Chi si ritira dalla lottaE' un gran figlio di mignotta!
scypior, i just noticed something... on your first post you wrote somethin' about player chars info, but i must admit i havent understood too much...Basically player info would be stored somewhere else? And will be wipe-safe?I probably misunderstood, so if someone could explain me a little better (i'm not too pratic with servers and stuff )
so that means no more character wipe out at wipe?
So, if after wipe i register a name that was previously in a faction, i will have that char in a faction? Sounds like identity thief.
A function to assign specific base access to each rank could be usefull as well. Something like : "Rank recruit => base A, Rank member => Base A and B, Rank trusted => Base A, B and C. It would be even easier than editing each faction member's allowed base access.
And yes the inventory feature to check what's in which base could be awesome, we could even imagine a feature to make this inventory base sheet public to show what's in stock to sell at any moment, very usefull for known trader in wasteland.
That would be the case if playername wouldn't be attached to your account.
One question:We are going to have accounts?
Gameplay>Realism
Say maybe C88 can ask TTTLA (allies) to get automatic colorising for their members, so that all C88 will immediately recognise TTTLA, but if C88 were to ask, say, CS, perhaps they would deny this and C88 members would not be able to automatically spot CS members, but would have to add these manually to the database instead.
The other case however, might also be liked (oh no, he may come and kill us in our base, better quickly revoke his access!!!), but I very much liked the fact you needed to kill that unwanted player on your own ground to settle things, so I could think of solution for this, if it is really needed.
Any action or inaction in a position of power will always grant you enemies