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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Raoul666 on February 10, 2010, 02:03:00 am

Title: Death
Post by: Raoul666 on February 10, 2010, 02:03:00 am
Hi all

My suggestion is : Can we keep armor and items in hands when death come? The other stuffs can will be loot...

Or just the armor destroy? (0%)

The game will be less difficult an more attractive for players solo, sometime they aren't the time to play in teams (or other things)

My apologises, my english is bad  :-[

Title: Re: Death
Post by: Szef on February 10, 2010, 02:26:29 am
No for saving equip! No magical powers at wasteland!
Yes for full loot.
Critical hits always break armors and weapons already.
Title: Re: Death
Post by: naskiel32 on February 10, 2010, 02:48:53 am
i dont like idea  :-\  better is  support idea possibility of looting armors from mobs that is more realistic than that
Title: Re: Death
Post by: baaelSiljan on February 10, 2010, 02:50:14 am
I agree: No for saving equip! No magical powers at wasteland!

Solo players have to be hard-ass guys! So or You are macho who dont afraid dead, or You should play in group :)

look at it and feel it: http://www.youtube.com/watch?v=8Go2UD7ZY_g (http://www.youtube.com/watch?v=8Go2UD7ZY_g)
Title: Re: Death
Post by: Raoul666 on February 10, 2010, 03:20:22 am
Hem it's a game, if you want realistic things, do a total death : one life (give me your sheet  ;) )
But you will be *angry* if the master do that....

We can't loot an armor on a npc, because this armor is broken (Fallout 2) why we can loot on a player and not on a npc? It is a non-sense...

I propose that because the game is too hard for a solo player, it's not just anyone who can play with a team... When i play to cod 6, i'm not forced to play with a team, i haven't time for that. (or other energy)

The difficulty in a game is based on probability theory, if the game is too much easy or too much hard, the poeple desert this game.


This don't change the game at all, up hardest the armor crafting to equilibrate? And more players in game... ;)
Title: Re: Death
Post by: baaelSiljan on February 10, 2010, 03:32:09 am
It was discussed few times since beta was opened. I know Your pain, I cry many times after drop all equip. But believe me - it makes this game better, and really boring is when You dont drop this armor, then You will feel free and really You won't care about fight. What I'm really sad is that there is no more suicide bombers, thieves and gang kills in cities :(

This game will be extremally boring if You will not loose your equip.
Title: Re: Death
Post by: Wichura on February 10, 2010, 04:02:47 am
This game will be extremally boring if You will not loose your equip.
I agree either - all you will need to get is one armor and one gun. Why more, if you can use them, and use them, and use them all the time? It's not marriage, one can't be enough ;-)
Yes, it is pain in ... somewhere, when you are losing all this stuff you've achieved so hard. But this makes equipment more valuable, people starts to plan and think, and that's good.
Title: Re: Death
Post by: naskiel32 on February 10, 2010, 04:30:24 am

We can't loot an armor on a npc, because this armor is broken (Fallout 2) why we can loot on a player and not on a npc? It is a non-sense...


ok that is thing i can agree with there should be percetange possibility of destroy armor on players too when killed (so bastard who kill ya dont take it and armor still will be lost) and percentage possibility of find one intact on players/npc that all but still i dont agree with idea of no losing things at all

as for one final death you live again becouse you are cloned (see intro) and yea i know its "more TLA thing" :P
Title: Re: Death
Post by: Raoul666 on February 10, 2010, 04:48:02 am
Hum don't forget that : this script (npc = no loot armor) is come from Fallout 2 : the devs do that to equilibrate the game, who drop too many armor (too much easy, too much money) in Fallout 1!

They do that to equilibrate the game (too easy = boring), not to justify a "realistic" thing ;)


It was discussed few times since beta was opened. I know Your pain, I cry many times after drop all equip. But believe me - it makes this game better, and really boring is when You dont drop this armor, then You will feel free and really You won't care about fight. What I'm really sad is that there is no more suicide bombers, thieves and gang kills in cities :(

Ok, but you're describe to me a teamplay experience


This game will be extremally boring if You will not loose your equip.

Ok, but why at all?
Fonline can be play by more gamers, if it was less difficult, need settings i think for everybody (teamplay and solo)


in future :
teamplay = harcore gamers
solo = gamers


actualy :

teamplay = harcore gamers
solo = ultra harcore gamers

 ;D



Or a other solution : 2 mods : Fonline 2238 (armor equip save) et Fonline 2238 Harcore (for harcore gamers) (actual)
Title: Re: Death
Post by: Roachor on February 10, 2010, 05:14:50 am
I said the same thing, people like to stare at cooldown timers instead of playing.
Title: Re: Death
Post by: crunchtag on February 10, 2010, 05:44:28 am
To Roachor—and the OP, a little bit,

It's not about cooldowns and not actually playing the game when you play, it about the concept and principle of the suggested idea.
If another system was in place to throttle the resource stream in the economy, would you still be pushing for things like this?
Title: Re: Death
Post by: baaelSiljan on February 10, 2010, 12:28:30 pm
Dont be selfish, You make someone happy if You drop armor and then buy new one from crafter, so You make world living.

Ok, but you're describe to me a teamplay experience

no man, I play solo :) I'm not even in any gang.
Title: Re: Death
Post by: UbiValkin on February 10, 2010, 01:00:31 pm
Death must be more difficult than now. What death does? Loses amor, loses all items, then teleport to random "hospital" or "respawn point" with 10 HP and weakened status... So, if you have no items, death = nothing, you can even specially die to remove radiation effect, or teleport more close to your distination. I can't understand why do you need "Rad-Away" at this game, same as Doctor, you're blinded or crippled leg? What a problem, put all items at tent and then go die somewhere.
So... 1 or 2, or 1 and 2.
1) Lose XP when die.
2) Don't remove cripple/poison/radiated effect after death.

P.S. Also poison.. lol even with Endurance 1 you have faster regenerate rate, than poison kills you. So poison = nothing. Poison must affect endurance and agility, not dealing 1 damage/100 years.
Title: Re: Death
Post by: TuX on February 10, 2010, 01:27:29 pm
Poison is really dangerous when fighting centaurs or floaters. When the poison lvls come to high you get direct damage instead of only a notification that you have been poisoned. An example. Fight a cenatur wearing CA. You'll get about 10 dmg per hit more or less but when the posion reaches max you can be dead in a couple of hits.
Title: Re: Death
Post by: UbiValkin on February 10, 2010, 01:39:37 pm
Poison is really dangerous when fighting centaurs or floaters. When the poison lvls come to high you get direct damage instead of only a notification that you have been poisoned. An example. Fight a cenatur wearing CA. You'll get about 10 dmg per hit more or less but when the posion reaches max you can be dead in a couple of hits.

Hmm i was hit by centaurs only few times and i haven't noticed any difference between scorpions and centaurs. I got 2 endurance, so my healing rate is only 2, but my HP regen faster. And if you fight in TB mode that's almost impossible to be hitted by melee critters, only few of them has 10 AP, and 3 or 4 for hit, if you have bonus move or action boy you can even do accurate shot each 2nd turn, or simple shot each turn, other APs for run.
Title: Re: Death
Post by: Solar on February 10, 2010, 01:45:47 pm
Quote
2) Don't remove cripple/poison/radiated effect after death.

It was like this for a while, but everyone just used to go round trying to cause crippling injuries just to be annoying - and when new players have every limb crippled and are blind it can be difficult, even compared to our already difficult new player period.

Poison and radiated though, I wonder if theres a good reason for them not to stay
Title: Re: Death
Post by: Szef on February 10, 2010, 03:14:24 pm
Maybe poison and rad should stay, but lowered.
High poison/1000rad gonna cause a permament death effect.. or the Undead Neverending Story Syndrome (UNSS) :P
Title: Re: Death
Post by: Amrok on February 10, 2010, 03:53:51 pm
I am not a Hardcore gamer or so.
I play mostly as solo, even I have good contact with some groups.
My only craft is radio, so all my stuff have a high value for me...

But I personaly wish to see a huge death penality (at the extrem if needed), why ?
Simply to keep the interest of play.
If you dont have to be carefull there is any interest in my mind.
That said, I understand the reasons to keep the game "easy" for having a sufficient population ingame.

But the Fallout core is in my mind Staying alive... not having a GodTopEnd character as in other MMO.
The stress of staying alive (even what is your level) give more satisfaction than everything else...
This is just another approach of gaming enjoy : "Contemplate your character, or making him alive so risk it".

The only purpose here is to change gamer attitude ingame, to tend to be more "realistic", nothing else.
Title: Re: Death
Post by: Raoul666 on February 10, 2010, 04:50:54 pm


But the Fallout core is in my mind Staying alive... not having a GodTopEnd character as in other MMO.
The stress of staying alive (even what is your level) give more satisfaction than everything else...
This is just another approach of gaming enjoy : "Contemplate your character, or making him alive so risk it".

The only purpose here is to change gamer attitude ingame, to tend to be more "realistic", nothing else.

Hum okay but why *all* equip? Keep only the armor damaged is a good compromise to ajust the game's difficulty.... In this situation i keep my *fear* (lose rest of items inventory : cap, weapons ect...)

That can't work for best armors if you're prefer (52 b and enclave's armors) the game would be more easy for beginner and the same for *high* players
Title: Re: Death
Post by: UbiValkin on February 11, 2010, 01:55:42 pm
Btw, why you don't lose XP when die? You see these people who cryins "make 41 level max!". Of couse if player's level is <4 he'll not lose XP, but after 3, he'll lose 100*level XP (example, but it'll be better, if much more), but, of couse, without delevel, so he'll never lose his level. So it'll be harder to take max level. Really, what death does? You can run at blue suit without fear anywhere, 'cause you know, that you're safe.
Title: Re: Death
Post by: gordulan on February 11, 2010, 02:33:27 pm
no, you run in a bluesuit when you have nothing to lose
Title: Re: Death
Post by: Nyan on February 11, 2010, 02:34:54 pm
Btw, why you don't lose XP when die? You see these people who cryins "make 41 level max!". Of couse if player's level is <4 he'll not lose XP, but after 3, he'll lose 100*level XP (example, but it'll be better, if much more), but, of couse, without delevel, so he'll never lose his level. So it'll be harder to take max level. Really, what death does? You can run at blue suit without fear anywhere, 'cause you know, that you're safe.

Too much tibia. Also what with skillpoints and perks mister?
Title: Re: Death
Post by: UbiValkin on February 11, 2010, 02:46:51 pm
Too much tibia. Also what with skillpoints and perks mister?

I don't understand you.
What do you mean? For expample you're 14th level with 90'000 XP.
You see guy in metal armor, he saying "U WILL DIE!!"
And then you're really dying.
Now you have 90'00-100*14=88'600 XP, but you still 14th level. you'll never lose your level... (as i said 100*level is example)
Later you can die again and again, may be you'll have 0 XP, but you still be 14th level. I don't see any "skillpoints and perks" problem.

Mod: Oops, forgot to add one "0" after total XP.
Title: Re: Death
Post by: Nyan on February 11, 2010, 02:54:02 pm
That's just stupid.
Title: Re: Death
Post by: Roachor on February 11, 2010, 04:09:03 pm
Yeah because the game isn't stingy enough with xp. Why not just set max level to 1 and be done with it.
Title: Re: Death
Post by: Raoul666 on February 11, 2010, 09:31:43 pm
Hum it's a good idea, loose xp.... It's the same things of Diablo 2.... Loose just xp and not level?....
Title: Re: Death
Post by: naskiel32 on February 11, 2010, 10:30:38 pm
Hum it's a good idea, loose xp.... It's the same things of Diablo 2.... Loose just xp and not level?....

yea but what about skill points and perks then? i doubt this will be not abused in any way as many strange bugs will apear. Devs are not some team of harrys potters blink and make it true and workin so no one will abuse it
Title: Re: Death
Post by: Szef on February 12, 2010, 08:32:34 am
There's nothing more annoying than losing xp = losing time spent on gameplay!!!! It's just another side of 'grind'. You want to make FO another grinding MMO? Imagine unarmed PKs killing respawned players at the resp point. Effect: you gonna lose 5-6 k xp instead of 200-300. Did I say "ARGH" already?

Title: Re: Death
Post by: UbiValkin on February 12, 2010, 02:34:30 pm
yea but what about skill points and perks then? i doubt this will be not abused in any way as many strange bugs will apear. Devs are not some team of harrys potters blink and make it true and workin so no one will abuse it

Ok, i'll tell it in 3rd time... uhh...

DAMN IT, THERE IS NO FU

There's no any problems with perks and skills. You're 15th level. You just got 15th level. You have 105'000 XP (for 15th level you need exactly 105k, if you have 104'999 you're 14th). You're really happy, but you've met gang of idiots with rocketlaunchers and miniguns. So, you died. Now you have less than 105k, for example 104k, but you STILL BE 15th level. You DO NOT lose 15th level. You can see at character sheet 15th level. You're really 15th level, you even consider yourself 15th level. Nothing changed, but XP, so now you need 1k more XP to get next level.
Title: Re: Death
Post by: Archvile on February 12, 2010, 03:03:34 pm
PERMADEATH + BOUNTY HUNTING = BEST GAME EVER
Title: Re: Death
Post by: Roachor on February 12, 2010, 03:30:07 pm
Slowing down the leveling process is about the worst idea you could come up with. It's already a long boring ass grind and you want to extend this? Dying is a pain in the ass as it is, doubly so if your character uses equipment.
Title: Re: Death
Post by: naskiel32 on February 12, 2010, 05:37:14 pm
Slowing down the leveling process is about the worst idea you could come up with. It's already a long boring ass grind and you want to extend this? Dying is a pain in the ass as it is, doubly so if your character uses equipment.

agree that sux and ObiValkin the only people who will dont give shit and still happy about it will be only 21 characters cos they dont need exp  low levels will be have hell not game becouse high lvl PK will start to kill low lvls only for this that he lose his exp 21lvl even if he die still dont lose nothing important only his stuff think about it