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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Sishare on June 28, 2011, 09:16:19 am

Title: merk spawn camp
Post by: Sishare on June 28, 2011, 09:16:19 am
Camp with merk a spawn who have attack styl "attack all people who are not in our factoin" is not forbidden?
(http://img14.imageshack.us/img14/4851/91245870.png) (http://imageshack.us/photo/my-images/14/91245870.png/)
(http://img121.imageshack.us/img121/5532/sm2tre.png) (http://imageshack.us/photo/my-images/121/sm2tre.png/)
15 super mutants min
Title: Re: merk spawn camp
Post by: LagMaster on June 28, 2011, 09:59:50 am
purpose?
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 10:06:05 am
No, using mercs to kill players in unguarded towns is not forbidden. it's new reno man.... expect to die when you go there! what did you think would happen? never go to new reno, or any unguarded town, with items you are afraid to loose.

If you're a real badass, you and some friends could have found a way to kill a few of his mutants, wich he can never get back! Thats how you hit him where it hurts! But making a post about it? Crying? really?? Mercs are a part of the game and are not going away.

for future reference, here is game rules and forbidden acts: http://fodev.net/forum/index.php?topic=1709.0
Title: Re: merk spawn camp
Post by: Sishare on June 28, 2011, 10:58:40 am
Im not talking about security of unguarded town, i am not a new player and i think that I am more at reno than you so i know wath i'm talking about. For your information merk spawn camp is forbidden because its an abuse, is not for nothing that lot of people had been bann or wipped merk when they spawn camp like in mine or tanker. And i don't speak for 5 merk I speak for min 15 super mutants, same with 20 player spawner you can't know if you will won because its a bug abuse for noob who have no skill to fight. So don't come to me to say don't cry because you know that when you spawn with merk camp you have no time to shoot, you are dead!
Title: Re: merk spawn camp
Post by: Kelin on June 28, 2011, 11:24:36 am
Good job, I couldn't even buy drugs at Renesco  ;)
Title: Re: merk spawn camp
Post by: White Eagle on June 28, 2011, 12:35:05 pm
Mission - Muti Commercial - is finished. All Mutis dead :D

(http://www.shrani.si/f/3N/13I/3bIcqBgr/screen28-06-201112-33-19.jpg)
Title: Re: merk spawn camp
Post by: Daro on June 28, 2011, 12:51:58 pm
Few of us died but it wasn't so hard.

Great way to farm rockets:
(http://img16.imageshack.us/img16/3755/screen28062011123121.jpg)
Title: Re: merk spawn camp
Post by: White Eagle on June 28, 2011, 12:56:14 pm
yea, mutis have too much rockets & MFC , but good for us ofc :)
Title: Re: merk spawn camp
Post by: T-888 on June 28, 2011, 01:24:19 pm
Awww man i missed this , still whoever used those mutants what a damn waste considering you can't buy them anymore :)
Title: Re: merk spawn camp
Post by: wreese2u on June 28, 2011, 01:40:35 pm
Awww man i missed this , still whoever used those mutants what a damn waste considering you can't buy them anymore :)
Gm could be giving them >.> you never know
Title: Re: merk spawn camp
Post by: Crazy on June 28, 2011, 02:11:49 pm
Awww man i missed this , still whoever used those mutants what a damn waste considering you can't buy them anymore :)
Only thinking to what they lost so stupidly make me laugh.

Anyway, good job to the cleaners, no mercy for the lame merc abusers !
Title: Re: merk spawn camp
Post by: avv on June 28, 2011, 02:39:45 pm
I'm sure oioloio killed many mutants there.
Title: Re: merk spawn camp
Post by: White Eagle on June 28, 2011, 02:49:38 pm
  oioioi is caravan for loot   ;) btw; now Pking in reno can continue  8)
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 07:25:06 pm
See? Someone took out the mutants! Thats pretty badass dude... good job for showing everyone that it can be done!

Using mercs is NOT an abuse, and should NOT be bannable. There use to be a bug that made players crash on load with mercs, this is no longer the case!  So let me get this straight.... You think bringing mercs to new reno on kill is an abuse!?!? Exactly what is it abusing?

I assumed you were a noob, because you got on here and started crying like one. You don't see the guy that lost his mutants crying on here, and screaming abuse, do you? Take it like a man!
Title: Re: merk spawn camp
Post by: Crazy on June 28, 2011, 08:02:51 pm
Using mercs is NOT an abuse, and should NOT be bannable. There used to be a bug that made players crash on load with mercs, this is no longer the case!  So let me get this straight.... You think bringing mercs to new reno on kill is an abuse!?!? Exactly what is it abusing?

So much bullshit... The bug is still here dumbass, how could it be fixed without any update? So it's still bug abusing, and forbidden.
And you know what? Even without this bug it would be bannable, because it's still grid camping with mercs, which is forbidden (why the hell do you think Lexx airstriked some?).

Still, it doesn't mean killing this muties it is not doable (proof here). But this isn't even the point. This is abuse.


And by the way, calling noob a guy who actually know more about the rules than you is a good way to show your level.
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 08:42:09 pm
We already went over this in another thread... http://fodev.net/forum/index.php?topic=16638.msg138565#msg138565
But lets continue!

So according to you, any time a merc enters a town on kill, a player is abusing  ::) Come on dude... thats pretty lame.. Why was the official rules page not updated to show this new rule? "No mercs allowed in any towns", it's abuse.

How silly is it to have something so easy to do(bring mercs to town) a bannable offense? If i'm going to town alone, and i want a little extra protection, I bring mercs. That's no abuse, not cheating, and can be taken down as you can see here.

This is the only rules I've been given, and only rules I follow.
http://fodev.net/forum/index.php?topic=1709.0

If what you say is true, and GM's really do consider this abuse.. Then mercs are pretty useless and should be removed entirely to stop "accidental abuse" because now players can abuse, and not even know they're doing it!
Title: Re: merk spawn camp
Post by: Surf on June 28, 2011, 08:46:55 pm
There's a difference between "I bring my hired guns to protect me while I'm going to the town" and "lol, let's gridcamp the shit ouf ot that map because we're bored. xD" The latter is a bannable offense, the former not.
Title: Re: merk spawn camp
Post by: Hololasima on June 28, 2011, 08:58:09 pm
We already went over this in another thread... http://fodev.net/forum/index.php?topic=16638.msg138565#msg138565
But lets continue!

So according to you, any time a merc enters a town on kill, a player is abusing  ::) Come on dude... thats pretty lame.. Why was the official rules page not updated to show this new rule? "No mercs allowed in any towns", it's abuse.

How silly is it to have something so easy to do(bring mercs to town) a bannable offense? If i'm going to town alone, and i want a little extra protection, I bring mercs. That's no abuse, not cheating, and can be taken down as you can see here.

This is the only rules I've been given, and only rules I follow.
http://fodev.net/forum/index.php?topic=1709.0

If what you say is true, and GM's really do consider this abuse.. Then mercs are pretty useless and should be removed entirely to stop "accidental abuse" because now players can abuse, and not even know they're doing it!

Youre just wrong. Grid camping with or without mercs is forbiden ...
Title: Re: merk spawn camp
Post by: Sishare on June 28, 2011, 09:02:59 pm

If what you say is true, and GM's really do consider this abuse.. Then mercs are pretty useless and should be removed entirely to stop "accidental abuse" because now players can abuse, and not even know they're doing it!
So now you have your answer by a GM! don't make the man who don't understand if you are not too much smart to understand the difference between atack with mek against somone or go in few minutes in a town and camp during lot of hours so you can stop Fonline.  Don't be so limited mind!
And there are no player abuse, for your information Section 8 faction was the specialist of mec camp abuse and they stop beacause its FORBIDDEN!
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 09:14:51 pm
I really think rules should be updated to show this then. How is a new player, or anyone that doesn't read forums daily, suppose to know this?

I guess I can understand players sitting there for hours, just camping the spawn point..
I'm usualy in and out when I go to towns like new reno, and almost always have mercs on kill for protection. Why? because I don't want to wait and see if you're going to shoot me first. I'd rather play it safe and kill you before you have a chance to kill me.

What if while i'm there buying hypodermics, or checking the drug store, someone enters and my mercs run towards him and melt him pretty quickly? Did I just unwillingly grid camp? He could cry to GM and have me jailed/banned? How will the GM know I haven't been there for hours just spawn killing players, and that I wasn't purposely grid camping?
Title: Re: merk spawn camp
Post by: Surf on June 28, 2011, 09:18:49 pm
How is a new player, or anyone that doesn't read forums daily, suppose to know this?


A wise man once coined that term "common sense", I am sure you've heard about it already. And yes, it applies to this game too!
Title: Re: merk spawn camp
Post by: Crazy on June 28, 2011, 09:23:41 pm
(http://urlybits.com/wp-content/uploads/2010/03/Common-Sense.jpg)
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 09:48:48 pm
What really concerns me is my new reno scenario.. Something that could very well happen ingame for me.
Quote
What if while i'm there buying hypodermics, or checking the drug store, someone enters and my mercs run towards him and melt him pretty quickly? Did I just unwillingly grid camp? He could cry to GM and have me jailed/banned? How will the GM know I haven't been there for hours just spawn killing players, and that I wasn't purposely grid camping?
I hope the GM also uses common sense to know I haven't been there for hours, and not purposely "grid camping".
Title: Re: merk spawn camp
Post by: Crovax on June 28, 2011, 09:56:35 pm
So what can u do with mercs then LOL. unless you are in a large gang in town control, how can a solo player be a merc leader? What is there for him to do with his character?

PS. nice show of authority i guess freedom of speech isn't allowed in Fonline forum.
Title: Re: merk spawn camp
Post by: Rascal on June 28, 2011, 10:12:56 pm
Surf I totally agree with rules its almost like cheats (especially with this annoying bug) and now please tell me what devs thinks about RT traps with muties on desert. Couse the scenario is just the same. Some guy or two are plating 5-10 rocket lanucher mercs around respawn in encounter and just take stuff from the ground. Its veeeeery annoying and players just cant do anything aboutit, its even worst than new reno situation couse here thanks to tactic we smashed those muties but inside enounter there is absolutely no such possibility. I think devs should think about a solution to fix that situation. Those rt traps are almost everytime placed 1 hex from cities like ncr/hub/sf where the stream of players are the highest.
Title: Re: merk spawn camp
Post by: zuhardu on June 28, 2011, 10:20:42 pm
Surf I totally agree with rules its almost like cheats (especially with this annoying bug) and now please tell me what devs thinks about RT traps with muties on desert. Couse the scenario is just the same. Some guy or two are plating 5-10 rocket lanucher mercs around respawn in encounter and just take stuff from the ground. Its veeeeery annoying and players just cant do anything aboutit, its even worst than new reno situation couse here thanks to tactic we smashed those muties but inside enounter there is absolutely no such possibility. I think devs should think about a solution to fix that situation. Those rt traps are almost everytime placed 1 hex from cities like ncr/hub/sf where the stream of players are the highest.

It seems that it won't be the case after wipe anymore, they are remaking the whole merc system. I actually think that merc system and the stealling from BOS and other NPC's ruined the game this wipe. We can just hope they will be fixed.
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 10:24:03 pm
the crash on load bug from mercs was fixed... I have never seen (off) by a player being attacked on load since this update.
Quote
March 07, 2011, 08:42:27 am

FIXES:
- Fixes for a lot of bugs that can be blamed on client-server protocol (known instances include: hangs while entering a map; messed parameters or name after logging in; map items appearing misplaced; map items appearing inside inventory; random disconnecting; misplaced npcs; and more).
- Fix for creating new factions (limit increased to 8192)*.

Or am I wrong?


Whats the difference between a gang of 18/16ap players camping SF square in TB, vs players using mercs to camp square? either way it's insta kill for whoever enters.
Title: Re: merk spawn camp
Post by: Surf on June 28, 2011, 10:31:38 pm
either way it's insta kill for whoever enters.

And you think this is a good feauture?
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 28, 2011, 11:38:31 pm
No, it's not the best feature of FOnline. Making this a bannable offense, is not the answer to the problem either. If anything, it should be made harder to do instead.

It bugs me when I see people on here complaining about mercs. As we see in this thread, mercs are not an uber-unstoppable force that players make them out to be. What most people don't understand, is the risks, and losses a merc leader takes. Especially if that merc leader is not in a massive TC faction, and dosen't have limitless caps to spend on them.

So when I loose all my mercs, I take a pretty big hit. Not only must I spend all day crafting psycho to sell on the forum to buy new mercs(This supports player driven economy), I must also re-arm them with the expensive, and hard to find plasma rifle that I often buy from players. And what about the player(s) that killed me and my mercs? They get very nice loot/rewards for killing me and my mercs, compared to just killing a lone player without mercs. So with mercs you are harder to kill, but not impossible to kill, take higher risks, and give players better loot for killing you. This, IMO, Is a good system.
Title: Re: merk spawn camp
Post by: Swinglinered on June 29, 2011, 05:50:57 am
I thought using the area-transition load bug/feature was the issue, so that manually ordering mercs in a grid-camp to attack was legal.

I've never read the Rules, just picked up bits and pieces.

It seems that is what many have done.

Do details get screened out somehow?
Perceptual glitching. (http://www.nytimes.com/2008/08/12/science/12magic.html)
Title: Re: merk spawn camp
Post by: Rascal on June 29, 2011, 12:26:43 pm
Quote
So with mercs you are harder to kill, but not impossible to kill.

not true - inside ur RT trap on desert U ARE IMPOSSIBLE to kill. This shit is like cheating and its ruining TB PvP.
Title: Re: merk spawn camp
Post by: T-888 on June 29, 2011, 03:11:27 pm
Mercenary system is gonna be changed after wipe , so just wait and will see how this all turns out in the future.
Title: Re: merk spawn camp
Post by: Akiko on June 29, 2011, 05:19:22 pm
aForcefulThrust - do not tell a shit that when you loose merc "you receive a big hit" It is bullshit. Just make a merc trap for 30 minutes near to sf or other city with high player traffic and you will earn for 2 fully armed sqads of your mercs..

It is another topic about mercleadders traps. Few days ago i have been killed with other 4 friends near hub ( way between JT and hub). All of us  at 21 lvl. All of us with full hp (around 170-250). All of as drugged with psycho and wering BA's. We had entered a trap where was ONE player with 5 mercs with RL's. All of us have died in less than second ( before screen was even loaded, we did not saw even damage communicate at chat-log window cose we had beend killled before map loaded). Only what we saw was one russian player with 5 mercs gathering our stuff. And that for me is bug using.

Few months ago i made a similar topic about merc traps and players was telling me that merc leaders are weak (sic!) and i am f*** wrong to tell anything bad on em.. As i see next wipe won't change anything in this area. You still will be able to have 3 mercs so there will be still merc traps and still we will have a shit as we have now... No matter that they will have lower hp or cost of buying em will be higher. Still it will be bug cose noone will survive 3 rockets / shots at encounter on real time combat mode.
Title: Re: merk spawn camp
Post by: Michaelh139 on June 29, 2011, 07:40:21 pm
not true - inside ur RT trap on desert U ARE IMPOSSIBLE to kill. This shit is like cheating and its ruining TB PvP.
Lol your nit-picking, he was clearly referring to the grid camp in towns.  He even said himself that RT camping on a Random Encounter map isn't a good feature.

Anyways, you can counter any mercenary camp with another merc squad or bring a couple of Tanks so you aren't insta killed, or if your a really good sneaker you can go in and 1hex burst the leader, or get right next to him and punch so him, so his BG(s) (rocket ,lsw, whatever) hits and kills him, therefore he loses his mercs, his stuff, AND he must disband his party, knowing very well they're still alive.

In other words, you need alts but that's what the game is about, and that there are several ways to counter a merc camp.
Title: Re: merk spawn camp
Post by: The DUDE on June 29, 2011, 10:51:04 pm
there is no place in the wasteland that is cool to die in from a merc trap........ People are pissed if its the waste or the towns or the mines........ so where exactly would people like them?
Title: Re: merk spawn camp
Post by: aForcefulThrust on June 30, 2011, 03:14:27 am
not true - inside ur RT trap on desert U ARE IMPOSSIBLE to kill. This shit is like cheating and its ruining TB PvP.
Being trapped in a TB encounter, vs your 18ap TB powerbuild on a real time character is any better? I could argue that you're ruining real time PVP combat.

Akiko, I'm guessing you don't use mercs much... Full squad of EW girls is about 200k right now... BG mercs are even worse. plus another 45-50k for their plasma rifles. Good luck getting that amount of caps in 30 min of trapping with them. I'm lucky if i get that money back in the entire lifespan of my mercs, I pretty much always take a hit and come out way behind though.

Like michaelh said, If you get creative you can find a way to takeout mercs/leaders by yourself. Hell, I've armed a bomb and ran at the leader before, just to blow him up when he tries to loot my dead body!

Title: Re: merk spawn camp
Post by: Johnnybravo on June 30, 2011, 03:19:27 am
Price shouldn't matter, this was not supposed to be a copycat mmo, and thus nobody would welcome it becoming grind for anything if money or resources. You want it, you get it, you work for it, but it should make some sense.
people can gtfo if they want to become 5 players by just grinding money all over.
Owning companions would better be major trade-of ofcourse, bigger than chosing a trait, but lesser than becoming a playstyle.
Title: Re: merk spawn camp
Post by: zuhardu on June 30, 2011, 01:10:06 pm
aForcefulThrust - do not tell a shit that when you loose merc "you receive a big hit" It is bullshit. Just make a merc trap for 30 minutes near to sf or other city with high player traffic and you will earn for 2 fully armed sqads of your mercs..

HAHAHA!!! When mutants where 500k I remember loosing in 20 mutants in 3 days, 15 due bugs, 5 in a fight in New Reno. That is 10 millions withouth counting the gear whitch was at least 200k. Don't get me wrong, I agree that mercs system ruined the game, I just don't like it when people talk about things that have no ideea about.
Title: Re: merk spawn camp
Post by: Akiko on June 30, 2011, 04:30:13 pm
zuhardu - if for you merc = ONLY mutant ok.

But I was writening about present situation not previos which is past and shoudn't been mentioned.
Presently you can buy simple bg merc for not a big amount of caps.
Don't get me wrong but i just do not like when people are talking about something which was long time ago ( you should also metion that in a time when one mutant cost was 500k people hadd been earning money for nothing at flc  - only gathering caps from interest rates) not a present situation.

aForcefulThrust - read my post again... I had written about merc traps in encounters.. Not grid spawn camp.. At merc trap encounter you have 0% chances -no matter what build you have.. If it is a town it is totally different case.
Title: Re: merk spawn camp
Post by: KILL N DIE on July 01, 2011, 03:09:34 am
Akiko
No chance? Yeah maybe,but u should stop cry and buy some mercs:
(http://img190.imageshack.us/img190/2614/screen30062011224237.jpg)
Then u have a chance)
Title: Re: merk spawn camp
Post by: mojuk on July 03, 2011, 02:20:02 pm
You don't have a chance with those RL merc set to auto attack, when you enter encounter and only see explosion animation and your dead body, not even a single log entry about being hit, so clearly that's still loading screen abuse...
Title: Re: merk spawn camp
Post by: Gaizk on July 07, 2011, 07:50:32 am
Ok took me a while but I just got hit by a merc camper, some guy that went by the nick of master king and camped with 4 plasma rifle mercs (piece of cake for my buddies if I find him again) Still, thing is tho, I got killed before my loading screen went in and I had 250 hp... so, to this day, is this still considered abuse? or is one of this mechanics that you just ought to deal with... Random sudden death out of the blue gg? 
Title: Re: merk spawn camp
Post by: Gob on July 07, 2011, 09:33:23 am
I'm pretty gjllous about those guy's and the loot they got from New Reno.And yes killing all those mutant's is bad ass ;) good job.I remember camping betweent JT and NCR.Some guy show up with highwaymen and some BG merc's all I did is walk around his car and shoot his merc's until they died and then I concentrated on the player :) . But I guess BG mercs are easy :)

And loading screen I don't think is abuse or bug.Is just the way it is.When you enter an area the game needs to load the map objects and items ecc The game has to do that.
Title: Re: merk spawn camp
Post by: Perteks on July 07, 2011, 02:41:35 pm
And loading screen I don't think is abuse or bug.Is just the way it is.When you enter an area the game needs to load the map objects and items ecc The game has to do that.
And you are dead before it load even without dmg show ? Yea sure its not bug ...
Title: Re: merk spawn camp
Post by: Gaizk on July 07, 2011, 08:17:21 pm
I like, actually I DISLIKE, how this thread gets no attention from any mods or developers, like they're trying to downplay the issue or just ignore the fact its there... It aint such a big deal in a unprotected town since youre there to kill or be killed at any rate, however just moving around the world map and then getting  inside an encounter on which you just die and someone  comes to loot of your corpse is the closest you can get to playing god mode in this game.

And some people defend the fact its an overly costly and time consuming thing to do, that can also be countered in a number of ways and that  it also hardly ever pays itself, well at any rate, taking al that into account  it still does seem like abusing a game mechanic and theres nothing to do about it

Im cool with burst - dynamite muhajidden, with thieves and and the like since you know its on crowded towns and you have a chance to adapt (I.E. not going to that a town) and im cool with places like Reno or klamath being warzones most of the time, or even the fact the town militia can kill you if commanded by their owners. I mean all of that IS COOL for the fact its limited on certain places of the game, which you can just avoid altogether , but its shitty when you just cant do a thing about it.