yeah, where iare the placew we can take support perks?
Is there a cap on armor class?
Shouldn't be the case, if it is then its a bug.Im lvl 11 and got 180 energy weapons but still cant take weapon handling. Cant take lvl12 because of it.
Then its a bug.
There's obviously a max somewhere a long the line, but it's only determined by how many sources of AC you can find, there is no cap in place.
Wait, there is no 90 AC cap?
I'm in a position where I can get tons of useful support perks, but some of my Level Perk opportunities are useless to me even with squatting. If only there were a way to cash Perks in for more skill points. Maybe a level worth.I don't like all 3rd level perks too, so you can take Skilled trait, skip perk on 4th level, wait for 6th level, and pick 6th level perk, then do the same with 8th level, skip it, wait till 9th, take 9th level perk, this way you'll lose only 1 perk (12, 16, 20, 24 vs 12, 15, 18, 21, 24), but you'll get 5*23=115 skill points.
Does Bonus Move give a speed bonus in RT?
I don't like all 3rd level perks too, so you can take Skilled trait, skip perk on 4th level, wait for 6th level, and pick 6th level perk, then do the same with 8th level, skip it, wait till 9th, take 9th level perk, this way you'll lose only 1 perk (12, 16, 20, 24 vs 12, 15, 18, 21, 24), but you'll get 5*23=115 skill points.
Btw it's effective for sneakers, if you don't need weapon handling on 3rd level, you can take skilled and just don't take Ghost perk, because all bonuses are capped at 300 anyway, and with so high skill points you can max out sneak even with 200% weapon skill and replace ghost perk, because you'll always get "benefit" not only near walls and you won't lose any perks at all.
I thought Ghost was an engine exception to the 300 rule.Well from:
Weapon Handling
Ranks: 1
Generic requirements: Level at least 3, Small Guns or Big Guns at least 100
Description: You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
this perk give only 2 str?
before wipe he give 3
i need to small guns
there is no error?
on fcp it still gives +3 str on weapon check dunno whats going on trying to find out myself
Not really, the description in FCP says +2.
To save your head exploding, its +2 :P
Dude FCP isn't anything official, you see the description of the perk in a dev post and in the FCP, but calculator do it another way (pre wipe style), assume the calculator is wrong because Opera forgot to update that and report the bug to Opera...
Just tested getting awareness perk by using cigs. Sadly it doesnt work.
you cant take support perks via drugs????You can't.
There's obviously a max somewhere a long the line, but it's only determined by how many sources of AC you can find, there is no cap in place.
It needs fixing atm
Ok great :)Hey, even with the cap, it would be useful, like it would allow you to wear an armor and keep max AC.
So I can continue with my 150AC character without worrying that I will waste 3 perks? (by taking another AC perk after hitting 90)
What does Pack Rat do, exactly?
I also would like to ask about idea of AC perks how they work against enemy shooting you with avenger? I hope it doesnt make someone unhittable or only 1 bullet hit the target when full AC guy is in run mode...
Few more questions:
- What about STR char. modifier? Is it still -20% to gun skill if I got 6str and gun require 7str ?
- How about critics for BG's now ? With that all anti critic perks and 3x toughness is it any chance to make a good critic shoot?
- Stonewall : Is it about END amount of skills or now about STR ?Stonewall effectiveness is still guided by endurance.
"Generic requirements: Level at least 9, Strength at least 6 " so more STR -> less chance for KO's ?
S&P should only work on bursts, so not targetted. Should have En requirements too, just not added yet
How does this work? You can learn support perk instead of a normal perk or you can learn support perks beside normal ones?
Can anyone tell me, what kamikaze malus is exactly?You don't get to have any armor threshold from perks.
You don't get to have any armor threshold from perks.
(take toughness with kamikaze = +0/5)
(take even tougher with kamikaze = +0/10)
I learned it the hard way, because it didn't give a very good explanation whatsoever clearly... Still, the character I made with it is fine for what I use it for so meh.
But you still get full benefit of any armor? So if you dont go for toughness, the downside doesnt matter anyway?yeah pretty much.
yeah pretty much.
But if you're taking kamikaze, you're going for dodging hits, so leather jackets give +0/20 for everything.
Combat leather jacket gives +2/30 for normal.
Leather armor and above gives a negative to your AC so that's a no-no. (but yes you'll still recieve full benefit from it if you wear it)
So essentially, the best armor you can use and still make full use of your trait is the combat leather jacket. (you will have 2/30 resistant to normal weapons + full AC benefit)
Sounds interesting. Imagine a Char with 230 AC after the cap is lifted ;D Thanks you!
What about Right between the eyes?Huh, what about it?
Huh, what about it?I would like to know exactly how it works, because the calculator with nitue.net I do not trust
I would like to know exactly how it works, because the calculator with nitue.net I do not trustWith the last changelog, I assume it ignore helmet crit chance mod.
so Spray&Pray no longer completely negates armor crit mods.. and instead reduces that mod.
by how much?
All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.That should be clear enough. It ignore armour chance crit mod.
HtH Evade
- Ranks: 1
- Generic requirements: Level at least 6, Unarmed or Melee Weapons at least 75
- Description: If both item slots are empty, you get additional 20 points to your AC.
HtH Evade+
- Ranks: 1
- Generic requirements: Level at least 9, Unarmed or Melee Weapons at least 150
- Description: If both of your item slots are empty, you get a +40 bonus to your Armor Class.