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Author Topic: New perks that could fit after wipe.  (Read 2705 times)

runboy93

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New perks that could fit after wipe.
« on: July 21, 2011, 10:40:56 pm »

And here are the perks (Someones little modified, but still reasonable)

Combat perks (Name, Requirements, Effects, Ranks)
1. Animal Friend, Lvl 9+IN 6+Outdoorsman 60%, Animals under you control do 25% more damage each of this perk, 2.
2. Drunken Master, Lvl 3+Unarmed 60%, +20% Unarmed skill while under the influence of alcohol, 1.
3. Hunter, Lvl 6+Outdoorsman 80%, Each level of this perk give you +10% damage against animals, 2.

Others
1. Mutate!, Lvl 9, Can change trait, 1
2. Way of the Fruit, Lvl 12+LK 4+CH 4, When you eat fruit, you get a temporary +1 bonus to one of you SPECIAL stat randomly, 1.
3. Scrounger, Lvl 9+LK 8, Doubles amount of ammo found from dead enemies, 1.

Re: New perks that could fit after wipe.
« Reply #1 on: July 21, 2011, 10:53:53 pm »

About Mutate:
1) I don't think someone will take Mutate perk, it's easier to remake a character.
2) It's unknown how it'll work, may be it'll be a nice perk, because you can increase your weapon skill to 200%+ and then remove Good Natured trait to get +10% to your combat skill, so it'll save you alot skill points, but still there're much better perks, and wasting it on Mutate is useless.
3) You can take small frame and/or bruiser with 10 AG and 9 or 10 ST, it'll cause something strange.
4) You can take Skilled trait on 15th level, get more SP, then change it again on 16th level (because you have skilled trait), then pick it again on 18th level, get more SP and change it on 20th level and then get some perk on 21st level. But still I think it's better to use other perks...

Scrounger is just an alt perk.
Way of the Fruit, if it's not accumulative, then it's useless, you can just get Gain Ability perk, lol, to have perma bonus. If it's accumulative, then it's imba, just eat ~30-50 fruits and you'll have all stats on 10, then just get Rad-Away to clean from radiation or go to doc.
Animal Friend = dog-leader alt?
Drunken master, 20% of unarmed doesn't worth a perk, even if it was added as perma bonus.
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runboy93

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Re: New perks that could fit after wipe.
« Reply #2 on: July 21, 2011, 10:59:26 pm »

Way of the Fruit could have somekind of timelimit per status plus.
I rarely see dogs at wasteland and yes with that perk we could see more dogs use at battles.
Drunken Master could have then more ranks to make it stronger? Like 3? then it makes it 60%. And later on you don't need waste points on Unarmed skill. You can just have drink and going on battle.

I got also another suggestion that is connected to this suggestion somehow.
Companions perks (Mercenaries, Depends if they can got all slaves level/HP boost working)
So that means that Companions also got Lvls/HP Boost and every 3rd levels they got change to choose "Companion perk"
When they got Lvl you got same infobox like normally you have.

Perks for companions could be like.
More DT/DR.
More HtH damage.
More AP.
« Last Edit: July 21, 2011, 11:06:30 pm by runboy93 »
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Re: New perks that could fit after wipe.
« Reply #3 on: July 21, 2011, 11:10:43 pm »

I rarely see dogs at wasteland and yes with that perk we could see more dogs use at battles.
No, even if perk will give +500% dmg to them, they will just die with 1 burst. Or you want to make a perk that will give them many many toughnesses and make them terminatorodogs that can stay alive even if someone will burst them in point blank with avenger minigun? If not, then they are useless in normal combat, even against jacket+10mm pistol enemies.

Drunken Master could have then more ranks to make it stronger? Like 3? then it makes it 60%. And later on you don't need waste points on Unarmed skill. You can just have drink and going on battle.
So you'll have 4 perks instead of 7, but... you'll have +60% to your unarmed after booze/beer/whatever! Hell yeah! You better take Skilled trait, you'll lose only 2 perks instead of 3 and will get much more unarmed by this SP bonus than those 3 perks. Or better just make unarmed character and don't bother with it.

Way of the Fruit could have somekind of timelimit per status plus.
So you'll get +1 to each stats atleast? Then it's +7 SPECIAL perk... well +6 because you don't need CH, well.. +5 because you don't need IN, so you'll have all your SPECIAL except for IN and CH like now but -1 to all, knowing that you'll eat many fruits to increase them, well it's even better than weapon handling perk, you only need to gather many many many many fruits in your base and carry them with you whole time.
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runboy93

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Re: New perks that could fit after wipe.
« Reply #4 on: July 21, 2011, 11:16:38 pm »

Yeah you got +1 to SPECIAL, but it's randomly at everytime and when effect end with one stat you could take fruit and see which stat got now +1.

Dogs are useful with larger teams and they can be very nasty at Real-Time.
Re: New perks that could fit after wipe.
« Reply #5 on: July 21, 2011, 11:24:58 pm »

Yeah you got +1 to SPECIAL, but it's randomly at everytime and when effect end with one stat you could take fruit and see which stat got now +1.
So why not just take +1 SPECIAL perk (if you really need that waste) and don't bother with it? Or take sharpshooter, or more critical, or weapon handling, or lifegiver, if make perks equal to +SPECIAL. It's +1.5 SPECIAL for sharpshooter as 2 PE range and 1 PE to hit, +5 SPECIAL for bursters and +2-3 SPECIAL for snipers as More Crit, +3 WH, ~+4 SPECIAL Lifegiver. Why should you take this fruit perk just to get some +1 SPECIAL using fruit?
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runboy93

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Re: New perks that could fit after wipe.
« Reply #6 on: July 21, 2011, 11:48:31 pm »

Not always need to be perfect.
Nothing more to say today :) see you.

Handyman

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Re: New perks that could fit after wipe.
« Reply #7 on: July 22, 2011, 12:00:36 am »

1. Animal Friend, Lvl 9+IN 6+Outdoorsman 60%, Animals under you control do 25% more damage each of this perk, 2. - i like it but with some changes like not more dmg but more hp or ac i don't know.
3. Hunter, Lvl 6+Outdoorsman 80%, Each level of this perk give you +10% damage against animals, 2.- really who would take this ?
2. Drunken Master, Lvl 3+Unarmed 60%, +20% Unarmed skill while under the influence of alcohol, 1.- with some changes HtH would like it i think ?

1. Mutate!, Lvl 9, Can change trait, 1 - well it was removed already so why get it back ?
2. Way of the Fruit, Lvl 12+LK 4+CH 4, When you eat fruit, you get a temporary +1 bonus to one of you SPECIAL stat randomly, 1. - nice idea. while there will be limit 1 fruit +1 stat, 2 ate fruits still +1 stat
3. Scrounger, Lvl 9+LK 8, Doubles amount of ammo found from dead enemies, 1. well i would love to have that, but imo crafting is more safe :P
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Cola

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Re: New perks that could fit after wipe.
« Reply #8 on: July 22, 2011, 01:27:09 am »

Yeah poop is pretty smelly. ???
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jonny rust

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Re: New perks that could fit after wipe.
« Reply #9 on: July 22, 2011, 01:55:37 am »

I think 'friend of the animals' would be really cool if it meant that animals weren't hostile towards you in encounters unless provoked. Also they come to your aid if they are around when you are being attacked (+X00 karma with the animal kingdom?)

It would also be nice if it meant you could recruit molerats as followers.

As has been stated, animals aren't that strong (especially with only brahmin followers being able to level) and you don't see them being used much in the waste so I think it would be very hard to overpower this perk, and it needs to compete with existing perks if anyone will give it the time of day.

Mutate will be useful for rookies who inevitably realize that their build is flawed, but will most likely never get used by veteran players.

Scrounger will be great for any loner who can't be bothered crafting

hunter - increase that percentage a LOT and it will be worthwhile taking by RP trappers and people who just want to level faster.
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Re: New perks that could fit after wipe.
« Reply #10 on: July 22, 2011, 02:29:41 am »

+X00 karma with the animal kingdom?

And to tame some animal you'll need X reputation with The Animal Kingdom? ^_^
Also this reputation will decay as any other reputation, so you'll need to keep it by FAing rats, molerats, etc.
So if you want molerat follow you, you need, for example 500 rep with The Animal Kingdom, if it goes <500 they will turn hostile, also if it will happen in guarded area, guards will shoot you too, because it's your fault.
So, if you want to tame Deathclaw, you'll need to have this Animal lover, I mean friend, perk and much reputation with animals! And keep that reputation really high, so Deatchclaws won't attack you on sight in encounters and you'll be able to tame them.
So 1st you need to FA brahmins and neutral dogs in patrols, then you need to FA dogs and rats in encounters, then molerats and pigrats and then deatchlaws to achive that reputation!
May be 300 600 900 1500 reputation with Animal Kingdom;
<0 can't tame animals, but can FA brahmins to increase rep.
0-300 can tame brahmins and dogs/rats aren't aggro on you, so you can FA them.
301-600 can tame dogs/rats and molerats/pigrats no aggro.
601-900 can tame molerats/pigrats, small deathclaws no aggro.
900-1500 can tame small deatchclaws, normal deathclaws no aggro.
1501+ can tame all animals.
Also you shouldn't get +rep for FAing your own tamed animal, so you can't abuse it by standing in your tent and punching animal + FAing it, you'll get rep only for FAing untamed and non aggro animal.

But this will turn into tamagochi simulator ^_^

Edit:
Instead of "The Animal Kingdom" can be used "Beastmasters" and it'll work the same as "Slavers" but with animals.
The only problem is that Beastmasters were only in Fallout Tactics.
« Last Edit: July 22, 2011, 02:40:11 am by RavenousRat »
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jonny rust

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Re: New perks that could fit after wipe.
« Reply #11 on: July 22, 2011, 02:42:17 am »

RavenousRat,

your over complicating it,

I was thinking more that the perk would normalize your rep with the "animal kingdom" high enough so that they become friendly and helpful to you only as a mechanism. The rep would now be normalized at 500 or whatever and the only way to gain karma with the animal kingdom in any useful way would be to take this perk, so its a one time thing.

also it would need to be restricted to certain critters, mama deathclaws would be way unbalanced

 
« Last Edit: July 23, 2011, 08:45:33 am by Graf »
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Re: New perks that could fit after wipe.
« Reply #12 on: July 22, 2011, 02:49:49 am »

You can consider whatever I said in my previous post as a some kind of joke. Because they will never make rats, molerats, pigrats, mantis, stalkers, deathclaws tamable anyway.
Of couse there were molerat fights in Redding...
and beastmasters in FT who tamed deathclaws.
But FT also had Deathclaws in BoS, so...

Still Animal Friend is a useless perk as he requires a perk slot to be taken for what? To not make rats and dogs run in your direction when you're traveling from town A to town B in RT? Useless.

Edit: even quick pockets and cautious nature is better.
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jonny rust

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Re: New perks that could fit after wipe.
« Reply #13 on: July 22, 2011, 02:57:42 am »

My point was really just that the perk needed to offer a lot more to be relevant. I doubt I would ever use it if it were implemented but that doesn't mean that no one else would like it so I won't pass that kind of judgement on it.
« Last Edit: July 23, 2011, 08:45:49 am by Graf »
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Re: New perks that could fit after wipe.
« Reply #14 on: July 22, 2011, 04:12:14 am »

I got also another suggestion that is connected to this suggestion somehow.
Companions perks (Mercenaries, Depends if they can got all slaves level/HP boost working)
So that means that Companions also got Lvls/HP Boost and every 3rd levels they got change to choose "Companion perk"
When they got Lvl you got same infobox like normally you have.

Perks for companions could be like.
More DT/DR.
More HtH damage.
More AP.

hired mercs will be max levelled so no funny business of choosing perks.
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