For example, imagine we would like to know what items are in which base. If the server would tirelessly help us filling it, we could use such info, and make various inventories etc.
But that may be a lots of data to cope with. What do you think? What would be useful to see out there in those terminals? Or maybe it's not needed at all?
Notice how some of that data does not really affect gameworld. For example, the status - if the player is the enemy for your gang, the gameworld (npcs, monsters and other script-driven aspects of the game) does not care about that fact. But should it be the terminal of an NPC faction, then such status matters.This is not totally true, ennemy status is used for mercs ATM, and there is even the awesome (useless but awesome) command to ask on radio if a nick is ennemy or friend ("we checked our record. it is ennemy!"). Also, it would be good if even in those players factions, status reflected something in game: it could be for militia in TC for example (ennemy shot on sight, friends protected). And if you don't plan to give us back the genius old NameColorizing, it could be cool if we could have a faction related NC, where you can assign a color to each gang to see their registered members in the color chosen.
But obviously, if it require too much of the server we can live without it.Well, that's why we are using external data storage for it. Those are designed to hold insane amounts of data, and we are not increasing the amount of memory used by fonline server (which is for now limited by the fact it's 32bit process).
This is not totally true, ennemy status is used for mercs ATMYeah, agreed.
And if you don't plan to give us back the genius old NameColorizingI will try to force the idea of having it back, because it would work nicely with new terminal. You would just simply fetch the file from your web interface, and it would be generated automagically for you basing on the data that's there.
("we checked our record. it is ennemy!").
awesome job!!!!
also if we can use the faction and merk mood on other servers, can you show us how to do that on other servers?
scypior, i just noticed something... on your first post you wrote somethin' about player chars info, but i must admit i havent understood too much...The data that is stored in faction terminal will be put in external database. Also, the registered playernames, which is helpful so that no one takes over your name. The character information, stats, items will be stored as it is now.
Basically player info would be stored somewhere else? And will be wipe-safe?
I probably misunderstood, so if someone could explain me a little better (i'm not too pratic with servers and stuff ;D)
so that means no more character wipe out at wipe?
So, if after wipe i register a name that was previously in a faction, i will have that char in a faction? Sounds like identity thief.That would be the case if the playername wouldn't be attached to your account.
A function to assign specific base access to each rank could be usefull as well. Something like : "Rank recruit => base A, Rank member => Base A and B, Rank trusted => Base A, B and C. It would be even easier than editing each faction member's allowed base access.Yeah, either we may provide standard functionality in that manner, or someone could just customize his web interface to automagically assign some bases after rank change.
And yes the inventory feature to check what's in which base could be awesome, we could even imagine a feature to make this inventory base sheet public to show what's in stock to sell at any moment, very usefull for known trader in wasteland.
That would be the case if playername wouldn't be attached to your account.We are going to have accounts?
One question:We are going to have accounts?
Gameplay>RealismAgreed!
Say maybe C88 can ask TTTLA (allies) to get automatic colorising for their members, so that all C88 will immediately recognise TTTLA, but if C88 were to ask, say, CS, perhaps they would deny this and C88 members would not be able to automatically spot CS members, but would have to add these manually to the database instead.
The other case however, might also be liked (oh no, he may come and kill us in our base, better quickly revoke his access!!!), but I very much liked the fact you needed to kill that unwanted player on your own ground to settle things, so I could think of solution for this, if it is really needed.If we end up doing everything via computer inside another computer, its like be ourselves inside of Fonline: staying everyday looking to our PC instead of enjoy the beautiful wasteland. There must be limits to what you can do via faction terminal. :P
You should not change characters and be a completely different player since all your characters serve one master, sounds hipocrit at least to me.Huh, even if your chars are related to an account, I really hope other people won't know it... It's not hipocrisy, it's another way to play the game. For example, there is in my team some big roleplayer who play characters that I would kill on sight, and I never knew their name and wouldn't recognize him if I meet him in wasteland.
Huh, even if your chars are related to an account, I really hope other people won't know it... It's not hipocrisy, it's another way to play the game. For example, there is in my team some big roleplayer who play characters that I would kill on sight, and I never knew their name and wouldn't recognize him if I meet him in wasteland.So you kill your friends with others alts, because they are performing another characters, and you feel that okay?
One of biggest probem for the RP in this game is that people mistake players with characters, which can prevent correct roleplaying.
Well Crazy is somewhat right, but Id rather see all chars of a certain player. Players shouldnt be allowed to hide under new characters and do things that they wouldnt do with known chars, players should face the consequences of their deeds.
Anonymization fuels trolling and mischievous wrongdoing.
Id rather see all chars of a certain player
Ban all metagaming powermonkeys who relog one second after they die in battle :[Relogging is old, now everyones prefer proxy.
(in non-roleplay fashion)Why "roleplay faction" has to use alts? Could you explain it? And why normal players, who likes just to mine, etc, have to be banned because of that?
If we end up doing everything via computer inside another computer, its like be ourselves inside of Fonline: staying everyday looking to our PC instead of enjoy the beautiful wasteland. There must be limits to what you can do via faction terminal. :PThis.
If game accounts are tied to forum accounts, it wouldnt be so easy.How would you do this? (Even if it was possible to tie them together, it's still easy to create another forum account, right?)
But if you can have an unlimited amount of characters saved in your account, there really is not much sense in making more than one account.
But if you can have an unlimited amount of characters saved in your account, there really is not much sense in making more than one account.Unless 10 minutes relog timer between alt stays.
scypior when can we get a update? we all know its long overdue. even if its just small things like bug fix's i think most of will be happy.
Its nice to see some news at the blog this sounds and looks good. I assoume it will be possible to differentiate factions for npc faction characters too?
Faction terminal we have too in desert europe.
Thats only screen from new panel, but maby some ideas will be useable for you too :-)
Maybe make it so we can use our own names, not from the list.
It would be great if you could see ingame, what names are free to be taken as a faction name.Hm, I think that this should be certainly doable within given time frame, thanks for bringing it here so that I recalled the issue.
I also do hope that with multiple bases there will be much less factions around.Our humble Orphanage has so far 3 or 4 bases, of course every is separated "faction", even if we don't give a crap about Tree Control and there's no difference if terminal welcomes me with "*beep* Street Queens" or "*beep* Uber Woodsmen" or "*beep* Trolololo Pwnz0rs". There is much more "factions" that people take names to have their private hideouts, I owe two of such places. Can't even tell what "faction" are these.
What about random locations and base types available in each city?
Rest is going to be available to be 'built' (just bring lots of resources to the NPC) on a place you wish it to.
Only certain types are available for the caps at the 'base sellers' (Cave everywhere, Gas station at Redding and Junktown, and of course Bunker, as a part of quest). Rest is going to be available to be 'built' (just bring lots of resources to the NPC) on a place you wish it to.
Only certain types are available for the caps at the 'base sellers' (Cave everywhere, Gas station at Redding and Junktown, and of course Bunker, as a part of quest). Rest is going to be available to be 'built' (just bring lots of resources to the NPC) on a place you wish it to.* fap fap fap *
Aw come on, are you saying that the awesome bunker will always stay near Glow, to be sure that no TC player ever buy it?Yes
And if I want my gas station near Redding I still gotta have to buy it 10 times?
Hopefully, you won't miss my new suggestion either.
The list of the locations that are 'buildable' is not decided yet.Depot plox plox plox.
Rest is going to be available to be 'built' (just bring lots of resources to the NPC) on a place you wish it to.Awesome. And just to reiterate, you are making adding and deleting players from bases an external thing so that we don't have to go through the trouble of bringing each player to each base, right? If I understand the blog correctly.
Anyway - to build such location starting new "faction" would be required?You just add it as another base to your existing faction. After all, your woodsmen may do not care about name, but you form a group either way.
...You assign visibility per status (currently only friends) and per rank, for each base your faction owns.
That's really sad.Aw come on, are you saying that the awesome bunker will always stay near Glow, to be sure that no TC player ever buy it?Yes
You assign visibility per status (currently only friends) and per rank, for each base your faction owns.Btw, did this custom ranks idea have been abandoned?
You better link your suggestion about bringing materials to build base, as I'm too lazy to search:)
Btw, did this custom ranks idea have been abandoned?
No, it will arrive with web interface, which is not part of this wipe, and it's veery uncertain when it's gonna arrive:)Im not trying to be ungrateful, but if that stuff is not going to come after the next wipe then you shouldnt even talk about it, until the wipe after the next wipe.
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