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Author Topic: Penalty for suicidal sneaking  (Read 6316 times)

Re: Penalty for suicidal sneaking
« Reply #30 on: September 02, 2011, 09:44:23 pm »

It would punish actual sneak players too much.

Don't bitch about it and i don't see anyone that came up with something effective , so if it is not effective why to implement at all ?

About dual logging and proxies devs make a game where you like have to make a million alts and use them and then they ban you for using dual log just doesn't make sense.
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wreese2u

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Re: Penalty for suicidal sneaking
« Reply #31 on: September 02, 2011, 10:17:14 pm »

Sneak is fine as it is, i dont have a sneaker and i kill them fine with sniper.

bomber/sneaker is fun, never had one though :(.

Leave sneak as it is.
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Michaelh139

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Re: Penalty for suicidal sneaking
« Reply #32 on: September 02, 2011, 11:08:45 pm »

You have some anger problems T-888 but i do have to agree with this:

About dual logging and proxies devs make a game where you like have to make a million alts and use them and then they ban you for using dual log just doesn't make sense.
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Johnnybravo

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Re: Penalty for suicidal sneaking
« Reply #33 on: September 02, 2011, 11:11:51 pm »

Quote
Sneak should not be nerfed because some people cheat.
It should be nerfed because it's a carbon copy of WoW stealth. Pretty crappy mechanic.
Should and will become something more intelligent.
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Re: Penalty for suicidal sneaking
« Reply #34 on: September 03, 2011, 03:11:39 pm »

It should be nerfed because it's a carbon copy of WoW stealth. Pretty crappy mechanic.
Should and will become something more intelligent.


Sneak is already next to worthless without over 200-250.

So we are designing sneak concept around uber-turbo sneaks and engame mechanics?

Also bluesuit isn't literally bluesuit- it is naked or pyjamas. Perhaps we could get it dyed at a barber to be a different color- like changing hairstyle.

If there is to be penalty (arbitrary BS), then there should also be bonuses- how about Gillie Suits?

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Sarakin

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Re: Penalty for suicidal sneaking
« Reply #35 on: September 03, 2011, 03:34:39 pm »

Speaking of sneak investment and reward, sneak should follow the common logarithm function:

So even low sneak would be useful, while raising it to max wouldnt make that difference.
« Last Edit: September 03, 2011, 03:36:12 pm by Sarakin »
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Re: Penalty for suicidal sneaking
« Reply #36 on: September 03, 2011, 04:24:26 pm »

I like that. Not sure if the curve should be quite so steep, but something roughly along those lines seems a good idea - not just for sneak, but for all the skills.
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