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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: avv on August 31, 2011, 05:21:27 pm

Title: Penalty for suicidal sneaking
Post by: avv on August 31, 2011, 05:21:27 pm
Bluesuit sneaking without equipment is effective way to scout. Especially when using proxy. In that case the character is used as disposable camera that runs in middle of enemy, dies and intelligence is passed forward. Then he spawns and returns. It's retarded for the sake of gameplay and totally free for the scout.

I suggest penalty to sneak when wearing nothing. This way suicidal sneak would always have to re-stock his leather jacket thus slightly hindering his actions.
Title: Re: Penalty for suicidal sneaking
Post by: Evan on August 31, 2011, 05:27:41 pm
Isn't dual-logging already a ban-worthy action? I thought it shouldn't be happening at all. Making it harder to use sounds good, but the solution would be a better detection-system. Wish I'd be some geek server-monkey to make/design such.
Title: Re: Penalty for suicidal sneaking
Post by: Grzesiu on August 31, 2011, 05:30:07 pm
Avv u know it wont change anything at all :)
Title: Re: Penalty for suicidal sneaking
Post by: avv on August 31, 2011, 05:38:10 pm
Avv u know it wont change anything at all :)

The pvp playerbase has the scorched earth mentality where nothing is given to enemy for free.
It probably won't change much since leather jackets or robes cost nothing but since they were must for sneaking operations, the enemy would get sneak-equipment for free.
Title: Re: Penalty for suicidal sneaking
Post by: HertogJan on August 31, 2011, 05:42:10 pm
Although I don't see it changing anything, a small penalty for sneaking in blue suit wouldn't hurt. After all, the blue colour sticks out in most towns. Looking at the scenery in most towns, I would say a Leather Armor or LA MK2 makes more sense as those colours blend in more with the environment.
Downside is, the stuff you carry already gives a discount to sneaking skill, so it would be kind of a free to wear (as far as sneak skill goes) armor for sneakers.
Title: Re: Penalty for suicidal sneaking
Post by: Sarakin on August 31, 2011, 06:24:54 pm
I agree with avv, even cheap jacket would make sneakers think twice before suiciding.
Title: Re: Penalty for suicidal sneaking
Post by: Crazy on August 31, 2011, 06:32:18 pm
Good idea. Would prevent them to die 10 time without getting gear.
Title: Re: Penalty for suicidal sneaking
Post by: manero on August 31, 2011, 06:37:21 pm
I suggest penalty to sneak when wearing nothing.

Hah i dont like it.
Title: Re: Penalty for suicidal sneaking
Post by: Kelin on August 31, 2011, 09:00:09 pm
I'd like to support this idea, any sneaker without a leather jacket isn't a true sneaker ;P
Title: Re: Penalty for suicidal sneaking
Post by: Doctor Eex on August 31, 2011, 09:54:37 pm
yeah, losing 200 caps per death. what a loss...
worthless suggestion.
anyway sneaker does not have OD and spent sometime to travel back, doesn't he?

but if you want some penalty, just make sneak disabled during weakness time. that's it.
Title: Re: Penalty for suicidal sneaking
Post by: JovankaB on August 31, 2011, 09:58:01 pm
I have other idea for sneak penalties/bonuses to make sneak more a tactical skill

 - while you are running your sneak drops by 60 skill points
 - while you are walking your sneak drops by 30 skill points
 - if you stand in one hex for at least 5 seconds your sneak increases by 60 skill points. (this should have some visual effect for player controlling the sneaker, for example even more transparent character after 5 seconds)

I would like sneak be used more by snipers of all kinds and require more thinking, less by naked people with LSW running circles around you
Title: Re: Penalty for suicidal sneaking
Post by: Nexxos on August 31, 2011, 10:01:38 pm
Or rather, make penalties for sneak from various health statuses (Almost Dead = 75%, Severely Wounded = 50%, Wounded = 10-25%, Unhurt = 0%).
Title: Re: Penalty for suicidal sneaking
Post by: Doctor Eex on August 31, 2011, 10:07:17 pm
I have other idea for sneak penalties/bonuses to make sneak more a tactical skill

 - while you are running your sneak drops by 60 skill points
 - while you are walking your sneak drops by 30 skill points
 - if you stand in one hex for at least 5 seconds your sneak increases by 60 skill points. (this should have some visual effect for player controlling the sneaker, for example even more transparent character after 5 seconds)

I would like sneak be used more by snipers of all kinds and require more thinking, less by naked people with LSW running circles around you

Have you ever played TLA, Requiem or Goon Haven?
Sniping Sneaker is so unbalanced. And unfortunately you should have 300 sneak or bust.
Not sure works Ghost perk here or does not. My sneaker has 300 + Ghost just for sure. And LSW $)
Anyway you just don't have enough skill points for anything somehow effective except LSW

Or rather, make penalties for sneak from various health statuses (Almost Dead = 75%, Severely Wounded = 50%, Wounded = 10-25%, Unhurt = 0%).

Won't help anything. If sneaker spotted he will die anyway and have no chance to get to sneak again
If as penalty after respawn, SS is too cheap so...
Title: Re: Penalty for suicidal sneaking
Post by: Kanly on September 01, 2011, 12:38:23 am
Do you want less bluesuit sneaker? Let the sandrobes give some small bonus to sneak (eg + 10, instead of the usual malus)
then you will see more clothed sneakers
Title: Re: Penalty for suicidal sneaking
Post by: Johnnybravo on September 01, 2011, 02:07:21 am
Not robes please, but LJ for good sneaking, and CLJ for ninjas.

Ofc manpower is always the most lucrative item in Fonline, so by solving cheating problems there'd be less sneakers to begin with.
Also the lack of armor while actually not being shot at is not only problem with suiciding, but also the usual risk-less gain-more mentality.
It definetly needs some nerf to base not having extra bonus for wearing something particular.

Quote
but if you want some penalty, just make sneak disabled during weakness time. that's it.
So you make it with tagged doc?  Great suggestion.
Quote
Hah i dont like it.
Totally adds something to this topic.

Also there're more problems, especially when you see sneaking person you cannot know they are sneaking until they disappear, VERY weird.
Title: Re: Penalty for suicidal sneaking
Post by: Sarakin on September 01, 2011, 03:12:10 am
It is not about money, really, but it will slow down the time, when the sneaker comes back (He needs to find a jacket or SS). Id be cool to have both jackets plus health state and running/standing mechanics.
Also when talking about sneaker sniper, you dont have to be invinsible by having 300 sneak, but some points in sneak plus some boost from standing still could give you a first strike or two.
Title: Re: Penalty for suicidal sneaking
Post by: avv on September 01, 2011, 04:22:54 pm
It is not about money, really, but it will slow down the time, when the sneaker comes back (He needs to find a jacket or SS). Id be cool to have both jackets plus health state and running/standing mechanics.

Yes the health state affecting sneak status could work too alongside the jacket requirement. Would force the suicide-sneak scout to eat and carry SS. It wouldn't bother actual non-proxy sneaks because they care about their lives and carry superstims with them. Trying to invest to doc and fa for free heal after death wouldn't be possible, at least with current skillpoint distribution.
Title: Re: Penalty for suicidal sneaking
Post by: Grzesiu on September 01, 2011, 04:36:38 pm
Yey for 1 en sneaks :) normal stimpak and full hp
Title: Re: Penalty for suicidal sneaking
Post by: Haterade on September 01, 2011, 05:25:04 pm
what about we make stealth boys the only way to get into sneak? and stealth boys should be common(but not farmable or craftable), but price high
Title: Re: Penalty for suicidal sneaking
Post by: HertogJan on September 01, 2011, 06:10:43 pm
It is not about money, really, but it will slow down the time, when the sneaker comes back (He needs to find a jacket or SS). Id be cool to have both jackets plus health state and running/standing mechanics.

It will slow down time by about 1 minute max. TC sneakers will have a (car) tent or base near TC towns, sneak trolls will have 1 near NCR.
Weakness could prevent going into sneak. However I read somewhere that after the wipe level cap will be 24. Most sneakers have 9 or 10 IN. Those 3 extra levels will put a lot of points in a tagged skill.

what about we make stealth boys the only way to get into sneak? and stealth boys should be common(but not farmable or craftable), but price high

Upside: bye bye suicide sneakers
Downside: big gangs will have plenty, small gangs and loners suffer
It would mean you'll get rid of suicide sneakers,
Title: Re: Penalty for suicidal sneaking
Post by: Sarakin on September 01, 2011, 06:28:40 pm
what about we make stealth boys the only way to get into sneak? and stealth boys should be common(but not farmable or craftable), but price high
It would just make sneak skill useless if you dont use specific item. Then you would have to introduce similar items for fa, doc, outdoorsman etc. We should keep stealth boys for bonuses.
Title: Re: Penalty for suicidal sneaking
Post by: T-888 on September 01, 2011, 06:52:40 pm
What a pointless suggestion , just increase the respawn time if sneaker has been shot and killed while they were in sneak mode for example in the last 10 sec , this is actually gonna do something other than decorate sneakers.
Title: Re: Penalty for suicidal sneaking
Post by: Haterade on September 01, 2011, 06:59:47 pm
how dumb could i be about my stealth boy suggestion, it should be lying on grounds, in places such Glow, Mariposa, or in chest/lockers, with no required 300%skill to lockpick it. 100 would be enuf.

OR it could be craftable only in navarro/mariposa/sierra/BOS
Title: Re: Penalty for suicidal sneaking
Post by: avv on September 01, 2011, 08:17:23 pm
What a pointless suggestion , just increase the respawn time if sneaker has been shot and killed while they were in sneak mode for example in the last 10 sec , this is actually gonna do something other than decorate sneakers.

It would punish actual sneak players too much.

how dumb could i be about my stealth boy suggestion, it should be lying on grounds, in places such Glow, Mariposa, or in chest/lockers, with no required 300%skill to lockpick it. 100 would be enuf.

OR it could be craftable only in navarro/mariposa/sierra/BOS

Wouldn't this be exactly the same thing as wearing jacket? Instead of jacket you'd need a stealth boy.
Title: Re: Penalty for suicidal sneaking
Post by: Evan on September 01, 2011, 08:44:31 pm
I don't really see the point of this discussion. Why is it bad when someone has a scout? Is it wrong if he radios what he sees to others? Or is it only becomes wrong if he says it on teamspeak? Or is it only a problem when someone dual-logs for that purpose? If that's the case, sneak should be nerfed (further) because people cheat?

Some days ago I saw a server message saying that who'll be found dual-logging in 10 minutes, will be banned for 6 months. It raised a question in me... why announce it? Or why isn't that the case all the time?
Title: Re: Penalty for suicidal sneaking
Post by: Sarakin on September 01, 2011, 09:09:35 pm
Bad is that having a scout is a must in order to be successful, while losing one is just a 3 minutes scouting setback.
Title: Re: Penalty for suicidal sneaking
Post by: IndiGRay on September 02, 2011, 01:41:19 am
I don't really see the point of this discussion. Why is it bad when someone has a scout? Is it wrong if he radios what he sees to others? Or is it only becomes wrong if he says it on teamspeak? Or is it only a problem when someone dual-logs for that purpose? If that's the case, sneak should be nerfed (further) because people cheat?

Some days ago I saw a server message saying that who'll be found dual-logging in 10 minutes, will be banned for 6 months. It raised a question in me... why announce it? Or why isn't that the case all the time?

Sneak should not be nerfed because some people cheat. And will not. Author is naive if he thinks that devs will do something with it at all. They do nothing and with far more pressing problems. Dual-logging sneakers is a problem of a cheating, not a sneaking balance. Here's how to "nerf".
Ban announcing prevent from multiboxing those people, who dont use it yet, but can start to, because do not see any threats of punishment, see that other people use it, and nothing happens, so why no? Or people who already use it in same reason. Is a smart prevention measure.
Title: Re: Penalty for suicidal sneaking
Post by: avv on September 02, 2011, 03:06:45 pm
Sneak should not be nerfed because some people cheat. And will not. Author is naive if he thinks that devs will do something with it at all. They do nothing and with far more pressing problems. Dual-logging sneakers is a problem of a cheating, not a sneaking balance. Here's how to "nerf".
Ban announcing prevent from multiboxing those people, who dont use it yet, but can start to, because do not see any threats of punishment, see that other people use it, and nothing happens, so why no? Or people who already use it in same reason. Is a smart prevention measure.

Doesn't work. As long as dual logging and proxies are encouraged and fruitful ways to gain advantage people will find ways to abuse them. No matter how much you ban them, they will be back with other ips. It has been withnesses as long as this game has been around.
Instead of banning, proxy activities just need to be made less effective so that people aren't tempted to do it in first place.
Title: Re: Penalty for suicidal sneaking
Post by: IndiGRay on September 02, 2011, 04:17:23 pm
Doesn't work. As long as dual logging and proxies are encouraged and fruitful ways to gain advantage people will find ways to abuse them. No matter how much you ban them, they will be back with other ips. It has been withnesses as long as this game has been around.
Instead of banning, proxy activities just need to be made less effective so that people aren't tempted to do it in first place.
Admins not just ban the ip, they delete the characters
Title: Re: Penalty for suicidal sneaking
Post by: Sarakin on September 02, 2011, 09:18:33 pm
Admins not just ban the ip, they delete the characters
Those characters that are caught are sentenced to jail for a whole FOnline season, so deleting that character leads to nowhere
Title: Re: Penalty for suicidal sneaking
Post by: T-888 on September 02, 2011, 09:44:23 pm
It would punish actual sneak players too much.

Don't bitch about it and i don't see anyone that came up with something effective , so if it is not effective why to implement at all ?

About dual logging and proxies devs make a game where you like have to make a million alts and use them and then they ban you for using dual log just doesn't make sense.
Title: Re: Penalty for suicidal sneaking
Post by: wreese2u on September 02, 2011, 10:17:14 pm
Sneak is fine as it is, i dont have a sneaker and i kill them fine with sniper.

bomber/sneaker is fun, never had one though :(.

Leave sneak as it is.
Title: Re: Penalty for suicidal sneaking
Post by: Michaelh139 on September 02, 2011, 11:08:45 pm
You have some anger problems T-888 but i do have to agree with this:

About dual logging and proxies devs make a game where you like have to make a million alts and use them and then they ban you for using dual log just doesn't make sense.
Title: Re: Penalty for suicidal sneaking
Post by: Johnnybravo on September 02, 2011, 11:11:51 pm
Quote
Sneak should not be nerfed because some people cheat.
It should be nerfed because it's a carbon copy of WoW stealth. Pretty crappy mechanic.
Should and will become something more intelligent.
Title: Re: Penalty for suicidal sneaking
Post by: Swinglinered on September 03, 2011, 03:11:39 pm
It should be nerfed because it's a carbon copy of WoW stealth. Pretty crappy mechanic.
Should and will become something more intelligent.


Sneak is already next to worthless without over 200-250.

So we are designing sneak concept around uber-turbo sneaks and engame mechanics?

Also bluesuit isn't literally bluesuit- it is naked or pyjamas. Perhaps we could get it dyed at a barber to be a different color- like changing hairstyle.

If there is to be penalty (arbitrary BS), then there should also be bonuses- how about Gillie Suits?

Title: Re: Penalty for suicidal sneaking
Post by: Sarakin on September 03, 2011, 03:34:39 pm
Speaking of sneak investment and reward, sneak should follow the common logarithm function:
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7d/Graph_of_common_logarithm.png/400px-Graph_of_common_logarithm.png)
So even low sneak would be useful, while raising it to max wouldnt make that difference.
Title: Re: Penalty for suicidal sneaking
Post by: Luther Blissett on September 03, 2011, 04:24:26 pm
I like that. Not sure if the curve should be quite so steep, but something roughly along those lines seems a good idea - not just for sneak, but for all the skills.