This is joke? The game does not revolve around PVP, and builds related to such, yet I see endless suggestion from people who want to make it even easier to run around in their isometric team deathmatch.
Well if you see endless suggestions related to pvp, then perhaps the game might be revolving around it.Then maybe they should add STR to their build, or take one of the 4 perks that can increase your CW.
But hell, this suggestion isn't about helping the apes but people who want to do something else than only fight their main character.
Then maybe they should add STR to their build, or take one of the 4 perks that can increase your CW.
The CW is good as it is those who has 1ST and small frame well its their choice so accept the consequences.
similar. Same for life giver it should check ST too not just EN.Instead of rising the CW better thing would be to make toughness and anti crits perk have ST requirements making 1 ST chars undesirable. Like have toughness 3 st and 4en and 4 lk next level 5 st 4en 6lk or something similar. Same for life giver it should check ST too not just EN.
perks no longer have SPECIAL requirementsDidn't know well its pretty much makes what I said useless
But there are no consequences. Pistolero who takes str1 and small frame only ever carries his own gear and shoots enemies. When carryweight is needed, alt comes in action. Character related tradeoffs and consequences hardly exist in this game.Well yeah dual logging can bypass any consequences and sadly beside GM approved character registration I see no way to have a stop at multi boxing. Still even though I wouldn't like to see 1 ST chars getting more carry weight it pretty much would render ST more useless.
Still even though I wouldn't like to see 1 ST chars getting more carry weight it pretty much would render ST more useless.
(though certain gangs have found a failsafe solution for that problem).
carry weight is a major factor in creating builds and in combat as well, and im not just saying that because 90% of my chars are st2 and less. The cw might not be the deciding factor in planning a build, but it surely matters if you are able to carry an rl on top of your burster equipment or if you can carry enough ammo/stims to last in a long fight.
Another factor is looting. As of now, loot is a big strategic factor in tc or battles in general and it should stay that way. We all have experienced it when we waited for the loot to be carried to tents before getting attacked with half ot the fighters in bluesuits, coming back from their tents (though certain gangs have found a failsafe solution for that problem).
In my opinion higher cw for everyone would make the game much better and enjoyable for everybody. It would reduce the ammount of relogs because one character could do more.As an uber-woodsman I can only agree with enlarging CW, I could make my main char even more versatile, if I don't have to take all these Strong Backs. Shouldn't this be placed in Suggestion part of forum tho?
one thing i hated about 1 str. pvp characters and 4 str. bg's, both with weapon handling, was never being able to loot with either because of the strictness required in pvp builds, the best you can hope for is to make a 6 str natural character BG if you wish to loot anything you might acquire from a quest/player or whatever. also why do bb's weigh so much its absurd.I still see it as being one of the only downfalls of playing a PvP build.
for example looter proxy is used or some guys go and drop all their gear in tent and come back in bluesuit.
Trade off is there, its just overcome by cheating which isn't the same as not having trade off. Btw I still saying that the way to solve it would be to make combat perk require ST as I said previously. Another way would be to give more penality to low ST like making it that low ST give -80% to aim with weapons with that 1 st would be a serious trade off player would go with more ST and could carry more.
Anyway I really don't want to see chars to be able to carry more then they do now even if it means people would dual log or use proxy looters I don't care.
I guess the "tradeoff" there is waiting to relog or having to make multiple trips back and forth to a tent, I could imagine it would take a while to loot someone who was carrying 70+ lbs of loot.
I know what you mean about the mining thing but you have to have some limitations on each character/build. There's no 100% perfect build that can do it all
Proxies don't relog. They wait on worldmap in another window.
If you don't care what the gameplay is like, why are you telling what it should be?I care for gameplay, I don't care about dual loggers and proxy users since I can't do anything about it why should I brother then. Instead of having fun should I go crying that people dual log ban them? Personally I think it wouldn't work those who cheat they wouldn't stop.
I think the cw thing is balanced as it is... I mean you might as well give more skill points and hp too and let 1CH characters have followers. I think as far as SPECIAL goes it's pretty well-balanced the way it has been.
I care for gameplay, I don't care about dual loggers and proxy users since I can't do anything about it why should I brother then. Instead of having fun should I go crying that people dual log ban them? Personally I think it wouldn't work those who cheat they wouldn't stop.
You can't call anything that can be bypassed somehow balanced. A sniper - tank tradeoff is balanced because you can't be both at the same time. Hauler - fighter isn't balanced because you don't use the abilities in same situations thus allowing the use of alts.
Balance is based on tradeoffs, choices and consequences. You can remove the tradeoffs of low cw with alts so where's the balance?
Why cw is differend from charisma is that charisma isn't necessary for everyone. Carryweight is pretty damn necessary for everyone so that's why I'm saying it should be generally increased.
But proxy has pretty high impact on gameplay because it rewards cheating. That's why it'd be best for the game to fabricate features that either don't support it or make using it pointless. If players could carry more, looter proxy wouldn't be that useful and cheaters wouldn't benefit anymore on this area.
I think this would unbalance builds somewhat since you could just take weapon handling on every build and pump the extra SPECIAL points into Endurance or whatever.
However carrying stuff is something every char should be able to do since the gameplay is pretty much centered abound stuff. If you take a look at any game where carryweight exists, even the least carry-able chars can always carry enough to make basic gameplay possible.
Maybemove Pack Rat and Strong Back to Support Perks?!
A sniper - tank tradeoff is balanced because you can't be both at the same time.
However when you need to do anything else but fight, carryweight becomes very important.Raise your ST or don't take imba Small frame trait.
Also when you say there's no trade off, because you can relog/use proxy of your 10 ST pack rat alt, it's already a trade off! You need to use proxy or relog!
my question to avv is basically "Ok you can mine with a PvP character... what next?"
I'll answer... "Well I'll relog to my crafter and make what I need..."
So I ask, why not just do that with the crafter?
http://img341.imageshack.us/img341/4100/88675905.jpg
Please that is highly unpractical , it shoots approximately 2.5 times slower than the average build with 12 action points and BROF , witch is a huge tradeoff.Indeed, that char would be raped by a real tank, and well, in sniper fight, IRL luck matters much, but the other one would have better chances as well.
int freeWeight=cr.Stat[ST_CARRY_WEIGHT]-cr.ItemsWeight();
byint freeWeight=(cr.Stat[ST_CARRY_WEIGHT]-cr.ItemsWeight())*2;
In main.fos