What if some newbie was on a wrong place in a wrong time and gets busted ? And yes, 24k is too much.You missed the part where I said that only people in a player driven factions can be captured...
I don't think that this could work. If you restrict capturing to just people that are in some faction, PvP factions will most probably bypass it by using non-factioned chars for PvP (not to mention that there are also factions not interested in PvP at all, i.e. some players who just wanted a base). And if you make it that everyone can be captured it will become a trolling tool.But it's the benefit/consequence scenario.
hahaha this is so stupid! 2nd jail, and what if 2nd fation is to weak to defeat gang who owns the town? they will loose all chars :D this will be abuse, people were crying because someone was killing them in rented room and now you want to put them to prison ? :D what if i will capture all noobs in my town? they will just ragequit or cry to gm.2nd factions waits till enemy is offline and makes a jailbreak.
2nd factions waits till enemy is offline and makes a jailbreak.
stfu bro ;D
so now i have to wait few hours ? so stupid. this will ruin fun of pvp. and i can use it to enslave all sneakers or miners? and i can camp with 20 muties militia + mercs to shoot on sight and 2 players trolls who will just troll them. this is worst sugestion ever. i know you like to catch slaves but cathing player is just wrong and trollish. "we lost lets all make ceremonial suicide" wtf ancient japanese? so now everyon should have wakijashi blade in inventory and bid "cut my stomach"You have to be in a player driven faction to be captured.
You missed the part where I said that only people in a player driven factions can be captured...98% of people are in factions, even majority of loners got a faction base just for the sake of alt management.
But it's the benefit/consequence scenario.The way TC is now I would rather make lvl5 AFK alts in faction for caping and use non-faction alts for defending them. And it would probably be this way even if the TC worked the old way.
Being in a gang brings benefits of being able to TC
store mass amounts of things interchangeableI can set my alts as friends of a faction, so they have access to the base.
and name colorization. (name colorization being the most useful for everyone)I can tag my allies green manually. Yeah, I would rather do this once per char, than pay some ransom money more than once per char.
so if my alt will die from floaters he will respawn in their nest ?:D
and if deathcalv kill me i will be brooded by deathclav mother ? :)
Making player unable to do stuff with his character is so bad feature that nobody should seriously consider it. There's a reason why jailing is gm-only: it's not fun when your freedom is taken.
so you can pk in respawn after slaughtering all npcs ?:D haahaah i love it ;D
Michael, i like your idea, because i think that liberation of alts from prison could be funny, if there would exist alternative for cash payment. Using skills like traps (C4), steal (to get keys from guards), lockpick,.. in entertaining PVE scenario.
On other way, arguments of previous posters, ecxpet DipullyyyDarf, are valid. I dont want to repeat them, but i have one point. If your idea is proposed as a upgrade or improvement of current TC, then it is wrong, because current TC mechanism is fail, because of many reasons, sadly not only because of bugs.
But your idea of imprison player chars is good and i would like to see it rather in PVE only variation.
My counterproposal:
Everyone knows encouters with raiders, npc faction. So simply: if you are killed in that encouter, you will not respawn in common respawn points, as usual, but you will respawn in prison (cage, locked doors,..) in Raiders base, and your teamates or friends or just hired muscles would have to rescue your char (kill, sneak, lockpick, traps, science skills are required).
And because there are a lot of similar NPC factions on world map (khans, highwaymans,...) a lot of different bases(prisons) could be created, each in different place covering different area, required different skills. So what do you think? It could be first real PVE team mod in the game. Imprisonment has a tradition in Fallout universe (Tandi in Fallout 1, Restoration project quests in F2, Fallout tactics too,...).
I don't want to be rude, Your , dear Lordus ideas are great, but they got glitches, like when you got 3 lvl , and got killed by raiders, that means I need to make another alt to get out that other alt from hell? That doesn't make a sense.
Also it needs scripts.
Okay, I can totally understand if this is just rejected without a second thought but I really wanna discuss this possibility.
It would not prevent anyone from playing the game, it would prevent people from playing with a certain character until a certain pre-requisite is met.
T-888, seriously. You're complaining about the alt retardation in the picture? The whole game is about alts, ESPECIALLY now. So that's not a good excuse to blow off a suggestion.
game is all about alts. It would not prevent anyone from playing the game, it would prevent people from playing with a certain character until a certain pre-requisite is met.
The rest of what you said (first two quotings) make no sense or I am simply not understanding you're point. I literally do not see any point that backs up your claim that this is a bad suggestion. Besides possibly the third quote. You're just basically saying "no it's bad it is no good".
Yes, I did foreshadow the likelihood of this suggestion being shot down. But I would prefer that people at least attempt at a sensible argument for their conclusion at least. Something you had ultimately failed to do. And still appear to in my case at least.
~cuttheveins~suicide
Kilgore, shut up and read the suggestion more thoroughly :). or, perhaps read it at all.I've read it and decided to not waste my time on proving that this suggestion is infinitely retarded.