so how about you just TAG THAT THIEF WITH RED?you tag him, you see a red name coming to you, you start running. is it that hard?
Actually it's kinda hard to trade and run at the same time.
You just press ESC, ESC then start running. Takes a half second.
Player vs. player stealing system makes from your char passive victim and from players dumb pacifists. So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you. Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...) Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check) 3b) "victim" dont recognize it and attack thief => is killed by guards. My idea gives players ability to protect themselfs agaisnt thiefs, but also thiefs are still able to steal, but they will need more human skill to do it, instead of only rely on steal skill of their chars. Also they can bluff .. pretend they are stealing => it gives them time, because victim needs to check their inventories to recognize real theft from pretending. I understand that you can admit that basic players could be provoked to revenge and they could die, but it would at least give them chance to protect their possesion.
Player vs. player stealing system makes from your char passive victim and from players dumb pacifists. So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you. Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...) Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check) 3b) "victim" dont recognize it and attack thief => is killed by guards.
sneak should be requried as i said long time ago, would cause thieves to hav to scope someone and catch them when not many NPC or players around.