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Author Topic: thieves overpowered  (Read 6819 times)

thieves overpowered
« on: February 21, 2012, 01:33:59 pm »

as if it isnt hard enough to survive,every guarded town i come in is full of thieves,every time i star trading 2-3 of them spam me with thief.i run away but there is no way for me to trade then

PKs,ok,ill avoid those locations but this shit with stealing is way to easy for them and is annoying as hell
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avv

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Re: thieves overpowered
« Reply #1 on: February 21, 2012, 01:37:26 pm »

I solved this by levelling a safetown burster alt on whom I relog when I see known thieves in town. Bursting the thief gives you about 1,2 minutes of trading time at the cost of one greasegun.

Stealing has been around so long it's time to start fighting back rather than talking here on forum. I can level ten of those bursters per every town if that's what it takes to barter in peace.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Kombajn

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Re: thieves overpowered
« Reply #2 on: February 21, 2012, 01:39:26 pm »

Thiefs are not overpowered, just annoying. But this depends on person. One will leave you alone when fail, because he knows that he will not trick you anymore, but second (and those ppls are very common) will not give you a break, even if he know that he wont success, so all he have is some trolling.

Just let it go and visit trader another time.

I solved this by levelling a safetown burster alt on whom I relog when I see known thieves in town. Bursting the thief gives you about 1,2 minutes of trading time at the cost of one greasegun.

Ok, avv's solution is much better :D
« Last Edit: February 21, 2012, 01:41:06 pm by Kombajn »
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falloutdude

  • just some canadian guy
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Re: thieves overpowered
« Reply #3 on: February 21, 2012, 01:50:45 pm »

avv is right making a town burster is the way to go, i have a theif alt and have one just to kill people that are trying to stop me stealing its really funny. :D
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Re: thieves overpowered
« Reply #4 on: February 21, 2012, 01:55:42 pm »

im just sayin its ruining game.if i have to make alts and play with few chars just to stop them then fuck that,i dont have that much time for this game.id rather swich to thief,which everyone seems to be doing
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Hects Hakal

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Re: thieves overpowered
« Reply #5 on: February 21, 2012, 02:28:30 pm »

Since im not trading now because of the fail trading system i dont have problem whit thieves ;) last session i just was carefull and was never stealed from ;)
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Re: thieves overpowered
« Reply #6 on: February 21, 2012, 02:32:08 pm »

I find it quite interesting that really the only solutions to problems like this are, "Don't go to the guarded town." and "Make a ton of alts."  Somehow I think this is sort of defeating the purpose.  Do I have a better answer, no sadly not with the game mechanics the way they are.  But this is something that should be taken a look at, I love the freedom in this game but all that freedom comes at a very high cost, a cost only a small percentage are paying.

I get what Avv is saying about taking the fight to them, but sadly because the way the game is, killing them will only result in them either making them wait a few mins, or make another alt.  Because of the rewards for being a douche they won't stop.
« Last Edit: February 21, 2012, 02:34:20 pm by Trokanis »
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Re: thieves overpowered
« Reply #7 on: February 21, 2012, 02:58:36 pm »

im just sayin its ruining game.if i have to make alts and play with few chars just to stop them then fuck that,i dont have that much time for this game.id rather swich to thief,which everyone seems to be doing

i love noobs rage....;]
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avv

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Re: thieves overpowered
« Reply #8 on: February 21, 2012, 03:08:40 pm »

i love noobs rage....;]

When noobs rage it's just rage. When pros rage it's constructive criticism.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: thieves overpowered
« Reply #9 on: February 21, 2012, 03:08:47 pm »

...it's time to start fighting back rather than talking here on forum...

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wladimiiir

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Re: thieves overpowered
« Reply #10 on: February 21, 2012, 04:53:39 pm »

I solved this by levelling a safetown burster alt on whom I relog when I see known thieves in town. Bursting the thief gives you about 1,2 minutes of trading time at the cost of one greasegun.

Stealing has been around so long it's time to start fighting back rather than talking here on forum. I can level ten of those bursters per every town if that's what it takes to barter in peace.
I know, it is the easiest solution, but really? Alts again?
This game could be so much more fun if alts were removed. More interactions between players (trading, farming...) and this problem could be solved in more RP way -> guards in safe town dont shoot unprotected thieves, but you can. Lets become part of the town patrol.
And I think you can annoy a thief (while he is trying to steal from someone) by using "trade action" on him. ;D
But this all means we have to be less self-centered.

avv

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Re: thieves overpowered
« Reply #11 on: February 21, 2012, 05:27:03 pm »

I know, it is the easiest solution, but really? Alts again?

But what can you do? I've seen countless of threads here in forums which were about how retarded steal is. I'm tired of listing up reasons why it should be changed and arguing with pros who think everything is fine so it's better to just abuse back and be quiet.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: thieves overpowered
« Reply #12 on: February 21, 2012, 06:13:08 pm »

Why not a simple system where you click on the player (like the karma buttons) and select "thief" and if you have this person selected as a thief (you can only have 1 person at a time, or maybe 2) then he will always fail stealing because your character carefully observes him?
Then thieves coming in by surprise can seal from you, but if there is an annoying guy running around you for 2 minutes he cannot do anything because you EXPECT him to steal so you prevent it. Simple and doesn't break stealing.
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DeputyDope

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Re: thieves overpowered
« Reply #13 on: February 21, 2012, 08:50:03 pm »

so how about you just TAG THAT THIEF WITH RED?

you tag him, you see a red name coming to you, you start running. is it that hard?
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Ganado

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Re: thieves overpowered
« Reply #14 on: February 21, 2012, 09:01:38 pm »

Amazing how you just ignored every argument given in the thread, DeputyDope.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
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