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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: smegheadcro on February 21, 2012, 01:33:59 pm

Title: thieves overpowered
Post by: smegheadcro on February 21, 2012, 01:33:59 pm
as if it isnt hard enough to survive,every guarded town i come in is full of thieves,every time i star trading 2-3 of them spam me with thief.i run away but there is no way for me to trade then

PKs,ok,ill avoid those locations but this shit with stealing is way to easy for them and is annoying as hell
Title: Re: thieves overpowered
Post by: avv on February 21, 2012, 01:37:26 pm
I solved this by levelling a safetown burster alt on whom I relog when I see known thieves in town. Bursting the thief gives you about 1,2 minutes of trading time at the cost of one greasegun.

Stealing has been around so long it's time to start fighting back rather than talking here on forum. I can level ten of those bursters per every town if that's what it takes to barter in peace.
Title: Re: thieves overpowered
Post by: Kombajn on February 21, 2012, 01:39:26 pm
Thiefs are not overpowered, just annoying. But this depends on person. One will leave you alone when fail, because he knows that he will not trick you anymore, but second (and those ppls are very common) will not give you a break, even if he know that he wont success, so all he have is some trolling.

Just let it go and visit trader another time.

I solved this by levelling a safetown burster alt on whom I relog when I see known thieves in town. Bursting the thief gives you about 1,2 minutes of trading time at the cost of one greasegun.

Ok, avv's solution is much better :D
Title: Re: thieves overpowered
Post by: falloutdude on February 21, 2012, 01:50:45 pm
avv is right making a town burster is the way to go, i have a theif alt and have one just to kill people that are trying to stop me stealing its really funny. :D
Title: Re: thieves overpowered
Post by: smegheadcro on February 21, 2012, 01:55:42 pm
im just sayin its ruining game.if i have to make alts and play with few chars just to stop them then fuck that,i dont have that much time for this game.id rather swich to thief,which everyone seems to be doing
Title: Re: thieves overpowered
Post by: Hects Hakal on February 21, 2012, 02:28:30 pm
Since im not trading now because of the fail trading system i dont have problem whit thieves ;) last session i just was carefull and was never stealed from ;)
Title: Re: thieves overpowered
Post by: Trokanis on February 21, 2012, 02:32:08 pm
I find it quite interesting that really the only solutions to problems like this are, "Don't go to the guarded town." and "Make a ton of alts."  Somehow I think this is sort of defeating the purpose.  Do I have a better answer, no sadly not with the game mechanics the way they are.  But this is something that should be taken a look at, I love the freedom in this game but all that freedom comes at a very high cost, a cost only a small percentage are paying.

I get what Avv is saying about taking the fight to them, but sadly because the way the game is, killing them will only result in them either making them wait a few mins, or make another alt.  Because of the rewards for being a douche they won't stop.
Title: Re: thieves overpowered
Post by: Crack on February 21, 2012, 02:58:36 pm
im just sayin its ruining game.if i have to make alts and play with few chars just to stop them then fuck that,i dont have that much time for this game.id rather swich to thief,which everyone seems to be doing

i love noobs rage....;]
Title: Re: thieves overpowered
Post by: avv on February 21, 2012, 03:08:40 pm
i love noobs rage....;]

When noobs rage it's just rage. When pros rage it's constructive criticism.
Title: Re: thieves overpowered
Post by: Lizard on February 21, 2012, 03:08:47 pm
...it's time to start fighting back rather than talking here on forum...

(http://assets0.ordienetworks.com/images/GifGuide/clapping/citizen_cane.gif)
Title: Re: thieves overpowered
Post by: wladimiiir on February 21, 2012, 04:53:39 pm
I solved this by levelling a safetown burster alt on whom I relog when I see known thieves in town. Bursting the thief gives you about 1,2 minutes of trading time at the cost of one greasegun.

Stealing has been around so long it's time to start fighting back rather than talking here on forum. I can level ten of those bursters per every town if that's what it takes to barter in peace.
I know, it is the easiest solution, but really? Alts again?
This game could be so much more fun if alts were removed. More interactions between players (trading, farming...) and this problem could be solved in more RP way -> guards in safe town dont shoot unprotected thieves, but you can. Lets become part of the town patrol.
And I think you can annoy a thief (while he is trying to steal from someone) by using "trade action" on him. ;D
But this all means we have to be less self-centered.
Title: Re: thieves overpowered
Post by: avv on February 21, 2012, 05:27:03 pm
I know, it is the easiest solution, but really? Alts again?

But what can you do? I've seen countless of threads here in forums which were about how retarded steal is. I'm tired of listing up reasons why it should be changed and arguing with pros who think everything is fine so it's better to just abuse back and be quiet.
Title: Re: thieves overpowered
Post by: blahblah on February 21, 2012, 06:13:08 pm
Why not a simple system where you click on the player (like the karma buttons) and select "thief" and if you have this person selected as a thief (you can only have 1 person at a time, or maybe 2) then he will always fail stealing because your character carefully observes him?
Then thieves coming in by surprise can seal from you, but if there is an annoying guy running around you for 2 minutes he cannot do anything because you EXPECT him to steal so you prevent it. Simple and doesn't break stealing.
Title: Re: thieves overpowered
Post by: DeputyDope on February 21, 2012, 08:50:03 pm
so how about you just TAG THAT THIEF WITH RED?

you tag him, you see a red name coming to you, you start running. is it that hard?
Title: Re: thieves overpowered
Post by: Ganado on February 21, 2012, 09:01:38 pm
Amazing how you just ignored every argument given in the thread, DeputyDope.
Title: Re: thieves overpowered
Post by: JovankaB on February 21, 2012, 09:12:05 pm
so how about you just TAG THAT THIEF WITH RED?

you tag him, you see a red name coming to you, you start running. is it that hard?

Actually it's kinda hard to trade and run at the same time.
Title: Re: thieves overpowered
Post by: Lordus on February 21, 2012, 09:37:35 pm
Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.

 So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.

 Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
 Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
 Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
                                                         3b) "victim" dont recognize it and attack thief => is killed by guards.

 My idea gives players ability to protect themselfs agaisnt thiefs, but also thiefs are still able to steal, but they will need more human skill to do it, instead of only rely on steal skill of their chars. Also they can bluff .. pretend they are stealing => it gives them time, because victim needs to check their inventories to recognize real theft from pretending.

 I understand that you can admit that basic players could be provoked to revenge and they could die, but it would at least give them chance to protect their possesion.
Title: Re: thieves overpowered
Post by: Lon Chaney on February 21, 2012, 10:26:25 pm
Actually it's kinda hard to trade and run at the same time.
You just press ESC, ESC then start running.  Takes a half second.
Title: Re: thieves overpowered
Post by: Ganado on February 21, 2012, 10:28:08 pm
You just press ESC, ESC then start running.  Takes a half second.
The point was it still prevents you from trading and is a nuisance. [Repeats first page].
Title: Re: thieves overpowered
Post by: JacksSmirkingRevenge on February 22, 2012, 12:08:25 am
Grieving Wastelander

"Boo boo bee boo, I wasn't paying attention and someone stole my pants boo boo bee boo"
Title: Re: thieves overpowered
Post by: Enzotainment on February 22, 2012, 12:13:00 am
Thieves are just another sort of character which adds to the richness this game offers. Tag them red, you'll know he's someone to kill or avoid.

I like the suggestion of having the option for a specific "thief" tag [edit: as suggested by blahblah]. It could add some points to your perception roll (exceeding 10) when the marked thief tries to steal from you.
It would change the way thieves will work. It won't be smart for a thief to try to steal from everyone who enters a town, as he'll be marked when someone suspects him.
Also, it would prevent the (amazingly tedious) thieves following you around and trying to steal time and time again.
Title: Re: thieves overpowered
Post by: Michaelh139 on February 22, 2012, 02:38:23 am
Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.

 So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.

 Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
 Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
 Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
                                                         3b) "victim" dont recognize it and attack thief => is killed by guards.

 My idea gives players ability to protect themselfs agaisnt thiefs, but also thiefs are still able to steal, but they will need more human skill to do it, instead of only rely on steal skill of their chars. Also they can bluff .. pretend they are stealing => it gives them time, because victim needs to check their inventories to recognize real theft from pretending.

 I understand that you can admit that basic players could be provoked to revenge and they could die, but it would at least give them chance to protect their possesion.
This.
This.
This.
Success but without anyone telling you who stole would be great.  But failing would cause the guards to kill you.  Epic.  Guards actually acting like guards!!!  Holy cat in the hat! :D


And to all those waving their shit in the air about how this is just "rage-blah-blah you noob you".

I could bother to explain how stupid and shitty it is, but I know it won't make a difference.  So.

Mmmmmm- Go fuck yourselves.  ;)
Title: Re: thieves overpowered
Post by: Ox-Skull on February 22, 2012, 03:29:32 am
u tell em michaelh, thieveing is way to easy,
member when i was trading at hub with bout 10 players and my caravan got looted, metal armor lots of guns ammo drugs all gone in blink of an eye and dumb fuck mercs just stand there an watch.

sneak should be requried as i said long time ago, would cause thieves to hav to scope someone and catch them when not many NPC or players around.
Title: Re: thieves overpowered
Post by: Hects Hakal on February 22, 2012, 04:33:43 am
Option 3c- you check your inventory and before you do so the theif runs away
Title: Re: thieves overpowered
Post by: avv on February 22, 2012, 07:26:12 am
Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.

 So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.

 Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
 Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
 Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
                                                         3b) "victim" dont recognize it and attack thief => is killed by guards.

Sounds good. If he steals, I burst him. If he bluffs, I burst him with my alt.
Title: Re: thieves overpowered
Post by: Johnnybravo on February 29, 2012, 10:33:20 am
I think one could run 230+hp thieves with toughness if they become shot too much, adding need for expensive weapons to kill them.
There are no thief perks anymore so 2x tough and 3x lifegivers are okay to go.
Title: Re: thieves overpowered
Post by: Andr3aZ on February 29, 2012, 10:40:21 am
Biggest problem with steal skill in my opinion is it leaves the victim in a bad position if he spots the thief stealing but the steal-roll was successful. Normaly his char wouldn't be aware of all that at all. Attacking the thief after he successfully stolen items would be hardcore metagaming. Still the victim is pissed that one took his item and he can't do shit about it.

My Suggestion (Also I think this is/was already ingame, slighty modified):
Steal success, no guard spotted it: Thief is protected by guards, no rep drop.
Steal fail, no guard spotted it: Thief is protected by guards, rep drop.
Steal fail/success, guard spotted it: Guards shoot thief OR Guards yell about the thievery with the Thiefs name - Thief is not protected and everyone knows it (who's been at NCR knows what happens then) + hard rep drop.
Title: Re: thieves overpowered
Post by: cortez72 on March 04, 2012, 08:09:03 pm
so how about you just TAG THAT THIEF WITH RED?

you tag him, you see a red name coming to you, you start running. is it that hard?
Thief should have to run from you, not you from him!
It's fun when thief chase you through NCR and you stop in front of guard. Thief steal from you and guard not see this. If you kick thief you are not protected and thief can kill you. It's stupid.
Title: Re: thieves overpowered
Post by: DanteAligheri on March 06, 2012, 11:03:37 am
sneak should be requried as i said long time ago, would cause thieves to hav to scope someone and catch them when not many NPC or players around.

This.
But I think in a sense that needs a GOOD sneak skill. Like, if you sneak in a town and guards see you, they'll let you know. Because you're acting suspicious. Just a simple,"I see you." So then, if there was a thief that was THE SHIT, he could sneak in and out of a town without being seen by anyone, and being in sneak mode is the only way you could actually activate your steal skill. So he slips in, grabs some loot from innocent bystanders, then leaves and no one even knows. Of course there's always a chance to fail, in which case you're notified like usual and you can go about dealing with it how you see fit.

My other idea is PLAYER GUARDS, but I already feel like that would be hated by everyone even as just a suggestion. Unless it where made with the most strict rules ever. It's not like they would let a bunch of dumbasses be the guards, and I mean only a few anyway. NPC guards are okay, I just feel like they need more I in AI. Like a person. Or some people. Hell it would open up the game a bit more. Then I'm just going on and on in my head though. I just thought of it as a profession or something, then I thought of a merchant profession because I started thinking about how cool it would be for players to be integrated into towns more, making everything feel a bit more "alive." Now just rambling. Anyway, I don't even think this is a very good idea at all, some food for thought. If it were done I would hope the devs would nail it and everything would work. I just don't think it would.

There's got to be something we can do to make thieves a bit less tedious like using alts. I've never, ever, made an alt. I never will. It's just a little...silly? To have to login to a different char, deal with some ass-cunt, then log back in and go about your day. Until there's another...
Title: Re: thieves overpowered
Post by: Lizard on March 06, 2012, 12:18:10 pm
HAND SLOTS.
Are usually safe from thieves, so i put valuable things in them while i browse the vendor' inventory for caps, call it a recon.

Then, i put 1 bottlecap or one ammo piece of sort i wanna purchase in one of my active slots. I offer the vendor a item and after trade, the whole amount of caps wander in my active slot. This is how i deal with this situation, HOWEVER:

Items in active slots cannot be put in trade menu. You can't offer a item you hold firmly in your hands, but why? You have two slots for items and your caps.

And inb4 thief players scream in anguish about nerfing thieves by un-pickable players - if players want to sell mutiple things at once, they'll need their inventories with items inside.
Title: Re: thieves overpowered
Post by: HertogJan on March 06, 2012, 12:45:11 pm
Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.

 So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.

 Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
 Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
 Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
                                                         3b) "victim" dont recognize it and attack thief => is killed by guards.

1. Only in place for npc, should also be in place for player victims.
2. Succesful stealing shouldn't result in a reputation loss. His victim should be able to kill him, however guards or other players might loot.
3. Already in place.

What might also be useful and has been suggested before too, is to keep unprotective state after death when losing protection. This could be a fixed amount of real-time or could be based on reputation with the town's faction(s).



There are already thieves with descent sneak skill.
Main problem I see with thieves is that the skill gets useful at a low level. 130 is enough to be successful, although more is better as it lowers the risk of failing when stealing several items 1 after another.
Title: Re: thieves overpowered
Post by: A concerned wastelander on March 06, 2012, 10:25:52 pm
Stealing mechanics where made for a single player game, they have absolutly no place here, its just a waste of time.

Only noobs will be stolen from... or npcs, serioulsy, until we come up with better stealing mechanics it should be turned off.
Title: Re: thieves overpowered
Post by: TKs-KaBoom on March 06, 2012, 10:40:38 pm
The only people that think thieves are OP are trucks still frequenting NCR.  You hang around NCR you truly deserve everything you get there.
Title: Re: thieves overpowered
Post by: Floodnik on March 06, 2012, 11:17:07 pm
Succesful steal makes the thief unguarded and ready to be shot by the stolen victim?
Okay, but only if you disable stealing animation.
Then this victim should get a message, something like "You noticed that something is missing in your inventory", and he has the chance to recognize the thief and shot him - if he's alone then the target is obvious, if the place is crowded it will be harder. So, more realism, more fun, and no abuse!
Title: Re: thieves overpowered
Post by: Trokanis on March 07, 2012, 06:16:32 am
The only people that think thieves are OP are trucks still frequenting NCR.  You hang around NCR you truly deserve everything you get there.

So you have to avoid the so called most powerful city in the wastes that's your only option.  In a multiplayer game where you should be encouraged to at least socialize in one place or another you should avoid the most centrally located one, or you deserve to be trolled and abused?  Wow good game planning. 

The truth is the system was not designed for multiplayer stealing, and it was shoehorned into it.  It's one of the few features wipe after wipe that has barely changed, and ironically it's the most exploited.  Stealing does not just happen in NCR, it happens in every guarded town.  I know the people that exploit this for their own Lulz and profit will cringe at the idea of making the game more playable for people.  But the Wasteland is Harsh.  ;D
Title: Re: thieves overpowered
Post by: MRtrader on March 11, 2012, 04:07:53 pm
here's a idea: the trading house, bulletproof glass etc and costs 350 caps per person to use.
so two peopl go in and have to pay 350 caps each. (maybe more?)

IF they both go in the go to a small 'instance' (location) it's called i believe. the players are seperated by a bullitproff window but they can trade for 2-3 mins

the thieves will be mad at this but it might just make things more fun for most people.
Title: Re: thieves overpowered
Post by: Nice_Boat on March 11, 2012, 04:19:32 pm
Nerf everything, put more cooldowns, final destination - no fun allowed.

Christ, every other game when a dude thinks something is OP he starts doing it. Then most of the time he learns that shit he thought was OP is not really OP and requires some skill/effort and stops doing it without making a fuss. But here's the kicker - it doesn't happen here. Because on 2238, everytime a bitch (because I don't really know how to call such people in a polite way) gets slapped, he doesn't reconsider his play - he runs to the forums and posts a shitty "nerf this evil thing that pwned me" suggestion. And the suggestion gets implemented. And we have 100 people online on average and we used to have 600.

Just make it stop. Actually, I think using the words "nerf" and "overpowered" in this context should result in a forum permaban. Life would be easier, the boards would suck less and the game wouldn't deteriorate, or at least not that fast.
Title: Re: thieves overpowered
Post by: Edik on March 11, 2012, 04:42:53 pm
add checking for unprotected people from all distances ;)
Title: Re: thieves overpowered
Post by: Killy on March 11, 2012, 08:37:51 pm
people will always complain the real question is, why devs are listening to stupid ideas. They dont know whats good and bad since they dont play the game they creat
Title: Re: thieves overpowered
Post by: Beret on March 11, 2012, 10:09:04 pm
Always you can go to Vc, here you can't meet many Thief
Title: Re: thieves overpowered
Post by: Trokanis on March 11, 2012, 11:27:42 pm
Nerf everything, put more cooldowns, final destination - no fun allowed.

Christ, every other game when a dude thinks something is OP he starts doing it. Then most of the time he learns that shit he thought was OP is not really OP and requires some skill/effort and stops doing it without making a fuss. But here's the kicker - it doesn't happen here. Because on 2238, everytime a bitch (because I don't really know how to call such people in a polite way) gets slapped, he doesn't reconsider his play - he runs to the forums and posts a shitty "nerf this evil thing that pwned me" suggestion. And the suggestion gets implemented. And we have 100 people online on average and we used to have 600.

Just make it stop. Actually, I think using the words "nerf" and "overpowered" in this context should result in a forum permaban. Life would be easier, the boards would suck less and the game wouldn't deteriorate, or at least not that fast.

Careful there, sounds like you're raging.  We get a server population drop NOT because someone imposed a 'nerf' but because so many things are allowed when it comes to the abuse of players.  So you should just file that away.  The idea of reworking a very POORLY implemented system in a game is NOT a nerf, it's well a rework.  Stealing was never intended for multiplayer as pretty much everything else in this game.  That's why in the single player versions there were options to get around each of the issues FOnline has that destroy game play.  ["You go into Den kid steals, A. Blow kid away kill town be Childkiller get stuff back.  B. Go to ringleader see stuff in his inventory blow him away get stuff back.  C. Everything in option (B) except buy stuff back.  D. Everything in option (C) except steal money back after buying stuff back.  E. Reload game from previous save point."]  These aren't options in FOnline, even if you manage to kill the thief it's 80+% likely you won't be able to loot all your stuff back before 2 other people and a guard clean the corpse.  And that's only if the thief failed, if he didn't well F&% you, there goes a few mins (hours) of work and caps, Thanks keep playing.  Don't even bother to think about the players just starting out who don't know about thieves.  We'll just f%# them over til they learn or leave, cause well things are harsh and you're scared of change.

Also to the post about VC, I've had stuff stolen in every town including VC, the best thing about VC was that people could shop shoot you a whole lot more after joining the VC faction and were 'Idolized' this session I just don't go there at all. 

The post about holding important items in your hands, not a bad idea if you're only carrying 2 items.  That's however a bit unreasonable for someone bringing in a load of crap they've scavved for awhile to get rid of, and not taking into account any item they may purchase, which can 'magically' vanish before you've even finished your trade.
Title: Re: thieves overpowered
Post by: Bego on March 12, 2012, 11:57:22 am
Dude, you're like the biggest bitch EVER. Is there any feature in the game that you actually haven't complained about?
Title: Re: thieves overpowered
Post by: T-888 on March 12, 2012, 01:17:14 pm
Only noobs will be stolen from... or npcs, serioulsy

No need to disable that skill , if only you pay attention it's easy to avoid them and make sure you can't be stolen from. I still remember when i started to play , i usually didn't have anything while i was browsing vendors only when i decided to buy something i took precisely how much i need , keep moving , paying attention , entering different spawn points of the city if possible , staying out of sight from other players as much as possible. Need to deal with that , i did and had no intention to go on forums to whine about it , sure first time when i was stolen from was frustrating ... but i just thought what i could do about it and from that point on , never lost a single item to thieves.

Use brains once in a while , very handy tool. Less whining too.

I'm reading this topic and mother of god ... so much garbage here.

everytime a bitch (because I don't really know how to call such people in a polite way) gets slapped, he doesn't reconsider his play - he runs to the forums and posts a shitty "nerf this evil thing that pwned me" suggestion.

Exactly the game shouldn't adapt to players , quite the opposite :)
Title: Re: thieves overpowered
Post by: Kombajn on March 12, 2012, 02:51:59 pm
Careful there, sounds like you're raging.  We get a server population drop NOT because someone imposed a 'nerf' but because so many things are allowed when it comes to the abuse of players.  So you should just file that away.  The idea of reworking a very POORLY implemented system in a game is NOT a nerf, it's well a rework.  Stealing was never intended for multiplayer as pretty much everything else in this game.  That's why in the single player versions there were options to get around each of the issues FOnline has that destroy game play.  ["You go into Den kid steals, A. Blow kid away kill town be Childkiller get stuff back.  B. Go to ringleader see stuff in his inventory blow him away get stuff back.  C. Everything in option (B) except buy stuff back.  D. Everything in option (C) except steal money back after buying stuff back.  E. Reload game from previous save point."]  These aren't options in FOnline, even if you manage to kill the thief it's 80+% likely you won't be able to loot all your stuff back before 2 other people and a guard clean the corpse.  And that's only if the thief failed, if he didn't well F&% you, there goes a few mins (hours) of work and caps, Thanks keep playing.  Don't even bother to think about the players just starting out who don't know about thieves.  We'll just f%# them over til they learn or leave, cause well things are harsh and you're scared of change.

Also to the post about VC, I've had stuff stolen in every town including VC, the best thing about VC was that people could shop shoot you a whole lot more after joining the VC faction and were 'Idolized' this session I just don't go there at all. 

The post about holding important items in your hands, not a bad idea if you're only carrying 2 items.  That's however a bit unreasonable for someone bringing in a load of crap they've scavved for awhile to get rid of, and not taking into account any item they may purchase, which can 'magically' vanish before you've even finished your trade.

1. Install some new interface with tranpsarents windows.
2. Increase your reflex, because it seems that you'are to slow with closing opened windows and running away from thief. Or maybe you are standing there AFk? o.0
3. Stop whining, because it's boring. You wrote that you had your stuff stolen in almost every city...I wouldnt say that loud, because now I know that you don't learng anything new from previous actions.
Title: Re: thieves overpowered
Post by: Swarm on March 13, 2012, 09:05:30 am
OMFG... we don't need to remove steal or fix anything with it. It is part of the game learn to avoid it. You see some nice little cute girl wiggling her arms near your character, run away in any direction it closes the steal menu really fast. Don't trade in NCR end of story.

Theifing from other players is part of the game and a unique feature of this game just learn to deal with it, it is not all that easy to theif stuff unless you stand there stupidly and let them take your stuff.

I've gotten my trade stolen when I was noob by a theif did I cry about on the forum? Was I mad yes did I feel the need to remove it from the game no.

I think theifing from players is a very cool feature there is no other game which allows a player to do this. There is nothing wrong with this feature if a player wants to make a theif to steal stuff from people in town there is that freedom to do so. You have the same ability to make the same type of character it is not OP it does not need to be removed.
Title: Re: thieves overpowered
Post by: Ox-Skull on March 13, 2012, 09:57:33 am
The only thief i have respect for is Azura (which i have tagged red) at least she "tries" to sneak up to player.

Having them marked red Helps ALOT IMO.
Or go there with lots of junk and let them steal it hoping they fail.
Quantity and weight of item Raises diffuculty of stealing does it not?


Title: Re: thieves overpowered
Post by: Swarm on March 13, 2012, 12:23:43 pm
The only thief i have respect for is Azura (which i have tagged red) at least she "tries" to sneak up to player.

Having them marked red Helps ALOT IMO.
Or go there with lots of junk and let them steal it hoping they fail.
Quantity and weight of item Raises diffuculty of stealing does it not?

Yes Azura has caused so much greif, she got me a few times when I started playing. She deserves every town spray her way. I have funny story, one time somebody town sprayed her to -HP and nobody first aided her and just left her there and everybody was writing funny emotes over her including me :P Then somebody first aided her then that person got sprayed then they knocked her back down to -HP.

Why we need stupid game mechanics like town suicide spray for theifs.
Title: Re: thieves overpowered
Post by: Trokanis on March 14, 2012, 11:26:59 am
Dude, you're like the biggest bitch EVER. Is there any feature in the game that you actually haven't complained about?

Well if you're speaking to me, I think you fail to realize that we're here play TESTING this game, along with playing it.  I am not whining about things I'm bringing up points as to how they may not be working correctly, able to be abused, or are broken.  Thank you for the blatant attack though, is that your opposing argument to the thread?  This is a feature in a game that was never considered to be multiplayer being shoved into a multiplayer system, because of this it's causing far more trouble than the 'fun' it's creating.

Kombajn:  Interesting option, rather than even consider a fix to the issue with this feature in game, I should get a mod that changes the way the dev's made the UI, just to avoid thieves, I almost feel as though that's just spitting in the devs face don't you?  Saying "Since you can't fix this we're gonna make a work around and say F$#^ you."  Well I mean they are only using their free time to make the game so gotta give them some benefit of the doubt I guess.  I don't recall saying this feature was a problem because it was boring, in fact boredom has nothing to do with the thievery issue.  I have learned from my experiences in all the guarded towns, I do not get stolen from anymore, sadly that is mostly because I either don't even bother going to a town, or always have my screen moved and watching people.  These posts aren't solely just for me, (which may be a novel idea to some of you to not think of just yourself) but put yourself in the shoes of someone just finding this game, and what they will have to deal with.  I understand every game has a learning curve I've played dozens, but this one pretty much crosses the line into lunacy to what it forces players to endure just to get rolling.  Yes yes I already can feel the keyboards pounding away on the keys, "The Wasteland is Harsh."  that lovely statement the last refuge of players afraid of change, but this is a game people, if a feature is broken it should probably be looked at.  I am 99% sure none of my posts have said we should 'remove' it, but it does warrant some attention.
Title: Re: thieves overpowered
Post by: Swarm on March 14, 2012, 02:07:01 pm
Getting your stuff stolen by theifs is not fun I know but it is not a feature that doesn't need to be changed. Nobody knows what the developers intentions where you can't say that "stealing wasn't meant for multiplayer" arguement.

I think the intentions of ever creating the fonline games was to play it multiplayer with people using the fallout game mechanics, and stealing was one of these things. If somebody enjoyed playing theif in single player and having the option to do so with a friend is the intention, and this is based on my assumption.

It is a player issue, not a game mechanic issue people don't have to make theifs and steal from other players but they do, its part of the game. There is nothing wrong with the mechanic, its the person on the computer playing the character.

The stakes are high in this game, having some stupid theif who sits in town all day steal your crappy stuff out of your inventory is nothing, try PvP you get shot by 10-20 players and lose your BEST gear to other players, you do not see us complaining about that. Meeting somebody and adding them to your base in trust then for them to steal everything you own is a worthy complaint than the theif mechanics.

This isn't a game where you have your uber paladin respawns with his godly gear or where you can go back and loot it back off a corpse, and have houses which you decorate which are nice safe places which nobody can touch. This isn't a game where playing a theif is some gay elf with a dagger who backstabs people. This is a game where people well rob you blind dick you over kill you for your stuff or for just the mere pleasure.

I suggest another game to play if you do not like the mechanics in this game. We say the wasteland is harsh because it is, if you do not have the mindset that this is a wasteland where people well kill and steal for survival then you got it all wrong this game isn't fairy elf land with ogres.
Title: Re: thieves overpowered
Post by: Lordus on March 14, 2012, 05:03:21 pm
 You are wrong Swarm. Fallout and Fonline are similar but also different games. We discused many times about why Fonline could not be only multiplayer version of Fallout, but it has to be a "new" game. I can give you a lot of examples, but one will be enough: look at balancing of weapons in Fallout and Fonline. Fallout was about raising of firepower during your journey. At the beginning, 10mm pistol needed to kill rats, in the middle asault rifles to kill raiders, and at the end plasma rifles to melt down supermutants. In Fonline, there is not journey, so guns must be balanced differently, big, small enerfy, nades... every should have its own reason and strenght.

 And similar are other mechanics, include stealing. Stealing has very negative impact on players behaviour. They stay in "guarded" cities for limited time, to avoid robbery, they dont take best tier, they dont barter among other players too often, as they could if the threat will be minimal or even eliminated.

 Suggestion i wrote few weeks before is fair for both. If you want to roleplay thief, you can, but you cannot rely only on passive ingame character steal (and sneak) skills gained by killing floater by rocket launcher, but you have to develop your own technique, to avoid punishment by your victim. This will cause extinct of average thiefs (=majority). With combination of other changes, we could see a players in cities again, not only at Cpt. Rookie's players counter.
Title: Re: thieves overpowered
Post by: xanister on March 14, 2012, 11:06:37 pm
I have been robbed countless times, but they were all my fault for not paying attention. Granted being chased around town by a thief is annoying, but I stopped coming to towns because of suicide bursters. Guards should loot everything to take away incentive. I had someone suicide burst me and then try to trap some other members of my faction my radio. Fun mechanic if he had killed me fair, but a suicide burst in a guarded town is a stupid tactic from a realism perspective.
Title: Re: thieves overpowered
Post by: Trokanis on March 15, 2012, 03:14:03 am
Well since this feature was not designed used without the option to regain your stuff, (At least in all the Fallout games) it should at least be looked at.  I don't think it should be removed, I mean if you want to build a town stalking thief that's great and more power to you, but without limits, right now it's just another way to troll, and I'm sorry for the few 'good' people who actually are doing it to RP a thief, but welcome to FOnline, all the good stuff is ruined by children.
Title: Re: thieves overpowered
Post by: Swarm on March 15, 2012, 08:42:23 am
You are wrong Swarm.

And you can't exactly prove you are right and I'm wrong unless we get the developers posting on here saying their intentions with steal.

Link or it didn't happen where the developers made a blog or mentioned about steal skill wasn't meant to be in game.