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Author Topic: Penalty for suicidal sneaking  (Read 6124 times)

Sarakin

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Re: Penalty for suicidal sneaking
« Reply #15 on: September 01, 2011, 03:12:10 am »

It is not about money, really, but it will slow down the time, when the sneaker comes back (He needs to find a jacket or SS). Id be cool to have both jackets plus health state and running/standing mechanics.
Also when talking about sneaker sniper, you dont have to be invinsible by having 300 sneak, but some points in sneak plus some boost from standing still could give you a first strike or two.
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avv

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Re: Penalty for suicidal sneaking
« Reply #16 on: September 01, 2011, 04:22:54 pm »

It is not about money, really, but it will slow down the time, when the sneaker comes back (He needs to find a jacket or SS). Id be cool to have both jackets plus health state and running/standing mechanics.

Yes the health state affecting sneak status could work too alongside the jacket requirement. Would force the suicide-sneak scout to eat and carry SS. It wouldn't bother actual non-proxy sneaks because they care about their lives and carry superstims with them. Trying to invest to doc and fa for free heal after death wouldn't be possible, at least with current skillpoint distribution.
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Grzesiu

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Re: Penalty for suicidal sneaking
« Reply #17 on: September 01, 2011, 04:36:38 pm »

Yey for 1 en sneaks :) normal stimpak and full hp
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Re: Penalty for suicidal sneaking
« Reply #18 on: September 01, 2011, 05:25:04 pm »

what about we make stealth boys the only way to get into sneak? and stealth boys should be common(but not farmable or craftable), but price high
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Re: Penalty for suicidal sneaking
« Reply #19 on: September 01, 2011, 06:10:43 pm »

It is not about money, really, but it will slow down the time, when the sneaker comes back (He needs to find a jacket or SS). Id be cool to have both jackets plus health state and running/standing mechanics.

It will slow down time by about 1 minute max. TC sneakers will have a (car) tent or base near TC towns, sneak trolls will have 1 near NCR.
Weakness could prevent going into sneak. However I read somewhere that after the wipe level cap will be 24. Most sneakers have 9 or 10 IN. Those 3 extra levels will put a lot of points in a tagged skill.

what about we make stealth boys the only way to get into sneak? and stealth boys should be common(but not farmable or craftable), but price high

Upside: bye bye suicide sneakers
Downside: big gangs will have plenty, small gangs and loners suffer
It would mean you'll get rid of suicide sneakers,
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Sarakin

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Re: Penalty for suicidal sneaking
« Reply #20 on: September 01, 2011, 06:28:40 pm »

what about we make stealth boys the only way to get into sneak? and stealth boys should be common(but not farmable or craftable), but price high
It would just make sneak skill useless if you dont use specific item. Then you would have to introduce similar items for fa, doc, outdoorsman etc. We should keep stealth boys for bonuses.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Penalty for suicidal sneaking
« Reply #21 on: September 01, 2011, 06:52:40 pm »

What a pointless suggestion , just increase the respawn time if sneaker has been shot and killed while they were in sneak mode for example in the last 10 sec , this is actually gonna do something other than decorate sneakers.
« Last Edit: September 01, 2011, 06:55:04 pm by T-888 »
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Re: Penalty for suicidal sneaking
« Reply #22 on: September 01, 2011, 06:59:47 pm »

how dumb could i be about my stealth boy suggestion, it should be lying on grounds, in places such Glow, Mariposa, or in chest/lockers, with no required 300%skill to lockpick it. 100 would be enuf.

OR it could be craftable only in navarro/mariposa/sierra/BOS
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avv

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Re: Penalty for suicidal sneaking
« Reply #23 on: September 01, 2011, 08:17:23 pm »

What a pointless suggestion , just increase the respawn time if sneaker has been shot and killed while they were in sneak mode for example in the last 10 sec , this is actually gonna do something other than decorate sneakers.

It would punish actual sneak players too much.

how dumb could i be about my stealth boy suggestion, it should be lying on grounds, in places such Glow, Mariposa, or in chest/lockers, with no required 300%skill to lockpick it. 100 would be enuf.

OR it could be craftable only in navarro/mariposa/sierra/BOS

Wouldn't this be exactly the same thing as wearing jacket? Instead of jacket you'd need a stealth boy.
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Evan

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Re: Penalty for suicidal sneaking
« Reply #24 on: September 01, 2011, 08:44:31 pm »

I don't really see the point of this discussion. Why is it bad when someone has a scout? Is it wrong if he radios what he sees to others? Or is it only becomes wrong if he says it on teamspeak? Or is it only a problem when someone dual-logs for that purpose? If that's the case, sneak should be nerfed (further) because people cheat?

Some days ago I saw a server message saying that who'll be found dual-logging in 10 minutes, will be banned for 6 months. It raised a question in me... why announce it? Or why isn't that the case all the time?
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Sarakin

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Re: Penalty for suicidal sneaking
« Reply #25 on: September 01, 2011, 09:09:35 pm »

Bad is that having a scout is a must in order to be successful, while losing one is just a 3 minutes scouting setback.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Penalty for suicidal sneaking
« Reply #26 on: September 02, 2011, 01:41:19 am »

I don't really see the point of this discussion. Why is it bad when someone has a scout? Is it wrong if he radios what he sees to others? Or is it only becomes wrong if he says it on teamspeak? Or is it only a problem when someone dual-logs for that purpose? If that's the case, sneak should be nerfed (further) because people cheat?

Some days ago I saw a server message saying that who'll be found dual-logging in 10 minutes, will be banned for 6 months. It raised a question in me... why announce it? Or why isn't that the case all the time?

Sneak should not be nerfed because some people cheat. And will not. Author is naive if he thinks that devs will do something with it at all. They do nothing and with far more pressing problems. Dual-logging sneakers is a problem of a cheating, not a sneaking balance. Here's how to "nerf".
Ban announcing prevent from multiboxing those people, who dont use it yet, but can start to, because do not see any threats of punishment, see that other people use it, and nothing happens, so why no? Or people who already use it in same reason. Is a smart prevention measure.
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avv

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Re: Penalty for suicidal sneaking
« Reply #27 on: September 02, 2011, 03:06:45 pm »

Sneak should not be nerfed because some people cheat. And will not. Author is naive if he thinks that devs will do something with it at all. They do nothing and with far more pressing problems. Dual-logging sneakers is a problem of a cheating, not a sneaking balance. Here's how to "nerf".
Ban announcing prevent from multiboxing those people, who dont use it yet, but can start to, because do not see any threats of punishment, see that other people use it, and nothing happens, so why no? Or people who already use it in same reason. Is a smart prevention measure.

Doesn't work. As long as dual logging and proxies are encouraged and fruitful ways to gain advantage people will find ways to abuse them. No matter how much you ban them, they will be back with other ips. It has been withnesses as long as this game has been around.
Instead of banning, proxy activities just need to be made less effective so that people aren't tempted to do it in first place.
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Re: Penalty for suicidal sneaking
« Reply #28 on: September 02, 2011, 04:17:23 pm »

Doesn't work. As long as dual logging and proxies are encouraged and fruitful ways to gain advantage people will find ways to abuse them. No matter how much you ban them, they will be back with other ips. It has been withnesses as long as this game has been around.
Instead of banning, proxy activities just need to be made less effective so that people aren't tempted to do it in first place.
Admins not just ban the ip, they delete the characters
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Sarakin

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Re: Penalty for suicidal sneaking
« Reply #29 on: September 02, 2011, 09:18:33 pm »

Admins not just ban the ip, they delete the characters
Those characters that are caught are sentenced to jail for a whole FOnline season, so deleting that character leads to nowhere
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