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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Dark Angel on March 21, 2012, 09:34:26 pm

Title: Footlockers
Post by: Dark Angel on March 21, 2012, 09:34:26 pm
what with it? Now i having more fails on footlockers with 325 % lockpicks. There was any update?
Title: Re: Footlockers
Post by: Smeghead on March 22, 2012, 03:29:12 am
i've noticed increase in failed lockpicking too last day or two...
Title: Re: Footlockers
Post by: HertogJan on March 22, 2012, 12:02:43 pm
I've noticed a few changes too last 2-3 days:
- less lockers in encounters
- sometimes better loot (laser rifles) with TH perk
- more unpickable lockers
Title: Re: Footlockers
Post by: Smeghead on March 22, 2012, 02:04:51 pm
Devs?
Title: Re: Footlockers
Post by: falloutdude on March 22, 2012, 02:17:23 pm
Devs?
devs wont give you a reply.
Title: Re: Footlockers
Post by: Pandaeb on March 22, 2012, 02:19:52 pm
As always.
Title: Re: Footlockers
Post by: Smeghead on March 22, 2012, 02:41:02 pm
well if they nerfed it at least I farmed almost every BP i need
Title: Re: Footlockers
Post by: avv on March 22, 2012, 02:56:53 pm
I've noticed a few changes too last 2-3 days:
- less lockers in encounters
- sometimes better loot (laser rifles) with TH perk
- more unpickable lockers

Nah this aint true. Might feel like it sometimes.

Lockers spawn in a certain cycle. I've noticed that when hunting bps with dual log the encounters tend to occur at the same time to all of my chars in addition to chests spawning. So if one char finds an encounter with box, others very often find it too at the same time. Then there are times when none of my chars find a single chest for few minutes. So there seems to be a global cycle for encounters and also for boxes in them. The cycle seems to be some 2-3 minutes + occasional randomness.

With treasure hunter perk you simply get more various objects in the chest. Non th char usually finds 1-3 items, but th char might find even 6 differend items so chance to find various stuff (including bps) is higher. Treasure hunter screws over stack items like caps and ammo and thus you will always find only one of them.

Impossilocked chests are totally random and truly impossible to open with the lockpick skill % we can reach with out chars. I tried over 200 times on a impossilocked chest so the chance to open can't be even 1%. 3 attempts with 200 lockpick is enough to verify surely enough if chest is openable or not. Only devs can tell the idea behind these chests.
Title: Re: Footlockers
Post by: smegheadcro on March 23, 2012, 06:44:55 pm
so treasure hunter KINDA works?

it's not completely opposite form working as it's stated on wiki.
i don't care bout ammo n caps in footlockers,but if there's bigger chance of finding BP or some good guns ill take it
Title: Re: Footlockers
Post by: avv on March 23, 2012, 06:56:44 pm
so treasure hunter KINDA works?

If you want higher chance to find bps, take th.
Title: Re: Footlockers
Post by: Swinglinered on March 23, 2012, 10:11:59 pm
3 attempts with 200 lockpick is enough to verify surely enough if chest is openable or not. Only devs can tell the idea behind these chests.

300 with 10 luck, TH, and Expanded Lockpicks?
Title: Re: Footlockers
Post by: avv on March 23, 2012, 10:31:30 pm
300 with 10 luck, TH, and Expanded Lockpicks?

With 300 lp yes. Luck doesn't seem to have any effect on anything related to blueprints or chests. Expanded lockpicks are nowhere to be found.
Title: Re: Footlockers
Post by: Marko on March 23, 2012, 10:33:14 pm
Expanded lockpicks....good question. I have not seen these yet. I still use my same tumbler guy with regular lockpicks. He has Lockpick 300, Luck 10, Agility 9, Perception 9 (10.10.10 with cigs and cola) and TH and i still fail to open many of the lockers i find, and even fail to open many of the ones found by friends when they call me in.

But TH works so badly that i stopped using this char to find lockers. I use a different Luck 10 guy to find them, and call in my tumbler afterward. I end up finding more caps that way and better items. As noted before: locker contents apparently generate when encounter is found, not when locker is opened.
Title: Re: Footlockers
Post by: avv on March 23, 2012, 10:38:10 pm
But TH works so badly that i stopped using this char to find lockers. I use a different Luck 10 guy to find them, and call in my tumbler afterward. I end up finding more caps that way and better items. As noted before: locker contents apparently generate when encounter is found, not when locker is opened.

TH simply screws up all stacks like materials, caps and ammo. You get single piece of each. But it increases the whole ammount of various items which means it's more likely to find a bp.

Do you have any proof that luck10 increases the ammount of quality items found?
Title: Re: Footlockers
Post by: smegheadcro on March 23, 2012, 10:50:51 pm
TH simply screws up all stacks like materials, caps and ammo. You get single piece of each. But it increases the whole ammount of various items which means it's more likely to find a bp.

Do you have any proof that luck10 increases the ammount of quality items found?

i doubt it.i found almost all the BPs in 4-5 days with luck 1
Title: Re: Footlockers
Post by: Trokanis on March 23, 2012, 10:53:59 pm
Still back to the same issue, needing another alt to do a redundant mundane task to maybe get a chance to get an item for another alt to use maybe. 
Title: Re: Footlockers
Post by: Marko on March 23, 2012, 10:56:39 pm
If people find that many BPs with Luck 1, then i say Luck doesn't matter.

Someone asked me this in PM:
1. How many times should I try to open the footlocker before I give up?
2. Can a footlocker spawn behind a wall, so that I can see it only when I'm close to the wall? (I've seen like 80 footlockers and all of them were clearly visible)

How many times you try is totally up to you. I have opened lockers on the 3rd try for sure, so with Lockpick 300 i try to have patience and try 4 times. One guy said he stayed with a locker for 5 hours and never opened it though, so it sucks that we don't know the full story on the math involved - some people are wasting a lot of time on this.

As for hidden lockers behind walls where view is blocked: i have never found any but i have rarely looked. I cruise an area finding encounters. I often use my Luck 10 big guns fighter for this. I keep F4 toggled off to minimize the interface panel so i can see more. When i find an encounter, i get ready on the Z-key to zoom out when i appear on the grid. The moment i appear in an encounter, i am doing these things as fast as i can, all simultaneously:

1) running toward an exit
2) while i run, i am zooming out to see more of the whole map
3) rapidly scan whole grid for lockers
4) assessing the threat level of whatever populates that encounter

You should know if a locker is there by the time your guy gets to the exit. If i spot a locker, i decide quickly if i can "handle" the NPCs there and either exit, or fight. If i fight and win, i call in my lockpicker guy (all chars have radios) and he opens lockers. If it's trapped, i call in my tumbler, my doctor and my traps specialist. So i'll often have 4 chars standing near a locker plus friends on a good day. This process gets easier with practice.

Title: Re: Footlockers
Post by: smegheadcro on March 24, 2012, 01:43:25 pm
i looked behind the walls 15-20 times and nothing do I stopped
Title: Re: Footlockers
Post by: RavenousRat on March 24, 2012, 01:48:58 pm
There are possible hidden from view lockers, behind wall: North-East of small urban map with destroyed buildings and cross road and inside building: West of map with 2 or 3 buildings, west building with upstairs to 2nd floor.

Edit: Also I can remember behind roof, South of map, destroyed building, but with roof, that covers locker, can't remember the map itself.
Title: Re: Footlockers
Post by: Ox-Skull on March 25, 2012, 06:22:03 am
I've noticed a few changes too last 2-3 days:
- less lockers in encounters

i notice this today. 15 encs and not 1 footlocker.
Never been that bad before.

Title: Re: Footlockers
Post by: codave on March 25, 2012, 06:36:20 am
i notice this today. 15 encs and not 1 footlocker.
Never been that bad before.

I've had runs of 50+ without lockers.

 ???
Title: Re: Footlockers
Post by: Frenchy on March 25, 2012, 07:26:02 am
Do you have any proof that luck10 increases the ammount of quality items found?

Luck only increases critic damages / encounters chances.

Items is generated by another system called "random"
Title: Re: Footlockers
Post by: FrankenStone on March 25, 2012, 04:23:49 pm
lol and i found only 1 BP with Treasure Hunter and 10 Luck max Lockpicker char and i have very oft only 1 cap in it and nothin else , i guess its bugged and u are right it seems that footlockers are not in common any more  they are rare nowadays i guess
Title: Re: Footlockers
Post by: HertogJan on March 26, 2012, 10:36:19 am
I found around 10-15 blueprints in total with a 10 LK TH build. I also found a minigun, laser rifles, MAs, LAs, LJ, flamers, radios, laser pistols, 10mm pistols, ammo, alloys and caps.
Stackable items almost always are 1 item. I think I had 2 or 3 alloys once, but that's it as far as stackable items go.
Laser pistols and 10mm pistols seem to be the most common weapons. LJ seems to be the most common armor.
Laser rifles, radios and LAs regularly come in pairs.

This weekend I found 2 blueprints within 10 minutes of eachother.

1 major advantage of a 10 LK BP hunter is that you're more likely to find stuff in car wrecks.
Title: Re: Footlockers
Post by: Klaatu on March 26, 2012, 09:38:23 pm
How about outdoorsman? Since footlockers don't appear in empty encounters, I was thinking of increasing the amount of hostile encounters I get, which in turn might increase the chance of finding fooflockers. Therefore, is it more efficient to farm footlockers with a low outdoorsman char, since it results in more encounters? By more efficient I mean the amount of lockers found in a certain amount of time. Afaik outdoorsman does not affect the actual contents of the footlockers.
Title: Re: Footlockers
Post by: Chrupek on March 26, 2012, 10:54:03 pm
How about outdoorsman? Since footlockers don't appear in empty encounters, I was thinking of increasing the amount of hostile encounters I get, which in turn might increase the chance of finding fooflockers. Therefore, is it more efficient to farm footlockers with a low outdoorsman char, since it results in more encounters? By more efficient I mean the amount of lockers found in a certain amount of time. Afaik outdoorsman does not affect the actual contents of the footlockers.

I think none knows for sure, but your feelings are common in the wastes. Low out = more encs. Which is bad, but thats not the point.
Title: Re: Footlockers
Post by: FrankenStone on March 29, 2012, 02:19:35 am
ITS HEAVY BUGGED I GUESS THE ONE DAY I FOUND 3 bpS IN ONE HOUR AND THE OTHER DAY I CANT EVEN UNLOCK THE LOCKERS WITH A ยง== PICKER LOLOLOLO
Title: Re: Footlockers
Post by: Roachor on March 29, 2012, 02:40:57 am
Unless they start handing out free tag skills lockpicking will never be worth making an alt for, most boring use of your time possible short of steal. There should be a way for all char types to find bp not useless alts.
Title: Re: Footlockers
Post by: FrankenStone on March 29, 2012, 02:46:32 am
lockpickers not useless tell me where ur car stand and i will pickt it tell me where ur base is and i will lock all ur lockers just for fun ^^ its great to play as an lockpicker
Title: Re: Footlockers
Post by: Michaelh139 on March 29, 2012, 02:48:06 am
lockpickers not useless tell me where ur car stand and i will pickt it tell me where ur base is and i will lock all ur lockers just for fun ^^ its great to play as an lockpicker for the 30 seconds at a time you'll be on it.
;)

(And of course the boring hours of looking for BP on footlocker  ;D)
Title: Re: Footlockers
Post by: Trokanis on March 29, 2012, 03:05:47 am
Well as posted in the other footlocker post, really it shouldn't need yet another alt just to get ahead in this game.  If it's for a crafter build then a crafter should be able to acquire what they need.  I understand the mechanics behind the research not just laying around for all to find, but a suggestion that had been said by a few people, Reverse engineering, hell that's how must tech was used to make other tech.
Title: Re: Footlockers
Post by: vjekof on November 24, 2012, 09:37:27 pm
i noticed small detail.... few hours of search on footlockers and every time good stuff, but then server goes down, server restart .... then i logged in again to continue in my search for BP, but then most F.L. empty or something small in it... i think it is some server reset problem.... need comment on that....