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Author Topic: Perks  (Read 33992 times)

Re: Perks
« Reply #15 on: January 08, 2012, 07:11:28 pm »

Is the Survivalist perk a goner? Asking cause its still in planner but I can't seem to take it ingame also its not in the list here.
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Re: Perks
« Reply #16 on: January 09, 2012, 09:51:12 am »

Shouldn't be the case, if it is then its a bug.
Im lvl 11 and got 180 energy weapons but still cant take weapon handling. Cant take lvl12 because of it.
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Solar

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Re: Perks
« Reply #17 on: January 09, 2012, 01:04:33 pm »

Then its a bug.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Glave

  • Trolling de geso~
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Re: Perks
« Reply #18 on: January 09, 2012, 04:42:28 pm »

Then its a bug.

Any chance for a quickfix?
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You have received a warning due to the fact of deliberately breaching the Internet etiquette of the Fonline 2238 community, posting inflammatory, extraneous, or off-topic messages to bait or excite users into responding or to test the forum rules (...)

Biogitanus

  • I Only Know Things By Their Light
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Re: Perks
« Reply #19 on: January 09, 2012, 06:04:28 pm »

drugs(like mentats) can help to get  some?
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                                                HowStrange...TheWorldSeemsMuchSmallerThanIRemember

yoz

  • yoz ace / yoz kage
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Re: Perks
« Reply #20 on: January 09, 2012, 10:56:28 pm »

There is a lot of confusion around how bonehead, stonewall, and iron grip work. Can a dev clarify those.
« Last Edit: January 09, 2012, 10:59:22 pm by yoz »
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Kill the men, rape the women, eat the children.

wladimiiir

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Re: Perks
« Reply #21 on: January 10, 2012, 10:22:52 am »

There's obviously a max somewhere a long the line, but it's only determined by how many sources of AC you can find, there is no cap in place.

Wait, there is no 90 AC cap?
Re: Perks
« Reply #22 on: January 10, 2012, 11:51:04 am »

From what i can tell all speech support perks have a endurance cap (if you have over 10 endurance you can not use speech support perks)

Might be a bug.
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DrWorm

LagMaster

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Re: Perks
« Reply #23 on: January 10, 2012, 12:32:01 pm »

yeah, Miss Kitty has 3 caps: end, CH and AG, so if you have them at 10 you can't talk to her

so question, why is this implemented?
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LagMaster

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Re: Perks
« Reply #24 on: January 10, 2012, 03:58:37 pm »

will lisac do a list of traints?
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Re: Perks
« Reply #25 on: January 10, 2012, 04:24:49 pm »

No CH cap on miss kitty, I have 10 and have gotten sex appeal and magnetic from her.
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Super

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Re: Perks
« Reply #26 on: January 10, 2012, 05:26:02 pm »

Weapon Handling

    Ranks: 1
    Generic requirements: Level at least 3, Small Guns or Big Guns at least 100
    Description: You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.


this perk give only 2 str?
before wipe he give 3

i need to small guns
there is no error?
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nick in game: TakNie, Eric, Craft.

Re: Perks
« Reply #27 on: January 10, 2012, 07:32:00 pm »

Nope, not an error.  It's only +2. 
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Iguana Pete's sister

Re: Perks
« Reply #28 on: January 10, 2012, 08:18:09 pm »

Wait, there is no 90 AC cap?

I really would like to know what exactly the case is here. I heard and read somewhere that there is a 90AC cap. I really hope there isn't.
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Re: Perks
« Reply #29 on: January 10, 2012, 09:20:55 pm »

I got a couple questions, assuming I want to get more criticals perk at level 3
so at level 2 I got 77sg, at level 3 I can raise my sg skill to 100, but then will I be able to spend the points on my skills before choosing a perk?
Or else I won't be able to get the perk at this level.
And will I be able to get the boneyard guard's bonus to sg skill if I have 1 ch and take mentats?
« Last Edit: January 10, 2012, 09:56:37 pm by Dantiko »
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