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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: runboy93 on July 21, 2011, 10:40:56 pm
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And here are the perks (Someones little modified, but still reasonable)
Combat perks (Name, Requirements, Effects, Ranks)
1. Animal Friend, Lvl 9+IN 6+Outdoorsman 60%, Animals under you control do 25% more damage each of this perk, 2.
2. Drunken Master, Lvl 3+Unarmed 60%, +20% Unarmed skill while under the influence of alcohol, 1.
3. Hunter, Lvl 6+Outdoorsman 80%, Each level of this perk give you +10% damage against animals, 2.
Others
1. Mutate!, Lvl 9, Can change trait, 1
2. Way of the Fruit, Lvl 12+LK 4+CH 4, When you eat fruit, you get a temporary +1 bonus to one of you SPECIAL stat randomly, 1.
3. Scrounger, Lvl 9+LK 8, Doubles amount of ammo found from dead enemies, 1.
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About Mutate:
1) I don't think someone will take Mutate perk, it's easier to remake a character.
2) It's unknown how it'll work, may be it'll be a nice perk, because you can increase your weapon skill to 200%+ and then remove Good Natured trait to get +10% to your combat skill, so it'll save you alot skill points, but still there're much better perks, and wasting it on Mutate is useless.
3) You can take small frame and/or bruiser with 10 AG and 9 or 10 ST, it'll cause something strange.
4) You can take Skilled trait on 15th level, get more SP, then change it again on 16th level (because you have skilled trait), then pick it again on 18th level, get more SP and change it on 20th level and then get some perk on 21st level. But still I think it's better to use other perks...
Scrounger is just an alt perk.
Way of the Fruit, if it's not accumulative, then it's useless, you can just get Gain Ability perk, lol, to have perma bonus. If it's accumulative, then it's imba, just eat ~30-50 fruits and you'll have all stats on 10, then just get Rad-Away to clean from radiation or go to doc.
Animal Friend = dog-leader alt?
Drunken master, 20% of unarmed doesn't worth a perk, even if it was added as perma bonus.
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Way of the Fruit could have somekind of timelimit per status plus.
I rarely see dogs at wasteland and yes with that perk we could see more dogs use at battles.
Drunken Master could have then more ranks to make it stronger? Like 3? then it makes it 60%. And later on you don't need waste points on Unarmed skill. You can just have drink and going on battle.
I got also another suggestion that is connected to this suggestion somehow.
Companions perks (Mercenaries, Depends if they can got all slaves level/HP boost working)
So that means that Companions also got Lvls/HP Boost and every 3rd levels they got change to choose "Companion perk"
When they got Lvl you got same infobox like normally you have.
Perks for companions could be like.
More DT/DR.
More HtH damage.
More AP.
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I rarely see dogs at wasteland and yes with that perk we could see more dogs use at battles.
No, even if perk will give +500% dmg to them, they will just die with 1 burst. Or you want to make a perk that will give them many many toughnesses and make them terminatorodogs that can stay alive even if someone will burst them in point blank with avenger minigun? If not, then they are useless in normal combat, even against jacket+10mm pistol enemies.
Drunken Master could have then more ranks to make it stronger? Like 3? then it makes it 60%. And later on you don't need waste points on Unarmed skill. You can just have drink and going on battle.
So you'll have 4 perks instead of 7, but... you'll have +60% to your unarmed after booze/beer/whatever! Hell yeah! You better take Skilled trait, you'll lose only 2 perks instead of 3 and will get much more unarmed by this SP bonus than those 3 perks. Or better just make unarmed character and don't bother with it.
Way of the Fruit could have somekind of timelimit per status plus.
So you'll get +1 to each stats atleast? Then it's +7 SPECIAL perk... well +6 because you don't need CH, well.. +5 because you don't need IN, so you'll have all your SPECIAL except for IN and CH like now but -1 to all, knowing that you'll eat many fruits to increase them, well it's even better than weapon handling perk, you only need to gather many many many many fruits in your base and carry them with you whole time.
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Yeah you got +1 to SPECIAL, but it's randomly at everytime and when effect end with one stat you could take fruit and see which stat got now +1.
Dogs are useful with larger teams and they can be very nasty at Real-Time.
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Yeah you got +1 to SPECIAL, but it's randomly at everytime and when effect end with one stat you could take fruit and see which stat got now +1.
So why not just take +1 SPECIAL perk (if you really need that waste) and don't bother with it? Or take sharpshooter, or more critical, or weapon handling, or lifegiver, if make perks equal to +SPECIAL. It's +1.5 SPECIAL for sharpshooter as 2 PE range and 1 PE to hit, +5 SPECIAL for bursters and +2-3 SPECIAL for snipers as More Crit, +3 WH, ~+4 SPECIAL Lifegiver. Why should you take this fruit perk just to get some +1 SPECIAL using fruit?
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Not always need to be perfect.
Nothing more to say today :) see you.
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1. Animal Friend, Lvl 9+IN 6+Outdoorsman 60%, Animals under you control do 25% more damage each of this perk, 2. - i like it but with some changes like not more dmg but more hp or ac i don't know.
3. Hunter, Lvl 6+Outdoorsman 80%, Each level of this perk give you +10% damage against animals, 2.- really who would take this ?
2. Drunken Master, Lvl 3+Unarmed 60%, +20% Unarmed skill while under the influence of alcohol, 1.- with some changes HtH would like it i think ?
1. Mutate!, Lvl 9, Can change trait, 1 - well it was removed already so why get it back ?
2. Way of the Fruit, Lvl 12+LK 4+CH 4, When you eat fruit, you get a temporary +1 bonus to one of you SPECIAL stat randomly, 1. - nice idea. while there will be limit 1 fruit +1 stat, 2 ate fruits still +1 stat
3. Scrounger, Lvl 9+LK 8, Doubles amount of ammo found from dead enemies, 1. well i would love to have that, but imo crafting is more safe :P
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Yeah poop is pretty smelly. ???
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I think 'friend of the animals' would be really cool if it meant that animals weren't hostile towards you in encounters unless provoked. Also they come to your aid if they are around when you are being attacked (+X00 karma with the animal kingdom?)
It would also be nice if it meant you could recruit molerats as followers.
As has been stated, animals aren't that strong (especially with only brahmin followers being able to level) and you don't see them being used much in the waste so I think it would be very hard to overpower this perk, and it needs to compete with existing perks if anyone will give it the time of day.
Mutate will be useful for rookies who inevitably realize that their build is flawed, but will most likely never get used by veteran players.
Scrounger will be great for any loner who can't be bothered crafting
hunter - increase that percentage a LOT and it will be worthwhile taking by RP trappers and people who just want to level faster.
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+X00 karma with the animal kingdom?
And to tame some animal you'll need X reputation with The Animal Kingdom? ^_^
Also this reputation will decay as any other reputation, so you'll need to keep it by FAing rats, molerats, etc.
So if you want molerat follow you, you need, for example 500 rep with The Animal Kingdom, if it goes <500 they will turn hostile, also if it will happen in guarded area, guards will shoot you too, because it's your fault.
So, if you want to tame Deathclaw, you'll need to have this Animal lover, I mean friend, perk and much reputation with animals! And keep that reputation really high, so Deatchclaws won't attack you on sight in encounters and you'll be able to tame them.
So 1st you need to FA brahmins and neutral dogs in patrols, then you need to FA dogs and rats in encounters, then molerats and pigrats and then deatchlaws to achive that reputation!
May be 300 600 900 1500 reputation with Animal Kingdom;
<0 can't tame animals, but can FA brahmins to increase rep.
0-300 can tame brahmins and dogs/rats aren't aggro on you, so you can FA them.
301-600 can tame dogs/rats and molerats/pigrats no aggro.
601-900 can tame molerats/pigrats, small deathclaws no aggro.
900-1500 can tame small deatchclaws, normal deathclaws no aggro.
1501+ can tame all animals.
Also you shouldn't get +rep for FAing your own tamed animal, so you can't abuse it by standing in your tent and punching animal + FAing it, you'll get rep only for FAing untamed and non aggro animal.
But this will turn into tamagochi simulator ^_^
Edit:
Instead of "The Animal Kingdom" can be used "Beastmasters" and it'll work the same as "Slavers" but with animals.
The only problem is that Beastmasters were only in Fallout Tactics.
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RavenousRat,
your over complicating it,
I was thinking more that the perk would normalize your rep with the "animal kingdom" high enough so that they become friendly and helpful to you only as a mechanism. The rep would now be normalized at 500 or whatever and the only way to gain karma with the animal kingdom in any useful way would be to take this perk, so its a one time thing.
also it would need to be restricted to certain critters, mama deathclaws would be way unbalanced
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You can consider whatever I said in my previous post as a some kind of joke. Because they will never make rats, molerats, pigrats, mantis, stalkers, deathclaws tamable anyway.
Of couse there were molerat fights in Redding...
and beastmasters in FT who tamed deathclaws.
But FT also had Deathclaws in BoS, so...
Still Animal Friend is a useless perk as he requires a perk slot to be taken for what? To not make rats and dogs run in your direction when you're traveling from town A to town B in RT? Useless.
Edit: even quick pockets and cautious nature is better.
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My point was really just that the perk needed to offer a lot more to be relevant. I doubt I would ever use it if it were implemented but that doesn't mean that no one else would like it so I won't pass that kind of judgement on it.
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I got also another suggestion that is connected to this suggestion somehow.
Companions perks (Mercenaries, Depends if they can got all slaves level/HP boost working)
So that means that Companions also got Lvls/HP Boost and every 3rd levels they got change to choose "Companion perk"
When they got Lvl you got same infobox like normally you have.
Perks for companions could be like.
More DT/DR.
More HtH damage.
More AP.
hired mercs will be max levelled so no funny business of choosing perks.
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You can take Skilled trait on 15th level, get more SP, then change it again on 16th level (because you have skilled trait), then pick it again on 18th level, get more SP and change it on 20th level and then get some perk on 21st level.
Mutate! can only be taken once, so I don't think that would be possible. I see no reason for its absence and I wish it would come back after the wipe.
I also like the fruit perk idea, but I think it should be a trait. As in: every time you eat a fruit, you randomly either gain or lose one stat point for the next 20 minutes. This way it wouldn't be imbalanced, and would make the game a bit more interesting.
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I think the now useless sex appeal trait would be replaceable with that.
I would only change the drunken master perk instead of giving more skill points I would add damage boost and after the char start sobering some minus to damage res.
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drunken master( lvl 21 50 unarmed 50 speech 50 barther), +200 skill to unarmed when under the efect of alcoholl, 1) good to backup if you are in a hard fight amd your limbs are cripeled
also adding the no PvP in guarded towns exept for theifs is a good ideea too)
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drunken master( lvl 21 50 unarmed 50 speech 50 barther), +200 skill to unarmed when under the efect of alcoholl, 1) good to backup if you are in a hard fight amd your limbs are cripeled
If you're in hard fight and crippler(s) are breaking your limbs, you better use doc.
If you already used doc and they broke your limbs again, then they're trolls, because they could kill you long time ago.
While you'll open inventory to "Oh wow! Look! A booze in my inventory! Yes, I always carry it with me, especially when a legion of trolls with mausers ambushing me!", then drink that booze, ask trolls to wait so you can do that and then ask them to not shoot your legs and stand still, because you're going to punch thier eyes and kick thier asses with your 200% unarmed.
Wait what? 21st level, 50 speech and barter?
"Oh, I'm a poor 21st level tagged speech barter alt, walking in the wasteland with shitty outdoorsman and a bottle of booze."
You encounter: "Bunch of trolls with mausers."
"Oh noes! You crippled my both hands! Bad for you, I have a bottle of booze and an imba perk that gives me 200% unarmed when I drink it! Now just don't move and let me punch you to death."
I don't think someone will pick this perk anyway.
also adding the no PvP in guarded towns exept for theifs is a good ideea too)
And what you'll do there?
No really. What? Come to town and click attack on everyone just to check if there's a thief and if you can't attack anyone just leave this town and never return ever.
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And what you'll do there?
No really. What? Come to town and click attack on everyone just to check if there's a thief and if you can't attack anyone just leave this town and never return ever.
we don't all go to town to just kill people. If it means that bursters never come back then it's really no skin off my back.
Some people actually use towns as means to communicate with each other, until they get bursted anyway.
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Some people actually use towns as means to communicate with each other, until they get bursted anyway.
Bob: Hello my name is Bob.
Jane: Hi I'm Jane.
Bob: How do you do?
Jane: I'm ok and you?
Bob: I'm fine too!
....
Bob: Bye Jane.
Jane: Bye!
No fun.
Right now it's:
Bob: Hello my name is Bob.
Jane: Hi I'm.. *tra-ta-ta-ta* grrhhhhwaaa
or
Bob: Hello my name is Bob.
Jane: MUAHAHAHAAHHAH *BOOM*
More fun!
Edit:
Btw non-pvp towns has nothing with this thread...
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Bob: Hello my name is Bob.
Jane: Hi I'm Jane.
Bob: How do you do?
Jane: I'm ok and you?
Bob: I'm fine too!
....
Bob: Bye Jane.
Jane: Bye!
No fun.
bad news is, you lack imagination.
good news is, you can probably improve it. just work on it a bit. Once you feel confident talking to an imaginary girl you might even consider talking to a real one.
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bad news is, you lack imagination.
good news is, you can probably improve it. just work on it a bit. Once you feel confident talking to an imaginary girl you might even consider talking to a real one.
Tag your trolling skill and go kill some molerats to increase it, if you're starting talk in almost real personalities. Real life has nothing to do with non-pvp towns. I'm talking about this:
You're entering non-pvp town where all traders are immortal highlanders and you can't attack anyone (except for failed thieves).
You're standing.
Standing.
Standing.
Ok, checking trader, may be you'll sell items you looted from encounter/player(s). Selling or not.
Then standing.
Standing.
Nothing happens.
A thief wants doing something from your back.
You're walking away 1 hex.
NCR is already like that if there're no suiciders for a long time. And what do you think? People "sociolizing" there? No, they're saying "boring" and logging out.
The only thing that will be changed is:
20 HP BA/metals running around.
And in few days noone running around, because nothing will happen there. People will be really really REALLY happy when some thief will fail, and may be they won't kill him instantly, they will try to keep him >0 HP so he won't cut his veins and try to block him and then kill with very strange way by flamer or flares or rocks to alteast somehow entertain themselves in a town.
The only thing you'll do it town:
going to workbrench to craft - boring.
trade - boring.
that's all.
The only thing to have fun will be block traders with many many MANY mercs, so players won't reach them and will be unable to kill them, because.. it's non-pvp! So GMs will have to check towns constantly and clean it from merc armies that blocking traders and workbrenches and then trolls will get boring and towns will die and you'll see there only 1-2 crafters that running to workbrench and then to exit grid and 2-3 players that trading with NPCs and then running to exit grid. And may be some afkers.
Edit:
And may i ask how you little chattin about players action at towns and killing thieves releted to this thread?
This is perk suggestion thread, not normal chitchattin.
I already noted it, I just trolling back ;p
Btw non-pvp towns has nothing with this thread...
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And may i ask how you little chattin about players action at towns and killing thieves releted to this thread?
This is perk suggestion thread, not normal chitchattin.
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And may i ask how you little chattin about players action at towns and killing thieves releted to this thread?
This is perk suggestion thread, not normal chitchattin.
just like Rat to write a whole story completely off topic and which couldn't be less grounded in fact.
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What about that blue car down the street?
WE could use it ;D