2) Don't remove cripple/poison/radiated effect after death.
If you want to make enemies, try to change something.
But the Fallout core is in my mind Staying alive... not having a GodTopEnd character as in other MMO.The stress of staying alive (even what is your level) give more satisfaction than everything else...This is just another approach of gaming enjoy : "Contemplate your character, or making him alive so risk it".The only purpose here is to change gamer attitude ingame, to tend to be more "realistic", nothing else.
Btw, why you don't lose XP when die? You see these people who cryins "make 41 level max!". Of couse if player's level is <4 he'll not lose XP, but after 3, he'll lose 100*level XP (example, but it'll be better, if much more), but, of couse, without delevel, so he'll never lose his level. So it'll be harder to take max level. Really, what death does? You can run at blue suit without fear anywhere, 'cause you know, that you're safe.
Too much tibia. Also what with skillpoints and perks mister?
Hum it's a good idea, loose xp.... It's the same things of Diablo 2.... Loose just xp and not level?....
yea but what about skill points and perks then? i doubt this will be not abused in any way as many strange bugs will apear. Devs are not some team of harrys potters blink and make it true and workin so no one will abuse it