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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Lordus on March 12, 2012, 06:11:39 pm
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There was a lot of beta test review of Blue prints, and a lot of suggestion. But nothing about blueprints in cities.
Why not to spawn BP in lockers, tables, chests,... in cities and other fixed locations ( guarded and unguarded towns, vaults and other fixes locations).
There could exist same or similar mechanism: use lockpick, to open doors to get in house in Broken Hills to try to find some BPs.
Why? It could bring back players into cities.. Current server is full of players who dont meet each other (except PvP and NCR Bazaar trolling).
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Fixed location is good idea. For example abandoned factory, abandoned scientific laboratory. Many locations like sierra, mariposa, vaults and such would be logical place to find blueprints BUT: they are awful places to pvp. They have grids and elevators without previews that are easy to camp. That needs to go. The maps need to be designed so that players can safely enter them but have a risk of being attacked while inside.
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Fixed location is good idea. For example abandoned factory, abandoned scientific laboratory. Many locations like sierra, mariposa, vaults and such would be logical place to find blueprints BUT: they are awful places to pvp. They have grids and elevators without previews that are easy to camp. That needs to go. The maps need to be designed so that players can safely enter them but have a risk of being attacked while inside.
Sierra, Mariposa etc. are hilarious in a good way for occasional PvP, turning them into serious business locations with BPs spawning at a given interval would make those battles go full retard mode. Then again, adding a new corridor and an elevator here and there shouldn't be too hard... I mean you don't even have to care about preview, scouts are good enough for that - just make every key location accessible via 2 or even 3 routes and you're pretty much golden.
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scouts are good enough for that - just make every key location accessible via 2 or even 3 routes and you're pretty much golden.
There's nothing you cannot do with gangs and alts. But gameplay would be much funnier if loners, pairs and small groups could go there also without having serious disadvatage against possible campers.
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Maybe some fix to faction points at BoS and BP's for tanker quest and some quests with bp can be added ?
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I would rather settle for something solid , reliable to work , easy to understand and implement , that i believe would satisfy most of the players. I don't see how complicating things will help , everything i read above is very plausible , it might or it might not work. Developers don't need to gamble.
Buyable blueprints at gun runners for raw cash. Blueprints for sale would be quite random and they would change time to time , let's say 3 blueprint types at a time with a fixed price and amount. Any blueprint could show up for sale , they would cost accordingly to how rare and useful they are ranging from few thousands of caps for some cattle prod BP to 500 k for a combat armor BP.
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Buyable blueprints at gun runners for raw cash. Blueprints for sale would be quite random and they would change time to time , let's say 3 blueprint types at a time with a fixed price and amount. Any blueprint could show up for sale , they would cost accordingly to how rare and useful they are ranging from few thousands of caps for some cattle prod BP to 500 k for a combat armor BP.
This is simple but not very interesting, unless those bps spawned in unguarded town shops. Then it'd work like buying cars. Risking big sums of caps in unsafe location which is good.
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This is simple but not very interesting, unless those bps spawned in unguarded town shops. Then it'd work like buying cars. Risking big sums of caps in unsafe location which is good.
I like that. Would work pretty much like buying CAs back when they couldn't be crafted.
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GunRunners could offer you BPs for sale with rising reputation. The more they like you, the cheaper you get them.
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I like that. Would work pretty much like buying CAs back when they couldn't be crafted.
Agreed that would be very nice , but i picked gun runners for a good reason , their like the only merchants who could possess all those valuable blueprints as basicly the only weapon manufacturers in the wasteland. It's not like T-Ray would sell you CA blueprints. :)
GunRunners could offer you BPs for sale with rising reputation. The more they like you, the cheaper you get them.
Sure , why not.
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GunRunners could offer you BPs for sale with rising reputation. The more they like you, the cheaper you get them.
It's just the whole thing with gunrunners and raising their rep is pointless. You grind some quest to deliver suitcase in safe town and that's it. All it does is that it delays getting those bps (or workbench access) from gunrunners.
Putting good stuff in safe towns doesn't really provide us with anything interesting to play around with. You run in safe town, get the items you want and get out. Some people have shopchecker alts to see if there's anything useful because they won't bother to enter with their actual trader.
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Putting good stuff in safe towns doesn't really provide us with anything interesting to play around with. You run in safe town, get the items you want and get out.
It's not like farming footlockers is more entertaining , i actually can't imagine anything more degrading. So whatever as long as the blueprint distribution is by any means somehow reasonable , feature works don't argue about it. Shop checker alts or not , i bet many people will " check " gun runners for available blueprints , it might actually end up in some sort of interaction but that's not the most important aspect , i just would like to see blueprints available by reasonable means , i'm not asking anything more.
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Make blueprints both fun and let PK-trolls have their fun as well:
Gunrunners sell random blueprints for cash, but as a quest.
Every hour (or whatever) a new blueprint is randomly selected. You go talk "Hey, do you have some blueprints?" and in reply "Yeah. I have an Advanced Power Crowbar blueprint for 5000 caps, but you'll need to do me a favour if you want to buy it. Interested?"
The quest would create a public instance on the world map (yellow dot) somewhere near-ish to boneyard in town squares near the sea. You go in, kill random enemies depending on the blueprint, pick up a briefcase and return it to gunrunners. The briefcase would require 299 lockpick and contain beer so opening it would be pointless.
After you return the briefcase: "Ah! Good beer is hard to get these days. Thanks." reply "So what about that Advanced Power Crowbar?" and you can pay caps to get it. If you lose the briefcase, you have no penalty. The next hour (or whatever) when a new blueprint is selected, you can take the quest again, but you will need to pay 500 caps before. "Hey, you're that guy who lost my beer! If you want to do business you will have to pay me back for it and bring me a new case."
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It's not like farming footlockers is more entertaining , i actually can't imagine anything more degrading. So whatever as long as the blueprint distribution is by any means somehow reasonable , feature works don't argue about it. Shop checker alts or not , i bet many people will " check " gun runners for available blueprints , it might actually end up in some sort of interaction but that's not the most important aspect , i just would like to see blueprints available by reasonable means , i'm not asking anything more.
Then the quest to get gunrunners rep up needs to be changed. Instead of safe towns you deliver the suitcase to unsafe ones. Or you bring them something from unsafe towns.
"Hurr we want to develop some new bullets, bring us some uranium from bh"
"Bring us some detonator parts from Redding"
I don't deny that lockerhunting isn't bad but it has also its good sides. Getting past the traps and mobs is sometimes relatively fun. Only the ammount of time spent on the whole thing sucks + that you need an alt to do it.
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"Bring us some detonator parts from Redding"
That'd be some really difficult quest :D
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Then the quest to get gunrunners rep up needs to be changed. Instead of safe towns you deliver the suitcase to unsafe ones. Or you bring them something from unsafe towns.
"Hurr we want to develop some new bullets, bring us some uranium from bh"
"Bring us some detonator parts from Redding"
I suggested something that would drain the caps of players not more time. Go place X get item Y and deliver it to place Z ... very creative. What's the point ?
I don't deny that lockerhunting isn't bad but it has also its good sides. Getting past the traps and mobs is sometimes relatively fun. Only the ammount of time spent on the whole thing sucks + that you need an alt to do it.
I think i will blackout and start chewing my desk .... fun he says ... * T-888 crawls into a dark corner pierces the wall with a stale look , making weird body moves leaning forward and backward periodically *
Please ... it sucks very bad. Getting past traps is a little bit interesting at first , but after some while it becomes like any other grind. Critters you encounter are just annoying as you don't care about anything else rather than the box on the ground. Did you forget those hours staring in world map ? Or those hours wasting time on lockers what cannot be opened ?
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That'd be some really difficult quest :D
Might have been "some robot actuators from Glow", too. Or, blueprints from Enclave at night stealth mission, when you need your Sneak skill for something else than ganking newbs. Or, get 10 refined Uranium ores from Broken Hills.
Also, T-888, i didn't expect something likeT-888 crawls into a dark corner making weird body moves leaning forward and backward periodically *
from you. That's very unlike from a hardcore SoT combat chassis. Also, big factions have more than enough caps to spend.
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Hey i got an idea how about that you can just buy them like i suggested before ?
Also, T-888, i didn't expect something like from you. That's very unlike from a hardcore SoT combat chassis. Also, big factions have more than enough caps to spend.
Hardcore , depends. Sot , yes. Combat chassis , check ... but i'm certainly not insane enough to keep farming those boxes.
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Noone forces you to farm these boxes, T-888. They're supposed to be found randomly, like the mythical US. Base Special Encounter with Gauss Rifle blueprint.
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I suggested something that would drain the caps of players not more time. Go place X get item Y and deliver it to place Z ... very creative. What's the point ?
That it's unsafe location. If you have to extract something out of unsafe location, there is always risk that something unexpected happens.
Money sink is good, but money sink + player interaction is even better.
The overall downside of buying bps from npcs is that you no longer buy them from players. The whole longevity because in the end no rich player is interested in bps anymore because he has them already.
So if blueprints become easier to get, their usability should have an expiration limit to keep players always wanting blueprints. The more items we want, the longer we play. Provided those items are funny and interesting to get.
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Heh, Lizard I said "it'd be hard" because everyone's complaining about no detonator parts in Redding, but damn your ideas are cool!
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That it's unsafe location. If you have to extract something out of unsafe location, there is always risk that something unexpected happens.
The only thing that might happen is you get killed while being bluesuited with 100 caps in inventory , waste of time.
Money sink is good, but money sink + player interaction is even better.
The overall downside of buying bps from npcs is that you no longer buy them from players.
Quite the opposite you would buy them from players and they would be worth much more than ever especially high tier ones , you always would have the option to go clear those boxes. Take in mind gun runners would provide a very limited amount of blueprints at a time and especially their types. Rarely would you see a sniper rifle or CA helmet blueprint for sale but when it does , it would cost hundreds of thousands. Let's say you find that CA helmet blueprint in the box , you could still make a lot of money selling it to players.
The whole longevity because in the end no rich player is interested in bps anymore because he has them already.
So if blueprints become easier to get, their usability should have an expiration limit to keep players always wanting blueprints.The more items we want, the longer we play. Provided those items are funny and interesting to get.
So do you think now is any different ? What's truly different is now getting blueprints is retarded.
Why do you want blueprints as some kind of consumable drug ? I don't understand why , more grind , more time waste. I can't believe you want those blueprints at a point where ultimate grind doesn't fit the description , i have to pay 500 k for a CA armor blueprint because my character " forgets it " once in a while. The principle is just ridiculous , like obtaining money doesn't take time already , this session especially.
The more items we want, the longer we play.
ULTIMATE ETERNAL GRIND FUK YEAH
(http://img853.imageshack.us/img853/8025/ragenv.jpg) (http://imageshack.us/photo/my-images/853/ragenv.jpg/)
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1) BP for caps is bad idea. Major gangs with their exploiting ability would get advantage over solo players or small factions. There is a lot of something / caps possibilities.
Idea of BP, or any other random based feature has positive effect of clearing differences between two previous groups. Of course, that statisticaly great faction has better change to find BPs, but quality? VSB, although not biggest faction, although only part of us hunted BPs, founded first Combat Armor BP.
2) Vaults, Mariposa, but even a Necropolis.. good place to find technical BPs. Limitations? PKs, local radioation of great values (=Fallout of Nevada concept), poison, more critters. BPs in Junktown? Yes, why not. It is open for half of a day, it limites the players (they have to wait outside, or inside). Add BPs to non talking NPCs, so you can steal them.
But focus this mechanism into existing ficed locations, even guarded. There were too many features rejected because they would unpopulate cities (fixed locations), but during implementing new features they forgot it. It looks like devs are amateurs that realy dont have vision to create working MMO project. They work hard (seriously), but they dont know how (seriously). This MMO project great advantage (Fallout universe) is almost depleted without any proper replacement. So sad.
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1) BP for caps is bad idea. Major gangs with their exploiting ability would get advantage over solo players or small factions. There is a lot of something / caps possibilities.
Major gangs will exploit that they have more money than average solo players , 10 players will obviously have more caps than 1 player , because they work together to obtain items in a multiplayer game , well yeah that's a very bad idea what an exploit. Do you listen to yourself once in a while ? Pure logic just what many players lack.
Those suggestions of yours , i can tell you how everything that can be abused by larger gangs where it's not even funny , not to mention the work that has to be put in all that as well you can only speculate how it will work in practice , so there's no certainty that it will be provide the necessary effect the one your looking for. It will boil down to ridiculous , retarded methods what players will use to take advantage of all that.
Nothing ever can be simple in this forum ... because the players are " complicated " , no offense.