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Author Topic: Carryweight  (Read 4589 times)

avv

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Carryweight
« on: November 12, 2011, 06:28:57 pm »

Shortly: carryweight is needed for everything but fighting.
If, possible typical combat builds will always take small frame because they only need to carry their gear. They will also take only as much strength as their main combat weapon requires, even less if possible. Weapon handling is obvious choice so I'd say most builds never get more than 5 strength. That plus small frame is 45 cw which is hardly anything. Now that we got various anti-crit perks and traits, taking str6 for stonewall isn't that popular anymore.

However when you need to do anything else but fight, carryweight becomes very important.

I suggest increasing default carryweight up to 60 when having str1. In fallout 2 str1 + small frame equals 40cw. Why's it 18 in fonline? 

What comes to small frame, it's like Fast Shot used to be for big guns except that it's for everyone (all ape-builds). People have just kept their mouths shut about it.
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Re: Carryweight
« Reply #1 on: November 12, 2011, 08:48:22 pm »

Just a side note Fallout used lbs as metric while Fonline is in kg. 40 lbs is 18 kg.
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Re: Carryweight
« Reply #2 on: November 12, 2011, 09:17:28 pm »

Anyway increasing the base carry weight sounds like a reasonable idea.
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Re: Carryweight
« Reply #3 on: November 12, 2011, 11:18:02 pm »

This is joke? The game does not revolve around PVP, and builds related to such, yet I see endless suggestion from people who want to make it even easier to run around in their isometric team deathmatch.
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avv

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Re: Carryweight
« Reply #4 on: November 12, 2011, 11:27:00 pm »

This is joke? The game does not revolve around PVP, and builds related to such, yet I see endless suggestion from people who want to make it even easier to run around in their isometric team deathmatch.

Well if you see endless suggestions related to pvp, then perhaps the game might be revolving around it.

But hell, this suggestion isn't about helping the apes but people who want to do something else than only fight their main character.
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Re: Carryweight
« Reply #5 on: November 13, 2011, 05:54:14 am »

Well if you see endless suggestions related to pvp, then perhaps the game might be revolving around it.

But hell, this suggestion isn't about helping the apes but people who want to do something else than only fight their main character.
Then maybe they should add STR to their build, or take one of the 4 perks that can increase your CW.
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avv

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Re: Carryweight
« Reply #6 on: November 13, 2011, 10:14:52 am »

Then maybe they should add STR to their build, or take one of the 4 perks that can increase your CW.

That's one of the things you can do, but nobody who want's to do pvp and something else with same char will ever do. Otherwise he'd always be disadvantaged against others.
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Re: Carryweight
« Reply #7 on: November 13, 2011, 10:24:43 am »

Maybe small frame is overpowered. A suggestion could be changing the way it works, off the top of my head making all guns require +1str?
Or increasing your AC and sneak instead of +1 agi, however there are already traits that  do this.

I think there is an issue here. Not too sure about the solution.
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DrWorm
Re: Carryweight
« Reply #8 on: November 13, 2011, 12:02:09 pm »

The CW is good as it is those who has 1ST and small frame well its their choice so accept the consequences.
Instead of rising the CW better thing would be to make toughness and anti crits perk have ST requirements making 1 ST chars undesirable. Like have toughness 3 st and 4en and 4 lk next level 5 st 4en 6lk or something similar. Same for life giver it should check ST too not just EN.
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LagMaster

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Re: Carryweight
« Reply #9 on: November 13, 2011, 01:10:53 pm »

perks no longer have SPECIAL requirements
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avv

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Re: Carryweight
« Reply #10 on: November 13, 2011, 01:52:34 pm »

The CW is good as it is those who has 1ST and small frame well its their choice so accept the consequences.

But there are no consequences. Pistolero who takes str1 and small frame only ever carries his own gear and shoots enemies. When carryweight is needed, alt comes in action. Character related tradeoffs and consequences hardly exist in this game.

Quote
similar. Same for life giver it should check ST too not just EN.Instead of rising the CW better thing would be to make toughness and anti crits perk have ST requirements making 1 ST chars undesirable. Like have toughness 3 st and 4en and 4 lk next level 5 st 4en 6lk or something similar. Same for life giver it should check ST too not just EN.

It's one solution but then again low stats shouldn't be killers that make chars unplayable. 1 cha, 1 luck, 1 PE are still playable. Str1 too, but that kind of char can only fight.
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Sarakin

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Re: Carryweight
« Reply #11 on: November 13, 2011, 02:59:56 pm »

I would agree with the OP, if it wouldnt hurt combat a bit. Meaning, with higher CW, everyone would be able to loot spoils of war. Thats the only thing I regret while having low STR (and I think its kinda balanced)
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Re: Carryweight
« Reply #12 on: November 13, 2011, 07:16:07 pm »

perks no longer have SPECIAL requirements
Didn't know well its pretty much makes what I said useless

But there are no consequences. Pistolero who takes str1 and small frame only ever carries his own gear and shoots enemies. When carryweight is needed, alt comes in action. Character related tradeoffs and consequences hardly exist in this game.
Well yeah dual logging can bypass any consequences and sadly beside GM approved character registration I see no way to have a stop at multi boxing. Still even though I wouldn't like to see 1 ST chars getting more carry weight it pretty much would render ST more useless.
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DocAN.

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Re: Carryweight
« Reply #13 on: November 13, 2011, 07:33:07 pm »

Maybe move Pack Rat and Strong Back to Support Perks?
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avv

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Re: Carryweight
« Reply #14 on: November 13, 2011, 07:37:27 pm »

Still even though I wouldn't like to see 1 ST chars getting more carry weight it pretty much would render ST more useless.

Strength is and always will be used to meet weapons strength requirements. It won't become a dumpster stat if it has less influence in carryweight because players don't spend points in strength to get cw in first place.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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