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Author Topic: Revolutionizing Faction Terminal  (Read 19625 times)

Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #45 on: August 16, 2011, 03:27:41 pm »

But if you can have an unlimited amount of characters saved in your account, there really is not much sense in making more than one account.

Some people stated here they would like the characters list to be public.
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Senocular

  • The Real Roleplayer
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Re: Revolutionizing Faction Terminal
« Reply #46 on: August 16, 2011, 04:16:36 pm »

But if you can have an unlimited amount of characters saved in your account, there really is not much sense in making more than one account.
Unless 10 minutes relog timer between alt stays.
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Lordus

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Re: Revolutionizing Faction Terminal
« Reply #47 on: August 16, 2011, 04:43:18 pm »

From PvP gang perspective:

 a) one account = many chars. Would changes of player account attributes (i.e. faction membership) affect all of the chars, or not. If all, it could help organizing gang agenda. X your crafters in NPC factions would be affected too?
 
 b)  name colourizing: if you would not bring it back, players would tend to join one faction only to recognize themselfs (in late phaze of game, when your team dont have enough players to TC, it is only solution). But all of the chars or only one would be allowed?
 
 c) But dont forget on player motivating elements.. Why not i.e. 10 percent of experiences that exceeds your lvl. 21 experience level could be used in another char registered under your account PLUS cannot log same chars form one account at one time (against multiloggers).
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #48 on: October 14, 2011, 03:42:29 pm »

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falloutdude

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Re: Revolutionizing Faction Terminal
« Reply #49 on: October 14, 2011, 04:58:59 pm »

scypior when can we get a update? we all know its long overdue. even if its just small things like bug fix's i think most of will be happy.
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #50 on: October 14, 2011, 05:04:58 pm »

scypior when can we get a update? we all know its long overdue. even if its just small things like bug fix's i think most of will be happy.

When you update prematurely, there are no small bug fixes. There are new bugs. That would be troublesome.
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Re: Revolutionizing Faction Terminal
« Reply #51 on: October 14, 2011, 08:37:31 pm »

Its nice to see some news at the blog this sounds and looks good. I assoume it will be possible to differentiate factions for npc faction characters too?
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #52 on: October 15, 2011, 03:31:14 pm »

Its nice to see some news at the blog this sounds and looks good. I assoume it will be possible to differentiate factions for npc faction characters too?

Yes. Those are no different in that regard.
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Re: Revolutionizing Faction Terminal
« Reply #53 on: October 16, 2011, 12:06:08 am »

Faction terminal we have too in desert europe.
Thats only screen from new panel, but maby some ideas will be useable for you too :-)
« Last Edit: October 16, 2011, 12:28:15 am by xenom »
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #54 on: October 16, 2011, 08:29:41 am »

Faction terminal we have too in desert europe.
Thats only screen from new panel, but maby some ideas will be useable for you too :-)

Yeah, like I wrote in blogpost, at the beginning we had to do it using dialog interface, and for this wipe, we've added only few convenience functions. It's still uncertain whether it may be reworked before web interface will arrive or rather after.
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runboy93

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Re: Revolutionizing Faction Terminal
« Reply #55 on: October 18, 2011, 06:02:35 pm »

Very interesting blogpost :)
I looking for more and of course ingame working (Someday..)

Gob

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Re: Revolutionizing Faction Terminal
« Reply #56 on: October 23, 2011, 11:13:30 am »

Maybe make it so we can use our own names, not from the list.
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #57 on: October 23, 2011, 12:03:51 pm »

Maybe make it so we can use our own names, not from the list.

Sadly, not for this wipe.
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Sarakin

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Re: Revolutionizing Faction Terminal
« Reply #58 on: October 24, 2011, 02:11:46 am »

It would be great if you could see ingame, what names are free to be taken as a faction name.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #59 on: October 24, 2011, 06:35:13 am »

It would be great if you could see ingame, what names are free to be taken as a faction name.
Hm, I think that this should be certainly doable within given time frame, thanks for bringing it here so that I recalled the issue.

I also do hope that with multiple bases there will be much less factions around.
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