We already went over this in another thread... http://fodev.net/forum/index.php?topic=16638.msg138565#msg138565But lets continue!So according to you, any time a merc enters a town on kill, a player is abusing Come on dude... thats pretty lame.. Why was the official rules page not updated to show this new rule? "No mercs allowed in any towns", it's abuse. How silly is it to have something so easy to do(bring mercs to town) a bannable offense? If i'm going to town alone, and i want a little extra protection, I bring mercs. That's no abuse, not cheating, and can be taken down as you can see here. This is the only rules I've been given, and only rules I follow.http://fodev.net/forum/index.php?topic=1709.0If what you say is true, and GM's really do consider this abuse.. Then mercs are pretty useless and should be removed entirely to stop "accidental abuse" because now players can abuse, and not even know they're doing it!
If what you say is true, and GM's really do consider this abuse.. Then mercs are pretty useless and should be removed entirely to stop "accidental abuse" because now players can abuse, and not even know they're doing it!
How is a new player, or anyone that doesn't read forums daily, suppose to know this?
What if while i'm there buying hypodermics, or checking the drug store, someone enters and my mercs run towards him and melt him pretty quickly? Did I just unwillingly grid camp? He could cry to GM and have me jailed/banned? How will the GM know I haven't been there for hours just spawn killing players, and that I wasn't purposely grid camping?
Surf I totally agree with rules its almost like cheats (especially with this annoying bug) and now please tell me what devs thinks about RT traps with muties on desert. Couse the scenario is just the same. Some guy or two are plating 5-10 rocket lanucher mercs around respawn in encounter and just take stuff from the ground. Its veeeeery annoying and players just cant do anything aboutit, its even worst than new reno situation couse here thanks to tactic we smashed those muties but inside enounter there is absolutely no such possibility. I think devs should think about a solution to fix that situation. Those rt traps are almost everytime placed 1 hex from cities like ncr/hub/sf where the stream of players are the highest.
March 07, 2011, 08:42:27 amFIXES:- Fixes for a lot of bugs that can be blamed on client-server protocol (known instances include: hangs while entering a map; messed parameters or name after logging in; map items appearing misplaced; map items appearing inside inventory; random disconnecting; misplaced npcs; and more).- Fix for creating new factions (limit increased to 8192)*.
either way it's insta kill for whoever enters.