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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Grommok on June 06, 2011, 03:42:21 pm

Title: Tent Upgrades
Post by: Grommok on June 06, 2011, 03:42:21 pm
Never thought that tents should have workbenches? Write here what you think about this.
I thought that we could make "tent upgrades" or so, by actually making workbenches craftable with, let's say, 15 units of Wood, 10 of Junk, 10 of Metal Parts, and a Tool or Super Tool Kit.
Along this many other upgrades: a water purifier, a Nuka Cola fridge, a shooting range, and so...
Title: Re: Tent Upgrades
Post by: Wichura on June 06, 2011, 04:01:00 pm
O'rly? (http://fodev.net/forum/index.php?topic=3755.0)
Ya rly. (http://fodev.net/forum/index.php?topic=8582.0)

Official answer you would get is probably "engine does not support dynamic maps", however you can put a container spawned by drunken GM on a map and use it. Been there, abused that.
Title: Re: Tent Upgrades
Post by: Grommok on June 06, 2011, 04:19:20 pm
Looked at your ideas... good ones. But after all this is just making a "new" map, sobstituiting a tent with an "upgraded" version. They only need to add a new code to check if you are in your tent, otherwise it's just enough to change the result and mats.
I think that the tent code is something like this:
CheckLocation
-if RandomEmpty, go
-if NotRandomEmpty, give error message and stop
Go
-Create new zone only accesible by "TentMakerName"
CheckZoneTipe
-if Ruin, link new zone to "TentRuin"
Ecc ecc ecc.
It would be enought to change first line (ie instead of RandomEmpty, Tent) and last (instead of ruin, TentLVL1 [aka workbench], TentLVL2 [aka workbench+water purifier) ecc ecc ecc.

But since i'm not a modder, and i dont know how tent code is, i suppose devs will just eliminate this thread.

PLEASE DEVS DONT! I LIKE YOU AND YOUR WORK!
Title: Re: Tent Upgrades
Post by: Solar on June 06, 2011, 07:01:53 pm
There is already a tent with a workbench like thing planned.

You won't be crafting miniguns there, but you will be able to craft basic things.
Title: Re: Tent Upgrades
Post by: Grommok on June 06, 2011, 07:31:57 pm
There is already a tent with a workbench like thing planned.

You won't be crafting miniguns there, but you will be able to craft basic things.
That's what i meaned, atleast being able to craft an Hatched and a Radio without going to Junktown (my tent is near Junktown, 'cause i can get almost every thing there, and 'cause they dont care i'm a slaver, not like NCR)
Title: Re: Tent Upgrades
Post by: Eternauta on June 06, 2011, 08:12:07 pm
There is already a tent with a workbench like thing planned.

You won't be crafting miniguns there, but you will be able to craft basic things.

Sounds cool and fair :)
Title: Re: Tent Upgrades
Post by: Solar on June 06, 2011, 08:56:49 pm
There will be an ourdoorsman requirement to get it though ;)
Title: Re: Tent Upgrades
Post by: Eternauta on June 06, 2011, 08:58:52 pm
ourdoorsman requirement

I see nothing wrong with that :) Thanks for the info, man. Keep up the good work.
Title: Re: Tent Upgrades
Post by: Grommok on June 06, 2011, 10:01:50 pm
Instead of outdoorsman shouldnt be a more suitable thing reparation? or maybe science, cause it's about building the bench and the tool.
Title: Re: Tent Upgrades
Post by: Surf on June 06, 2011, 10:10:53 pm
It won't be a workbench what Solar mentionend, it's something different. ;)
Title: Re: Tent Upgrades
Post by: Grommok on June 06, 2011, 10:33:37 pm
Ahhh... i see. A Lil' Tribal Crafter Kit!
Title: Re: Tent Upgrades
Post by: Signorini on June 07, 2011, 05:53:10 am
I think something like it to bases, imagine you can buy more shelves, chests, auto-doc, etc..
Title: Re: Tent Upgrades
Post by: Dzej on June 07, 2011, 01:06:31 pm
Campfire for sure !  :P
Title: Re: Tent Upgrades
Post by: Chrupek on June 07, 2011, 02:15:32 pm
What you think about buying boxes for stuff? I mean, would be nice to storage stuff in few boxes, not to spread everything around tent.
Title: Re: Tent Upgrades
Post by: LagMaster on June 07, 2011, 04:17:22 pm
w8, there will be more crafting places?(like in F:NV)
small workbench(all maps)
Workbenches(some unguarded towns and faction bases)
Umaga- Workbenches(where you will need blueprints to do and they are in quest availeble places
Ammo-terminal
Medical terminal
...

also about the sugestion, what will happen to the items on the floor and containters?  i mean that resseting a map to add something will erase everything on it
Title: Re: Tent Upgrades
Post by: Surf on June 07, 2011, 04:18:19 pm
The campfires will obviously be there after the wipe, so no actual existing tent maps will need to get regenned.
Title: Re: Tent Upgrades
Post by: Grommok on June 07, 2011, 05:23:47 pm
Soo... tent upgrades are planned? Love to hear that mon!
Title: Re: Tent Upgrades
Post by: Gatling on June 09, 2011, 06:36:44 am
I liked this auto-doc console mentioning!  Also yeah, I look forward to revamped tents too. They aren't supposed to replace bases, though but hopefully fill that little niche that people have for more than a crappy cache tent.
Title: Re: Tent Upgrades
Post by: slaver_stimpack on June 09, 2011, 09:27:37 am
what about we cut this crap and give just full workbenches cause can we have somthing nice and easy for one
Title: Re: Tent Upgrades
Post by: Solar on June 09, 2011, 01:44:53 pm
What about ... no.
Title: Re: Tent Upgrades
Post by: Andr3aZ on June 09, 2011, 02:27:49 pm
I have to quote Wipe:
With full workbenches in tents, there would be even less players in towns.




Anyway, good thing to hear some news about development!  :-*
Title: Re: Tent Upgrades
Post by: Grommok on June 09, 2011, 04:29:39 pm
So... my suggestion is about to be implemented? Wow. First time i really give somenthing to the community. Even if was already planned ;)
Title: Re: Tent Upgrades
Post by: slaver_stimpack on June 10, 2011, 10:24:57 am
o well i guess the easy way is not what the devs want cause they want to waste more time making a script to annoy people
Title: Re: Tent Upgrades
Post by: kraskish on June 10, 2011, 12:12:29 pm
I have to quote Wipe:
With full workbenches in tents, there would be even less players in towns.

Lol like there are no bases with workbenches
Title: Re: Tent Upgrades
Post by: Andr3aZ on June 10, 2011, 12:38:38 pm
Lol like there are no bases with workbenches

Yes but there are no avaible faction names, ergo bases, anymore. So loners or guys not in a faction still have to go to town.
base workbenches are the sole reason why there is mass produced stuff, but if there wouldn't be any base workbenches we would have rage about loosing your brahmin with 10000 ores on the way to the city and so on.
Title: Re: Tent Upgrades
Post by: Surf on June 10, 2011, 04:21:24 pm
Instant access to all gear craftable on bases workbenches will change anyway.
Title: Re: Tent Upgrades
Post by: slaver_stimpack on June 11, 2011, 08:28:05 am
oh come on that will only mean more work beanch camping
Title: Re: Tent Upgrades
Post by: Solar on June 11, 2011, 08:53:57 am
Its probably best to wait to actually see the system before whining. There are only so many hours in the day and I don't want to waste them placating people talking rubbish about things they don't understand.
Title: Re: Tent Upgrades
Post by: Klaatu on July 03, 2011, 09:10:40 pm
If the autodoc becomes available for purchase, how about having to recharge it with super stims and MFC from time to time? To me it sounds logical that it needs power (MFC) to operate and has a limited supply of healing chems. Or perhaps it should only be availabe for bases. I mean, a lone autodoc sitting in a tent in the middle of the wasteland sounds a little odd. Or maybe a single player should be allowed to buy an autodoc if he/she has built a house. In another thread someone suggested that players could build a shack or even a house and having an autodoc inside a house doesn't sound that ridiculous. And of course there will have to be some requirements, maybe sufficient IN / CH + doctor / barter / speech skill check to be able to convince a doctor to sell an extra autodoc for a hefty price. Or maybe it could become available for purchase after completing a quest.
Title: Re: Tent Upgrades
Post by: Slaver Snipe on July 03, 2011, 09:13:55 pm
Thankfully I've made my autodoc work with solar power! Although when it rains it might break.
Title: Re: Tent Upgrades
Post by: CaptOmg on July 07, 2011, 01:42:19 pm
The only thing I want in this whole topic is houses and personal workbenches.
Autodoc wouldn't make much sense :P
Title: Re: Tent Upgrades
Post by: Serbian on July 08, 2011, 06:56:34 pm
Damnit, you took that tent upgrade suggestion out of my mouth! (Very unhygienic)
Title: Re: Tent Upgrades
Post by: Grommok on July 08, 2011, 11:32:09 pm
Damn, i really need to wash my hand now...
Title: Re: Tent Upgrades
Post by: Serbian on July 09, 2011, 01:44:52 pm
A bump for the day makes  the doctor away!
Title: Re: Tent Upgrades
Post by: ThePhoenix77 on August 12, 2011, 07:55:07 pm
The only thing I want in this whole topic is houses (like in random encounters but a bit bigger) and basic workbenches.
Title: Re: Tent Upgrades
Post by: runboy93 on August 12, 2011, 08:01:49 pm
The only thing I want in this whole topic is houses (like in random encounters but a bit bigger) and basic workbenches.
I think this never happens, because then players just start buy houses and live alone there with workbench.
This makes bases little useless.
Title: Re: Tent Upgrades
Post by: ThePhoenix77 on August 12, 2011, 08:15:05 pm
I think this never happens, because then players just start buy houses and live alone there with workbench.
This makes bases little useless.

There is already a tent with a workbench like thing planned.

You won't be crafting miniguns there, but you will be able to craft basic things.

All i meant was with this i would like to be able to upgrade my tent to a little stone house with resources
Title: Re: Tent Upgrades
Post by: Fizzle on August 13, 2011, 03:08:20 am
All i meant was with this i would like to be able to upgrade my tent to a little stone house with resources
- That would never happen cause it would give players an advantage of farming resources easier. You would than just have to log in max out gathering log out, log back in and do it over and over. But maybe a little stone hut wouldnt be a bad idea, i'd suggest that if you were to upgrade your tent you would need to have a tent in the first place, have enough minerals and some other type of item and then use science to make an adobe like structure. - With no form of any toolbench at all. Maybe have a crate and a table to store items?
Title: Re: Tent Upgrades
Post by: ThePhoenix77 on August 13, 2011, 04:11:29 pm
- That would never happen cause it would give players an advantage of farming resources easier. You would than just have to log in max out gathering log out, log back in and do it over and over. But maybe a little stone hut wouldnt be a bad idea, i'd suggest that if you were to upgrade your tent you would need to have a tent in the first place, have enough minerals and some other type of item and then use science to make an adobe like structure. - With no form of any toolbench at all. Maybe have a crate and a table to store items?

i meant to upgrade it to a stone house you would need resources, not be able to gather at tent
Title: Re: Tent Upgrades
Post by: Lizard on August 13, 2011, 04:49:33 pm
I'm for buyable houses.
Make them cost 75000, add some crop plants and a brahmin pen, so one can catch a nice female slave and RP a farmer :)
Title: Re: Tent Upgrades
Post by: ronillon on August 14, 2011, 03:58:46 am
Actully, those house encounters always made wonder, if there is any quest in them or not. Like farmer attacked by molerats, or so ;] (You could save him, and he would offer you joining him, at his farm.)

I really like the idea of being able to build/buy a house. It looks so nice and clean compared to that dirty tent, that always seemed a bit temporary to me.

How about wooden hause too? (Like the Tannery in Modoc?)
Requirements could be: Brahmin Cart loaded with 100xWood, 10xRope, 10xWaterBag, 10xApples, Shovel, Hammer, Hatchet
Result could be: A little farm with wooden house, brahmin pen and a field.

Title: Re: Tent Upgrades
Post by: ThePhoenix77 on August 14, 2011, 01:59:54 pm
I like your idea ronillon, as long as the field is for show like the trees on some tent maps.
Title: Re: Tent Upgrades
Post by: ronillon on August 16, 2011, 11:29:48 am
I like your idea ronillon, as long as the field is for show like the trees on some tent maps.

Yes, it was meant for show. Although, without gathering your crops, the ilusion of farming will not be perfect.

But i guess it should be possible to put there gatherable objects (trees,fiber and apple plants, flowers) with loooooong growing time. Say once a week?
Title: Re: Tent Upgrades
Post by: jonny rust on August 16, 2011, 05:47:07 pm
I had suggested purchasable houses a while back, from what I remember the dev reply was that something was already in the works.

However I think that houses should be limited to more containers and an additional stash pad to your tent as it would mainly be useful for loners. Whatever improvised workbench the devs have planned for tents will surely be enough for houses too.