far as I remember, the only town that was guarded by players here on 2238 was Modoc, before Wipe - and it was really cool, as you say. I suppose that there are more gangs on 2238 that would just wish to destroy this ("Raiders roleplay") than in TLA.
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Mostly, blame the players here for this Tongue On TLA, there is exactly as much use to guard towns as in 2238. As far as I remember, the only town that was guarded by players here on 2238 was Modoc, before Wipe - and it was really cool, as you say. I suppose that there are more gangs on 2238 that would just wish to destroy this ("Raiders roleplay") than in TLA.
I don't agree. On TLA you can't run during battle. So if you want to attack a town you must be prepared to a long fight and defender have time to bring more people into fight. So, factions attack the cities only if they have a lot of people.
On 2238 you can attack, kill everybody loot and go in 10-20 sec.
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As far as I remember, the only town that was guarded by players here on 2238 was Modoc, before Wipe - and it was really cool, as you say.
No, it wasn't, though there were some attempts to make it safe. As I took part in many raids on Modoc and also did what you call "grid-camping" every now and again there, I don't think it was any safer than Klamath, Den or Redding. In fact, it was a constant battlefield from the beginning till the last wipe and it became only more dangerous after wipe.
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I didn't say it was safe, I said there were some players wishing to protect towns and to make it safe - Modoc Militia or something. I remember afternoons of people waiting there to allow bluesuits to do their stuff freely - shoveling shit, crafting etc. ; if the town was a bit safer thanks to players doing a grid camping, then it was still better than no players at all.
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I didn't say it was safe, I said there were some players wishing to protect towns and to make it safe - Modoc Militia or something. I remember afternoons of people waiting there to allow bluesuits to do their stuff freely - shoveling shit, crafting etc. ; if the town was a bit safer thanks to players doing a grid camping, then it was still better than no players at all.
I haven't experienced the TLA server at all, but I've been playing on this server for about a month or so and I LOVE it! If you love the Fallout universe and MMOs (crafting, in-game economy affected by players, pve/pvp), it's the best game ever! However, I do find it frustrating that PKers just wait outside of banks or in unguarded towns for bluesuits or newbs, like myself. This is the first I've heard of players guarding a city and helping weaker/newer characters. That's the coolest idea ever.......maybe after this wipe I'll round up a posse and try and watch over a town like Redding or Broken Hills! Thanks for the inspiration Izual, hahaha!
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Ok guys, tell me how to play The life after.
After a hard searching on the web i can'tfind any answer
1) install fonline in other folder in the hardisk
2) use de next config in the FOconfig.exe
-IP: 94.103.86.46
-PORT: 4000
3) the game seems to be ok, the videos, music in the main menu... Character registered
4) can't join the sever "it was not possible to connect to the server"
Any help could be apreciated ???
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Well, did you run the updater?
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yeah, id did it
Ip 94.103.86.46
Port 4040
"Can't connect to update server"