fodev.net
Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Gaizk on August 04, 2011, 12:58:43 am
-
I have been pondering this dilemma over the past few days while playing KZ3 and well I thought it was very related on my experiences with Fonline and perhaps most Multiplayer games with players competing with other players
It goes like this, you see a guy with a 29 - 7 record (me :D) however that makes you think by extension if there is a guy with a 7 - 29 record? Now thats a bit of an overstatement, by paying attention to the scoreboards I noticed that while a few scores soar, they do at the expense of SEVERAL other scores, as in, for that 29 - 7 score, there were 5 - 10, 3 - 7, 10 - 14 and so on, and like any competitive-like game, the fun proportionates itself around the players, and while a few people enjoy a good bashing, theres a bigger lot of people that suffer frustration (Then theres the odd bunch that enjoys getting killed but those people aren't adressed in this post, nor do I care about the mediocre way of life)
Now this phenomenon evens itself out as the skill level improves, and you end up with some rather close scores in the higher ups (namely tournaments) and thus the fun is evenly spread, not to mention those who win enjoy the experience far more since they actually hard earned it, and those who lost feel they gave their most and hope next time they will come up top (and boy they do come up eventually and enjoy winning the most, thus who he laughs at the end laughs the best)
Now it doesn't take much thinking to know this happens a lot in Fonline (perhaps this is the one game that happens the most out of all the games I have played in my whole life) and as I have posted on previous posts, this game involves a lot of situations where a someone does something out of a whim and gets a giggle out of it, while the guy in the receiving end of the prank suffers an unproportionate amount of frustration, namely the classic bursters who take down people on protected towns (And face it, theres absolutely no safe way to avoid that) and thus the protected towns become nests for grievers who for shallow moments of joy, end up screwing the hard work of other people
This people is the equivalent of throwing rocks at a crowd of people, sure its gotta worth some laughs, but at what price?
My conclusion is this, why the OVERLY forced PVP mechanics? when you can avoid an immense amount of frustration for the cost of a few kids laughs. Bring matchmaking on random encounters, keep the ever present danger of a harsh wasteland while avoiding the IM FUCKED scenarios that plague this game. A lvl 4 guy killing molerats shouldn't be murdered by 3 lvl 21 guys jumping into his encounter. Have the thieves actually have something at stake while stealing instead of just lulzing their few fails. Actively punish those people that random burst 3, 4, 5, 6 times in a row just for the lulz in protected cities. Keep the obviously dangerous zones (I.E. Unprotected towns and the squares that surround them, and around San Francisco) the way they are, so people know they are risking a lot for going there and will only go when feeling like risking their own necks.
I dont mean to cheapen the experience, just asking the developers to show a little sense on the kind of game they are building, if they want to keep this little nest for immature kids and off the charts mean people, then fucking say so, dont toy around with the bigger, saner population of this game with this, for the lack of a better word, idiotic excuse of freedom
The examples of how to proportionate the fun around this game are wide and varied, and its not my intention to draw them out on this post, im sure theres plenty of people who have thought of that, my point here is sending a word out for the developers, asking them why do they insist on keeping this game the little nest for grievers it currently is.
Im sure we can live off without the few giggles of a random burst, or the few laughs of murdering a defenseless lvl 6 chump (or Alt). At least the bigger part of the community thinks the same (This I dare say, I hope im not wrong about it)
-
Well, I'm just a new player here, only tried 2238 for some weeks ago - but I have to disagree with you. The constant danger other people present provides a so immersive post-apocalyptic atmosphere that no NPC-threat could make. I was killed many times, and I didn't enjoy it a bit. But I do really enjoy living in an environment where one has to be on edge, since anything can happen. I know a lot of games where free and constant grievage would ruin the feeling, but in my opinion, here it only adds to the experience. A random bunch of unmoderated and uncontrolled internet people is a perfect cast for the end of the world.
Also I have to say that reaching level 21 is not that hard, neither getting top gear - even in the current setting. At least keeping it presents a challenge. I think if anything, it should be harder. PKs, do your stuff!
-
The difference between FOnline and other frag games is, that in other games, you will eventually get better and that motivates weaker players to play. Also, the frustration in being killed isnt that big, because you just lose some time respawning or sth similar. On the other hand, in Fonline, theres almost no learning curve because of randomness and low hp buffer. So after you learn some basics and tactic, you will do as good as some veteran player, just with slight differences. Not to mention, upon dying, you lose equipment and spend significant time returning to former state.
Anyway, its easy to say that system is wrong, you just have to give concrete solutions how to solve these problems. And you should be aware of engine and coding limitations.
-
The game isn't made for the stantart rpg fans. like 10 year old kids from 2nd world countries who stare at the screen with big eyes and drull while playing, picking randomly stats they have no Idea what they mean. Or 17-19 year old americans who use ventrillo even if they don't even need it, and most likely giggle when they see the kids. Its made for people who played Fallout. But to be honest I completed all the fallout series and its still hard to get a nice build. And still if u have a nice build, U can still get minigunned by a random BGer for no reason. The game is best if U play it with friends and rob/kill random people. ::)
-
17-19 year old americans who use ventrillo even if they don't even need it, and most likely giggle when they see the kids. The game is best if U play it with friends and rob/kill random people. ::)
This.
too much forced random shit flinged around, you get fun out of grieving and the game further encourages that.
I do not approve but those kids you speak of might.
-
A game is fun if you got control over everything your character does and can decide wether the risk of getting shot etc. is worth it or not. High level players ganking lower level players or abusing bugs ( so that you don't even see you're getting killed at map load) with no chance to defend isn't even particular fun or competive and pretty onesided, just like the OP says (non-proportional fun), thus such situations must be terminated. It's no wonder that many people leave the game shortly after experiencing situations where their characters life is depending on random or the boredom of other players with no chance to defend.
-
Im quite glad a mod took a liking to my post, and even added this kind of situation must be terminated.
If so, what plans do the devs have in mind? or what particular ideas or cases are being considered to change this?
I have been playing this game since March of this year, and so far this has only been my only session, however before playing this I already knew several people who used to play this game, people I met playing FOT and true Fallout fans, and out of the 8 I know, only 1 is still playing, half is waiting for wipe while the other is highly offended by the insane amount of grieving in just about everything.
I personally find the OVERLY forced PVP mechanics are what keeps all this frustration going on. Forced PVP on protected towns, forced PVP on obviously unfair situations (3 lvl 21 guys meeting an alone lvl 4 guy on the wastes), and the general lack of punishment on those who prank other people for the lulz (Harassing thieves and random bursters)
Keep the whole wasteland is harsh, keep the forced PVP mechanics, but even the abuse with balanced situations, have low lvl players unable to be pvped unless they go to an unprotected towns or so. Matchmaking at its best
-
Matchmaking ? In the apocalypse people wuld kill eachother for small chunks of food and drops of water. So if someone has a gun and is starving, a guy full with caps and food wuld be safe.
Matchmaking - The guy with the gun asks nicely "Hello, dear gentleman, I chalenge you to a fair duel to the death" and the guy with the stuff sayes "NO." and basicly the guy no matter how hungry he is he can't get any food because he's in the middle of the wasteland.
How it shuld be - Boom. FOOD !
-
Matchmaking ? In the apocalypse people wuld kill eachother for small chunks of food and drops of water. So if someone has a gun and is starving, a guy full with caps and food wuld be safe.
Reality ≠ A game to have fun.
-
Reality ≠ A game to have fun.
Then just remove all the stats and stuff and give everyone miniguns and bazookas, and make no map just a small box where people wuld killeachother and respawn. That wuld be fun.
-
Take away from this game that constant risk and danger of getting killed/loosing all carried stuff and its gona be just antoher pathetic Hello Kitty clone.... Its fallout postapo-world where life has absolutely no value, stronger eats weaker. Take that away and this game gona lost all its originality and uniqueness (also immersion aspect).
I agree there is a big problem with a big ammount of people (I think its even majority) who is quiting playing fonline shortly after starting.
Hoever the reasons for this problem are different. There should be some solutions like:
- no respawn 1min cooldown for players up to level... lets say 10 ? (this CD was ment to hit TC players I guess?)
- a lot of quests in cities(every each city) to gain few first levels and earn some simple starting items/cash (every falloutfan is starting his game by seeking some quests but unfortunately here we almost dont have em at all)
- there should be automaticlly created "tent-like" place for first ~6levels for new characteres - its should be that place where this character is starting where u first time launch the game. Now after leaving that place its disapearing from WM it should be "starting-tent" place for new characters. Inside there should be NPC who got in its dialogue a lot of tips to players (some kind of tutorial). (u can nicely do it with RP style 4 example that tutorial guy is telling u that he found u on desert close to death took u heal u and u can stay here for w while. (after that sentance put "[6lvl]") That u should find ur won place and he suggest to collect 10 bramin hides to settle ur own tent.
- starting items shouldnt be such crapp as we have it now, it should be some real stuff like leather jacket (if sg skill tagged)10mmpistol/shotgun + somme ammo 1-2 stimpacks
- wm speed increase
- cooldowns limited
- more tutorials on forum
-
- no respawn 1min cooldown for players up to level... lets say 10 ? (this CD was ment to hit TC players I guess?)
- a lot of quests in cities(every each city) to gain few first levels and earn some simple starting items/cash (every falloutfan is starting his game by seeking some quests but unfortunately here we almost dont have em at all)
- there should be automaticlly created "tent-like" place for first ~6levels for new characteres - its should be that place where this character is starting where u first time launch the game. Now after leaving that place its disapearing from WM it should be "starting-tent" place for new characters. Inside there should be NPC who got in its dialogue a lot of tips to players (some kind of tutorial). (u can nicely do it with RP style 4 example that tutorial guy is telling u that he found u on desert close to death took u heal u and u can stay here for w while. (after that sentance put "[6lvl]") That u should find ur won place and he suggest to collect 10 bramin hides to settle ur own tent.
- starting items shouldnt be such crapp as we have it now, it should be some real stuff like leather jacket (if sg skill tagged)10mmpistol/shotgun + somme ammo 1-2 stimpacks
- wm speed increase
- cooldowns limited
- more tutorials on forum
- 60 seconds is too much for you? Death is already almost nothing, well I would like it, so I can cripple guards on respawn points faster without waiting 1 minute between punches.
- "a lot of quests in cities", yeah, devs didn't know about that, they didn't know that FOnline: 2238 server should have quests, they don't even bother about it? Quests are pain in ass to make, you won't see many quests for so short period of time.
- Already, you can start rail line gang quest and use its location as your tent. You can start raiders' quest and use location as a tent, you can start and advance Man's Job quest to final stage and use that location as your tent.
- oh noes, making alot alts just to create alot jackets?
- yes, but devs like waiting.
- yes, but devs like waiting.
- you can do that.
THe learning curve is quite not nice. I got 3 friends 2 play and only 1 of them remained. The others went to play Hello Kitty online (ftw). I think it wuld be a nice Idea through a new character to have a protection. NOT to get killed the 1st 24 hours of playing. That way he wuldn't be able to kill/die and that way he will have time to gear up and learn stuff about the game so they're preapared for the trollish rough cruel dangerous full of bad people wasteland. During those 24 hours they wuld be able to PvE. I saw it in other games and it works out pretty fine.
FOnline isn't other game, and you'll see alts for 24 hours working as immortal blockers/scouts and other.
-
THe learning curve is quite not nice. I got 3 friends 2 play and only 1 of them remained. The others went to play Hello Kitty online (ftw). I think it wuld be a nice Idea through a new character to have a protection. NOT to get killed the 1st 24 hours of playing. That way he wuldn't be able to kill/die and that way he will have time to gear up and learn stuff about the game so they're preapared for the trollish rough cruel dangerous full of bad people wasteland. During those 24 hours they wuld be able to PvE. I saw it in other games and it works out pretty fine.
PS - if by KZ3 u mean Killzone 3, that game is awsome ! ^_^
-
- 60 seconds is too much for you? Death is already almost nothing, well I would like it, so I can cripple guards on respawn points faster without waiting 1 minute between punches.
so just make those guards immortal/uncripple-able, that 60s is antoher birck into festival of waiting wall on 2238
- "a lot of quests in cities", yeah, devs didn't know about that, they didn't know that FOnline: 2238 server should have quests, they don't even bother about it? Quests are pain in ass to make, you won't see many quests for so short period of time.
this is that really important content that is missing and its obvious truth
- Already, you can start rail line gang quest and use its location as your tent. You can start raiders' quest and use location as a tent, you can start and advance Man's Job quest to final stage and use that location as your tent.
ur even use brain or what ? yes I know about such stuff but newcomers knows shitt and im talking here(the whole post) about making game more friendly to newcomers and prevent them from making instant ragequit after loosing all stuf for the 5th time in a row
- oh noes, making alot alts just to create alot jackets?
if ur "getting rich" plann gona base on that then good luck buahah, and as always its very easy to prevent such situation 4 example lower prices for such items that it wont gona pay off the effort
- yes, but devs like waiting.
- yes, but devs like waiting.
- you can do that.
Im not dev of 2238 whos goal should be to make game attract more and more players and im involved into another fonline project soo its not really my job.
-
Giggles or not, hard to tell. It's true that there's no consequences for randomly murdering someone, but if there were mechanics that would for example spawn bounty hunters on your ass if you did, it'd be even worse.
Groups of armed players usually shoot bluesuits because they might be scouts or looters. Some innocent nuub might accidentally loot an expensive item because he has no clue whats going on. If he wants to "help" a group to fight another group, that's out of question aswell because he doesn't know who's enemy and might do friendly fire. No group of armed guys allow a random bluesuit to walk among them while they are camping a town.
In the end, when a nuub dies enough times he starts to care about items and not his life.
One thing that sucks is that it takes longer for total noob who has nothing to get a tent than a pro player to get 10 metal armors, plasma, 10 assault rifles and 5000 5mm ap.
Even if some pro suddenly lost everything (bases, chars, items, friends), it'd take him a quita a while to get those ten skins for the tent.
-
One thing that sucks is that it takes longer for total noob who has nothing to get a tent than a pro player to get 10 metal armors, plasma, 10 assault rifles and 5000 5mm ap.
Even if some pro suddenly lost everything (bases, chars, items, friends), it'd take him a quita a while to get those ten skins for the tent.
It called experience.
All games except for "Let's roll a dice, if it'll be 1-3 I win, if 4-6 you win!" have that. If you played that game long enough, of couse you'll do everything better than those who just started, it's obviously.
-
The thing is that (giving an example y one of my friends quit the game) if a new guy gets a lot of stuff and gets like "MEH IS RICH MEH IS POWERFULL" he goes to sell it then gets shot in the head and gets "ganked". Then he wuld most likely quit the game.
-
Then he wuld most likely quit the game.
Then he better not play games where you can lose stuff and die.
-
It called experience.
All games except for "Let's roll a dice, if it'll be 1-3 I win, if 4-6 you win!" have that. If you played that game long enough, of couse you'll do everything better than those who just started, it's obviously.
What I meant was that if goal is to hoard items game is too hard in the beginning but too easy in the end.
-
I have been playing this game since March of this year, and so far this has only been my only session
There you go, you could say that on the beginning of the first post, it would've saved me lotsa time reading your crap. Problem isn't PvP, dying or "griefers" in towns. Dying isn't an issue, getting all the items back is an issue. If it takes you few hours to get some decent gear from crafting (the first method every newb will try first obviously) yet you die in few seconds then no wonder they ragequit. Lack of quests, stupid 3 charisma requirements, slow WM speed. New players don't even get a chance to explore the world if they have to run from encounters every 5 seconds. I remember times when Brahmins were quite populous around NCR, every newb could make a tent quickly. Of course devs got rid of the brahmins for some reason, you still can find them around Modoc, etc. but who will go there with such shitty WM speed?
-
The bigger lot of you is actually missing the point. im not just talking about newbs having it had for the nonexistant learning curve (thats pretty much another issue), Im talking about how the game is designed for grievers. As surf said, theres a big deal of people preying on weaker people just for the Lulz, for a few damn laughs, people camping obviously low level squares (around protected towns, molerats, etc) with powerbuilds on the intent of murdering low level ALTs (lets keep newbs out of this for a while)
Then theres the bursting people that suffere no consequences whatsoever and just burst people over and over, for what could be a few laughs for them and hours of work for another, then the thieves who can just steal-lockpick their way forever since, even if they do get caught, they wont lose a single thing, perhaps die and get back 1 minute later to continue .
This is a consequence free world, and for the sake of a better experience for all of us it shouldn't be like so.
-
I think those grievers are part of that learning curve what you don't seem to notice. They teach you to watch your back, don't stand or hunt on spots where they do, and keep everything hidden and safe. One gun is no gun. A pile of it where noone would look, now that's something. I still get gunned down occasionally by combat armored minigunners on my bluesuits, but I never lose much, since I only risk a situation like that when I have really less to lose. And I'm only here for weeks.
Dangers created by players create an irreplaceable mood. Risk generates challenge, challenge creates fun. That's what makes me play this game.
-
I got my moments when i rape The Frustrated Artists base, but i didn't do it for my pleasure like others do.
I did it, because i want factions be more cautions to take new players inside faction.
Don't know though worked it or not..
-
Well im throwing in the towel on this game, i love fallout 1,2 and i thought this was going be awesome. But the people ive met in this game so far are bigist bunch of fuktards ive ever come across. Any time you think your finally getting some where some moron just pops in and kills you takes all your shit i only started the other day and i have zero chance of progression because i have zero opportunity to get my gear together because its constantly being taken by some random high lvl prat after i spent ages just trying to get the resources together to buy it. Then your left to wonder around for another 3 hours trying to do it all over again unable to level up because you have no weapon and just get swamped by large groups of mobs. i just spent the past 2 hours gather all sorts and making stuff to sell to vendors so i could try and buy some decent weapon and ammo only to have some one unload in face when im about to buy a gun. >:( and what do i get a 10 min debuff and sent a million miles away with nothing to defend myself this is just a stupid waste of time. .. ..bye (ow and the people saying watch your back etc, the point is you cant watch your back you cant do anyhing to defend yourself i repeatedly had every thing i done ruined by some random prat the last few days and had to start from scratch again)
Fair play to who ever set this game up tho its well done but this game is impossible to get into with shit like this happening constantly.
-
guys i dont want to be bad with you, but
It happens in every game no matter the "MATCHMAKING" or the useless TrueSkill
Life is about a bunch of idiot jerks and a few chosen ones who have the balls to win.
If a bad player lefts this game is because HE IS WEAK AND COWARD and he dont deserve the glory of win in this game. If a bad player still playing is because he have the fey in become powerful and he may succes.
SO, STOP OF BE A COWARD AND BECOME A WINNER.
-
Oh cut the crap ::)
There are grievers everywhere, but in other games, they are not allowed so much to do and harm like here.
@Kane - find a group, playing solo is really frustrating
-
A new player with lack of knowledge may have these problems. Just yesterday I started a new char and by myself with no help in a single morning I got a tent, caravan, armorer profession 2 and hunting supplies. People need to learn some basic things before they get mad at the game or other players. In my new char journey I was constantly avoiding anyone that was holding a gun in town or trying to get close to me, carefully watching out as I was bartering for basic objects holding not enough hides for a tent. I danced with one guy. I step away, he would try to steal, I step away again...for like 3 minutes. He apparently saw my growing inventory.
Buying the caravan was the funnest part. I entered the town amid someone blowing up, as I was trying to talk to the caravan seller, someone kept trying to get close to me so I left. Came back a minute later and someone used a rocket launcher on my cow. Caught another cow, and waited for the town to be empty before I tried to buy again. Point is avoiding theft and death early in the game is very possible.
Game is not hard even without a tent or help. It just takes some knowledge and patience.
Another thing I may add, if someone dies that lost NCR/other town protection or dies from a guard due to attacking someone, they should respawn in say San Fran. Innocent/oblivious bystander should not get same penalty as constant bursters.
-
Well im throwing in the towel on this game
--------------
spent the past 2 hours gather all sorts and making stuff to sell to vendors so i could try and buy some decent weapon and ammo only to have some one unload in face when im about to buy a gun.
-------------------
and what do i get a 10 min debuff and sent a million miles away with nothing to defend myself
----------------------------------
i repeatedly had every thing i done ruined by some random prat the last few days and had to start from scratch again
Brought tears to my eyes
Tears Of Joy!
-
One thing I have learned about this game is that if you're paranoid, then you'll be very successful at this game. Everybody is out to get you, everyone wants your stuff, EVERYONE wants to ruin your day. Always go through the back door, always travel with friends, NEVER let anyone stand less than 1 hex away from you. Store every item you see, bring only what you need, learn who to trust and who to shoot.
-
I'm talking about how the game is designed for grievers. As surf said, theres a big deal of people preying on weaker people just for the Lulz, for a few damn laughs, people camping obviously low level squares (around protected towns, molerats, etc) with powerbuilds on the intent of murdering low level ALTs (lets keep newbs out of this for a while)
Oh Shit! Someone has pinpointed the (imho) #1 flaw of this game. There is a great game out there for those who enjoyed Fallout 1 and 2, but its unlikely that most will experience it. This is probably because of the immature shits who have somehow found this game and realized its potential as a grieving ground. If you ask if they have ever played FO1 or 2 they will most likely respond with "no buts i playd 3 and nv" or "never heard of it". The atmosphere they create prevents low levels from partaking in the quests and higher levels have nothing of importance to be gained carrying briefcases and such.
-
FOnline isn't other game, and you'll see alts for 24 hours working as immortal blockers/scouts and other.
This game is just crying for a improvement, just 1 improvement.
NO ALTS ! Only 1 character ! I registration 1 character and if u make another "registration" and character, he gets BLOCKED and u can only play with ur first ! (U can delete it @ any time ofc) if this gets implamented the game wuld be a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT better.
-
This game is just crying for a improvement, just 1 improvement.
NO ALTS ! Only 1 character ! I registration 1 character and if u make another "registration" and character, he gets BLOCKED and u can only play with ur first ! (U can delete it @ any time ofc) if this gets implamented the game wuld be a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT better.
You must be new here, let me show you around the place...
-
You must be new here, let me show you around the place...
*Follows Senocular then point blanks him in a dark room for a new reason*
Yeah im pretty new, not to the fallout series I mean my room is full with screenshots of the games that I printed and hangeed on the wall. but to FOnline im pretty new lol the thing is its pretty different to the fallout series, you're not the chosen one, you're not a guy who came out of a vult like a zombie 2 look for his father, nor you are a courier who gets shot by a random douche then u chase him across the wasteland 2 find him at Ceasar's camp and execute him JUST to take his gun because its freaking awsome.
EDIT : Hey I have the same speech as you have, so IM as new as you are.
-
guys i dont want to be bad with you, but
It happens in every game no matter the "MATCHMAKING" or the useless TrueSkill
Life is about a bunch of idiot jerks and a few chosen ones who have the balls to win.
If a bad player lefts this game is because HE IS WEAK AND COWARD and he dont deserve the glory of win in this game. If a bad player still playing is because he have the fey in become powerful and he may succes.
SO, STOP OF BE A COWARD AND BECOME A WINNER.
Im certain life goes like that, its unfair and unforgiving. However this IS A GAME, and like such, its given that in good gaming design you try your best at bringing fair conditions for any players, and its through skill, intelligence, timing, instincts, reflexes, call it whatever you want but its by being better than other players that you succeed, not by exploiting and abusing the flaws of a game like a bigger lot of the people do in this game, and devs apparently dont seem bothered by that.
-
This game is just crying for a improvement, just 1 improvement.
NO ALTS ! Only 1 character ! I registration 1 character and if u make another "registration" and character, he gets BLOCKED and u can only play with ur first ! (U can delete it @ any time ofc) if this gets implamented the game wuld be a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT better.
I'm afraid you are wrong, sir. Again. We had many discussions already, about registered accounts, blocking alts, limiting them, blahblahblah. It's impossible, welcome to dynamic IP & proxy world. Your brilliant idea will hurt newcomers and loners, as every similiar idea of "How to pwn these nasty exploiters and PKs in few simple steps". All in all, newbies get hurt the most, no matter what restrictions you'd include.
I'm tired of repeating it over and over - we need to get rid off reasons to make alts, not alts themselves.
-
I enjoy alting, it gives me chance to play this game from very different angles :F
-
I enjoy alting, it gives me chance to play this game from very different angles :F
Agree with you.
I can be evil with different account and good with another, things what i do with another account cannot releted to another.
-
One thing I have learned about this game is that if you're paranoid, then you'll be very successful at this game. Everybody is out to get you, everyone wants your stuff, EVERYONE wants to ruin your day. Always go through the back door, always travel with friends, NEVER let anyone stand less than 1 hex away from you. Store every item you see, bring only what you need, learn who to trust and who to shoot.
I don't think that a distance of just one hex is enough, I usually go for 3. Also, there's no such thing as 'friends' here; everyone willing to help you should be treated as a potential backstabber, and you should always be ready for your "friend(s)'" turning against you.
Other than that, you've pretty much said everything there is to successfully playing this game. I'd only add "LEARN FROM YOUR (AND OTHER PEOPLE'S) MISTAKES" to the list. Many gamers seem to be largely incapable of that for some reason.
FOnline really is a great game and if you're not enjoying it, it either means that you're doing something wrong OR that you're simply not supposed to play it at all.
The fact that new players are usually familiarised with the harshness of the game just a few moments after they start playing it is actually its enormous advantage. It's far better to realise that you're not going to enjoy something the very moment you start doing it rather than after having wasted hours getting to know it.
SURVIVAL OF THE FITTEST
-
I enjoy alting, it gives me chance to play this game from very different angles :F
There is a difference between alting and playing different unrelated characters, but yes, I also enjoy the later one.
-
Such a whiner.
So, you want to play in a post-apocalyptic wasteland, but you also want the devs to protect you from everyone in it?
-
I've said it once and i'll say it again; this disproportionate fun comes from disproportionate risk.
grief bursters and thieves suffer little to no risk when they should suffer at least as much risk as everyone else if not more since they are acting in enforced environments.
Anyone acting in the wasteland cannot avoid risk, (can you imagine how funny a thief trying to steal from you in the middle of the waste would be?) however ambush traps are probably the least risky endeavor you can undertake in the waste for one simple reason, in my opinion;
I always make outdoors-man characters to avoid people I know I don't want to meet or meet people I know I want to kill, however, last time I checked only one name pops up when I notice an encounter with a player in it no matter how many other players are there along with him. This makes it very hard to spot a trap despite having spotted the encounter... which makes no sense to me at all.
so in summation 3 things I would like to see happen that will not effect the harshness of the waste. In fact I hope they make it harsher.
- more risk for thieves, for reasons I have mentioned before.
- CONSEQUENCES for grievous bursters in ways I have suggested prior to this, because how many suicide killers do you think there would be in a world where everyone is looking out for number one? not many imo and anyone doing it would have a DAMN good reason.
- The chance to see a trap coming, because I can see everything else that comes along.
-
how many suicide killers do you think there would be in a world where everyone is looking out for number one? not many imo and anyone doing it would have a DAMN good reason.
Many wastelanders would have PTSD/etc. and also may have sunstroke, alcoholism and other drug problems, plus FEV in the air/water causing mental problems.
It is important to roleplay the crazies that the wastes would inevitably generate.
-
- more risk for thieves, for reasons I have mentioned before.
- CONSEQUENCES for grievous bursters in ways I have suggested prior to this, because how many suicide killers do you think there would be in a world where everyone is looking out for number one? not many imo and anyone doing it would have a DAMN good reason.
- The chance to see a trap coming, because I can see everything else that comes along.
- Steal skill was nerfed a lot already, I don't know what remains - disabling it at all? Avoiding thieves is pretty simple - don't enter towns with precious stuff (or keep it in hands) or move a bit if you see anyone coming next to you
- NCRbursterAlt334, NCRbursterAlt335 NCRbursterAlt336 ... man, this is like counting sheeps before sleep :>
- again: move a bit if you see anyone coming next to you
Most of all this whine is tied with NCR more or less. There is lot of things to do instead of living in such shithole.
-
Yeah, avoid being robbed is pretty simple as Wichura said. More ...effective than "Oh my god! He stolen my shit!" or something. Also, the largest population of thiefs lives in NCR. There's other places with similar kind of activities like Junktown, the Hub, New Adytum. Also, this is post-nuclear world, if killing is something normal why stealing should be something evil unusual?
-
Point Blank the thieves *Trollface*
-
Point Blank the thieves *Trollface*
Before your e-orgasm grows, notice the interesting fact. Thiefs aren't detected always and usually quickly run away from you, so your point blanking could be your fail.
-
Before your e-orgasm grows, notice the interesting fact. Thiefs aren't detected always and usually quickly run away from you, so your point blanking could be your fail.
2 be honest since 2 days the only thing I and a friend are doing, we're point blanking everyone exept bluesuits, Its hell of a fun, we stay away from guarded towns.
-
2 be honest since 2 days the only thing I and a friend are doing, we're point blanking everyone exept bluesuits, Its hell of a fun, we stay away from guarded towns.
Congratulations! You've became a professional griefer, exactly the same kind you whined of so much.
How do you feel, tell us? :>
-
- Steal skill was nerfed a lot already, I don't know what remains - disabling it at all? Avoiding thieves is pretty simple - don't enter towns with precious stuff (or keep it in hands) or move a bit if you see anyone coming next to you
- NCRbursterAlt334, NCRbursterAlt335 NCRbursterAlt336 ... man, this is like counting sheeps before sleep :>
- again: move a bit if you see anyone coming next to you
Most of all this whine is tied with NCR more or less. There is lot of things to do instead of living in such shithole.
I never go to NCR, however of all the southern towns I do like the hub and we are getting more and more of this kind of thing there.
I never get thieved unless I'm not in the mood for running and yes, it is easy to avoid if you know what your doing. But it can still be annoying with the level of straight up harassment they sometimes dish out, especially after catching one, killing him and 1 minute later he's back again doing the same shit. There needs to be some satisfaction in catching/killing a thief but there isn't, dis-pro risk = dis-pro fun. I don't agree with nerfing thief skill as im not sure it really changes the situation. All it really means is that thieves occasionally die more (but still never with anything they actually worked for) and it only slows them down by a minute or two. I don't mind thieves being in the game, in fact I think they are essential. But the way they exist right now is kind of embarrassing and there is no style to how many of them operate.
Many wastelanders would have PTSD/etc. and also may have sunstroke, alcoholism and other drug problems, plus FEV in the air/water causing mental problems.
It is important to roleplay the crazies that the wastes would inevitably generate.
in theory sure, but how many of these guys are actually 'roleplaying' P.S.D. and how many are just being jerks? I would say the ratio leans much towards the latter as I have never seen anyone scream "Charlie's in the trees!" before bursting. In fact usually it is very coordinated between two people, one suicides and the other cleans up, its not just some vet hallucinating.
Sometimes people have very limited ideas and pass them off as RP because they really just can't think of anything else, and oh wow! its a miracle! because he's back from the grave already to pull the same dumb shit again!
-
I never go to NCR, however of all the southern towns I do like the hub and we are getting more and more of this kind of thing there.
There is a reason if i live in Junktown!2 be honest since 2 days the only thing I and a friend are doing, we're point blanking everyone exept bluesuits, Its hell of a fun, we stay away from guarded towns.
Congratulations! You've became a professional griefer, exactly the same kind you whined of so much.
How do you feel, tell us? :>
Guess what? Wichuras right. Tell us, how does it feels to hate yourself?
Sometimes people have very limited ideas and pass them off as RP because they really just can't think of anything else, and oh wow! its a miracle! because he's back from the grave already to pull the same dumb shit again!
Not only from the grave, but also from a pocket, since they had been reduced to a green good that needs to be recovered with a spoon.